Marvel vs. Capcom 2
Press Start + Select during game play.
Change team order:
The order of your fighters will appear before a versus match,
with "1", "2", or "3". You can select
the first and second fighters of your team, and thus change the
entire team order. To select the first fighter, press LP
+ LK for the character marked "1", MP
+ MK for the character marked ''2'', or HP + HK
for the character marked ''3''. Then, press the same button combos
to select the second fighter. Press Start to continue.
Switch characters during match:
Use the following to switch between characters in the middle of
the game. For example if you choose Cable, Ryu, then Ken, but
later in the second stage you want Ryu to appear first -- Hold
L1 for the second character and R1 for the third
character at the versus screen.
Change costume colors:
After unlocking the alternate costume colors, press L1
and/or R1 when choosing a character.
Evil Sakura and Zhangfei:
Press Down, Down/Left, Left, Back,
LK. They will have the same moves plus extra. For example,
if you do Sakura's first special, instead of her doing her combo
she will do a special beam like Ryu.
To unlock the characters on the left and right side of the screen
in the "?" boxes, you must defeat Abyss in score attack
Use the following trick to get all characters without defeating
Abyss. First, buy all the characters you can from the secret factor
shop. When no more characters can be purchased, find any way to
get 9,999 points or at least 8,000. Go back to the shop and make
sure you still cannot buy any more characters. Then, go to the
score attack mode, and try to defeat the seven teams to reach
Abyss. When fighting Abyss, try to get to his "Third Form"
(big red monster) and just let him defeat you. Make sure you have
9,999 points and go to the secret factor shop. You can now buy
those characters, who normally can only be unlocked by defeating
Abyss. The characters are Gambit, Silver Samurai, Juggernaut,
Magento, B.B Hood, Akuma, Jin, and Morrigan. This will also help
you unlock characters such as Servbot, Cammy, Dan, Felicia, Thanos,
War Machine, Iron Man, Sentinel, Ken, Charlie, Dhalsim, M.Bison,
Sabretooth, Blackheart, Spiral, and Colossus.
Multiple character selection:
Unlock every costume and character to chose multiple people. For
example, player one could chose three Charlie's and the other
player could also chose three Charlie's.
Cheaper hidden fighters:
Exit and enter the shop screen until the price of the hidden fighters
Select Cable. For Abyss' first form, just block his attacks and
then press Y to shoot. Repeat this until he dies. For his
second form, distance yourself far as possible and shoot. Repeat
until he dies. For his third form, just use Cables Hyper Viper.
It takes off 90-95% of his life in one blast and will be a 115-130
hit combo. Then, just hit him once or twice with any attack to
To defeat Abyss in his second form, choose Cable. Keep shooting
Abyss with the pistol and keep shooting till you have level 1
on the gauge. Execute Cable's Hyper Viper Combo. This should kill
him -- if not keep repeating this pattern. The works if you are
fast enough to kill him while he performs his short range attacks.
Choose Megaman, Cable, and Cyclops. Play under the easy or medium
difficulty setting. At Abyss, use Megaman then jump behind him
and shoot. During his second form, use Megaman and continue shooting
at him. You should have a level three power bar by now. At Abyss'
third form, wait. He always dives down before attacking. When
he reappears, do a Triple Hyper combo. If the game is set on very
easy and high damage, Abyss should die in one hit.
Change clock in background:
To change the time of the clock in the background of the clock
level, simply change the PlayStation2's system time.
Press Start immediately after winning the match to move
almost everywhere and have the ability to continue hitting the
Hint: Akuma: Demon Rage:
When at level 3, press LP(2), Right, LK,
HP. This is a technical move.
Hint: Cable: Defeating Son Son:
Select Cable. When Son Son does her super into a big monkey, quickly
do Cable's Hyper Viper on her. It will do 50% to 75% damage.
Hint: Cable: Taunt:
Keep pressing Taunt when you are Cable. He will practically
keep spinning his pistol as long as he is not attacked.
Hint: Dan: Super Taunt:
Note: This takes one level of your HC Gauge. While holding LK,
perform two quarter circles Forward, then press Start.
It does no damage, but is funny to watch. It is basically two
and a quarter circles and the Taunt button.
Hint: Dan: Otoko-Michi:
If you have at least three or more gauges, press HP,
LK, Back, LP, LP . He will then imitate
Akuma's Shungokusatsu. If successful, all your life will be depleted,
leaving you with a one hitter.
Hint: Dhalsim: Control Yoga Flame:
Choose Dhalsim and any other two characters. Get the H.C. meter
gauge higher then level 1, then do Dhalsim's Yoga Flame. You can
change direction of the flame by pressing Up or Down.
Hint: Hayato: Profile:
Hayato's plasma combo variations make him a strong combo player,
but most special moves lack quick recovery time and leave him
wide open for an opponent to counter. Hayato's sword gives him
decent reach, but only an above -average to expert player should
select him up for assist type -- use his expansion type.
Hint: Hayato: Combos:
Thirteen-Hit Plasma -Sword Combo: Get your hyper gauge to level
one. Jump in deep, press LP, while still in the air press
LK,LP, LK, HP, Down, Down/Right,
HP, Down, Down/Right [LP, HP]
for seven hits.
Dark Knight: Get your special bar up to three, then press LP,
HP, Back, LK, HK quickly. Do this
when no more than half a screen away from your opponent. This
special can take up to one half life alone.
Hayato has three basic combo skills that can be used in the game.
No combo gauges will be used when the skills are used. Either
press Left, LP, LP, LP, LP;
or Left, LP, LP, LP, HK, LP,
LP; or Left, HP, LP, HP, HP,
Hint: Marrow: Break the camera:
Have Marrow use the Bone Burst Hyper Combo as the finishing
move for the last of the three opponents. She will throw one of
her bones at the screen, breaking the camera.
Hint: Ryu: Shinku-Shoryu-ken:
Play as Ryu on his recommended support type and get
up to three hyper combo gauges. Then, press Quarter Circle
Forward twice and R1 (or two Punch buttons).
Ryu should perform an extremely powerful electrical element Sho-Ryu-Ken,
cutting life down to about a quarter of health remaining under
the normal damage settings. Note: The range for this attack must
be very close up. It does not have as much forward momentum as
a normal Sho-Ryu-Ken, but goes twice as high. It is not wise to
use this move on its own. It is highly recommended that this move
be used in a combo or when you are positive it will make contact.
Hint: San San: One hit kill on Spider-Man:
Use San San's Eating special and have the damage on
high. Spider-Man can be defeated with one special.
Hint: Tyrant: Blow him up:
Send out the Tyrant. After he is done with his combo
and starts yelling, press the combo for her rocket launcher and
he will explode.
Hint: Wolverine: Longer Berserker Claw:
When playing as Wolverine and you are about to yse
Berserker Claw, execute it with HP and tap it repeatedly.
Note: The attack will not work every time you execute a Berserker
Claw in fight. After doing a Berserker Claw, wait awhile, then
do it again. It will not work two times in a row.
Hint: Stronger combos:
While Team Hyper Combos are easy and powerful, delayed
combos are at most times much more powerful, though they are much
more difficult due to timing it to where you get the maximum power.
For example, with Megaman, War Machine, and Iron Man, if you do
their team combo it will do about a 40 to 60 hit combo; On the
other hand, if you do each of their combos delayed and execute
it correctly, you should be able to get from 75 to over 100 hits
with one solid shot. In order to do a delayed Hyper Combo, have
your first character do their combo. Then as they are doing the
Hyper Combo execute your next character's Hyper Combo. Then while
that one is executing, use your third character's Hyper Combo.
It is all about timing and may require some practice.
Hint: Over 80-hit combo:
Select Cable, B.B.Hood, and War Machine. Use all their
specials at once and it may do 80 to 184 hits.
Hint: Over 86-hit combo:
Choose Tronne Bonne, Servbot, and Guile. Have level
a 3 meter and have Guile in play. Press L1 + L2
to do a combo doing 86 to 160 hits.
Information in this section was
contributed by Bazza M.
Hint: 100-hit combo:
Select Cable first, then Iron Man and BB Hood. Use
a level 3 combo for 100 hits.
Hint: Over 100-hit combo:
You need four Hyper Combo gauges for this trick. Have
Strider, Iron Man and Spiral on your team, in that order. Have
Spiral with her ground type assist. Jump in with Strider, hitting
for two in the air, then go for his standing four as you call
in Spiral for her assist. She should come in and bust face long
enough for you to activate Oroborous. Run in and hit standing
LP, LK, LP, LK, then quickly keep
tapping LP so the Oroborous continues hitting. Then hit
for standing LP, LK, LP, LK and once
again rapidly tap LP. At this point your Oroborous should
be winding down to its last fifth of a bar. Call in the Team Hyper
combo. It is not 100% (sometimes Spiral's combo knocks it all
out, but opponents can almost never retaliate this team combo),
but if timed correctly you will always hit for at least 100 hits.
Also, if you get them into a corner, you can then low LP,
low HP to air combo them with Strider's midair Excalibur.
Hint: 110-hit combo:
At the character selection screen, choose Cable, Gambit,
and B.B Hood. You will have to unlock B.B Hood and Gambit by buying
them in the Secret Factor. During arcade mode, get up to at least
to level 3 or higher. When you do, press L1 + L2
and all three of them will do their Hyper Combo specials. This
combo will do at least 110 hits and a lot of damage. It works
better when you are close to your opponent.
Hint: 114-hit combo:
Select Gambit, Iron Man, and War Machine, then get
a level 3 hyper combo gauge and do all their hyper combos (L1
+ R1). It should do a 114-hit combo. If not, try starting
the Hyper Combo with another person.
Hint: 115-hit combo:
Select Cable, T. Bonne, and Chalsm (in that order),
then get the level gauge up to at least 3. Press L1 + L2
to do a hyper combo and will unleash a powerful blow. Note: Try
to keep the enemy on the ground. Also, this will not work every
time. It will happen about half of the time.
Hint: 126-hit combo:
Select War Machine, Iron Man, and B.B. Hood, then get
at least a level 3 gauge. Press L1 + L2 to do a
hyper combo and will unleash a powerful blast. Also, try to keep
the enemy on the ground. The combo should do at least 126 and
sometimes up to 140 hits.
Hint: 200-hit combo:
Choose Cable, Iron Man, and B.B. Hood and get your
level 3 hyper combo (usually with punches in the air). Wait until
your opponent gets a striker out, then press L1 + L2.
The combo should do at least 150-220 hits.
Hint: 407-hit combo:
This trick only works if you are using three Iron Men
and the opponents bust out a level 3 Hyper Combo and it misses;
and all three characters are in the same location. Have at least
three levels on your super combo. Get close and press LP(2)
then activate your level 3 super. This combo under these circumstances
will hit for a minimum of 405 hits, and more for larger characters.
Hint: 3 team hyper combo variations:
When you select a person's support type, you also change
the type of hyper combo they use. For example, if you select Ryu's
recommended support type (projectile) and Akuma's reccommended
support type (anti-air) and Megaman's type (projectile), when
you use your 3 man hyper combo, Ryu will shoot his Shinku-Hadou-Ken,
Megaman will use his Hyper Megaman, but Akuma will use his Metsatsu-Tetsumaki-Sennpu-Ryu-Ken
(electrified hurricane kick). However if you change it to projectile
type, Ryu will do his Hadou Ken, Megaman will do his Hyper Megaman,
and Akuma will instead use his Metsatsu-Go-Hadou, thus making
an all projectile hyper combo. Experiment with each mode to see
which ones work best. A good way to get the most out of a projectile
hyper combo is to have Captain Commando with his recommended support
type. Because most beam attacks can easily be avoided by jumping,
Captain Commando's "Captain Sword" will cover the entire
playing field, effectively pushing your opponent down into your
beam attacks, even if blocking. By using this strategy you can
do as much damage as possible, even if the opponent dodges the
brunt of the attack.
Hint: Unlimited chain supers:
Note: This trick only works in training mode. Set the
combo gauge to infinity in the training menu. Then, start a super
and start another one. This can be done an unlimited amount of
times. This works best with characters who have beam supers.
Hint: Easy special:
When your special meter is at 3 or higher, press L1
+ R1 to do any character's special.
Hint: Easy points:
You can get ten points a minute if you go to training
mode, choose a character and opponent, then leave the game on
for about five hours. Note: Do not pause the game.
Plug in a second controller, go to options, change the time to
30 seconds, and turn up the damage. Go to versus mode, turn the
handicap down on controller two, and fight. You will get 100 points
for each match.
To get easy points in arcade mode, fight up to Abyss in any difficulty
on high damage. Your best difficulty setting is recommended. Once
at Abyss, intentionally die on purpose multiple times. Continue,
then die again. You will get 100 points every time a continue
is used. When you finally choose to defeat Abyss, you will also
get 50 points times the difficulty setting.
Enter the options screen. Select "Game Option" and set
your difficulty bar high, choose the Turbo 2 speed, and have unlimited
time. Put the damage bar on high. Go to arcade mode and choose
any character with Cable (for example, War Machine, B.B. Hood,
and Cable). When you begin at the first stage, make sure Cable's
out first. Keep shooting with the pistol until your third opponent's
life bar is half full. At this time your level gauge should be
past 3. Use it at the correct moment and you will see more than
80 hit(s), plus the Perfect. You now have more than 300,000,000
points. Repeat this for the rest of the game .When you get to
Abyss, be sure not to have him defeat one of your characters.
Just keep shooting Cable's pistol until you get to his last form.
On his final form, when Abyss shows up again, make sure your level
gauge is at 3 or more to blast away.
Start an arcade mode game with the damage on very high. Have player
two interrupt your game. Defeat the second player. This should
take about eighteen seconds. Keep interrupting. Every time you
get interrupted and win, it is just as if you had the match for
that stage, and you will get that many points. For example, if
you get ten wins and quit, you should get about 2,500 points.
If you get ten wins and complete the game, you should get about
6,000 points. Continue this until you have as many points as desired.
Select arcade mode and choose any of the characters. Start the
first match and win. Then, press Start on controller two
and choose any of the characters. Fight them and repeat this after
every match. Your spending points should be about 4,000 to 6000
Choose Cable, War Machine, and Iron Man (in that order). When
your point bar gets to the maximum, press L1 + R1
to make them use their combo. This combo defeats your opponent
in almost one move.
Hint: Easy win:
Go to the options screen, then change the difficulty
to "1" and change the damage meter to all the way up.
This works very well on the last stage.
Hint: 50%-65% damage:
Chose Ryu, Captain Commando, and War Machine (recommended
in that order).Wait until you get three levels in your Hyper Gauge,
then let lose your hyper combos with L1 + L2 (or
L1 + R1).
Hint: 90% damage:
Choose Iron Man, War Machine, and Cable as your team,
and make sure you choose projectile as their ability. Charge your
super meter higher then 3, and press L1 + R1 (default
for partner A and B actions). The result should be all three of
your team members will use their projectile super move, which
will take care of the opposition provided they do not block. Note:
An advanced part of this trick is to wait until your opponent
uses his partner in battle, then use the attack. The result is
Choose Juggernaut, Hulk, and Colossus to fight. Get to level 3
or maximum. When you use the hyper combo for all three at once
(L1 + R1), Juggernaut should push your opponent's
character to the corner. Then Colossus and The Hulk should come
down from the sky to finish the job. Sometimes this may fully
kill your opponent.
Hint: 95% damage:
Depending on the damage level, the following trick
may also result in a one hit kill. If set on 3 or maximum, it
will result in a one hit kill. If set on 2, it will be a 95% damage
attack. Choose Spiral, Hayato, and Silver Samurai. Get to level
3 or more to use the hyper combo for all of them (L1 +
R1). Have Spiral out first, then get 3 or maximum level.
Yse the hyper combo and they all should come out and do their
moves. Hayato should do the attack where he hits the ground and
energy beams appear. Spiral should do the attack where she changes
into every character and hits the opponent. Then, Silver Samurai
should appear and slash at the opponent.
Hint: 90%-100% damage:
This trick works well on Abyss. Select Cabal, Wolverine,
And Megaman, in any order. Wolverine usually works best first.
Use Berserker Barrage to take out the first form quickly, then
Cabal to waste the second form -- just keep shooting. Use the
recommended assist types. By the time the third form appears,
use your level 3 plus Hyper Combo (L1 + L2 type),
and the result will kill or be very close to killing anyone.
Hint: One hit kill:
Choose Juggernaut, Iron Man, and BB Hood (in that order).
Put them all on their recommended assist types. Get 3 Hyper Combo
bars and link them all together (L1 + R1). It should
kill the opponent in one hit. This move was tested on Cable, a
medium damage taker.
Choose Juggernaut, Incredible Hulk, and Zangeif. When at level
3, let Juggernaut be your active character, get very close, and
press L1 + R1 to make them all do their hyper combos.
This will instantly kill your opponent's character. Note: This
attack best works when your opponent is in a corner.
Hint: Take turns using special:
Choose any three desired characters. When your gauge
meter is at level 3 or more, make sure your first character is
out. Let your first character use their special. It is usually
Down, Down/Right, Right, R1. In the
middle of your first character's special, press the same buttons
to do another special. The first character will leave, and your
second character will come out and do their special in the same
combo. Press the special buttons again, and your second character
will leave, and your third character will come out and do their
special in the same combo. You may not get as many hits as bringing
all three of them out, but it looks better.
Hint: Breaking the house in the clock tower
In the clock tower stage, use Spider-Man's special
of flying kicks and punches when the opponent has low life so
when he dies he can break the house. Note: You have to make sure
that Spider-Man pushes him to the right.
You can also break the house in the clock tower stage with Juggernaut
using his Juggernaut Punch. You must push your enemy to the right
when the enemy has little life remaining.
Hint: Defeating blocking opponents:
Select Cable as your first character with Dr. Doom
with Anti-Air Assist as your partner. Keep using Cable's Pistol
and Dr. Doom's Assist move at the same time. Your opponent's life
gauge will decrease.
Hint: Unlockable characters:
The unlockable characters in the game are Felicia,
Megaman, Captain Commando, Wolverine (metal claws), Shuma Gorath,
Thanos, Dan, War Machine, Ken, B.B. Hood, Silver Samurai, Sabretooth,
Charlie, Akuma, Gambit, Blackheart, Dhalsim, Jin, Juggernaut,
Spiral, M.Bison, Morrigan, Magento, Colossus, Cammy, Iron Man,
Servbot, Roll, Chun Li, Omega Red, Storm, and the Sentinel.
Strategy: Venom: by Jaybee_721
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Copyright © 2002,
2003, 2004 Al Amaloo. All rights reserved.