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TimeSplitters 2

1895 Notre Dame Paris level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Notre Dame as a playable character in arcade mode.

1853 Wild West level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock The Colonel as a playable character in arcade mode.

1920 Aztec Ruins level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Stone Golem as a playable character in arcade mode.

1932 Chicago level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Big Tony as a playable character in arcade mode.

1972 Atom Smasher level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Khallos as a playable character in arcade mode.

1990 Oblask Dam Siberia level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock the Mutant TimeSplitter as a playable character in arcade mode.

2019 NeoTokyo level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Sadako as a playable character in arcade mode.

2280 Return to Planet X level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Ozor Mox as a playable character in arcade mode.

2315 Robot Factory level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Machinist as a playable character in arcade mode.

2401 Space Station level reward:
Successfully complete the level in story mode under the medium difficulty setting to unlock Reaper Splitter as a playable character in arcade mode.

Successfully complete the level under the easy difficulty setting to unlock the ending sequence.

Ending bonuses:
Successfully complete the game in story mode under the easy difficulty setting to unlock the Cardboard Characters cheat and the Streets multi-player level in arcade mode.

Successfully complete the game in story mode under the normal difficulty setting to unlock Big Heads and All Characters Cloaked cheats and the Compound multi-player level in arcade mode.

Successfully complete the game in story mode under the hard difficulty setting to unlock the Unlimited Ammo cheat and the Site multi-player level in arcade mode.

Successfully complete all challenges with at least a Bronze rank to unlock the Paintball cheat.

Arcade League (Amateur) bonuses:
Manno, modman, and Andrew Shephard.

Beginners Series
Adios Amigos!: Hector Babosal, Lean Molly (Gold)
Casualty: Dr. Peabody, Crypt Zombie (Gold)
Top Shot: Hangar Level, Sgt. Shock, Elimination mode (Gold)
Mode Madness
Chastity Chased: Regeneration mode (Gold)
Shrinking from the Cold: Private Sand, Sgt. Slate, Shrink mode (Gold)
Scrap Metal: Scrapyard, Chassisbot (Gold)
It's A Blast
Night Shift: Sentry bot, Leech mode (Gold)
Spoils of War: Meezor Mox, Thief mode (Gold)
Demolition Derby: Male Trooper, Female Trooper, Robot Factory Level, Vampire Mode (Gold)
Too Hot to Handle
Monkey Immolation: Crispin, Flame tag (Gold)
Disco Inferno: Louie Big Nose, Lt. Wild (Gold)
Burns Department: Undead Priest, Nightclub, Virus mode (Gold)
Team Series A
Club Soda: Slick Tommy, Jimmy Needles (Gold)
Station Stand: Lt. Shade, Zones mode (Gold)
Men in Gray: Accountant, Kawer, Assault mode (Gold)

Arcade League (Honorary) bonuses:
Manno and Daniel.

Cold Corpse Caper: Cyber Fairy, Gargoyle (Gold)
Killer Queen: Leo Krupps (Gold)
R109 Beta: Ufopia, Gladiator mode (Bronze), Roman Hat, Lt. Chill (Platinum)
Elimination Series
Baking For The Taking: Chinese Chef, Gingerbread Man (Platinum)
Brace Yourself: Braces, Trooper Brown (Gold)
Starship Whoopers: Chinese, Monkey Assistant, Trooper Black (Gold)
Burns 'n Bangs
Chinese Burns: Calamari, Chef Hat (Platinum)
Snow Business: Snowman, Trooper Grey (Gold)
Rocket Man: Venus Star, Capt. Sand, Duckman Drake (Gold)
Outnumbered, But Never Outpunned!
Someone Has Got To Play...: Capt. Night (Gold)
Time to Split: Barby Gimp, Scourge Splitter (Gold)
Can't Handle This: Chasm, Hatchet Sal, Handyman (Gold)
Team Series B
Hack A Hacker: Krayola, Milkbaby (Gold)
Rice Cracker Rush: Riot Officer, The Master (Gold)
Superfly Lady: Capt. Pain (Gold)

Arcade League (Elite) bonuses:
Manno, Stephen Carr, michael standlee, Daniel, and Tom Arth.

One Shot Thrills
Babes in the Woods: Jo-Beth Casey (Gold)
Double Bill: Beetleman, The Impersonator (Gold)
Nikki Jinki Bricky: Nikki, Jinki (Gold)
Duel Meaning
If I'm Ugly-You Smell!: Mikey Twoguns, Jared Slim (Platinum)
Golem Guru: Fat Characters (Gold), Kypriss (Platinum)
Golden Thighs: High Priest, Aztec Warrior (Platinum)
Frantic Series
Hangar's Hat's Off!: Henchman, Dark Henchman (Gold)
Can't Please Everyone...: Maiden, Changeling (Gold)
Big Top Blowout: Mr. Giggles (Silver), Stumpy (Gold)
Team Series C
Bags Of Fun: Ringmistress, Big Hands, Slow Motion Deaths (Gold)
They're Not Pets!: Baby Drone, Bear (Gold)
Nice Threads: Small Heads, Compound level (Bronze), R-One-Oh-Seven (Gold)
Sincerest Form Of Flattery
Aztec The Dino Hunter: Dinosaur (Gold)
Half Death: Drone Splitter (Gold)
Dead Fraction: Jebediah Crump (Silver)

Challenge bonuses:
Manno, John Edwards, magoo, Stephen Carr, M'Honkey, Nigel Bee, Izzy, and DJ RHODES.

Glass Smash
Pane In The Neck: Rotating Heads (Gold)
Bricking It: Brick Weapon (Silver)
Stain Removal: Hunchback (Silver), Nothing (Gold)
Behead The Undead
Fight Off The Living Dead: Sewer Zombie (Gold)
Sergio's Last Stand: Sergio (Gold)
Day Of The Dammed: Feeder Zombie (Silver/Gold)
Silent, But Deadly: Viking Hat (Gold)
Trouble At The Docks: Pirate Hat (Gold)
Escape From NeoTokyo: Big Ears Hat (Gold)
Banana Chomp
Gone Bananas: Private Coal (Gold)
Monkey Business: Private Poorly (Silver), None (Gold)
Playing With Fire: Wood Golem (Silver)
Cut-Out Shoot-out
Take 'em Down: Ample Sally (Gold)
Fall Out: Marco the Snitch (Gold)
Pick Yer Piece: Sgt. Rock- Gold
Timesplitters "Story" Classic
Badass Buspass Impasse: Badass Cyborg (Gold)
But Where Did The Batteries Go?: R One-Oh-Seven (Platinum)
Hit me Baby One Morgue Time: Cropolite (Gold)
Monkeying Around
Simian Shooter: Insect Mutant (Silver)
Monkey Mayhem: Lola Varuska, Mischief (Platinum)
Dam Bursters: Robofish, Circus level (Gold)

Hint: Silly hats:
This is instantly unlocked when you unlock a new hat. You can unlock new hats on the "Infiltration" challenges.

Hint: Power-up Orbs:
In the Arcade levels, there are four power-ups. A description and what they do follows:

Blue Orb with wings: Super-speed boost
Yellow Orb with helmet: Cloak of invisibility
Aqua Orb with divided sphere: Makes you smaller
Red Orb with spike: Power boost for strength

Hidden mini-games:
When using the Temporal Link, press Triangle while using the link to open a set of mini-games, such as Snake.

Hint: Mini-games:
To play the mini games after they have been unlocked, go to the temporal uplink and press Triangle. It will zoom in and ask which mini-game you would like to play. If you are playing in two player co-op mode, you can play two player mini-games.
John W..

Hint: Faster reloads:
Some guns have slower reload times than others. Instead of pressing Reload, press Next Weapon quickly followed by Previous Weapon (or vice versa). When you switch to a new weapon and go back to it, the weapon will automatically be reloaded.
John Krauss.

Hint: Zoom in:
Press L1 to aim, then press Up to zoom in. The is very helpful on first infiltration level with the sniper.

Hint: Timed mines:
In a level where you get timed mines (preferably Siberia, since it has zombies), you can throw a mine onto an enemy and it will make them explode. The effect is better with a zombie, because if you hit them with two (one on the head and one on the chest), it will blow them apart.

Hint: Destroying the Bio-Hazard case:
When you restore the power in the building, go down to the "Digging Site". When you get there, you will see a case with something in it. Make sure you have plenty of Timed Mines. Walk towards it and throw four or five Timed Mines at it then run away. When it blows up, the woman on the speaker will start talking. People with very good guns (Flame Thrower, Shotgun, Machine Guns, etc.) will appear. You will also have a new objective to not let any mutants survive.

Hint: Destroying camera:
Shoot the screen of the camera. This causes it to blow out, conserving your ammunition. For turret cameras, shoot the tip of the barrel since there is no screen.

Hint: Destroying gun turrets:
To destroy a gun turret that is positioned on the ground, shoot it in the screen that is located slightly above the barrel. If the turret is positioned on a wall or above your head, then the screen should be slightly beneath the barrel. The screen is the blinking red and green light.

Hint: Fire extinguisher:
When you are on fire and have a fire extinguisher, point it down and spray while running. You will have extinguished your own fire.
Keith Hutson.

Hint: Fire immunity:
The robot R-109 cannot catch on fire.

Hint: Jump off a ramp farther with a Turbo Buggy:
If you turn slightly just before you jump off a ramp in a Turbo Buggy you will go farther. Note: Sometimes it helps to swerve up to the ramp. This can be difficult to do at first. When done correctly, you can clear about a tile and a half (which will clear you past one "Death Room" tile).
Delbert "Dee" Eel.

Hint: Kill Zombies faster:
When a zombie comes after you, shoot it in the head.
Andre Goncalves.

To kill zombies easier and faster then shooting them, just punch them with your fists.
R W.

To kill zombies without using the shotgun, just use your fists. It takes practice, but it saves ammunition and is easier when used to take out groups of enemies.

When you are fighting a good amount of zombies with no weapons, such as in the challenge "Behead The Undead", get the zombies in one spot, then run right at the side of the outermost zombie and punch. If punch in the correct location, the zombie's head will come off. Do this until there are no zombies remaining. Note: This may not work on Sergio's Last Stand.

Hint: Break off a zombie's head after they are eliminated:
If there is an explosion next to the corpse of an eliminated zombie in "Elimination" or "Vampire" game mode, their head sometimes cracks off and tumbles across the level.
Delbert "Dee" Eel.

Hint: Saving time:
If you are standing on a upper level area, and there is another upper area next to you that you have to find a way to get to, to save time, carefully go to the corner of the two upper areas and walk across the very small area at the corner.
Alan Payne.

Hint: Monkey recommendation:
When you play as a monkey, not taking into account the surrounding area, the Ninja Monkey is the worst. The regular Monkey and the Cyborg Chimp are close, and the Brains is the best. This is based on size. All the monkeys have the same stats and view height. The smaller the monkey is, the better they are because they are harder to hit. Brains is the best because chunks of his body are cut out and his head can come off, making him even smaller. The Ninja Monkey is the worst because he has swords and items that you can shoot which hurts him. If the area you play in has a lot of pipes that give off steam when you shoot them, choose the Cyborg Chimp. Steam does not hurt him. If you play in a dark area, choose the Ninja Monkey because he is black. If you play in an icy area like Siberia, play as the Cyborg Chimp. He is the same color as the ice. If you play in a brownish area, choose the normal Monkey or Brains. They are the same color as their surroundings. Note: Sometimes Brains has a tendency to blend in with things that you would not expect him to.
Delbert "Dee" Eel.

Hint: 1920 Aztec Ruins: Fire arrows:
When playing in multi-player mode and you have the crossbow which you start out with, put the tip of the arrow to the flame of the torch. You can now light people on fire by using the crossbow. Note: If you reload or run out of the round, you will have to light it again.

Hint: 1853 Wild West: Defeating the Colonel:
Save the black powder not needed to open the jail. When it is time to defeat the Colonel, pour a trail of black powder down the train tracks in the tunnel leading to his lair. Start at the lamp near the mining cart and go down the tracks to where the Colonel speaks to you. Once his health meter appears, retreat. By shooting the lamp, it will fall and explode, setting fire to the powder. The burning powder will race down the tunnel and set fire to the Colonel, along with all the men with him who are chasing you. If you keep running from the Colonel, the fire will eventually finish him.

Hint: 1853 Wild West: Enemies after crystal:
At the end of the level when you get the Time Crystal, be very careful. Once you collect it, Time Splitters start appearing all around the level, and are very annoying. They can turn almost invisible and shoot at you with powerful blue beams.

Hint: 1895 Notre Dame Paris: Defeating the Portal Daemon:
When you encounter the Portal Daemon, stand behind the center pillar of the landing, and arm your shotgun. Each time he shoots the blue at you, duck behind the pillar. When he finishes each shot, dart out and nail him in the head with your shotgun. After doing this five or six times, he will fall over and die.

When you are fighting the Portal Daemon, pull out your (2x) Luger pistols and fire them rapidly at his body. When he shoots at you, take cover behind a pillar and shoot at him again.

Hint: 1895 Notre Dame Paris: Saving the maidens:
When you get to the area of the level when you have to save the maidens under the normal difficulty setting, save the first two maidens. When you get to the third maiden, ignore her. It is really a zombie in disguise. Instead, run over to the fourth maiden and eliminate the zombies that are trying to kill her. After you rescue her from the zombies, make sure she gets to safety.

Hint: 1895 Notre Dame Paris: Time Crystal:
After you kill Jaque De La Morte, look for the Time Crystal. Although it may seem sensible to look for it where you killed Morte, it is actually in the part where you saved the last maiden. The crystal located up on the riser of the church. Go up and get it while the Hunchback is blasting the zombies.

Hint: 1920 Aztec Ruins: Flaming arrow with crossbow:
Select the crossbow as your starting weapon. As soon as the map has loaded, equip yourself with the crossbow. Search the map for a tunnels with a flaming torch on either the left or right side. Stand in front the torch. Use the Right Analog-stick to look up at the torch. If done correctly, the tip of the arrow should be burning. The flaming arrow can incinerate multiple enemies at each time instead of just one.

Hint: 1932 Chicago: Play pool:
At the O'Leary's Club, go into the room with the pool table. You can shoot the que balls into the pockets or play pool like a pro. Take aim and shoot the white ball and have it hit one of the que balls and knock it into the hole.

Hint: 1932 Chicago: Defeating Big Tony:
Get Big Tony to come out, then hide back in the hallway that you came out of. When Big Tony walks down the stairs, he will stop. Snipe him in the head with any desired gun (sniper rifle recommended).
Brent Umbaugh.

Hint: 1990 Oblask Dam Siberia: Anaconda mini-game:
Once you get across to the other side of the dam and go into the other building with all the shelves, look to something that resembles a Nintendo 64 game cartridge on the first shelf. Walk over and pick it up. It will be in your inventory as "Anaconda". Highlight it and press Action to play the game. Note: This was done under the normal difficulty setting.

If you do not get caught by the cameras (you will hear an alarm if you do), you will see an Nintendo 64-shaped game cartridge on the nearest shelf in the building on the other side of the dam. This can be done under the easy difficulty setting.
Keith Hutson.

Do everything as usual, except after you get to the other side of the dam and are in the building (the one you can see from the other side of the dam if you look across it). Enter the building and get to the room with all of the shelves with watermelons and items. After entering the room, take a left turn and you will see a shelf. Lon the other side of the shelf, then look down and to your right. You should the game cartridge. While you are bent down, press Action. Then press Start and go to the weapons selection screen. Go all the way to the bottom of the list and press Action. You will now be able to play the Anaconda game.
Louis Buckalew.

Hint: 1990 Oblask Dam Siberia: Destroying the dish:
In the beginning of the level, make your way to the upper section of the building with the dish. If you walk around the catwalk, there will be a group of boards on top of the bunkers, and one leading from the catwalk to one of the bunkers. Cross the board and one in front of it (not the one on your left). There will an opening on top of the bunker. Go in it and there will be some timed mines. After that, leave and set a couple of mines on the dish somehow. The dish will be destroyed, saving you the trip back and forth. Note: If you check the bunker through the door on the outside, it will say that the door is locked on the inside.

Hint: 1990 Oblask Dam Siberia: Easy first part:
When you start, get the sniper. Get into sniper mode and aim at the stairs. Get your aiming perfect and snipe the guard's head. Next, snipe the guard on the catwalk in the head. Snipe the camera next to him (try to shoot the lens). Next, snipe the guard on the ground in the head. Wait at that location if he goes away, and make sure you are not seen by him. Next, move to the fence and snipe the female guard across it. Next, move between the two buildings, then aim-and-snipe at the camera. Finally, move to the upper building on the right. Aim and snipe the guard through the glass in the door. Note: If you are playing under the normal or hard difficulty setting, watch out for the hidden sniper guard when you open the door. Snipe-and-shoot the guard in the window in the dam. There will also be a guard and three cameras on the other side.
Jamal Almouslli.

Hint: 1990 Oblask Dam Siberia: Ending the level:
Destroy the radar dish on top of the outpost with the timed mines. Proceed through the level and get to the container with the TimeSplitter in it. Keep throwing mines onto it, one after another. It will eventually explode and the mission will be completed.
Nick Tassone.

Hint: 1990 Oblask Dam Siberia: PA system:
When you go underground into the research facility, look up at the ceiling. Throw a timed mine on the speakers for the PA system. After they explode, the PA system will produce a cacophony of sound when the woman speaks.

Hint: 1990 Oblask Dam Siberia: Extra Soviet S47 ammunition:
When you gain access to the other side of Siberia, enter the building and go near the stairs and hit the alarm. After a few seconds, a guard with a Soviet S47 should appear. Kill him and the other guard that appears. Collect their guns and continue this to do this until you have enough ammunition.

Hint: 2019 Neo Tokyo: Easy completion:
In story mode, instead of following the girl to the gang's hideout, at the beginning of the level, wait for the train to pass. Then, immediately jump on the back-most bottom support rail. Have the Terminal Uplink out and jump down. If done correctly, you should be in the streets with just a second or two before the cameras catch you. Then, dive in and out of cover as fast as you can, because you do not have to worry about the girl catching you (because she is behind you). When you get to the stairway to enter the sewers, do not go in. Instead, look for a crate in the far left corner. Hide behind this until the girl arrives. When she goes out of sight in the sewers, follow her as usual.

Hint: 2019 Neo Tokyo: Astro Lander mini-game:
Play the level under the normal difficulty setting in story mode. After following the hacker to her secret hideout, use her password to enter the TimeSplitter research area. Once inside, go into the room at the end of the hall. Inside is a laptop and a group of lockers. Two of the lockers will open. Inside one is a sub machine gun. Inside the other is the arcade game Astro Lander. It is on the floor of the locker and resembles a Nintendo 64 game cartridge. Select "Astro Lander" from inside your inventory. A small menu will appear with Astro Lander and two other areas. After playing it or turning off your PlayStation2, select your temporary uplink (in story mode) and press Action to play Astro Lander or any other game you may have found.

Hint: 2019 Neo Tokyo: Shortcut:
In story mode, as soon as you start the level, jump off the side of the platform that you are on. You will appear about 40 seconds away from the lab, instead of having to go through the place with the guns; and instead of three or four cameras there will be only be one or two remaining.

Hint: 2019 Neo Tokyo: Healing location:
Under the normal or hard difficulty setting, there is a special place where you can heal. Near the gun shop where you find the silenced pistol and sniper rifle behind glass, there is a staircase nearby going down. The staircase leads to some long hallways. One hallway has several twists and turns in it. At the end of the hallway, after the twists and turns, is a dead-end with a small shop on the left-hand side. Inside is The Master, who will heal you if you approach him very closely. Note: Under the easy difficulty setting, the shop is empty.
Stu Salkeld.

Hint: 2019 Neo Tokyo: Concept art :
Under any difficulty setting, go down the stairs to the gun place. Instead of going straight, turn left when you get to the bottom and go down. When at the bottom of these steps, turn to the right and go forward. You should see stairs on your left. Go down them and there should be concept art of Chasity and Ghost on the walls. There is also a fashion model poster farther back in the hall.

Hint: 2019 Neo Tokyo: Old Man:
In NeoTokyo, under any difficulty, complete your mission. Instead of going into the time portal, and after killing all of Sadako's minions (which is much easier if you take out the cameras first), walk along the streets until you find a white sign that Reads "MARU station-->". Exactly opposite of that sign is a staircase. Follow that staircase until you have reached the hallways. Go all the way to the end of the hallways and there operating the "MARU sticks" stand is a decadently dressed Old Man.

Hint: 2315 Robot Factory: Saving health:
Early in the level, there are green lasers on a wall that explode if you touch them. There should be a joystick around somewhere. Press X to get in control of a suspended machine gun. You can either blow it up by driving it into the lasers, or shoot the little box on the side. This will conserve your health. Note: Press L2 to zoom in and to move the gun use normal controls.

Hint: 2315 Robot Factory: Racer mini-game:
Play the level under the hard difficulty setting. Under one of the ramps is the final mini-game cartridge.

Hint: Assault At Scrapyard: Easy win:
Run into the main building and take out all the turrets. Then, turn left and go into that hallway. Next, run down that hallway and try to take out the guns. Note: This may take several attempts. Keep running into the cooling towers. Take out the rocket launchers and destroy the robots. Run into the next hallway and keep going until you see a room just after the red armor. There will be a homing launcher turret directly behind the entrance. Keep going until you see a sign that reads "Control Room". Follow the arrows. When you reach the control room, you will get the complete sign. This will require some practice.

Hint: Badass Buspass Impasse:
Note: It is easier to complete the game under the easy difficulty setting first. Learn the layouts; which alley leads to which overpass (the office windows), and go straight for the brain. If you know the layout you can get the Platinum/Gold and unlock him. It is the same for R-one-oh-seven's mission, except his is very difficult.

Hint: Chasm: Virus and Flametag hiding:
In Flametag and Virus, go to the building which floors look rusty and is older than the other building. Go to the very top bridge. Notice beside you is the other bridge. Carefully walk on the beam that is above the lower bridge. If you stay on, the infected and the "it" person will keep running off the bridge below the beam and commit suicide.
Arthur Lee.

In Flametag and Virus, if you are on a bridge and the infected and the "it" person are running to you, run off the bridge and commit suicide. When doing this, you do not immediately contract the virus, but you can escape the virus.
Arthur Lee.

Hint: Disco: Play the guitar or cymbal:
In the "Disco" arcade level, shoot the guitar or the cymbal and it will make a sound.
Delbert "Dee" Eel.

Hint: Rice Cracker Rush:
When you start the level, get the Cloak power-up located in a little storage bay along the way. The enemy will not shoot at you while you are cloaked. Make your way to the enemy base. Along the way you will see cement stakes in the sidewalk. Walk up to the stakes and take a right. Notice the little passageway with stairs. Take it -- this will prevent you from having to go through a group of opponents going the normal way. This passageway contains a weapon and a Damage Amplifier power-up (red orb). By using this shortcut you can get Gold easily. If the cops start shooting you, either use plasma grenades or just keep running. Remember to pick up the Cloak when you can, or the cops will be all over you. Use that passageway to your advantage. It is a great shortcut to the enemy's bag. Once you go down the stairs that the passageway leads to, their bag is right outside. Take the bag and take off back up the passageway to get Gold easily.
Greg Thoelen.

Hint: Elite League - Golem Guru: Easy win:
In this level is an area that looks like an unfinished office building with stairs that lead to another level. Go up the stairs and find the metal beams. This is where you will find the Homing Launcher. Get a direct hit on the Golem twice with the secondary function and it should kill him.
Sean O'Brien.

Hint: Honorary League - Outnumbered But Never Outpunned and Time To Split:
Around certain corners and boxes are the LaserGun, Electrotool, SBP90 Machinegun, SBP90 Machinegun x2 and Plasma Autorifle. If you use this and the shrink power-up, you can get all fifteen TimeSplitters down very quickly. Just make sure they do not get the guns first.

Hint: Mapmaker: Horror Tileset: Play the organ:
Place the "Generic Large" item in the mapmaker when using the "Horror Tileset". While playing the game, press Action next to that item and it will play a song.
Delbert "Dee" Eel.

Hint: Mapmaker: Make zombies lie down or stand:
In the mapmaker when you use a custom bot set, put zombies as some of the bots in story mode. They can stand stationary (when stationary or spawn and wait) or patrol the area (when patrol or spawn and patrol). If you use a pre-made bot set like "Undead", when you place a zombie as stationary, patrol, spawn and wait, or spawn and patrol, when it appears it will just be laying on its face and get up when you get near it. Note: With either type of bot set, when you place a pawn and patrol the zombie will just attack you.
Delbert "Dee" Eel.

Hint: Multi-player: Assault On Training Ground:
Note: You must have two other players with you to accomplish this. Select Assault On Training Ground. Have one shot kill on, and use some kind of double pistol for weapons. Machine guns are too difficult to do this with. To make it more interesting, have nine or ten five star bots against you. First, have your team leave your base together. A large mob of the bots will come around the first corner to meet you. Three of you should be enough to level all of them with ease. Then, when you are approaching the waterfall, have one of your team make a beeline for the water that is gathered in a pool. All of the bots appear there before he seizes it. Note: Do not kill any of the bots that are gathered around the waterfall. Have the person that went to the waterfall seize the ground. You will then appear at the waterfall from this point forward. Then, have that person keep getting killed by the waterfall repeatedly. All of the bots will be distracted with that player, and will not defend their own base. Then, have the other two people on your team destroy the fuel dumps and computers with no resistance. It is possible to complete this against 10 five star bots in about 50 seconds by using this trick.

Hint: Multi-player: Capture The Bag:
If you and your team are surrounded in your base and have nowhere to go (if they have defenses positions set up), use the "backwards man" technique. Run backwards and do not shoot at the enemies that run past, unless you want to be brave get to their base. Still running backwards, grab the bag and have another teammate halfway to your point take your fire. Note: Do not run backwards going back -- just run very fast because at this point you are a marked man.

If you have no one to play against in multi-player mode, and you want to find an easier way to play Capture The Bag with bots, set the game to one hit kill and have no weapons on.

During capture the bag, one shot kill (works best with revolvers or pistols), select the training ground. When you get to where their flag is located, notice that there are two computers that control turrets. Man either one to control its gun. Kill them in their own base. They also will not shoot you. You can pave the way for your other teammates to run and get the flag.
Dominic Marketto.

Hint: Multi-player: Hangar ambush:
In the Hangar, if you do not want to get tagged or you want to make a quick ambush, go upstairs. When you see a big object, wait until it goes into the hole, then step into the hole. You will be on the object while it is above the ground and free from harm on Flame Tag, but while on Contender or anything else with killings, watch out.

Hint: Multi-player: Scrapyard hiding location:
In the Scrapyard level in multi-player mode, there are two sniper towers. Go to the one you normally see, and sometimes start in. Go to the top and look straight ahead to the other corner. There is a semi-hidden tower that is entered by going through a hole in the wall. Most of the time, bots will not go into the tower.

Hint: Multi-player: Robot benefit:
When playing in any multi-player mode except flame tag and virus as a robot (for example, R-109, Chassisbot, and Sentrybot), you will not catch fire, and flamethrowers will be ineffective against you.
Keith Hutson.

Hint: Multi-player: Easy win:
Go to custom weapons and set it for all flame-throwers. Then, set all the bots as humans. Finally, choose a robot for you to play as. Run around watching people die in flames, since robots cannot be set on fire.

Hint: Multi-player: Fun with remote mines:
Select teams and turn off friendly fire. Choose remote mines as one of the weapons. You can load up to twenty of these mines, however four to five will work nicely for this trick. Have that player run at the enemy. Using coordination, you can explode the mines on your partner, killing all around him while he is perfectly fine. However, your partner should have a weapon ready.

Hint: Challenge 7:
At the beginning of the challenge, do not immediately snipe Capt. Snow. Instead, wait for another guard to enter your line of fire between the steps in the staircase. If you do not do this, when you kill Capt. Snow, he will notice, thus taking away valuable stealth points. After you kill him, you can then kill Capt. Snow and continue with the rest of the challenge.

Hint: Stain Removal Challenge:
Instead of using the grenades on the grenade launcher, use the fire-ball (R1). It will reach the further glass windows in the church.

Hint: Easier level and challenge completion:
If you are getting frustrated with a certain League Challenge or Regular Challenge, try turning auto aim on. This is especially helpful in the Outmanned But Never Outpunned levels in the Medium League. For the Someone Has Got To Pay level, keep shooting those ducks and running around to find them. They are programmed to target you so they will find you. Just pin them in and use two shotguns when you get them. The You Can't Handle This level is challenging. Find the room in the Nightclub that has a stage in it. There is only one way into this room. Get two Tommy guns and camp there, shooting them as they appear in the doorway. You may die once or twice, but just get another Tommy gun and make your way to the room. Keep doing this until time runs out. You will then earn Gold/Platinum and unlock Handyman.
Greg Thoelen.

Hint: Self destruction and self-employed viruses:
If you use Remote, Timed or Proximity mines while playing the virus game, make sure not to lay any too close when its time for them to explode. When you detonate them, this will result in you immediately contracting the virus, even if you have not been tagged. The game does not allow suicide as a valid evasion of the virus wave. Also, if you have power-ups on and have collected the speed power-up, do not throw mines at the floor while running. This attaches the mines to yourself, as you are running so fast. This is not a good idea when playing virus as mentioned above.

Hint: First person shooter game references:
Various levels are named after other first person shooter gamers. Arcade/Arcade League/Elite League/Sincerest Form of Flattery/Dead Fraction-is a reference to Red Faction. Arcade/Arcade League/Elite League/Sincerest Form Of Flattery/Half-Death refers to Half-Life. Arcade/Arcade League/Honorary League/Outnumbered But Never Outpunned/Time To Split is a reference to the original TimeSplitters.

Glitch: Darkness in Chasm level:
Start the Chasm level and go to the top bridge. Run towards one of the walls, pressing yourself against the it. Eventually, you should land in one of the windows, in a normal room, but everything will be black. If you try to leave, it will return to normal. Any player who enters this room can only see you at certain angles. If you go up a few ramps, you can also leave the level entirely, and go as far outside as desired. The outside of the level is entirely black.

Glitch: Teleporting zombie in the Mansion Of Madness story level:
In the room with a balcony above where you fight the Deerhaunter, zombies will attack you. If you turn away from the zombies when they walk towards you, they will walk through the railing of the balcony. When you turn around they will fall into the room below. Continue the level until you reach the checkpoint after the library. The zombie will then be waiting there for you, but will not move. It will just look above your right ear and hold its gun, bat, or hands out and slightly over to its right.
Delbert "Dee" Eel.

Glitch: Go outside the Training Ground level:
To leave the collision boundaries of the Training Ground level, you must have "Shrink mode" unlocked. Select Arcade, Arcade Custom, Shrink mode and the Training Ground level. Put all 10 bots in and select to play as the monkey. Note: This may also work with other small characters such as machinist, Stumpy, or baby drone. Do not attack anyone, so that you shrink to the smallest possible size. You can run through the waterfall and get outside the level. The bots may try to follow, but cannot. You can safely reenter the level from almost anywhere.
Chris Bethune.

Glitch: Go outside the Ufobia level:
Fall down onto the three UFOs. Go on to the third UFO and jump into the door below you. This should take you outside the level, but it may take some practice. Although you cannot see everyone else, they can see you and shoot you. You cannot shoot them.

Glitch: Not on any team (mercenary):
In custom arcade mode, turn on handicaps. Set everything as desired and press X to start the game. The player that wants to use the glitch should press Triangle quickly to be on no team. Note: This only works on team games such as Capture The Bag. Also, on Capture The Bag you cannot score, but can pick up any bag.

Glitch: Go through waterfall:
Go to arcade mode custom under the frantic difficulty setting. Choose shrink mode (if available). Go to the Training Ground level and be a monkey. The bots and weapons do not matter. When you start, keep getting killed. Eventually you will be so small that you can fit through the waterfall. Once you go there, the sky is the limit.

Glitch: Get a scope on any gun that does not have a scope or has a bad scope:
Get any gun(x2) and the gun that you want to get a scope for. Switch to the gun(x2). Note: You must have enough ammunition to reload the left- and right-hand guns. Fire off all the bullets except for one in the left-hand gun. The right-hand gun will automatically reload. Start firing by keeping Fire held down. Once the left-hand gun stops firing because it is out of ammunition, pause game play. Note: You must pause the game before the right-hand gun runs out of ammunition. Go to the inventory screen and press Select on he gun you wish to have a new scope for. Note: It cannot be a gun(x2). As the game resumes, your right-hand gun will change to the new gun you have selected while the left-hand gun is still reloading. Once the left hand gun has reloaded and been put away, press Aim. Your gun's normal cross-hairs will appear, but your gun will zoom in as far as the previous gun(x2). Note: If you change weapons then change back to the gun you added a scope to, the gun will no longer zoom in unless you repeat the entire process. Note: The best scope on a gun(x2) is the SBP90 Machine-gun(x2)'s scope. The first time you try this, play a game with no bots. Make the #1 gun the Soviet S47(x2) and the #2 gun the Homing Launcher. After you have enough practice, you can try it with bots.
Delbert "Dee" Eel.

Glitch: Mini zombie heads and arms:
When you shoot off a zombie's head and/or arm, look very closely at its neck and/or remaining arm (preferably with a sniper rifle of some sort). You will see a miniature head and/or arm where the normal-sized one cracked off.
Delbert "Dee" Eel.

Glitch: Zombie does not attack:
On the Syberian level, get a zombie to follow you to an elevator. Go in the elevator, and go up or down with the zombie outside. Get out of the elevator and wait for the zombie to get in and find you. Note: Make sure it is not on fire. When the zombie gets outside, it will not hit you. If will instead just stand there.
Jamal Almouslli.

Glitch: Zombies can do anything:
Whenever you are not looking at a zombie, it can fly up and down, float over falls of any sort, and walk through walls, doors, windows, etc.
Delbert "Dee" Eel.

Glitch: Zombies yell after they die:
If you can shoot a zombie after it is dead before it stops moving, it will make a sound like you killed it again.
Delbert "Dee" Eel.

Glitch: Dumb story AI character:
If you look at a story AI character while it is chasing you and are up a story so it cannot get to you, it will just stand there. When you get to where the story AI character can reach you, it still will not move. Note: If the story AI character has a gun it will still shoot you. Note: As soon as you kill an enemy and the story AI character can reach you, they will start following you.
Delbert "Dee" Eel.

Glitch: Very hard difficulty:
In Challenge mode, select Glass Smash mode. Complete Pane In The Neck with a silver trophy or above to unlock the "Rotating Heads" option in the cheat menu. Select this and play missions such as Siberia or NeoTokyo, and any mission which requires Stealthy moves. It will now be nearly impossible to snipe because the opponents have spinning heads and can see you from any direction except above. Also, your Temporal Uplink will go haywire.

Glitch: Easy Fire Tag victory:
This trick works for Fire Tag and Virus. Enter the Aztec map. Go to the bridge and exit it on the side with a fork in the path. Choose the left fork. Once you exit the path you will reach an oasis. Go to the left side. Notice there is a plant in the corner of the oasis-type place. If you walk directly next to the wall you can make it past the plant and into this little area. The CPU will try to get you, but they will walk into the plant and just keep running at you with no success. If you are playing Virus mode try killing the CPU players so all the infected ones do not come at once.
Shaliya And Prem.

Glitch: Floating harpoon:
Shoot a harpoon gun at a ghost. The harpoon will stick in it. If you do not have the Ghost Gun, the harpoon will look like it is floating because you cannot see the ghost.

Glitch: Melee attack through walls:
Whenever you are near a wall, door, window, etc. that is thin enough, you can punch through it.
Delbert "Dee" Eel.

Glitch: Shoot through walls:
Whenever you are near a thin wall, door, or something of that sort to the point where your gun goes through it, you can shoot through it.
Delbert "Dee" Eel.

Glitch: Stop rapid-fire weapons:
While firing weapons like the Monkey Gun and the alternate fire on the Rocket Launcher where you cannot stop firing until the clip runs out, get in a vehicle or throw a grenade. The gun will stop firing.
Delbert "Dee" Eel.

Glitch: Mangled gun:
If you have grenades and a double gun besides the Flare Gun or the Scifi Handgun, pull out your double gun. Then, switch to the single version of that weapon and quickly hold Throw Grenade. Then, go into aim mode and aim to your right. Your left gun will appear, and will be all mangled and ripped to pieces. Note: Your crosshair must be off or on and moving. Note: You do not have to aim to the right with the Machine Gun because you will hold it sideways in the middle of the screen.
Delbert "Dee" Eel.

Glitch: Fire bullets while a rocket is attacked to your K-SMG:
Put a rocket on your K-SMG then switch back to no rocket. Quickly switch weapons then switch back before you can take off the rocket. If you have grenades, throw a grenade instead of switching weapons. Either way, the rocket will stay on and your gun will shoot bullets while the rocket is still attacked.
Delbert "Dee" Eel.

Glitch: Changing bots:
When you use bot sets "Custom 1-5" and put any of the following bots on them they will turn into the listed bot once game play starts. Note: With the "Custom Mapmaker" bot set in story mode, the story AI will make the same changes.
Delbert "Dee" Eel.

Select Jim Smith or John Smith and they will turn into John Smith.
Select Edwina or Deadwina and they will turn into Edwina.
Select Ivor Baddic, Pulov Yuran, or Comrade Papadov and they will turn into " ". No name or picture will show up for this character.
Select Captain Fitzgerald, Nobby Peters, Sapper Johnson, or Tommy Jenkins and they will turn into Nobby Peters.

Glitch: Quick mode change:
When you change modes on a gun (especially when you add a silencer to the Kruger 9mm), immediately after you press Up to melee attack, fire until your gun reloads automatically. You must press Up while firing and do not stop until you reload. Manually reload or change weapons then change back. The mode change will complete instantly.
Delbert "Dee" Eel.

Glitch: Weather indoors:
In the Egyptian Tileset, when you place a "death room" tile even if it is indoors, the weather you have selected will be in this tile.
Delbert "Dee" Eel.

Glitch: Fire faster:
With the Tactical 12 gauge or the Sniper Rifle, if timed correctly you can fire them as fast as the revolver.
Delbert "Dee" Eel.

Glitch: Cloak cheat does not work:
If you have the Cloak cheat activated, the first time you start the game you will not be cloaked. This is because the cheat only works if you spawn.
Delbert "Dee" Eel.

Glitch: Pants droop:
Sometimes when somebody dies, when they respawn their pants or where they would have pants will droop down.
Delbert "Dee" Eel.

Glitch: Tile over tile:
In the mapmaker, if you line up several 3x3 tiles so they are connected then pick up or copy them as a group, sometimes they will overlap creating very strange glitches when you play.
Delbert "Dee" Eel.

Glitch: Always a roof over tile:
When using the Lab Tileset, place a "Corner" or "Corner Pillars" tile. It will always have a roof, even if it is on the top story.
Delbert "Dee" Eel.

Glitch: Delete zombies after you fight the Deerhaunter:
In Story co-op mode, after you defeat the Deerhaunter and a zombie is chasing you, run back into the room where you fought the Deerhaunter. As soon as you both reset in the room, all the zombies that were chasing you will disappear.
Delbert "Dee" Eel.

Glitch: CPU characters jump through windows and walk through locked doors:
CPU characters can jump through windows and walk through lock doors when you are not looking.
Delbert "Dee" Eel.

Glitch: CPU characters cannot use doors:
When you are too far away, the CPU characters cannot figure out how to open doors.
Delbert "Dee" Eel.

Glitch: No character animations:
At the character selection screen, choose a person then press Triangle, X. The character will not do their animation. Note: As soon as you press X again, they will do their animation. Note: In multi-player mode the game will not start until the character does their animation or you X(2).
Delbert "Dee" Eel.

Glitch: Freeze character animation:
Press X to start a character's animation. Press Triangle during the animation and switch characters, then switch back quickly. The animation should freeze shortly afterwards or be frozen. Note: When you press X the character will jerk from their original position to they position they are in now. Note: With Jed you must wait until he starts to swing his bat backwards for this to work.
Delbert "Dee" Eel.

Glitch: Story awards with no objectives:
Make a new story logic with an objective, then make your story awards. Then, delete the logic with the objective and the objective.
Delbert "Dee" Eel.

Glitch: Do more damage with the brick:
The more power you build up, the more damage a brick does when you throw it. Bricks are also a good way to kill five stars if done correctly. If you hit a five star (or any CPU character) in the mouth (or any other body part) and it starts to bounce around on top of or within the enemy, it will do a massive amount of damage and will usually kill them.
Delbert "Dee" Eel.

Glitch: Invisible weapon:
With weapons that you throw, like mines and bricks, if you throw one and quickly do a melee attack, the next time your hand comes up there will be nothing in it. However, the next time you press Fire or switch weapons and come back, the weapon will be there again.
Delbert "Dee" Eel.

Glitch: Walk through ramp in Siberia:
If you walk into the underside of the ramp that leads up to the dam in Siberia, you will reset on top of it.
Delbert "Dee" Eel.

Glitch: Jump to platform:
If you are short and you walk off a ramp with a platform next to you, and your head touches the platform, you will "jump" up to the platform.
Delbert "Dee" Eel.

Glitch: Fade away head:
In "Elimination" or "Vampire" mode, after a zombie is eliminated if you blow their head off with an explosive before the time it normally takes for their body to fade away, a head will crack off and fly across the level then their head will slowly fade away. This is because the game creates a corpse that is permanent; when the old one fades away as usual, there will still be a body remaining to show that they were eliminated.
Delbert "Dee" Eel.

Glitch: Double body:
In "Elimination" or "Vampire" mode, if someone is eliminated on a slope watch the body immediately after they fall to the ground. The body will duplicate itself and the original body will slowly fade away. This is because the game creates a corpse that is permanent so when the old one fades away as usual, there will still be a body remaining to show they were eliminated.
Delbert "Dee" Eel.

Glitch: Enemies do not attack you:
In any arcade game, stick a mine to someone and do not detonate it. They will run around in a panic for awhile then just follow you around without shooting you. Note: Sometimes this does not work.
Delbert "Dee" Eel.

Glitch: Fade to cloak body:
In "Elimination" or "Vampire" mode when the "All characters cloaked" cheats is activated and someone is eliminated, parts of their body will be cloaked and some will not be. The non-cloaked parts will slowly fade away. This is because the game creates a cloaked corpse that is permanent so when the old one fades as usual, do there will still be a body remaining to show they were eliminated.
Delbert "Dee" Eel.

Glitch: Pass out:
Sometimes when you are very low on health, if you go off any drop (even if it is barely visible), you will die and it appears that you passed out or tripped.
Delbert "Dee" Eel.

Glitch: Dancing Turbo Buggy:
If a Turbo Buggy gets flips up on its back bumper, sometimes when you go over and try to flip it, the vehicle will just start to turn around in a circle on its back bumper. If you touch it while it is doing this, the game will reset you back a short distance. Note: The only way to stop it from doing this its to knock it over with an item or shoot it.
Delbert "Dee" Eel.

Glitch: Shoot while you have the bag:
When you set the "Bag carrier can't shoot" option, if you go up to a gun turret and get on you can still shoot by using it.
Delbert "Dee" Eel.

Glitch: Virus by flares:
During a game of "Virus", if you shoot someone with a flare gun turret they will become a virus.
Delbert "Dee" Eel.

Glitch: Cannot walk on stairs:
Some characters like the Berserker Splitter and Robot Louis Stevenson are too tall to go down or up the ramp in the Horror Tileset without ducking, and sometimes they cannot leave the top of the tile.
Delbert "Dee" Eel.

Glitch: Survive a one shot kill shot:
If you are falling and get shot in mid-air when the game is set to "One shot kill", your health will only go down the amount it normally does when you get shot with that weapon. However, when you hit the ground you will die and it will count as a suicide.
Delbert "Dee" Eel.

Glitch: See through Corp. Hart's hair:
On the left side of Corp. Hart's hair, by the laser strap, her hair is the same color as the strap. You can see into her head.
Delbert "Dee" Eel.

Glitch: Extra kill:
When you are going for your last kill, if you kill two or more people at the exact same time you will get one or more extra kills beyond the score limit.
Delbert "Dee" Eel.

Glitch: Strange outer glow:
When you become the gladiator in "Gladiator" mode, if you do not look up, down, left or right, the glow on your arms will end up in a strange location, depending on whom you are playing as. Note: This does not always work.
Delbert "Dee" Eel.

Glitch: Scoring:
Play Chasm on Team Deathmatch mode, and choose a robot or golem as a character. Set all the weapons to flamethrowers. Start the match and watch people ignite their own teammates. After the game has ended, you will notice that your opponent's team's score will be ridiculously low, such as -7,000 or something similar.
Arthur Lee.

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Published strategy guides
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