Megaman X3
CX4 debug:
Hold B on controller two, then power on the
Super Nintendo to test the cartridge's CX4 chip.
Play as Zero:
Pause game play, then press L at the menu. A
hidden menu that allows Zero to be selected will appear. Note:
You cannot use Zero after you have received his saber. He is also
bigger and slower than X and only has one life.
Information in this section was contributed by PipeGil13.
X-Saber enhancement:
Enter 3317-8353-6772-3824 as a password.
Zero's green sword blaster:
Enter 1454-3535-6162-7162 as a password. Just
charge up and release it.
Information in this section was contributed by LadyGamer.
| Level |
Password |
| Neon Tiger | 3723-1283-1751-1456
|
| Gravity Beetle | 7743-5256-1441-5486
|
| Blast Hornet | 7745-5253-1441-5486
|
| Blizzard Buffalo | 5275-1266-1751-5458
|
| Tunnel Rhino | 5765-1263-1756-5488
|
| Volt Catfish | 5768-1267-4758-5488
|
| Toxic Seahorse | 2376-2163-6258-7841
|
| Crush Crawfish | 8216-4156-6742-3821
|
| Dr. Doppler's Lab, stage 1 | 6414-4155-6872-3356
|
| Dr. Doppler's Lab, stage 2 | 6414-4685-6872-3314
|
| Dr. Doppler's Lab, stage 3 | 2357-5533-6462-7735
|
Dr. Doppler's Lab passwords:
The following passwords have all items and weapons
available. Enemies destroyed or not determines who you will face
during the Doppler stages.
Information in this section was contributed by Whargoul.
Bit, Byte and Vile destroyed
1454-2165-6162-7186 No Chips
5414-6685-6872-3114 No Chips with Beam Sabre
7257-5333-6462-7841 with Energy Chip
1154-3135-6162-7185 with Energy Chip and Beam Sabre
1154-2165-6162-7181 with Arm Chip
7257-7363-6462-7845 with Arm Chip and Beam Sabre
5114-4155-6872-3116 with Leg Chip
1154-3165-6162-7165 with Leg Chip and Beam Sabre
7257-5563-6462-7841 with Body Chip
3217-8553-6772-3824 with Body Chip and Beam Sabre
Bit, Byte destroyed, Vile not destroyed
4454-2165-6162-7386 No Chips
2257-5333-6462-7741 with Energy Chip
2257-5363-6462-7746 with Arm Chip
4154-2165-6162-7366 with Leg Chip
4154-2665-6162-7386 with Body Chip
Bit and Vile destroyed, Byte not destroyed
7377-5363-6462-7847 No Chips
1474-3635-6162-7162 No Chips with Beam Sabre
3267-1383-6772-3827 with Energy Chip
3267-8383-6772-3822 with Energy Chip and Beam Sabre
7277-5363-6462-7848 with Arm Chip
5164-6155-6872-3152 with Arm Chip and Beam Sabre
5164-4155-6872-3118 with Leg Chip
3267-8353-6772-3872 with Leg Chip and Beam Sabre
7277-5563-6462-7847 with Body Chip
7277-7563-6462-7842 with Body Chip and Beam Sabre
Bit destroyed, Byte and Vile not destroyed
6464-4155-6872-3358 No Chips
8267-1383-6772-3727 with Energy Chip
4174-2165-6162-7387 with Arm Chip
2277-5363-6462-7737 with Leg Chip
2277-5563-6462-7747 with Body Chip
Byte and Vile destroyed, Bit not destroyed
7357-5163-6462-7847 No Chips
5414-6585-6872-3112 No Chips with Beam Sabre
1154-2335-6162-7188 with Energy Chip
5114-6385-6872-3153 with Energy Chip and Beam Sabre
5114-4355-6872-3157 with Arm Chip
1154-3365-6162-7182 with Arm Chip and Beam Sabre
1154-2365-6162-7168 with Leg Chip
5114-6355-6872-3113 with Leg Chip and Beam Sabre
5114-4555-6872-3158 with Body Chip
5114-6555-6872-3153 with Body Chip and Beam Sabre
Byte destroyed, Bit and Vile not destroyed
4454-2365-6162-7388 No Chips
2257-5133-6462-7747 with Energy Chip
8217-1153-6772-3728 with Arm Chip
2257-5163-6462-7737 with Leg Chip
2257-5663-6462-7747 with Body Chip
Vile destroyed, Bit and Byte not destroyed
7377-5163-6462-7841 No Chips
5464-6585-6872-3114 No Chips with Beam Sabre
7277-5133-6462-7841 with Energy Chip
5164-6385-6872-3155 with Energy Chip and Beam Sabre
5164-4355-6872-3151 with Arm Chip
1174-3365-6162-7184 with Arm Chip and Beam Sabre
5164-4355-6872-3116 with Leg Chip
7277-7163-6462-7834 with Leg Chip and Beam Sabre
3267-1653-6772-3821 with Body Chip
1174-3565-6162-7185 with Body Chip and Beam Sabre
Bit, Byte and Vile not destroyed
2377-5163-6462-7741 No Chips
6164-4385-6872-3356 with Energy Chip
6164-4355-6872-3351 with Arm Chip
2277-5163-6462-7731 with Leg Chip
6164-4555-6872-3356 with Body Chip
Energy Chip: This chip will allow you to recover energy. Stand
still and your energy level will slowly increase.
Arm Chip: This chip will increase your attacking abilities. The
chip allows damage to your system to be transformed and charged
as weapon energy. You will be able to use it to rapidly shoot
charged shots.
Leg Chip: This chip will enable you to dash in the air twice in
a row. With the chip your mobility in the air will be greatly
enhanced.
Body Chip: This chip will increase your defensive ability. Your
defence shields will be enhanced and you will receive even less
damage.
Note: If you use a password that gives you the Beam Sabre, Zero
will be gone otherwise you will still have Zero.
Hint: Super passwords:
The following password will give you three Sub Tanks,
four Heart Tanks, the Robot Capsule for the underwater ride armor,
and the Air Dash upgrade for your legs. Also, only Gravity beetle
is destroyed and Zero is not dead: 4521-4887-6256-1141.
Information in this section was contributed by Martin Walchak.
Enter 3367-8683-6772-3875 as a password for all eight hearts
tanks, all four sub-tanks (full), all four chips upgrades (X-Golden
Armor, inclued Zero Beam Saber) , all four Robots , nine lives,
all Bosses defeated, and the final fight for Sigma.
Information in this section was contributed by Jean-François Lachance.
Enter 4746-5186-6258-7747 as a password for all the modifications
except for the Saber, and no chips, Bit destroyed, Byte and Vile
not destroyed, all the life ups except for the Gravity Beetle
life up, and only Gravity Beetle, The Rhino, and the Electric
Catfish destroyed. This will allow you to get the majority of
the Bosses yourself, and still be able to get the Golden Armor
or pick a chip and have all the modifications and maximum life.
Information in this section was contributed by Duo Maxwell.
Enter 5414-6685-6872-3114 as a password for everything.
Information in this section was contributed by samuelchan.
Enter 3487-4135-6315-1156 as a password to have all 8 Hearts,
all 4 Robot Armors, all 4 Sub-Tanks, all 4 Body Armor parts, no
Chips, Bit, Byte and Vile defeated, and no special weapons. You
can defeat all 8 Mavericks with a complete advantage over them
and will not have to worry about the three HeadHunters because
they are already dead.
Information in this section was contributed by Dark Zero.
Enter 8626-4335-6318-7356 as a password for all but Gravity
Beetle's heart tank, all armor upgrades(not the Golden Amor),
all sub-tanks, all ride-armors, only Tunnel Rhino and Volt Catfish
have been defeated, leaving a decent challenge.
Information in this section was contributed by The Phoenix Slayer.
Other passwords:
Information in this section was contributed
by Jesse Smith
and Zero.
Have heal chip
Enter 3217-1383-6772-3821 as a password.
Have arm chip
Enter 1154-2165-6162-7181 as a password.
Have leg chip
Enter 3217-1353-6772-3871 as a password.
Have armor
Enter 7257-5563-6462-7841 as a password.
At last level fully powered
Enter 6164-4155-6872-3166 as a password.
No upgrades, all weapons, 4 sub tanks, 7 heart tanks, Bit Byte
and Vile destroyed, Beam Sabre, and last level
Enter 1455-6863-6427-7185 as a password.
Hint: Defeating Byte:
Another way to defeat Byte is to intentionally run
into him when he shoots his pod across the screen, right before
he dashes. He will dash across the screen and leave Megaman with
just a small amount of damage.
Information in this section was contributed by Terry Ammon.
Another strategy is to use Tornado Fang on him for more damage.
Information in this section was contributed by lcorpus1.
Hint: Defeating Bit:
Use Triad Thunder to do more damage while fighting
Bit.
Information in this section was contributed by lcorpus1.
Hint: Defeating Crush Crawfish:
This trick requires the Arm Upgrade. When you reach
the Boss, equip the Triad Thunder Weapon. Climb the wall as you
unleash the weapon and keep the button held so that you start
to charge it. If done correctly, Crush Crawfish will get hit
by the blast as you start to turn yellow. The moment you turn
purple, release the button. You will do the "Earthquake"
move and Crush Crawfish's health will drop to zero almost instantly.
Information in this section was contributed by KingBowser2.
Hint: Alternate Boss:
Destroy Bit with the Triad Thunder or the Frost Shield,
and Byte with the Drill Fang. You will encounter a different Boss
at the final Boss stage.
Information in this section was contributed by Drake Runner.
Hint: Zero's Beam Saber:
Defeat Vile with the S. Blades, and have Zero still
alive. Play only as X in the first two stages in Dr. Doppler's
Lab. In the second stage of Dr. Doppler's Lab, after the water
pit area but before the mini-Boss, switch to Zero. Charge up and
defeat the "bug". It will fall on Zero, he will be severely
damaged, and will give you his Saber. The Saber will be saved
with a password.
Information in this section was contributed by Dan Schielke.
Hint: Golden Armor and chip enhancement:
When at the first stage of Dr. Doppler's Lab, go through
the stage until reaching a pit with falling spiked balls. Cling
to the left wall of the pit. Slide down until you fall into a
room that contains a capsule. Walk inside to reach the Orange
Bomber and get every single enhancement chip. Note: You must have
full health and all the power-ups. You may have a chip if this
does not work. The Golden Armor can not be saved with a password.
Information in this section was contributed by Dan Schielke.
Hint: Body Upgrade without the Arm Upgrade:
Get the Leg Chip. When you get to the area where it
normally requires that you have the Arm Upgrade, and Gravity Beetle's
attack, with the Leg Chip, dash upwards twice and wall jump off
the right wall. If you are lucky, you can land on the wall, and
wall jump up.
Information in this section was contributed by muku muku17.
Hint: Helmet Chip:
The Helmet Chip will also fill up the Sub-Tanks, as
well as X's main health.
Information in this section was contributed by Drake Runner.
Hint: Extra Saber damage:
When attacking a Boss, get as far as away as possible.
Then, execute the Saber Shot. This will take off about 25% damage
then will gradually decrease the life of the boss. This will do
more damage than if you had gotten close to the Boss.
Information in this section was contributed by Brio1314.
Hint: Extra damage for Beam Saber:
If you stand in front of a Boss use the Beam Saber,
his life will be halved. However if there is a lot of space between
you and the Boss, then he will be almost defeated.
Information in this section was contributed by Wim van Nooij.
Hint: Fast Beam Saber charge:
Do not get the Arm Upgrade. If you get the Beam Saber
that way, you only need to charge until you are yellow.
Information in this section was contributed by muku muku17.
Hint: Easy power-ups:
Use the Frost Shield on enemies. Not all enemies will
give out power-ups, but most will give out big and small.
Information in this section was contributed by AC2435.
Hint: Easy extra lives:
In the Doppler stage, where you must defeat all the
Bosses, shoot the Beam Saber on the standing object. Usually if
you shoot on it, healing power-ups will appear. However, if you
shoot on it with the Beam Saber an extra life will appear.
Information in this section was contributed by wcvannoo.
Hint: Unlimited powers:
At the last level (the first of Dr. Doppler's level),
there are a lot of little missile launchers. Equip yourself with
the ACID, but do not power up. Shoot him with it until it is destroyed
and it always leaves you with Power-Ups only.
Information in this section was contributed by Whirlwind16.
Hint: Chip Enhancer:
The Chip Enhancer allows you to use all four chips
at once. You must first have all the Heart Tanks, all four Sub
Tanks filled, all four Robot Suits and the Dash Boots, Mega Buster,
Armor and Sensor/Helmet upgrades. Also, you cannot do it with
Zero. Go through the first stage of Doppler's Lab until you reach
a pit in the part where spiked balls are falling down from above.
Then, jump into the pit and cling to the left wall. Slide down
to find a hidden tunnel that leads to Dr. Light. He will give
you a special Chip Enhancer. This chip will allow you to carry
all four chips.
Information in this section was contributed by vgosha89.
Hint: Toxic Seahorse level: Change K:
Get to the part where you find the Change K, You must
have the Air Dash and the Change F to do this. While you are in
your Change F armor, jump down into the water and move slightly,
but not too far. Make your Change F suit swim to the left, up
as far as it can go, then jump out of it. Shimmy up the side of
the wall. Next, let yourself slide into the water slightly (while
you are still on the wall), then jump towards the end of the ledge
holding the Change K. You will not make it, but just when you
are on the water tap Jump. You will do a jump off the water.
Then, slide straight up and you will get the Change K.
Information in this section was contributed by dragonmaster39.
To get this upgrade, you must have your X Buster upgrade and Frost
S. Once you are in the water, jump past the first hole and stand
slightly to the right of it. Power up the Frost S. so you get
the shield ability and the thing floats in the water. Jump on
it and ride to the top to get Change K.
Information in this section was contributed by Brad Wolfe.
Hint: Toxic Seahorse level: Leg upgrade
chip:
To get the leg upgrade chip, which lets you dash two
times in the air, when you are about to slide down the wall that
leads to the water, jump across and get the water vehicle (if
you have the tank that allows you to do so). Drop down into the
water and make your way to the wall, where you have to go down
to fight the mini-Boss. Next, jump out of the vehicle, climb the
wall, and you will exit from the water and meet Doctor Light in
a capsule. Note: If you try to do this without the water vehicle,
the fans on the wall will be on, and will prevent you from climbing
the wall by pushing you back.
Information in this section was contributed by LadyGamer.
Hint: Extra scene:
Choose one of the eight levels, switch to Zero and
intentionally die. You will see an extra scene where Zero says
"Sorry X... I've failed. Looks like my power generator's
damaged you can do it. X, you'r our last hope. " Doctor Cain
will be standing next to Zero.
Glitch: Walk on water:
If you can get on the top of water, you can jump when
you hear a splashing sound.
Information in this section was contributed by muku muku17.
Glitch: Invincible from lights:
When in Doctor Doppler's lab, stage 2, after you re-fight
the Bosses, you will eventually get into a long hallway with lights
that attack you if you touch them. Just walk through and they
will not hurt you after the second one.
Information in this section was contributed by muku muku17.
Glitch: Wrong music:
This trick requires Golden Armor, Zero being alive,
and Vile not defeated. At the point in Dopper's second stage where
you must ride the snails up the spikes, use Zero and intentionally
die. You will see Dr. Cain's lab and Zero will say something about
his power generator. The music in the background will be the theme
from Vile's level, which is found in the hidden teleporters around
other levels teleporter.
Information in this section was contributed by Jeremy2D.
Glitch: Blizzard Buffalo Boss fight:
There is a small, yet exploitable glitch that exists
in this Boss fight. If you get the leg chip upgrade so that you
can dash straight up into the air, you can trick the Boss into
never hitting you. When the battle starts, dash jump over him
(off the wall) and get behind him. When he turns around to charge
at you, double jump straight up and the Boss will turn around
and ram the wall that is in the opposite direction of where you
are standing in relation to the Boss. In other words, this maneuver
will trick the Boss into thinking that you jumped over him, and
thus makes this Boss the easiest in the entire game.
Information in this section was contributed by ch4osdr4gon.
Glitch: Mega Man changes color:
Near the end of Crush Crawfish's level near is a big
generator-type object taking up the wall. When you shoot it, it
changes the entire screen. If you have the arm upgrade (not necessarily
the chip, just the armor) power up to either purple or red before
destroying it. When destroyed with the first shot, Mega Man will
stay the color of the charge until you either charge up again
or enter a door
Strategy: by MetroidMoo
Strategy: by Procyon Lotor
Game Genie codes
Game Genie codes: by Tony Hedstrom
Copyright © 1997-2006
Al Amaloo. All rights reserved.
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