Donkey Kong Country
Sound test:
Highlight the "Erase Game" option on the
game selection screen. Press Down, A, R,
B, Y, Down, A, Y. Press Select
to change the current song.
Bonus games practice:
Press Down, Y, Down(2), Y
when the game first starts, before the game selection screen appears.
Information in this section was contributed by Joseph Monroy.
Easy continue:
With one life remaining, enter a level that was previously
completed and lose your life. Press any button at the game over
screen to return to the Cranky Kong opening screen. Enable the
"Bonus games practice" code and play the bonus games
to earn a surplus of lives. Then, press Start to pause
game play, and press Select to return to the place where
the last life was lost.
Fifty lives:
Highlight the "Erase Game" option on the
game selection screen. Press B, A, R(2),
A, L.
Information in this section was contributed by Joe Montuori.
Ninety-nine lives:
Go to the first level and keep playing to get as many
extra lives as possible. You will get a total of about ten extra
lives every time you play that level. Just repeat this to collect
up to ninety-nine lives.
Information in this section was contributed by James Talley.
Go to the Manic Mincers level. When you pass the halfway point,
turn into Diddy. Allow the first blue muscle guy to fall into
the hole. Just when he falls in the hole, hold Back then
hold B. After you hit him nine times you will start gaining
lives.
Interactive two-player game:
Highlight the "Erase Game" option on the
game selection screen. Press B, A, Down,
B, Up, Down(2), Y, A and start
a two-player game. The inactive player can press Select
at any time to assume control.
Hint. Long jumps:
To make either character jump farther, run towards
a gap. As you reach the edge, press Y to make them do their
trademark move (Donkey King rolls and Diddy cartwheels) off the
cliff. They will appear to walk on air slightly, but as soon as
you see them start to fall press B to make them jump.
Information in this section was contributed by Chtrce.
Hint: Stop slipping on ice:
When you are in the ice levels and start to slide,
pause game play, then resume.
Information in this section was contributed by UCMe72.
Hint: Hidden warp:
Quickly tap B as you walk between Coral Capers
and Funky's Flights in the Kongo Jungle to advance to Orang-Utan
Gang in Vine Valley.
Information in this section was contributed by Ash Ketchum.
Hint: Bonus rounds:
Each time you get three of the same gold "buddy",
you will enter a bonus level. In each one there is a large wall
on the opposite side from where you start. If you get over that,
there is a large golden "buddy" that will double the
amount of "buddies" you have in the top-left of the
screen.
Information in this section was contributed by Paul Simpson.
Hint: Getting Enguarde:
There is a 1 up from where you start, a 2-up to the
left, a 3-up to the right, and big fish downwards.
Information in this section was contributed by mcafee53.
Hint: Getting Expresso:
When you reach the dead end, go on the topmost part,
jump, flap once, and go to the right. If done correctly, you will
be in a room with the big ostrich.
Information in this section was contributed by mcafee53.
Hint: Getting Rambi:
Keep jumping on the top platforms until you get to
the end.
Information in this section was contributed by mcafee53.
Hint: Getting Winky:
Go to the left. When you reach a dead end go up. Keep
doing this until you get the big frog.
Information in this section was contributed by mcafee53.
Hint: Extra life in level 1:
Jump back into treehouse on level 1 to find an extra
life balloon.
Information in this section was contributed by Jose Rishchynski.
Stay high in the tree tops in the first level to find some extra
lives.
Information in this section was contributed by Nikki.
Hint: Hidden underground banana bunches:
With Kong, duck and press Y and a bunch of bananas
may pop up from the ground. With Diddy or Kong, if you jump from
a high place on to the ground, a bunch of bananas may pop up from
the ground.
Information in this section was contributed by Alex N.
Hint: Coral Capers: Warp barrel:
When start the level, swim until you see the "K"
and the spinning Octopus. In the octopus' circle, swim to the
bottom half and you should see a banana. Get it and swim down.
Collect the bananas you see then go to the bottom right corner
and swim against it to reach a warp barrel.
Information in this section was contributed by Lhcavanaugh.
Hint: Ice Age Alley: Bananas:
Jump on the first orangutan throwing barrels, then
land next to where he was. You will get a bundle of ten bananas.
Information in this section was contributed by Christopher,
Nick, and Michael.
Hint: Jungle Hijinxs level: Extra lives:
Get a ride on Rambi until you get to the cave where
you go to exit the level. Jump on top of the cave and repeatedly
press B, A until you get shot out of a barrel. If
done correctly you can collect a 6-Up balloon.
Information in this section was contributed by Shrimp.
At the start of the level, go back into DK's house that you just
exited. Once inside, you will find a tire to bounce up to a red
1-Up balloon with DK's face on it. On the back wall you can also
see a poster of Candy Kong dressed like a centerfold.
Information in this section was contributed by Chase Chandler.
Hint: Jungle Hijinxs level: More Ostriches:
Save the game at the Save Barrel. Then, get the golden
Ostrich. Press Start to pause game play, then press Select
to restart. Keep doing that until you have three Ostriches. When
you enter the Ostrich bonus round, go back over the top where
you came out of to find a secret room full of small birds. Get
them, then fly as fast as you can over to the other side. Go over
to get the giant bird worth 100 Ostriches. Use the rest of your
time to get more Ostriches.
Information in this section was contributed by Michelle.
Hint: Mine Cart Carnage: Shortcut:
Jump over the edge on the right and hold Left
until you hear a bang. Jump over one enemy to complete the level.
Information in this section was contributed by fedien.
Jump over the blast star barrel and press Left when you
are falling
Information in this section was contributed by mcafee53.
Jump over the barrel that shoots you into the cart. Press Left
as soon as you are even with the barrel, so you will touch the
wall but not go into the barrel. You will warp almost to the end
of the game. Watch out for the Croc going the other way.
Information in this section was contributed by Smiley81.
Hint: Mine Cart Carnage: Fly:
This is a very difficult trick to learn, but easy to
use once mastered. It can be used to fly on the first mine cart
level. Enable the "Fifty lives" code. Begin the level
with both Diddy and Donkey Kong. Play the level all the way until
the save point and save the game. Nearby, you will find the first
crashed mine cart. Crash into it so you lose one of the characters.
The remaining Kong will jump out of the cart. Let him plummet
to his death. Restart the level from the save point and hit the
crashed cart again. When the second Kong jumps out, instead of
letting him die, press B + Y and he will jump in
mid air. You can now fly through the level. Note: You will not
be able to walk on the tracks or walk through the exit.
Information in this section was contributed by ejean.
Hint: Ostrich bonus round:
When you go into the Ostrich bonus round, go back over
the top where you came out of to find a secret room full of small
birds. Get them and then get the other birds to have more birds
than you would originally had.
Information in this section was contributed by DDOT.
Go all the way to the right, up on the top to find a hidden room
and a golden ostrich. Get it will to make all of the others small
and get a 100 golden ostrich.
Information in this section was contributed by Isaac Levy.
Hint: Platform Perils: Bonus round:
There is an automatic barrel just below the entrance
to the Platform Perils level in the Chimp Caverns. Pick up the
barrel and knock off the Krusha. Then, jump on the first moving
platform. Before it gets too far out, move in the direction of
the entrance. You should land on a secret moving platform that
will take you to a bonus round.
Information in this section was contributed by XxKoRnKiDixX.
Hint: Rhinoceros bonus round:
Go all the way to the right, up on the top to find
a hidden room and a golden rhinoceros. Get it will to make all
of the others small and get a 100 golden rhinoceros. To get there,
go left and jump up on top of the door you used to enter. Then,
hop along the stones at the top.
Information in this section was contributed by Isaac Levy.
Hint: Ropey Rampage: Shortcut:
Get to where the letter "O" is located. Then,
fall straight down in-between the group of three trees and the
single tree with the blue alligator. There is a barrel that will
automatically shoot you into the side of a cliff. This will break
open a secret door. Jump from rope to rope until you get to the
other side of the large gap. You will find the letter "N"
there. To exit, walk through the cave door or jump into the gap
(this will not kill you). You will be shot forward into the level.
Information in this section was contributed by Chtrce.
Hint: Ropey Rampage: Bananas:
When you start the level, go behind and jump onto the
cave and onto the tree. Keep jumping from tree to tree until you
get to the last one. When you get to the last tree, jump into
the air off the top of the screen and hold Y. Use the D-pad
to go back and forth until you fall. You will have gotten a lot
of bananas.
Information in this section was contributed by Nikki Hess.
Hint: Ropey Rampage: Red balloon:
Play the level until you get to the sign that points
to the exit. Go back to the hole that is just before it. Jump
into the hole. A barrel will blast you upwards. The goal is to
find the red balloon. Watch the balloon and the last barrel it
appears on -- jump up and hit it. The balloon will then flash
on top of the correct barrel. If you were correct, you can collect
the balloon.
Information in this section was contributed by Chtrce.
Hint: Slip-Slide-Ride level: Shortcut:
After you go up the rope at the entrance, there is
a barrel that Donkey Kong can jump into up against the left wall,
just out of sight. This will transport you much closer to the
end of the level.
Information in this section was contributed by Jonny.
Hint: Snow Barrel Blast: Shortcut:
At the third barrel after the one between the two bees,
shoot straight down to go to almost the end of the level.
Information in this section was contributed by JJLDJ.
Hint: Stop & Go Station: Shortcut:
Walk back through the entrance of "Stop &
Go Station" to get transported about three quarters of the
way through the level.
Information in this section was contributed by Cyberbean
and mcafee53.
To warp to the end of this level, when you start, walk back through
the start door. You will be blasted from an invisible barrel to
near the end of the level. Collect the G letter and make the crocs
sleep. You will then complete the level.
Information in this section was contributed by CyberCommander.
Hint: Vulture Culture: Shortcut:
Pick up the barrel at the beginning. Do not throw it.
While holding the barrel, jump on the small bird and land in the
barrel cannon to the right, without touching the ground. Proceed
through the level as fast as possible (without stopping to get
anything). When you get to where you see a regular size bird dropping
coconuts on the ground, keep going until you see another blast
barrel. Jump into it. You should see a second blast barrel that
is not normally there (the one that is lower and closer to you).
That is the warp barrel.
Information in this section was contributed by Videogamesrockk.
Hint: Winky's Walkway: 99 lives:
Get the frog and go to the second Beaver barrels. Get
to the point where you are up to the barrel and jump on it. After
every eighth Beaver you pounce, you should earn an extra life.
Note: This may require some time.
Information in this section was contributed by Ryan.
Hint: Swordfish bonus round:
In the Swordfish bonus stage (when you get three golden
sword fish), go straight left to reach a secret room with a number
2. Go straight right to reach a hidden room with the number 3.
Both will turn all of the swordfish small. The golden swordfish
is available in a hidden room directly downward, and the number
1 upward.
Information in this section was contributed by Isaac Levy.
Hint: Better game saves:
After you defeat a Boss on any world, you will be shown
the map and where to go next. Do not go into that World. Instead,
go back into the last World, or any other. Go to "Candy's
Save Point" and save the game. Then, go to "Funky's
Flights" and return to the unbeaten World. It should save
your game. If you run out of lives, load the game you saved, go
to "Funky's Flights", and return to the unbeaten World.
Information in this section was contributed by bened.
Glitch: Fly:
At the mining level where you ride the cart, run into
an enemy or a broken down cart. Then rapidly press Y +
B to "fly". Do not this too rapidly or you will
lose a life when you get too high. Just gradually release, then
press the buttons again. Note: You cannot use this trick to complete
the level.
Information in this section was contributed by Pmprcrmbie9.
At various points the game will glitch and you cannot get Diddy
or it will freeze and you cannot swing on vines. Press X
+ Y and you will fly. You need to keep holding the buttons
or you will fall.
Information in this section was contributed by Devinl625.
Glitch: Turn into Winky in Coral Capers:
After you get Enguarde for the second time, where the
Croctopus is chasing around a batch of coral, swim to the beginning
Enguarde. Jump off Enguarde and swim back to the second Enguarde's
origin. It should turn into a Winky crate.
Information in this section was contributed by KoopaKid16.
Glitch: Rambi in the Bounzy Bananza:
Go to the Bounzy Bananza level in the Monkey Mines.
Get to the part where you get Winky in the little cave. Get Winky
and exit the cave. Reenter the cave. You will not be riding on
Winky. Get Winky again and jump on top of the cave you came in.
Jump off Winky and exit the cave. You will now have Rambi.
Information in this section was contributed by Pattifor2.
Glitch: Rambi in a different level:
Go to Oil Drum Alley and get to the half way barrel.
Go back to the barrel used for climbing up a tall area (after
all the Kremlings) Switch to Donkey Kong and try to get on the
space next to the barrel on the left side of the barrel. Rapidly
switch Kongs twice. If done correctly, both Kongs will fly up
about one second apart. You can now control both Donkey and Diddy
Kong at the same time. To get Diddy back to Donkey Kong, duck
and press a diagonal direction in the way that you want him to
go and Handslap until Diddy makes it back to you. Get Diddy to
fall onto the cliff with the barrel and go right until you get
Rambi. Remember that Diddy needs to be over the ledge next to
that barrel that you did the trick on. Then, move left until you
see one of your lives go away. Finally, go to a level with an
animal buddy in it. Be careful in the water levels, as Rambi gets
stuck easily and you cannot move until the game is turned off.
However, if you choose a level such as Temple Tempest, you will
not get stuck at all. Warning: This may erase your saved file
if Diddy is first, and not Donkey Kong.
Information in this section was contributed by CoralCapers417.
Glitch: Play as Enguarde:
There is a water level that has barrels which shoot
you along to where you need to go. After the section with the
barrels, there is a crate containing an Enguarde (swordfish).
Hop on Enguarde, then slowly and carefully make your way back
to the last barrel you popped out from. You need to be careful,
because you must be on Enguarde. Then, simply enter the barrel
with Enguarde. Several strange things can now be done. First,
your characters will act as though they are on dry land and will
be walking around instead of swimming. Second, the colors change
and things just get strange. Finally, you can play the rest of
the level as Enguarde, with no character riding, and no character
following behind.
Information in this section was contributed by BowserCrusher2.
Glitch: Destroy the background of Ice Age
Alley:
Go left at the start and get Expresso. Next, fly until
you get to the point where you see two Neckys. Get off Expresso
and bounce off the Neckys to Bonus #1. Grab Expresso and exit.
Then, go to the left and try to jump up the cliff. After jumping
up, make your way back to the start to where the other Expresso's
cage was located. Then, proceed through the level as usual. Notice
that the snow will not stop. Keep going, and when the sky is supposed
to turn blue, it turns purple. When it turns blue, the background
will appear totally destroyed. Notice how the foreground remains
unchangedNote: If you continue through the level, the background
will change to yellow.
Information in this section was contributed by BowserCrusher2.
Glitch: Jungle Hijinks: Strange colors:
Get the keg at the beginning. Do not lose it, and get
to where the Necky is located. Throw the keg after you find Rambi's
box and get on Rambi. At the same time, you should see a Gnawty
in yellow. If done correctly, the colors will severely glitch.
Information in this section was contributed by Eric Hoffmann.
Glitch: Orangtan Gang: Wrong colors:
Get Expresso and go back to the beginning. Get off
Expresso after the first vine-like walkway. Pick up the keg and
throw it. Jump onto it, holding Y. When you see Expresso,
keep holding Y and jump on Expresso. Release Y.
A pink colored character like Donkey Kong replaces Expresso until
you jump. Keep going until after the "N", then drop
and rapidly fly until you see bananas. Enter a bonus area with
Expresso and then come out. Get one banana. If done correctly,
the colors will change quite often. Unless you enter a bonus area,
the colors do not change to normal. The Klap-Traps also change
to an orangeish color and the bananas do this. The background
will not change to another color. This will remain until you exit,
take damage, or fall off. The colors might also change to red
or even blue.
Information in this section was contributed by Eric Hoffmann.
Glitch: Oil Drum Alley color change:
In Oil Drum Alley immediately after the save point,
you can drop to where you can find a Rambi crate. When you are
riding Rambi, a short distance to the right is a barrel throwing
ape. Turn Rambi so that he is facing away from the ape and allow
him to get hit by a barrel. He will run left into the hole. Jump
into the hole before the barrel drops into it, and aim to land
on Rambi. If done correctly, one of three things can happen. The
most common is that the rider will change colors. Donkey Kong
will turn all white and grey with bright pink on skin areas, and
Diddy will change to a light pink with pink clothes as well. The
second possibility is that Rambi will also turn a redish orange
color, as well as the rider changing. Otherwise, nothing will
happen. This may take a few attempts. Also, other color glitches
will happen due to this. If you use Diddy and lose Rambi, he will
change to a dark brown with black clothes. If you find Donkey
King in a barrel, his colors will be the same as Diddy's. Also,
tires will often change to a bright red as well.
Information in this section was contributed by Patrick.
Glitch: Strange character color:
Go to the first level and get Rambi. Go to the beginning
and jump off him slightly to the left of the iron barrel (in the
ground). Throw the iron barrel against the wall and hop on it.
Hold Y. When you pass Rambi, press B (while still
holding Y). Rambi will kick the barrel away. Release Y
and you will be riding a metal donkey kong. If you have Diddy
first, it will most likely be a strangely colored Diddy. Try the
same thing in Orangutang Gang with Expresso, with the tin barrel
at the front of the level. The pixels will get re-arranged, and
you can turn Donkey/Diddy into an invincible purple type color.
Information in this section was contributed by BowserCrusher2.
Glitch: Strange Diddy actions:
Get to the second or third bonus in Millstone Mayhem.
Have Diddy first. Intentionally lose, then hop on the edge of
the stone roof. If done correctly, Diddy will throw his hat on
the ground and slide across the screen. He will be stomping on
the ground. You can also this in Tank Up Trouble. Make your fuel
tank be empty, but make sure to have Diddy first. Stand on the
ledge of the tank. Diddy will throw his hat off the tank and jump
off himself.
Information in this section was contributed by BowserCrusher2.
Glitch: Barrel:
Go to Barrel Cannon Canyon with both Kongs and get
past the two Kremlings. With Donkey Kong in the lead, stand close
to the barrel and face away from it so that Diddy Kong is behind
the barrel. Then, switch characters once. Diddy will now be stuck
behind the barrel. You can still move left or right, but only
within the barrel. If you try to jump you will get shot out of
the barrel as usual. With Diddy stuck behind the barrel, switch
back to Donkey. You can now walk anywhere on the level without
having Diddy following you. This will last until you: finish the
level; enter a Bonus Cave; or get the Animal Bonus. If you die,
the screen will go into a state where the camera will stop in
place, but the music will continue playing and all the sprites
will continue moving. You cannot do anything while in this state,
and the game willl have to be reset. Note: If you try to do this
with Diddy in the lead, the screen will freeze normally. Press
Start + Select to continue.
Information in this section was contributed by Nitpick.
Glitch: Strange Dumb Drum:
With one Kong, go to the level "Boss Dumb Drum".
Hold Y + Left the moment you select it from the
map screen. If done correctly, you should have entered the level
without breaking the DK Barrel. Once you move away from the DK
Barrel, jump over it without breaking it before Dumb Drum lands
on you. When he goes back to the top of the screen, he will appear
in front of the DK Barrel facing southwest. His eyes will be white
and some of the metal on him will be bronze. Only the "DK"
on the DK Barrel will appear, and not the barrel itself. If you
break the barrel you will get a second Kong, but Dumb Drum will
be gone and you will have to reset the game. [Screenshot]
Information in this section was contributed by Videogamesrockk.
Glitch: Take any land animal buddy to a
level with an animal buddy or to Reptile Rumble:
Do not break any DK Barrels until instructed to do
so. Go to a previously completed level with a throwable DK Barrel.
Throw the DK Barrel and exit the level before it breaks. Go to
a level where it is possible to get hit by an enemy while above
a bottomless pit. Lose one Kong if you have two, then get hit
by said enemy so that you fall down the pit when you get hit.
Go to a level with the animal buddy you want and a throwable DK
Barrel. Position the animal and DK barrel so that both objects
overlap. Do not jump or get on the animal buddy. Throw the DK
Barrel and your second Kong should jump on the barrel when he
comes out. The Kongs will now each make movements at the exact
same time. Let the first Kong (who is not on an animal buddy)
fall off a cliff without letting the second Kong also fall off.
Finally, go to a level with an animal buddy or to Reptile Rumble.
You will still have the animal buddy. Note: When you take an animal
buddy to a water stage do not press Y, A, or B.
There will be no gravity acting on you, so keep moving until you
fall to the coral floor and gravity applies. You can now press
Y, B, and A as desired. [Screenshot 1]
[Screenshot 2]
Information in this section was contributed by Videogamesrockk.
Glitch: Strange color:
Do not break any DK Barrels until instructed to do
so. Go to a previously completed level with a throwable DK Barrel.
Throw the DK Barrel and exit the level before it breaks. Go to
a level where it is possible to get hit by an enemy while above
a bottomless pit. Lose one Kong if you have two, then get hit
by said enemy so that you fall down the pit when you get hit.
Go to a level with an animal buddy and a throwable DK Barrel.
Throw the DK Barrel. The Kongs will now each make movements at
the exact same time. Get both Kongs on the animal buddy and strange
things will happen. [Screenshot 1]
[Screenshot 2]
Information in this section was contributed by Videogamesrockk.
Glitch: Warp to Orang-utang Gang level
(Ocean World):
Note: You must have already completed the first two
levels. Stand on the second level (Ropey Rampage) and press Up
to go back to level one. While your character(s) is/are moving,
press A in the middle. If timed correctly, the screen will
turn black and you will be teleported to the halfway mark in Orang-utang
Gang in the Ocean World. If you did not do it correctly, your
character(s) will simply proceed to the first level. You can always
go back to Ropey Rampage and repeat the process. It may require
some practice, but the shortcut is worth it. Note: If you continue
to press A several times on the way, it may have the same
affect. Furthermore, this code may be used in between different
levels for various teleports. Note: After teleporting you may
not return to your previous point unless you have completed the
levels in between your location and the destination.
Information in this section was contributed by Jordan M. Burton.
Glitch: Strange Millstone Mayhem level:
Start a new game. Get all the way up to the Millstone
Mayhem level. At the beginning of the level, jump on the tire
and enter the bonus game on top of the yellow cave. Then, exit
the bonus and get Winky the frog. Do not jump in the halfway barrel.
Intentionally die off the cliff and you will start the level over
again. Then, press X + Y when you enter the level
again. If done correctly, the screen will turn black, then back
to normal, but everything will be strange. It can warp different
sprites (characters) in random locations on the screen. [Screenshot]
Information in this section was contributed by CoralCapers417.
Strategy: by Chris Stassen
Strategy: by GeckoGamer
Strategy: Taking Rambi into other levels: by mcafee53
Strategy: Bonus items: by Brother Reed
Published strategy guides
Game Genie codes
Copyright © 1997-2007
Al Amaloo. All rights reserved.
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