The Legend Of Zelda: A Link To
The Past
Chris Houlihan room:
Start your game at the Sanctuary and immediately run
south with your Pegasus Shoes until you are outside. Then, run
south and stop before you hit the barrier. Proceed to run west
until you are able to run south. When you run south, you should
be in a heavily wooded area with guards. Navigate this area and
find the entrance to the castle grounds. While still running,
go around the castle grounds to the hole where you fall into at
the beginning of the game. If done correctly and fast enough,
you should be in a room with 45 blue rupees and a Saharasla tab
that says: "My name is Chris Houlihan" and "Let's
keep this between you and me." Note: This may require several
attempts.
Information in this section was contributed by Scott Holland.
Hint: Blue shield:
This trick requires that the second (red) shield. Find
the enemy that sticks out its tongue and can take your power-ups.
When you kill that enemy you will get the last power up that it
stole from you. This enemy can be found in various places, such
as in the forest, in the Dark World. Set Ether as your special
attack, Allow the enemy take your red shield (this may take a
few tries since it takes items at random). When the tongue is
still out and the shield is half way to the enemy, use Ether to
freeze it. Kill the enemy and to get your shield back. Your shield
will appear blue and remain that color even after moving to a
new screen.
Information in this section was contributed by Chris Duane.
Hint: Blue rupees:
Get the Master Sword, then return to Hyrule Castle.
Chop down any bushes and weeds, and kill all enemies outside the
castle. Return to the secret entrance which your character fell
into at the start of the game and jump in to reach a room full
of Blue rupees.
Information in this section was contributed by Jesse Smith.
Hint: Rupees from bronze plate:
In the town, there are two houses with women patrolling
in front . Sneak into the house on the eastern side of the town.
A bronze plate will be hanging on the back wall. Go up to it and
pull it to get either 4 green, blue, or red rupees.
Information in this section was contributed by MotorollaMan.
Hint: Extra bombs or arrows:
Go to the Pond Of Happiness in the lower right corner
of the map and throw in rupees until a fairy appears. She will
ask if you want to carry more bombs or arrows. Select which ever
you prefer, as you can repeat this until up to 50 bombs and 70
arrows are accumulated. Note :A large number rupees are required.
Information in this section was contributed by Nada97.
Hint: Super bomb:
Complete the Ice Palace followed by the Misery Mire
Maze. Go to your house in the Dark World and buy the orange and
white bomb.
Information in this section was contributed by E5TBJST.
If you defeat the Bosses in Palaces 5 and 6 first, you can get
the Super Bomb. This will allow you to get the fourth sword and
the Silver Arrows, Because you can go to Palace 7, you can also
get the Big Shield. Of course, you cannot get the red mail until
you defeat the other Bosses.
Information in this section was contributed by Clotho.
Hint: Flying bomb:
This trick requires arrows and bombs. Equip the bombs
and arrows. Then, press the button to release a bomb and try to
release the arrow at the same time. This will create an exploding
flying bomb.
Information in this section was contributed by ZELDA7311.
Hint: Treasure trees:
Go to different trees and charge in to them. For example,
there is a tree in the village next to the underground hut. Run
in to it, and 20 rupees will appear. Go into a house, exit, and
do it again. This is a good way to get unlimited rupees. The following
is a list of items that you can get from the trees: magic, apples
(health), bees, faires, money, and bombs.
Information in this section was contributed by Frogggy2009.
Hint: No Hookshot needed:
After you get the Hammer from the first dungeon in
the Dark World, you can already get to the third or fourth level
without the Hookshot. First, get the Hammer and return to the
Light World. The exact location does not matter. Go to the town.
On the northern side of the town are two direct entrances to the
northwest of the town that lead to the Lost Woods (the forest
area). If you take the entrance that is second from the left,
you will see a heavy rock blocking your path. Take the entrance
furthest west and find a back way into the entrance that is to
the right of the one furthest west (this should not be difficult).
When you come out, walk down to find wooden pegs that you can
use the Hammer on. Once you get past those, you are behind the
heavy rock. When you pick up the light rock in the middle of the
area, there will be a teleportation pad that will take you to
the Dark World. You will be in the town that you originally would
not have been able to reach without the Hookshot.
Information in this section was contributed by Caesar0886.
Hint: Easy wins:
When you get the Boomerang, use it to freeze enemies
until you can defeat them. Note: This may not work on the Bosses
of the castles where you get the pennants.
Information in this section was contributed by Clint Faulkner.
Hint: Easy health:
Go in the house on the mountain that belongs to the
old man who gave you the magic mirror. Talk to him to get full
health. Then, go to the stairs behind him and lift up the pot.
Leave the house and go into the cave to the right. Go back in
and repeat as many times as desired.
Information in this section was contributed by aaron.
Hint: Defeating Agahnim:
When you first encounter Aganhim, he has three attacks:
Fireball, Ice and Lightning. When he goes to the upper middle
section of the room, it indicates that he will release Lightning.
To avoid getting hit, go to his left or right side (but do not
touch him).
Information in this section was contributed by karel merito.
Hint: Defeating Ganon:
When you fall in the hole that the bat made, Ganon
will be there. Before he can talk to you, strike him with your
Golden Sword. After your conversation, approach him and strike
him six or seven times while dodging his trident. He will teleport.
Instead of throwing his trident, he will release about eight small
fireballs that turn into fire bats. Use the Cane Of Byrna or the
Magic Cape to attack him instead of dodging around. You must do
this over ten times. He will teleport again. If you fail to attack
him first, he will release a fire bat that will make a spiral
of flames. If you hit him first, he will make a quake on the ground.
The upper left floor will collapse. Do this four times. The border
floor will become a hole. He will tell you that you can fight
the Secret Technique of Darkness. After that, the lights will
go off. Use the Firerod or Lamp to light the lamp stands. Then,
immediately strike him. Then, immediately change your item to
Silver Arrows. You can hit him two times if you are quick enough.
It takes four arrows to destroy Ganon. If you were slow in stunning
him, just light the stands if the fire goes out. You can defeat
Ganon even you do not have medicine.
Information in this section was contributed by karel merito.
Hint: Defeating Moldorm:
Although Moldorm in the Mountain Tower is extremely
difficult to defeat, if you use the Dash Attack, you can run right
through his body taking no damage. If you line it up correctly,
you can attack his tail. This makes him much easier to defeat.
Make sure to stop running before you get to the edge.
Information in this section was contributed by Aidan Whelan.
Moldorm starts out very slow and does not go after you. When he
moves in a straight line, hit his tail. He will now slowly go
after you if you get too close to him, but only for a short time.
Hit his tail again to get him. Repeat this three or four more
times to defeat him. Note: You will know when you are close to
defeating him when he hardly ever moves in a straight line; and
on the last hit he gets way faster and never goes in a straight
line.
Information in this section was contributed by Gentlescorpion.
Hint: Defeating Trinexx:
To defeat Trinexx very easily, you must first have
the following: at least one Fairy, The Staff Of Byrna, Fire Rod,
Ice Rod, Golden Sword, and the 1/2 Magic Meter. Once you get to
Trinexx, it helps having as many hearts as possible. Start by
taking out the Cold Head. Hit it once with the Fire Rod then at
least three times with the Golden Sword. It should then go back
to normal. If done correctly, hit it with the Fire Rod one more
time to take it out. If not, keep doing it until it is gone. Then,
do the same thing with the Fire Head, except use the Ice Rod instead
of the Fire Rod. After both of the heads are taken out, wait until
Trinexx's shell is broken. It will break on its own. Having the
1/2 Magic Meter will allow you to a good amount of magic remaining.
Use the Staff Of Byrna to make yourself invincible, then get Trinexx
while he is slithering on the floor, up against the southern part
of the room. Hit him with your sword a few times. If done correctly,
Trinexx should be down in a very short amount of time. You are
free to leave after getting the Heart Container and the seventh
maiden (Zelda).
Hint: Defeating the Bosses in Crystal 1
and Crystal 2:
Go to Crystal 1. You must have at least 110 rupees.
Get the Hammer and leave. Go to Crystal 3. Get the Firerod and
leave. Then, go to Crystal 4. Get the Titan's Mitt and leave.
Next, finish Crystal 5. After it, purchase the Super Bomb at the
Bomb Shop. Go to the pyramid to blow up the crack. Then, turn
your arrow into Silver Arrows. Go back to Crystal 1. Blow the
mask off the Boss. Afterwards you must hit the Green Crystal in
his forehead. It will be gone with just one shot of the Silver
Arrows. Then, go to Crystal 2.Get the Hookshot and go to the Boss.
Kill the cotton-like enemies with the Hookshot and Sword. Wait
for him to disappear and reappear again. Equip the Silver Arrows.
With just a shot of it, it will die instantly. The Silver Arrows
also kills the Bosses in the Final Dungeon (i.e., the Bosses of
the First and Second Pendants Dungeons) in just a single shot;
six arrows for the six statues and three arrows for the three
worms.
Information in this section was contributed by karel merito.
Hint: Defeating the Ice Palace Boss:
In the deepest level of the Ice Palace, there is a
monster of ice and snow. While encased in ice, nothing can harm
it except for the Fire Rod, and it takes a lot of magic to break
the the crust. Alternately, use the Bombos Medallion just once
and immediately shatter the ice, enabling the sword to damage
it.
Information in this section was contributed by KishinD.
Hint: Easy Ice Palace:
Before you go into Ice Palace, go to Misery Mire and
get the Cane -- you can also complete that area if desired. Then,
enter the Ice Palace and go to the room where you have to push
the block onto the switch to enter the door.. You now can just
use the cane instead of doing that.
Information in this section was contributed by mcafee53.
At the part of the dungeon where you need to push the block on
the switch to keep the door open (a few rooms before the Boss.),
simply use the Cane of Somoria on it. The cane is found in Dark
World level 6.
Information in this section was contributed by shujinco2.
Hint: Dungeon 6:
The Hookshot is not needed to get inside Dungeon 6.
Move behind the block in the beginning, then dash into it. While
your character is in the air moving to the right, hold Right
until reaching the other side. The same technique may be followed
to exit the dungeon by using the other block.
Information in this section was contributed by Jesse Smith.
Hint: Easy rupees:
Go to the Lost Woods immediately above where the lumberjacks
are located to find a tunnel. Enter it to discover three chests.
The man there will offer to open one of the chests for 100 rupees.
One chest contains 20 rupees, but both of the other cheats contain
300 rupees. Note: This may only be done once.
Information in this section was contributed by Jesse Smith.
Get 100 rupees by any method. Go to the forest and enter at the
top by the wood cutter's house. Then, keep going forward and you
will find a log. Enter it. When you are inside, pay the man to
open a treasure chest. Open the middle one. You will get 300 rupees.
Exit and do it again until you get 999 rupees.
Information in this section was contributed by cybertrooper.
Go to the house in eastern Kokiriko Village where the lady is
guarding. Go into the house , pull on the picture, and collect
the rupees. Leave and dash into the tree in north-eastern Kokariko
Village. After that, kill all of the guards and enter the house
again. Pull on the picture and you should get 80 rupees. Note:
You can only do this trick after defeating the wizard (Agahnim)
for the first time.
Information in this section was contributed by Tahulava.
Go to the very bottom by where you get the second pennant. Go
to the little building where you drain the water. Go inside pull
the right lever towards you ti drain the water. Go back outside.
There should be fishes flopping around . Pick one up and carry
it to the water. Throw it into the water. It will jump out of
the water, thank you, and throw you a red rupee. Repeat the process
until you get 999 rupees.
Information in this section was contributed by Mikey B..
After getting the bug net and the whistle warp to section 8 on
the map, follow the path to the healing cave with the fairies.
Dash into the statue and retrieve the bee that appears (the Good
Bee) and take it to the villager in Kaikaro Village where you
bought the bottles. Unleash the bee and he will pay 100 rupees
for it. This trick can be repeated as many times as desired.
Information in this section was contributed by Marshall Popham.
While in the Light World use the flute and go to number 7 on the
map. Walk south as far as you can, then go west and pick up the
white or black rock. Walk north until you reach the thief that
has opened a treasure chest for you and has given you a bottle.
Next, walk south then go west a slighlty then south even more
until you reach two big white rocks. Lift up the southern one
and you will find a pair of stairs leading down. Walk down them
and you will see a man who says ''Check out the cave east of Lake
Hylia. Strange and wonderful things live in it...'' Then, pick
up all the bottles around him and you will get a total of 50 rupees.
Go out and walk back in. Repeat this process until you have as
many rupees desired.
Information in this section was contributed by Nick.
Hint: Rupees or bees:
If you receive the Pegasus Boots, run into some trees
that are not connected with other trees. You will either get some
rupees or some bees that chase you.
Information in this section was contributed by Kevin Wong.
Hint: Selling bee for rupees:
You can sell the Good Bee from the cave next to the
Ice Rod cave (go inside, dash into the Fairy Statue and catch
the bee that appears). Get the bee, go to the man who sells you
the bottle in the village next to the castle, and release the
bee. When it touches him, he will give you about 100 rupees. This
trick cannot be repeated.
Information in this section was contributed by Threefiddy350.
Hint: Angry helper bee:
If you release your helper bee in the area with the
weathercock, it will fly away. When you retrieve it from his statue,
he will sting you. It appears that he did not think it was funny
to be asked to attack an inanimate object. Note: The helper bee
will not attack another bee.
Hint: Transformations:
Go to the village. Enter the house to the left, with
the patrolling lady. One of the pots contains a chicken. Throw
magic dust on it to it turn into a lady. The green characters
in Light World near the witches hut will turn into hotdogs, and
the soldiers will turn into sand bags.
Information in this section was contributed by Cloud Strife.
If you throw magic potion on a bee it will turn into a fairy.
Information in this section was contributed by JasonLuigi.
If you throw magic powder on an orange fireball that takes away
hearts and magic, it will turn into a fairy.
Information in this section was contributed by Leigh Tobias.
The magic powder can be used to turn the spinning enemies that
take both hearts and energy into a fairy. However, this does not
work on the ones that guard the switch to open the chest to the
big key in Palace 1 in the Light World. The magic powder will
also turn the obnoxious little dust spinners that make you become
a bunny into a fairy.
Information in this section was contributed by Clotho Vonzella.
Hint: Different swords:
Information in this section was contributed
by Magnus1017 and Mohamed403.
Silver Sword
This is the sword obtained from your uncle at the beginning,
when you go in the castle.
Master Sword
This is the sword you get when you collect the three pendants.
Once you have them, go to the top of the Lost Woods. Press A
+ L after getting the Master Sword, then go back to the
castle and show it to Zelda.
Tempered Sword
You get this sword after obtaining the golden glove in level
4. Then, save the Smith brother by the Library in the Dark World.
Warp into the Light World, go to the Smith house, and they will
temper your sword.
Golden Sword
This is the ultimate sword. You have to complete every level,
except for level 7, in the Dark World. Then, go to your house
in the Dark World and they should sell you a big bomb for 100
rupees. Take the bomb to the golden pyramid and blow up the large
brown square with the big crack.
Hint: Silver Arrows:
Throw your bow in the pool where the Golden Sword was
obtained to get Silver Arrows.
Information in this section was contributed by Magnus1017.
Hint: Magic Boomerang:
Obtain the Super Bomb after completing four dungeons.
Then, go to the Bomb Shop where Link's House is in the Dark World.
Purchase the Bomb. Take the Bomb to the crack in the Pyramid and
blow up the wall. Enter the hole and throw your sword first (only
if the sword is level 3), followed by your arrows, and finally
the boomerang. You will receive the Gold Sword, Silver Arrows,
and the Magic Boomerang. Note: The boomerang should turn a reddish-orange
color.
Information in this section was contributed by Cody Norris.
Hint: Get Magic Boomerang earlier:
Buy your Water Boots from the shopkeeper at the top
of the map for 500 rupees. Then, swim down to see another waterfall.
Go inside, put in your shield and boomerang, and they should upgrade.
Information in this section was contributed by jcoates.
Hint: Get Red Shield without entering Dark
World:
You can get the red shield without entering the Dark
World or paying 500 Rupees. After you get Zora's Flippers, go
to the Mysterious Pond behind the waterfall. When you are asked
to throw something in, answer "Yes". Throw in the small
shield. When the fairy asks you if it is yours, answer "Yes"
and she will give you the Red Shield.
Information in this section was contributed by Jon Riley.
Hint: Dark World temple:
Use the following trick when in the Dark World, in
temples where there are the yellow things that turn you into the
rabbit underneath skull bottles. If you hookshot them to check
if it is one, it will pull you towards it is free of those. If
it does not pull you towards it, do not pick it up.
Information in this section was contributed by John.
Hint: Get the lamp in Hyrule Castle:
When you start, do not open the chest in Link's house.
Instead, just leave. When link gets the sword and shield, go to
the next staircase then go right. Open the chest in Hyrule Castle
to get the lamp instead of five rupees.
Information in this section was contributed by Majed K. And Jason Z.
Hint: Use Fire Rod without magic:
When you have the fire rod, you can use it even if
you have no magic. Just keep tapping the button if you have a
little bit, and you will regenerate magic.
Information in this section was contributed by Videon5x.
Hint: Free life and magic medicine:
Use the net to catch a small fairy and keep it in a
bottle. Go to the Waterfall Of Wishing and throw in an empty bottle.
This trick can be repeated.
Information in this section was contributed by JSDWilliscool.
Hint: One half magic cost:
Once you have the Hammer and Magic Powder (from the
mushroom in the Master Forest which you give to the Witch), go
to the Blacksmith's House. Pound the stake near the door, then
jump off the ledge into the well. Once inside, get the items under
the pots and proceed upward, as the left door will dump you in
town. You will see a green pedestal filled with red liquid, which
you must sprinkle with Magic Powder. A bat will fly out and will
"punish" you by halving your magic cost (the number
1/2 is also added to your magic meter).
Information in this section was contributed by heero yui.
Hint: Ether Medallion:
To find the Ether Medallion, you need the Master Sword
and the Book of Mudora. Go to the tower where you obtained the
third Pendant. Go to the left, cross a bridge, and find the statue
with some of the old Hyrule writing on it. Use the Book to translate
it and you should get the Ether Medallion.
Information in this section was contributed by Vaughn Thomas.
Hint: Quake Medallion:
To find the Quake Medallion, you need to be in the
Dark World and have the Power Gloves or Titan Mitts. Go to the
area similar to where the Waterfall Of Wishing is located (where
you can toss in your small shield and get a red one). You should
see a ring of stones, and a skull and bush to the right. Pick
up the skull and throw it in the middle of the ring. A big fish
should appear and give you the Quake Medallion. Do not try to
throw something in again, unless you want a fireball in the face.
If you leave the screen, return, and throw something in, some
fish bones will jump out of the water.
Information in this section was contributed by Vaughn Thomas.
Hint: Moon Pearl:
On the fifth floor of the tower on Death Mountain,
you will find four balls of fire spinning in a line. Beside it
is a little star. Step on it. The holes in the ground will change.
Go to the door that leads up and you will find a hole in the middle
of the ground. Fall in it from the top. It will put you directly
in front of the chest.
Information in this section was contributed by Devon Boyle.
Hint: Get all seven Crystals:
When you first start in the Dark World, go to the Palace
Of Darkness. Get the hammer and leave. Go to Water Palace, get
the Hookshot, then leave. Go to the Thieves' Town Palace, get
the Titan's Mitt and leave. Go to Misery Mire, get the Cane and
leave. Finally, go to Turtle Rock and complete the entire thing.
When you get out, you will have all seven Crystals.
Information in this section was contributed by coolgirl.
Hint: Fourth Bottle mystery:
You can find the Fourth Bottle after you have the Magic
Mirror and are able to pick up heavy rocks. Go to the Swordsmith's
house in the Light World. He will ask you to find his partner.
Go to the Dark World. Go to the bottom of the village to find
a little man surrounded by rocks. Rescue him and take him to his
partner in the Light World. Have your sword tempered. Go to the
Dark World. Go the Swordsmith's house and find the purple chest.
Take it with you, but do not leave it by pressing A. Take
it to the Light World with you and visit the old man by the sign
(near where you received the second pendant). He will open the
chest that has the Fourth Bottle.
Hint: Receiving magic in a bottle without
buying one:
If you have empty bottles, go to the Mysteries Pond.
Throw a bottle in the "pond". You will receive your
bottle back with magic.
Information in this section was contributed by reinhold hora.
Hint: The Three Pendants:
Information in this section was contributed
by The Zelda Player.
Pendant 1
Starting at your house, go right and up. Look on the map and
go to the building on the right. Enter it to get the bow and arrows.
Pendant 2
Go to the desert. You need the Book of Mudora. When you are
in that temple you can get the gloves.
Pendant 3
Go to Death Mountain. You need the Magic Mirror. When you
are in that temple you can get the Moon Pearl.
Hint: Bottles:
Information in this section was contributed
by Mcafee53.
In the village where you see the man with four bottles, talk to
him, and he will give you bottles.
Go to the long house where the man talks about his daughter. Exit
the house, go to the other side, and enter. It appear that you
can do so, but you can.
Save the Smith's brother in the Dark World library. When you get
to the Smith's house in the Dark World, a chest will be there.
Go to the man who tells you to leave him alone. He will open the
chest for you. Press A to leave the chest. But even after
moving to a different screen, the chest will be where you left
it.
After you have obtained the flippers, cross the bridge and go
down. Keep going until you see somewhere that you can enter. Then,
swim under the bridge and talk to the man.
Hint: Entering dungeons:
Information in this section was contributed
by Mcafee53.
Hyrule Castle: From where you start, go to the part where that
man tells you to get some sleep. Go right and up. In one of the
bushes is a passageway.
Eastern Palace: From your house, go right, up, right, and up.
Solve the maze to enter.
Desert Palace: Go to the library and dash at the shelf. Go to
the desert and use the Book of Mudora to enter.
Death Mountain Palace: Open one of the things on top of the mountain
and turn into Mr. Bunny. Go to the dirt that is a different color
and use Magic Mirror.
Hyrule 2: Go into Hyrule Castle and go left then down. Go to where
the Force Field is located, near the eye. Kill it with the Master
Sword.
Palace of Darkness: Make sure you have at least 110 rupees. Proceed
until you see a monkey that says he wants 10 rupees. Give them
to him and go to the entrance. Then, pay him 100 rupees.
Swamp Palace: Go to the Light World near the cave where you drain
the water. Drain the water then go to the Dark World and enter.
Skull Woods: Go into the Dark World and go to the entrance to
the woods. Use the hammer and open the 8 stone.
Thieves' Town: Use the same method as before, but go into the
village in the Dark World. Go to where the duck would be, and
pull on the fork.
Ice Palace: Go to the island in the Light World that requires
5 or 20 rupees to be thrown. Pull the black stone and go to the
Dark World.
Misery Mire: Use the flute to go to destination 6. Pull the black
stone and enter the desert in Dark World. If you have not gotten
the Ether yet, it is to the left of the Death Mountain Palace
dungeon. All you need is the Master Sword and the Book Of Mudora.
Use your Ether on the Ether icon on the floor.
Turtle Rock: Use the same method for the Death Mountain Palace
and go to the right. Use the hammer and continue going right.
When you see a big black stone blocking three hammer objects,
pick it up. Hammer the things down in order. If done correctly,
a Dark World portal will open. Enter and use the quake.
Gannon's Tower: After exiting Turtle Rock, go to where the Death
Mountain Palace dungeon would be.
Hint: Chicken attack:
Corner a chicken in town and keep slashing it with
the sword. After awhile a group of chickens will attack you. Note:
If this is done twice, you will die and have to start from a saved
game.
Information in this section was contributed by croc_hunter2.
Find any chicken (even dead ones in the Dark World) outside of
a house. Corner it, then use any available item to attack it.
Keep hitting it until you are suddenly attacked by flying deadly
chickens. The amount of time you need to wait depends on the item
you use. The more powerful, the less the wait. To flee from the
attack, leave the area into a new screen, or pick up the chicken.
Information in this section was contributed by CharKay
and DoodleBugger.
Hint: Avoid tile damage:
In the rooms with the tiles that fly at you, stand
in the doorway you came in from, facing towards the room. You
will not lose any hearts because the tiles will just break on
your shield.
Information in this section was contributed by Justin.
Hint: Extra lives in dungeons:
Use the magic powder on the white-and-red flying skulls
to transform them into fairies.
Information in this section was contributed by cartoonland.
Hint: Four way fireball shooters:
In some dungeons there are small yellow boxes that
shoot fireballs. To avoid getting hit, do not stand in the path
of a fireball and swipe your sword. The fireball shooters will
only shoot if you swipe your sword. Also, it only will fire out
of the side that you are closest to. Note: These are the yellow
boxes, and not the boxes that have faces on them.
Information in this section was contributed by Trashman2036.
Hint: Advance to the Fourth Dark World
level:
This trick can be done as early as after completing
the First Dark World dungeon. Note: The enemies in this level
are very difficult if encountered earlier in the game without
the preparations the other dungeons will provide. After you have
gained the Magic Hammer, enter the Lost Woods by the farthest
left entrance in Kakariko village. Once inside, turn right, then
exit. Bash the two different spikes. Under the stone is a portal.
The only point of entering early is getting the Big Key and Golden
Gloves very early, saving the Smith, and getting the Level 3 sword
before even entering the second dungeon. This makes the rest of
the game up to the fifth or sixth dungeon much easier.
Information in this section was contributed by IShinji32.
Hint: Get into The Dark World before getting
the Master Sword:
This trick will only work if you have the Moon Pearl,
but you do not need the third Pendant. At the top of the mountain
in the Light World is a warp to the Dark World. Use this, then
travel down to where the bridge would be. Squeeze very close to
it, then use the Mirror to travel to the Light World. Do the lightest
button-tap possible, then wait for the portal to bring you back.
Do not move. Use the mirror again, and when you are in the Light
World, walk into the fence. Facing the fence, charge your sword
and slowly move back into the portal. You should now be on the
edge of the cliff. Move right to jump off, then walk to where
you see a lava break and a rock next to each other (at the bottom
of the screen.) Move in between them and move down. The screen
should move to you on a hill in the Dark World.
Information in this section was contributed by Tibbetts.
Hint: Quick way to Gannon's Tower in the
Dark World:
Go to the first temple in the Dark World. Get three
fairies from the temple. Use the mirror and leave Use it again
and save the game. Quit, then start game again. Go to mountain
and warp to the Dark World. Jump off the cliff and go in the cave
Use the hammer to kill the creatures and run through the spikes
to reach Gannon's Tower.
Information in this section was contributed by mrcsw24.
Hint: Disappearing sweeping woman:
When you have the Magic Powder you can make the old
woman that is sweeping the village disappear.
Information in this section was contributed by Thibaut Hox.
Hint: Get magic for defeating enemies:
Use the Ether Medallion to freeze enemies. Then, pound them with
the Magic Hammer. You have a better chance that a magic container
will appear after you pound them.
Information in this section was contributed by karel merito.
Hint: Arrow shooting game:
In the house in the Village Of Outcasts where the arrow
shooting game is located, find the gap with the biggest space.
Use this to shoot targets easily. You can get a maximum of 62
Rupees.
Information in this section was contributed by karel merito.
Hint: More money:
Go to the village and enter the house with the patrolling
young lady. Go up to the painting on the back wall and pull on
it. Hold on until coins appear.
Information in this section was contributed by brendan.
Go in the Desert of Mystery, very close to where you obtained
the second pendant. There are two big rocks after you obtained
the Power Gloves. They are in the same temple as the second Pendent.
Pick up the rock that is behind the first rock. There should be
steps there. Go down to find a man surrounded by pots. You will
find five rupees under every pot. Exit, then re-enter until you
obtain as many rupees as needed.
Information in this section was contributed by cloud350.
Go to Turtle Rock in the Dark World. Pull on the right paw and
wait for coins.
Information in this section was contributed by Albert Bowen.
Hint: More money for fish:
Once you drain the lake to get the heart piece you
can pick up the fish in the swamp. You can either bring him up
to the other pond and throw him in, or bring him all the way to
the village and sell him to the man who sold you the bottle. Bringing
him to the other pond will only result in 20 rupees, but selling
him to the man will give you 100.
Information in this section was contributed by MotorollaMan.
Hint: Hidden bee:
There is a secret bee that will never fly away from
you. Go to the cave where the Ice Rod is obtained. In the cave
next to that one is a statue of a fairy. Run into it and the bee
will appear.
Information in this section was contributed by MotorollaMan.
Hint: Enter Thieves Town shed:
The shed at the bottom of Thieves Town can be opened
with a bomb. Go to the front of the building and bomb the front
of it Once inside, you can find all the bombs you may need. You
may reenter the shed as often as desired to replenish you lost
bombs and arrows.
Information in this section was contributed by Clotho.
Hint: Catching the running man in the village:
The man in the village that runs away from you can
be caught. Just use the Running Boots to catch up with him.
Information in this section was contributed by MotorollaMan.
Hint: Potion from Fairy:
Go to the waterfall where the magic boomerang is obtained.
Throw in an empty bottle. Tell the Fairy that you dropped in the
bottle. She will reward your honesty with a free magic potion.
Information in this section was contributed by MotorollaMan.
Hint: Fairy from pot:
Sprinkle Magic Powder on some skull-shaped pots in
some of the Dark World dungeons to get a Fairy.
Information in this section was contributed by Blademaster614.
Hint: Unlimited Fairies:
Note: You must have the Glove Of Power (the ability
to lift rocks) to do this trick. Start at Link's house, just outside
the door. Go exactly one screen west on that path. You will need
to cut or lift bushes in your way. Once there, you will reach
the edge of a ledge. Jump off the northern side and walk north.
You will see a large rock. Lift it and throw it aside, revealing
a passageway. Inside are four small Fairies. You can walk into
them to heal yourself, or catch them with a bug catcher. Walk
outside, then back in. The Fairies will be there again.
Information in this section was contributed by luke.reimer.
Find a bee hive or a single bee and. Use the Magic Powder on it.
If you hit it, then it will transform into a Fairy. This is very
useful, as you can just return to a known a bee hive location
when needed.
Information in this section was contributed by codemaster939.
When you first meet the lumberjacks near the thieves' forest,
they are cutting down a tree which they say feels weird. If you
return to this spot after your first visit to the Dark World,
or when the Lumberjacks leave, you will find the same tree which
now looks as if it has a lip near the bottom. If you use the boots
to run into this lip, the branches will disintegrate, leaving
a hole for you to fall into. Inside, if you go up the ladder and
down the other side, are four faeries flying around. They will
regenerate when you leave by the door and return through the tree.
Information in this section was contributed by heero yui.
Hint: Bug catching net:
The bug catching net can be used as an alternative
to reflect magic back at Agahnim.
Information in this section was contributed by MotorollaMan.
Hint: Run over holes:
Note: this trick requires the Pegasus Boots. Hold A
and dash to run over the hole.
Information in this section was contributed by Leonardo Sommerfield.
Hint: Finding the flute:
To find the flute for the strange person on a stump,
throw your boomerang quickly. Before it returns take out your
shovel then press the A. It should make your boomerang
dig a long line of holes.
Information in this section was contributed by Tezz90.
Hint: Getting the cape without the Titans
Mitt:
You must at least have the Mirror, the Hookshot, the
Boots and the Moon Pearl. Go to the Dark World graveyard and move
to the location where the grave that held the cape was in the
Light World. Since there are bushes you do not need your glove.
Go to the corner of that little spot and use the Mirror. It will
transport you to that same area in the Light World. Now you can
simply ram the grave get the cape. Then go back to the warp point
to get back out.
Information in this section was contributed by Bgosh15.
Hint: Shake the screen:
In the Dark World, up in the top left corner of the
town is a small piece of jump-able cliff obstructed by a fence.
Go into that hole and walk south (down). While walking south,
walk east (right). This should shake the screen.
Information in this section was contributed by John Mac.
Hint: Link with yellow clothes:
In the Dark world, when you go to the first castle,
just get the hammer and leave. Complete Castle 2, Castle 4,Castle
3,Castle 6, and then finally return and complete Castle 1. You
have to defeat the monsters in every castle quickly. Then, go
to Castle 5 and open the large chest to get yellow clothes instead
of blue clothes.
Information in this section was contributed by cartoonland.
Hint: Mario series references:
Look at the "plates/paintings" in the back
of the patrolled houses of Kakariko Village. They are no ordinary
"plates/paintings" at all, but in fact paintings of
the head of Mario.
Information in this section was contributed by Scott Streets.
Inside Turtle Rock there is a room with two Chain Chomps. They
bounce over the room and then dash at you.
Information in this section was contributed by Augusto.
Hint: Teleport (Emulator ROM):
Hold [Cursor Up] + [Cursor Down] or [Cursor
Left] + [Cursor Right]. If done correctly, you should
start to moonwalk. Go through a door while in this state and keep
holding the keys. You should be in the exact opposite side of
the room that you started in. Note: This trick only works in dungeons.
Information in this section was contributed by Megaman.
Glitch: Flashing Link:
When in a room where you can raise blocks, stand on
a lowered block and use your boomerang to hit the Orb. Link will
start flashing and just walk forward to get off.
Information in this section was contributed by RooWho4.
Glitch: Ganon will not die:
It requires four Silver Arrows to destroy Ganon. After
you hit Ganon with your sword, equip your Silver Arrows. When
you release the fourth and final shot, instead of letting the
arrow deliver him to his doom, change your item to any of the
three medallions (Bombos, Ether or Quake). Then, time the arrow
to hit him. When it hits Ganon, use the medallion you selected.
Surprisingly, Ganon will not die. Instead, the fight will continue
indefinitely.
Information in this section was contributed by karel merito.
After you defeat Ganon, instead of going to the Triforce, fall
into the hole and go back at the top of the pyramid. Then, fall
again. You will fight Ganon again even though you have already
killed him.
Information in this section was contributed by karel merito.
Glitch: Immortal thief:
All the thieves in the Lost Woods and in the Village
of Outcasts are always unhurt no matter what item you use to hurt
him. For example, using the Boomerang and the Hookshot will just
pull him away. If you used the items in the second row of your
weapon arsenal, he will not be affected by the magic.
Information in this section was contributed by karel merito.
Glitch: Invisible bed maker:
At the very beginning of the game when Link is in bed
and the man says that he is going out and Link is supposed to
stay home, get out of bed. The bed will be messed up. Go outside
and then back in. The bed will mysteriously be made, but no one
was in the house after Link left.
Information in this section was contributed by Matt Updike.
Glitch: Invisible sword:
Select the flute, then hold B. When the duck
is touching you, release B. There will be a swirling yellow
light where you were standing.
Information in this section was contributed by Mike Taylor.
Glitch: Invisible pathway trick:
The Ether Medallion can be used as an alternative to
see partially the invisible pathways. For thriftiness of magic,
use the Cane of Somaria.
Information in this section was contributed by karel merito.
Glitch: Get the Cane of Byrna without using
medicine:
You can have the Cane of Byrna early in the Dark World
even if you have no reserve medicine. You must have the Magic
Cape, Power Gloves/Titan's Mitt, Magic Hammer and the 1/2 Magic
Meter. Your Hearts must be above eight (ten recommended), and
you must have no damage. Go to the first portal that you used
to enter the third Pendant. Then, go south and fall down. Enter
the cave. Pound the stakes with the Magic Hammer. Set the Magic
Cape. Then, walk to the spikes (without using the Magic Cape).
Count eight hits at you. After that, use the Magic Cape. Walk
as fast as you can. Lift the obstacle at the end. When you reach
the ground, disable the Magic Cape. Then, collect the eight jars.
Each contains a heart. Then, get the Cane of Byrna. Then, use
the Magic Cape to get outside. You can now defeat the Bosses from
Crystal 4 to Crystal 7 easier.
Information in this section was contributed by karel merito.
Glitch: Bombos Medallion trick:
At the lair of the Boss in Crystal 5, use the Bombos
Medallion to instantly blow off the ice covering of the Boss instead
of using Firerod.
Information in this section was contributed by karel merito.
Glitch: Quake Medallion trick:
The Quake Medallion can be used to defeat the little
creatures in the Death Mountain that turn to statues when you
hit them. They will turn to sandbags.
Information in this section was contributed by karel merito.
Glitch: Shoot boomerang while charging
the sword:
First, have the boomerang and any type of sword. Then,
hold B and at anytime press Y to shoot the boomerang.
Information in this section was contributed by Shadowmage1500.
Glitch: More keys:
On Gannon's Tower go to the far left set of stairs.
Get the key and go back up, but do not open the door. Go to the
far right set of stairs, and you will have an extra key. Do not
open the first locked door you see.
Information in this section was contributed by mcafee53.
Glitch: Eternal torch:
Enter a room with four torches in a dungeon. Light
three of them, then immediately when the second one is going out,
light the fourth one. If timed correctly, the second torch will
never go out.
Information in this section was contributed by Mike Taylor.
Glitch: Mystery flute:
At the start of the game, do not get the flute. Complete
all the temples and at the end of the game in Gannon's castle,
fight and defeat him. He will turn into a bat and fly away, and
you will call the bird from nowhere with the flute you never got.
Information in this section was contributed by Michael K.
Glitch: Hovering pots:
Pick up a pot and start to walk down the stairs. Throw
the pot while walking. The pot will hover until you get to the
bottom of the stairs.
Information in this section was contributed by Josh Perrone.
Glitch: New background sound:
At the beginning of the game, leave the house and re-enter.
The background sound will change. The one you will hear is the
background sound when you first enter Kakariko Village.
Information in this section was contributed by karel merito.
Glitch: Soldiers with wrong colors:
Go to the Dark World where the forest is in the Light
World near the arrow. Go down the wall and go to the left. You
should see a crystal-like bush. Cut down a bush, go to the center
of it, and warp to up near the entrance to a cave. Wear the magic
cape, touch the bomb planted, and go to the top end but do not
drop. If done correctly, you should see an enemy that is purple
with pink feet in the Light World. If not, start over and repeat
the steps. Note :You must have the Titans Mitt to pick up the
black rock and open the Dark World warp. Also, if you leave the
area it will be back to normal. [Screenshot 1]
[Screenshot 2]
[Screenshot 3]
Strategy: by Michael J. Evans
Strategy: by Cyber Predator
Strategy: by David Zabroski
Strategy: by Devin Morgan
Strategy: by Michael Gonzalez
Strategy: Heart pieces: by Cyber Predator
Strategy: Hyrule: by Cyber Predator
Strategy: Link's House and Hyrule Castle: by The Zelda Player
Strategy: Inventory: by Cyber Predator
Strategy: Shops: by Cyber Predator
Strategy: Dark World: by Cyber Predator
Published strategy guides
Game Genie codes
Strategy: Pro Action Replay codes by south2
Copyright © 1997-2007
Al Amaloo. All rights reserved.
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