Fight as Eyedol: Highlight Cinder on the character selection screen
in one or two player mode. Then, hold Right and quickly
press L, R, X, B, Y, A
at the Vs. screen. A voice will say "Eyedol" to confirm
correct code entry.
Information in this section was contributed by Josh Miranda.
Practice against Eyedol: Begin game play and intentionally lose when facing
Eyedol. Allow the timer to expire on the "Game Over"
screen. Select practice mode to fight against a helpless Eyedol.
Random fighter selection: Hold Up and press Start at the character
selection screen.
Alternate costume: Press Up or Down while selecting a fighter.
Slow motion: Hold Left and all three Kick buttons
at the Vs. screen.
Turbo: Hold Right and all three Punch buttons
at the Vs. screen.
Turbo level 2: Hold Right and all three Kick buttons
at the Vs. screen.
Turbo level 3: Hold Left and all three Punch buttons
at the Vs. screen.
Stage select: Choose the fighters in a two-player game by holding
one of the following buttons. Keep the buttons held until the
match begins.
Some information in this section was contributed
by James Talley.
Glacius Up + L
Ice Up + X
Dungeon Up + Y
Spinal Up + R
Orchid Up + B
Cinder Up + A
Thunder Down + L
Riptor Down + Y
Eyedol Down + X
Street Down + R
Sabrewulf Down + B
Fulgore Down + A
Secret Sky Down + B simultaneously on controllers one and
two.
Random Up + Start
Select practice mode opponent: Use controller two to enter practice mode. Select a
character and press Start(2) to return to the title screen.
Use controller one to enter practice mode to fight the character
that was chosen using controller two.
Special ending: Complete the game under the hardest difficulty level
without using a continue any continues.
Easy combo breakers: Press Down + Start at the Vs. screen.
View options at vs. screen: Press Select at the vs. screen.
Information in this section was contributed by James Talley.
Hint: Comeback trick: When your character is defeated twice in a match, and
the "Danger... Danger... Danger..." announcement starts,
rapidly and repeatedly tap all Punch and Kick buttons.
A whistle will sound if your opponent does not touch your character.
Your character will no longer be stunned and will be able to fight
again with five times the attack power.
Information in this section was contributed by Elliot Bowers.
Hint: No mercies (fatality) and humiliations:
To do humiliations, you must be on your first life,
your opponent must have lost all their energy, and the background
must be red. Press the humiliation combo when your player is anywhere
on the stage.
Information in this section was contributed by Hjinchung.
Chief Thunder (No mercy): Press B, DB, D,
DF, F + FP at jump distance
Cinder (No mercy 1): Press B, DB, D, DF,
F + QK at jump distance
Cinder (No mercy 2): Press F, DF, D, DB,
B + FK at close distance
Cinder (No mercy 3): Press B, B, B + MP
anywhere
Cinder (Humiliation 1): Press D, D, D, F
+ QK Cinder (Humiliation 2): Press B, B, B
+ FK Fulgore (No mercy 1): Press B, DB, D,
DF, F, FK at jump distance
Glacius (No mercy 1): Press B, DB, D, DF,
F, MP at jump distance
Glacius (No mercy 2): Press F, DF, D, DB,
B + FP Glacius (No mercy 2): Press F, DF, D,
DB, B + FP at sweep disance
Glacius (Humiliation 1): Press B, DB, D,
DF, F + MP Glacius (Humiliation 2): Press F, F, F,
B + QP Jago (No mercy 1): Press: B, F, F, F,
QP close
Jago (No mercy 2): Press B, B, F, F,
MP anywhere
Jago (Humiliation): Press F, DF, D, DB,
B + MK Orchid (No mercy 1):Press B, B, F, F,
QP outside sweep
Orchid (No mercy 2): Press D, F, B + QK
(and press A if close)
Orchid (Humiliation): Press F, DF, D, DB,
B + FP Riptor (No mercy 1): Press B, DB, D,
DF, F + MP outside sweep
Riptor (No mercy 2): Press F, F, B + FK
at punch distance
Riptor (Humiliation): Press D, D, F, F
+ FP Sabrewolf (No mercy 1): Press B, B, B,
MP at close distance
Sabrewolf (No mercy 2): Press B, B, F + MP
at close distance
Spinal (No mercy 1): Press B, B, F + QP
at close distance
Spinal (Humiliation): Press F, F + QP Spinal (Humiliation 2):Press B, B, B
+ MK anywhere
Spinal (Humiliation 3): Press B, DB, D, DF,
F + FK T.J. Combo: (No mercy 1): Press B, B, F,
F + MP at close distance
T.J. Combo (No mercy 2): Press B, DB, D,
DF, F, + FK at close distance
T.J. Combo (Humiliation): Press D, D, D +
QP
Hint: Ultra combos: Ultra combos are usually executed by doing a special
move in the middle of any combo. Press these buttons while doing
any combo:
Information in this section was contributed by THESHLONGER.
Cinder: Press Forward(2), X Jago: Press Half Circle Back, R Combo: Press Forward (two seconds) Back, X
Thunder: Press Back (two seconds) Forward, L
Orchid: Press Back (two seconds) Forward, Y
Sabrewulf: Press Forward (two seconds) Back,
R Spinal: Press Half Circle Forward, X
Hint: Cinder: Melt opponent: Select Cinder, then beat your opponent until the voice
says "Danger!". Then, press Back(3), Y.
If done correctly, the background will get darker and Cinder will
melt the opponent.
Information in this section was contributed by ladonnas.
Hint: Cinder: Humiliation: Select Cinder, then beat your opponent until the voice
says "Danger!". Then, press Back(2), A.
If done correctly, the voice will say "Humiliation".
Hint: Cinder: Invisibility: Press Half Circle Back + L.
Information in this section was contributed by Douglas dos Santos.
Hint: Cinder: 20-hit combo: Select Cinder, then beat your opponent until their
life bar if flashing red. Quickly press Forward(2), MP,
then rapidly press all Punch buttons while pressing Forward
. If done correctly, this should result in at least a 20-hit combo.
Information in this section was contributed by ladonnas.
Hint: Cinder: Ultra combo: When your opponent's life is blinking red, charge Back
to Forward, Y, and press Forward(2). Then,
press L(2), Forward(2), L(2), Forward(2),
X. Note: While he is hitting the opponent, he morphs invisible.
At the end you will suddenly see him do the kick move that makes
them fly in the air. As the opponent falls press Forward(2),
Y or X for at least one or two hits.
Information in this section was contributed by Ryan Moore.
When your opponent's life is blinking red, charging Back
(two seconds) to Forward + Y. Then press Forward,
Forward + Y, L(3), Forward, Forward
+ L, L(3), then press Forward(2), X
for his Ultra combo and do about 28 hits. When the opponent falls,
press Forward(2), Y. If you did a Combo Breaker,
this should do about a 31 hit Ultra.
Information in this section was contributed by Ryan Moore.
When your enemy has his health blinking red, press Forward
+ Y repeatedly. He will hit the enemy, sending them flying.
Then, press Forward, X and he will turn invisible
and hit the enemy 20 to 24 times.
Information in this section was contributed by Dean Tran.
Hint: Cinder: Send opponent flying: Use the move to turn into a fireball, then rapidly
press Punch and Kick at one time before the announcer
says "Danger!" when your opponent has a bar remaining.
You will hit fierce kick and your opponent will fly high off the
screen and come back down.
Information in this section was contributed by Dale Babin.
Press B + Toward.
Information in this section was contributed by RYOOHKI6.
Hint: Eyedol: Combos: Press Back + MP to stomp, then sweep
the D-pad from Down, Down/Forward, Forward
+ FP to shoot three fire balls.
Information in this section was contributed by Graeme Farquh.
Get close enough to an enemy to fast kick them. Keep on pressing
Fast Kick quickly. If not blocked, this will result in
a combo that is usually not broken.
Information in this section was contributed by Graeme Farquh.
To do Eyedol's eight-hit combo, press Back, Forward
+ L, then hold Back and press R(2). Finally,
press Forward and rapidly press X.
Information in this section was contributed by Gotsnookie187.
Approach your opponent and rapidly press R. Eyedol will
continuously kick the opponent. Note: The highest combo you can
get by doing this is a King/11 Hits.
Information in this section was contributed by Opstoper.
Hint: Eyedol: Three multiple fire balls:
Press Back, Back, Y to execute
his stomp. Then as he is stomping, press X to execute regular
fire ball.
Information in this section was contributed by James Talley.
Hint: Fulgore: Tank fatality: When the screen turns red and says "Danger",
press Down, Down/Forward, Forward + A.
The screen will turn dark and his head will turn into a tank-like
machine gun which will shoot your opponent.
Information in this section was contributed by Dean Tran.
Hint: Fulgore: Humiliation: When the screen is flashing "Danger", press
Back, Down, Forward + B.
Information in this section was contributed by s9192s.
Hint: Glacious: Defeating Spinal: Get far away from your opponent, then execute the Liquidize
(Down, Down/Forward, Forward and any Kick).
Press FK as fast as possible while Glacious is a liquid
moving on the floor. Then, do the Liquidize again but follow-up
with MK. He will do the MK Uppercut on the other side of
your opponent. You can start a combo by pressing FK or
QK. Do the same thing except first with MK and then
with FK. This time, he will do the Fierce Uppercut at the
other side of your opponent.
Information in this section was contributed by J.BORRERO.
Hint: Glacious: Combo: When your opponent's power is flashing red, execute
Cold Shoulder, press MP(4), then Ice Lance.
Information in this section was contributed by ten_shin_han.
Hint: Jago: Defeating Spinal: Try to get in his face, preferably by forward jumping
and rapidly pressing MP. He will not be able to move and
will eventually faint. Do it again on the second one. He might
get away. Get back in his face and do it again. He will eventually
die.
Information in this section was contributed by Jared Pruett.
Hint: Jago: 12-hit combo: Stand any distance from your opponent with Jago and
start by sweeping across the D-pad from Forward,
to Down, to Back, and pressing FK (A)
immediately afterwards. During Jago's leaping kick, near the end
or afterwards, press QK (B), sweep the D-pad
backwards again, then press FP (Y), then QK (B).
Sweep the D-pad once more backwards and press QK
(B). Often the combo will end with a triple leap kick,
making it a 12-hit move. If not, Jago will finish off with a last
jump kick giving you a 10-hit monster combo.
Information in this section was contributed by ccmo.
Hint: Orchid: 19 hit combo: Start with Orchid's Flick Flack (hold Back for
two seconds then Forward + MK or FK). Then,
immediately press Back + FK. Then, press MK
then another Flick Flack. Note: Keep Back held ; this is
needed to finish the combo. Then, press L(3), do the Flick
Flack, but instead of using the MK or FK, use the
WK and that will then finish the combo.
Information in this section was contributed by CobraXTW8.
Hint: Orchid: 22 hit killer combo: Press A to execute her Flik Flak Kick, then
hold Back and press L(3), then press Forward
+ A. Hold Back and press L(3), then press
Forward + A. Hold Back and press L(3),
then press Forward + A. Hold Back then sweep
the D-pad in a Half-circle Back and press X.
Note: You can put the moves in your ultra for a 36 hit combo.
Information in this section was contributed by James Talley.
Hint: Orchid: Flash: When you have defeated your opponent and the background
is red (announcer saying "danger"), stand about four
body spaces away and press enter Back(2), Forward(2),
Quick Punch. If done correctly, Orchid will turn her back
to you and open her shirt. The opponent's eyes will pop out and
he or she will fall down.
Information in this section was contributed by Reglenn718.
Hint: Orchid: Ultra 28 hit combo: Hold Back for approximately two seconds. Then,
press Forward, X, A. Next, hold Back
for approximately two seconds. Then, press Forward, A.
Then, press Back + A. Now press Forward +
Y at the same time. If done correctly, Orchid will execute
a 28 hit ultra combo Note: In order to do an ultra combo, your
opponent's energy bar must be flashing red.
Information in this section was contributed by hudsond.
Hint: Orchid: 29 hit combo: Step quite far back and execute a flip (Back
for two secondss, Forward + A). The flip should
just clip one foot of your opponent or else the rest of the combo
will not work. Immediately press L then do another flip.
Press L again and repeat until you have done four flips
total since the start of the combo. Press Back and B,
then do a flip, but instead of doing it with the A button
use R. If done correctly, you should have done 28 hits
and your opponent should be in midair. Do Orchid's Jet move (Left,
Down/Left, Down, Down/Right, Right,
L), which should execute a fire ring. If timed correctly,
you should be able to hit them when they come down, making this
a non-ultra 29 hit combo.
Information in this section was contributed by Mike Scott.
Hint: Orchid: Ultra 33 hit combo: Start with Orchid's Flick Flack (hold Back for
two seconds then Forward + MK or FK). Then
immediately press Back + FK. Then, press MK
then another Flick Flack. Note: Keep Back held ; this is
needed to finish the combo. Then, press L(3), and finish
them with Forward + MP. This will activate the Automatic
Ultra Combo finisher.
Information in this section was contributed by CobraXTW8.
Hint: Orchid 45 hit combo: First, you need to have done a combo breaker within
the match, Then, start the combo while your opponent is flashing
red. Start the combo with a FK Leg Flick, then press QP,
then another FK Leg Flick, then press QP again,
then charge forward to back MK to do a Reverse Kick Flip,
then press QP, then another FK Leg Flick, then press
QP, then do the San move (Forward, Down/Forward,
Down, Down/Back, BackMP, or QP)
with MP, then charge back to forward MP for her
Ultra. This results in 42 hits. Since you have done a combo breaker,
Orchid will throw three projectiles. Right before your enemy falls
from an excruciating beating, do the "Projectile" move
(Back, Down/Back, Down, Down/Forward,
ForwardFP, MP, or QP) with QP,
to release three projectiles.
Information in this section was contributed by SwiZZ.
Hint: Orchid: Humiliation song: Select Orchid and fight your opponent until the background
flashes and the "Danger!" warning starts. The background
will get red. Then, press Forward, Down, Left
+ X. If done correctly, Orchid will hit the opponent and
it will start dancing.
Information in this section was contributed by KidwizTooCool.
Hint: Riptor: Bumblebee: When your opponent is about to die and is in the red
screen, press Back(2), B at a medium distance to
perform Riptor's fatality, the Bumblebee.
Information in this section was contributed by Rajiv Nanan.
Hint: Sabrewulf: Smack opponent off screen:
Stand one body length away from your opponent, then
and press Back(2), Forward, Y. Sabrewulf
should howl, then smack your opponent onto the screen. Then, that
opponent will slide off the screen.
Information in this section was contributed by Josiah Torres-Maryea.
Hint: Sabrewulf: Ultra combos: When your opponent has blinking red energy, do the
Sabre Spin with X, hold Back and press A
a few times, Sabre Spin with Y, hold Back and press
L a few times, and then charge forward and press Back
followed by R. After he finishes busting up on the opponent,
do the Sabre Pounce as the opponent falls -- timing is everything.
This should do at least a 29 hit ultra combo.
Information in this section was contributed by Ryan Moore.
When your opponent is on red energy, do the Sabre Howl, or get
a Combo Breaker. Sabre Spin with X and wait until he suddenly
attacks again. Hold Back and press A a few times.
Press Forward + Y. Press L a few times and
hold Forward for two seconds and press Back + R
to do his Ultra. As the opponent falls, Sabre Pounce at the correct
moment.
Information in this section was contributed by Ryan Moore.
When your opponent's life is flashing red (not the backround),
hold Back for two seconds then press Forward + X,
hold Back and press A(2), press Forward +
Y, hold Forward and press L(2), then hold
Back and press R. If done correctly, this should
result in a 28 hit combo.
Information in this section was contributed by michael spinelli.
When you have your opponent down to red flashing energy, press
Back, Down/Back, Down, Down/Forward,
Forward, Fierce Kick (A) to launch Saberwulf
at the opponent. Then, execute a combo with Light Punch
(L). As the last punch is being thrown, press Back,
Down/Back, Down, Down/Forward, Forward,
Fierce Punch (X).
Information in this section was contributed by lourdes.cordova.
Hint: Spinal: Transform into opponent:
During a fight, do a combo, then in the middle of your
combo attack, press Down(2), X. Spinal will change
into his opponent, do one of his/her attacks, then change back.
Information in this section was contributed by Fastnfurious0024.
Hint: Spinal: Skullaport: Select Spinal. While in battle, press Down(2),
B. If done correctly, Spinal will cackle and "Skullaport"
behind your opponent (or behind where your opponent was, if he
or she moved during the combo. This is good for confusing your
opponent and getting in some free hits. If you teleport, hit your
opponent, then teleport again, then hit your opponent again. They
should get confused if you keep doing this, and not hit you or
miss.
Information in this section was contributed by Tranihu.
Do a Skeleport by pressing Down(2), any Punch. Keep
repeating and you will slip up and transform into the other character
and do their special moves. Try Down(2), any Kick.
This is very effective against Fulgore.
Information in this section was contributed by M & H Moy.
Hint: Spinal: Combo: Do the following for a 13-hit combo. Press Down,
Down + A to will teleport to opposite side. Then,
press Left, Left +Y, and after that hits
hold Left and press X (auto combo). Then, press
Right + X for linker for Spinal only. Then, press
Y to auto combo again. Then, press Left, Left
+ Y for the last combo.
Information in this section was contributed by Ryan Modica.
Hint: Thunder: Defeating Spinal: When fighting Spinal in any difficulty level, and use
the Phoenix (Down, Down/Forward, Forward
and any Kick). Send the Phoenix until Spinal has charged
his five "bullets". Then, get as far as you can away
from him and start sending Phoenix again. However, make sure you
press Down after you send the Phoenix. When you press Down
while the Phoenix is in the air, it will go down and produce a
low attack. Spinal will protect himself, but just the top/front
side. Every time you send him a lowered Phoenix, it will hit him.
You can kill Spinal very easily by just sending him lowered Phoenix
constantly. You can try the same thing with another character,
but you cannot lower the bullets; just send them fast and constantly.
He will defend, there will be a little damage, and he will eventually
die.
Information in this section was contributed by J.BORRERO.
Hint: Thunder: Fatality: When the screen is flashing "Danger", press
Back, Down, Forward + X. He will call
the lightning and electrocute his opponent.
Information in this section was contributed by s9192s.
Hint: TJ Combo: Combo Breaker after they
hit the ground: With TJ Combo, use the Roll move (press Back
briefly, then Forward and Medium Punch) making sure
to hold Forward after the move. Then press Back
and Medium Kick after the first punch makes contact. If
done correctly, it will be two. After the second hit, before your
opponent hits the ground, do a juggle by pressing Back,
Forward, Fierce Punch for a three hit combo. Sometimes
your opponent will do a Combo Breaker after they get up. This
works best under the harder difficulty settings, when you press
Down and Start to get easy breakers turned on. Turn
the "Easy Breakers" to "On" in the options
menu.
Information in this section was contributed by The Greg.
Hint: TJ Combo: Fatality: When the screen is flashing "Danger", press
Back, Down, Forward + A. He will knock
his opponent onto the screen.
Information in this section was contributed by s9192s.
Hint: TJ Combo: Ultimate: During a combo when your opponent has flashing red
health and you are still on your first life, quickly press Right,
Down, Left, B during your combo. If done
correctly Combo will punch his opponent in the middle of the combo
and punch his opponent towards the screen, leading the announcer
to say "Ultimate Ultimate".
Information in this section was contributed by Israel Armendariz Jr..
Hint: Defeating Spinal: If you face him later in the game (after he starts
using his "Shield Charge" where he backs up and has
his shield out and glowing), you can "overcharge" him.
Doing this can be risky. First, select a character that has easy
and quick specials (for example, Cinder or Jago). They must be
specials, not combos, or else Spinal will not charge up. Note:
It will be a lot easier if you pick characters that have easy
specials and they are projectiles. Cinder's Fireball (F,
F + AP) or Flamethrower (F, F, + AK),
or Jago's Zappy Thing (B, BD, D, FD, F
(in a roll) + MP are recommended. Keep hitting him
with the specials while he charges his shield. He will collect
Skulls ("bullets"). When Spinal gets Skulls, he can
use his shadow moves at a certain cost of them. Spinal can only
have six Skulls (five in some versions of the game), otherwise
he "blows up" and takes damage. Keep doing this and
you will probably defeat him.
Information in this section was contributed by JehutyBravo.
Hint: Knock off: Use this trick when on a rooftop level (such as Cinder's
or Orchid's building). When your opponent's health is in the red
and is getting very low, back him or her into a corner. Then,
start doing a combo on them. Make sure that the combo will kill
them. If you can do an Ultra, this should work, but if your opponent's
health is low enough, a Master should work just fine. If done
correctly, when there health runs out, instead of doing the flashing
red screen, your opponent should fly off of the roof and fall
to the ground.
Information in this section was contributed by Tranihu.
Hint: Announcer commentary: Play the Killer Cuts audio CD that was issued with
some versions of the game. Play track 30 to hear the announcer
say some of the comments that are in the game
Information in this section was contributed by mEgAcHrEeS.
Hint: Blinking eyes in Sky Top level: Select a two-player game or tournament. Pick Fulgore
for player one and any other character for player two. At the
start of the fight, push player two into the corner. Beat player
two up until the announcer says "Danger!", but do not
make player two fall off. Do the turret gun fatality (Back,
Down, Forward and Fierce Kick) and watch
the clouds. Two black eyes will appear on and off, making it appear
as if they are blinking.
Information in this section was contributed by Jeffrey Fehr.
Hint: Humiliation song: Play track 30 on the Killer Cuts sound track CD.
Information in this section was contributed by Simon Mo.
Glitch: Glacius Ultra: Select Glacius and enable the hyper code at the versus
screen (Left + QK + MK + FK). After
you battle, do his ultra. Half of the time, he will miss and keep
punching air. Note: Do the uppercut to start the Ultra. Move your
opponent back one step. Sometimes he will only hit your opponent
once or twice and keep punching at nothing.
Information in this section was contributed by Blake8843.