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Madden NFL 09

Hint: Stats improvement:
While you are fighting for your star spot in the preseason, if you have solid practices you can boost your stats on Training Camp Results Day. However, that means that you cannot manipulate the depth charts like you could in Madden 07 and 08 to catch more passes if you are a HB. You can still take field goals if you are a QB by making "field goals" an audible and boost your kick power and kick accuracy before you start the game, however you cannot throw passes if you are a punter or kicker.
Rocky Mak.

Hint: Brett Favre to Jets:
Because Brett Favre is not in the game and the 2007 Packers cannot be edited, much like any teams you unlocked in Fantasy Challenge (and also cannot be used for practicing situations), edit QB #5 on the 1992 Packers.Copy his stats and create him accordingly. Create him as a Dolphins player, then trade him for Chad Pennington (Jets). However he will not have Brett Favre's picture.
Rocky Mak.

Hint: Weapons:
You do not automatically become a cannon arm QB. This means a created Brett Favre will not be recognized as a Cannon Arm QB with 99 arm strength or Franchise QB. Likewise, if you drop Speed, Acceleration and Agility below 85 on Devin Hester , he will not lose his speed icon. In order to gain, change, or lose a weapon, it would be adjusted after the first season. For a rookie HB on Superstar mode, you will not become a Power/Elusive/Franchise Back until the second season (likewise for Franchise mode). You will not gain weapons if you start with a man from the 2008 or 2009 class if he does not have one already or you have altered his stats. A lot of players in your squad can lose weapons, but that is not really consequential. You will not receive ticks for fulfilling tasks on your Hall-of-Fame Resume or fulfilling contract clauses in Madden 09.
Information in this section was contributed by Rocky Mak.

Hint: Kickers' special abilities:
Kickers can be unlocked by winning the final game of the Newbie League. Their strategy is to use a lot of special teams plays such as the Buffalo Bills utilizing Brian Moorman. Watch out for fake field goal pass or fake field goal run. If the pass is good or if you smash the punter running, you will be called for roughing the kicker. Thus, do not go for sacks. Deflect passes or try intercepting them. If you are defending the run, just take the penalty quickly. Also, No.17 has "Da Boot" built-in when he is taking a field goal and kickoffs (you will not need a card for it). He does not have it when you use him to punt. The punter has no "Da Boot" for punting, either.
Rocky Mak.

Hint: Manipulator's special abilities:
Manipulators can be unlocked by winning the final game of the Power House League. Their trick strategy is called "Manipulated". This changes your play without you having to call audibles. For example, if you came out in I-form-Normal, HB dive, they can manipulate you to Singleback-Normal, PA Boot, then force you to snap the ball early. Know your playbook well. This also applies in Defensive playbooks. Sometimes, they can force you to run a play, leaving you no choice, such as a Superstar HB forced to run a play called by the coaches. To counter, do not bother taking your time calling audibles like Peyton Manning. If you can pick your play, come out and snap the ball. Alternately, just play as a wide receiver and break your own routes if you get manipulated into a passing play. Defensively, after you get manipulated, you can call an audible back to plays you are more comfortable with because they cannot jump snaps. If that fails, just control the safeties and hang on for pass deflections, or control anyone who has less chance of being blocked and try for a tackle. They mostly force you into two safeties deep, with everybody else in man coverage. If you are playing as Manipulators, the special abilities are initiated randomly and automatically.
Rocky Mak.

Hint: Monster's special abilities (Intimidation):
Monsters can be unlocked by winning the final game of the Black & Blue League. Their special abilities are called "Intimidation". This affects the passing game more, especially for players using QB Vision. Once it is activated, your receiver's icons are turned into question marks. The result is that the QB cannot hot route or smart route anybody, and locks the primary receiver so your QB vision cannot lock on properly. However it has no consequence in the actual throws. It may lose accuracy. For example, if you are doing Singleback-Normal, PA TE Corner, the primary receiver is the tight end, when you are intimidated, his route is locked. You cannot move him, and you are stuck with him as a primary target. Your QB will fixate on him when you snap the ball (unless you swivel your head by moving the Right Analog-stick, but you cannot lock on anyone else for an accurate throw). Despite the receiving icons being spooked, when you press X for this play, it will head towards your correct receiver. To counter, use the following strategies.

Control your wide receivers and run your own routes. If you do like the preset primary receiver, control him, but change your routes.
Turn QB Avoidance on. It lowers its effectiveness somewhat.
Make shorter passes where you can make accurately without QB Vision.
Use a running play. Blocking is not affected by it much.
Change formation or change play, but it will not change the primary receiver.

Defensively, this merely messes up coverages. If yopu are playing as Monsters, the special abilities are initiated randomly and automatically.
Rocky Mak.

Hint: QB Avoidance and QB Vision:
Both of these are mutually exclusive. Because they both utilize the Right Analog-stick, you cannot have both of them on. Go to the game settings to change them.
Rocky Mak.

Hint: Superstar mode: Playbooks:
In Superstar mode, when you practice, you will be learning your team's default playbook with default audibles and not the one you desired on your profile. For example, if your Superstar HB's team is the Dallas Cowboys, but your desired offensive playbook is the New England Patriots, you will be stuck with your team's playbook. The main problem with this is when you are a defender learning in a 4-3 team when you are more comfortable with the 3-4 (or vice versa). Kickers and punters are mostly unaffected because they only have to punt and kick field goals, and those do not change in any playbook.
Rocky Mak.


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Copyright © 2007 Al Amaloo. All rights reserved.