Teenage Mutant Ninja Turtles 4: Turtles In Time strategy
Note: This is a HTML adaptation of the Teenage Mutant Ninja
Turtles 4: Turtles In Time guide by Konami .
Stage 1 (Big Apple)
Avoid the wrecking ball, jump over it before it flattens you.
Beware of the lightning bolts shooting out of the Robot Krang,
stay to either side of them. When you get to Baxter Stockman
you need to avoid his machine gun fire. The best way to avoid
his murderous fire is to stay outside his range. Keep moving
from corner to corner - side to side. Once he lands you can strike
him three to five times before he takes to the air. Keep repeating
this process until he is destroyed. It is essential to keep moving
to avoid being struck by his machine gun or his giant hand.
Stage 2 (Alleycat Blues)
End Boss: To defeat M. Head you must get the pizza located
nearby before he materializes. Be wary of his extended punches
with his hands and feet. Get close and strike as fast as possible
three to six times. Once he starts to shoot his laser you must
jump back to the opposite side. Keep moving around until he lands.
This is where he is vulnerable. Hit him repeatedly until he
pulls out his laser. Then simply repeat the process. You must
keep moving at all times to avoid any unnecessary trouble.
Stage 3 (Sewer Surfin)
Watch out for the many obstacles within this level, falling
spike wall, spiked red balls, giant pizza monsters. Pick up the
bonus(question marks) whenever possible. When you get to R. King
it is important to strike his boat at the area marked break point
. Keep hitting the boat until it starts to glow. Beware of the
spiked balls and remote control missiles. Try hitting the boat
three to five times then maneuver away from the obstacles. Keep
hitting until it is destroyed.
Stage 4 (Technodrome)
When you reach Tokka and his buddy Razhar, it is important
to contact on one creature at a time. Beware of Razhar s fire
breath and Tokka s freeze ray. Try getting one of them in the
corner and simply pound him into oblivion. Watch out for the
second creature to sneak up behind you and attack. The jump/slash
technique is effective but will take considerably longer simply
slashing. Once you reach Shredder, you must throw at least nine
foot soldiers into his console. Watch out for Shredder s gun,
he will try to rack you and destroy you. It is important to keep
moving at all times.
Stage 5 (Prehistoric Turtlesauras)
At the beginning of the stage, watch out for being trampled
by a runaway dinosaur, it will take about 3/4 of your strength
away. Watch out for the falling rocks and stalactites. When
you get to Slash you cannot fight him in the conventional way.
There are two methods which will work, it is easy to keep jumping
over Slash and land behind him to attack, but this takes quite
a long time. Another method is to run into Slash with your shoulder,
he will be momentarily stunned. This method is harder, but it
will take less time to accomplish. Don t try a straight on attack
because he will simply block your hits with his pair of swords.
Stage 6 (Skull and Crossbones)
When you are making your way across the ship, beware of the
loose planks. Once the pirate ship comes onto the screen, watch
out for the falling cannonballs, they will take half of your
strength away. when you get to the pair of gentlemen in yellow
and black who keep throwing the spiked boomerang, you must concentrate
on the one closest to you. You may have to take a couple of hits,
but shoulder throw the closest one, then you can concentrate on
the second guy. When you get to Bebop and Rocksteady, pick up
the pizza, you need to use the jump/slash technique. Keep attacking
Bebop, jump in and hit him four times, then jump away and do the
same thing to Rocksteady. Don t get in between them or they will
sandwich you. Keep concentrating your attack while moving around.
Stage 7 (Bury My Shell At Wounded Knee)
When you reach L. Head, use the jump/slash technique to strike
repeatedly. Once he goes into a prone position, jump away and
start moving around to avoid his knives and lobster attacks.
Use the same evasive techniques to defeat M. Head. Jump to the
other side and evade his attack. Once you get close enough, hit
him between three to six times, then move. Watch out for his
jab. If you can jump into him before he throws his knives and
lobsters, you can stun him temporarily and slash three to five
times. Keep repeating until he is destroyed.
Stage 8 (Neon Night Riders)
Destroy as many foot soldiers as possible, while picking up
as many question marks as possible. When you reach the helicoptered
foot soldiers, it is tricky but you need to jump up and slash
them as quickly as possible. Once you reach Krang, use the jump/slash
technique, hit him as quickly as possible. But watch out for
his missile attack and his kicking ability. Keep moving up and
down, side to side and keep hammering away. When he releases
his bubble attack, look for the shadows of the bombs prior to
their exploding. You must move quickly because you don t have
a lot of time to react.
Stage 9 (Starbase: Where No Turtle Has Gone Before)
To defeat Super Krang (inside spaceship) you must keep jumping
and slashing to avoid his giant bubbles or robots. The bubbles
will trap you in suspended animation long enough for Krang to
smash you. Another trick used by Krang is to smash you with his
spaceship. Keep hitting and running, you must be extra patient
with this section. Keep repeating until he is destroyed.
Stage 10 (Technodrome: Final Shell Shock)
To defeat Shredder you must avoid his attacks. He has three
modes of attack, you must watch his hand and the color of the
flameball to decide what type of attack it will be. The red flameball
means a line of fire across the floor, you only need to move to
the other side to defeat this attack. The green flameball is
the shrink ray, you move away and wait for the blue flameball
(the freeze ray). This is where Shredder is weakest. You must
be patient to defeat Shredder. After he throws the freeze ray,
strike him five to six times then simply wait for the next freeze
ray. Keep repeating until he is destroyed.
Copyright © 1995 Konami;
HTML adaptation © 1997 Al Amaloo. All rights reserved.