Mirror World cheat:
Collect 15 orbs during game play.
Toggle Jak's Goatee cheat:
Collect 5 orbs during game play.
Big head mode cheat:
Collect 30 orbs during game play.
Small Head Mode cheat:
Collect 45 orbs during game play.
Scrap Book cheat:
Collect 55 orbs during game play.
Scene Player Act 1 cheat:
Collect 65 orbs during game play.
Vulcan Fury Course cheat:
Collect 75 orbs during game play.
Scene Player Act 2 cheat:
Collect 95 orbs during game play.
Peace Maker Gun Course cheat:
Collect 105 orbs during game play.
Scene Player Act 3 cheat:
Collect 125 orbs during game play.
Reverse Races cheat:
Collect 135 orbs during game play.
Level Select cheat:
Collect 145 orbs during game play.
Unlimited Ammo cheat:
Collect 155 orbs during game play.
Unlimited Dark Jak cheat:
Collect 165 orbs during game play.
Collect 175 orbs during game play.
Hero Mode cheat:
Collect 200 orbs during game play. When this cheat
is activated, start a new game to begin with all four morph guns
attachments and an alternate secrets list.
bevrtse rhptu iprn, ria, oyit, sad.
Note: There are quite a lot of good things in Hero mode. Keep
repeating a level with Metal Heads and you will get a lot of Skull
Gems. Also, collect 25, 30, and 35 Orbs and to unlock Infinite
Ammo, Infinite Dark Jak and Invulnerability at the start the game.
In Hero mode, once you get the "Invulnerability", "Unlimited
Dark Jak", and "Unlimited Ammo" cheats, the rest
of the missions throughout the remainder of the game are going
to be easy. However, some will be challenges, such as when you
must destroy the tanker at the drill platform.
Alternate scrap book:
Collect 200 orbs in Hero Mode.
Slip the cover out from the game's case. On the back
of it is a hidden map.
Hint: Dead Town: Paralyze Metal Heads:
This trick works in any mission in Dead Town. When
you are on an island, jump to the next one. An ambush of Metal
Heads will pop up out of the ground. Jump back to the other island.
The Metal Heads will be paralyzed. Take out your Blaster Gun and
shoot away at the Metal Heads.
Hint: Dead Town: Easy Precursor Orbs:
After getting the Jet Board, use it to skim across
the water to the northeast side of Dead Town. There should be
an opening under a ledge. Go through the opening and follow the
path inside it to find about ten orbs.
Hint: Dead Town: Get through water without
Jump, hold X and press Square. You should
be at full health. Keep doing this until you are out of the water.
Hint: Gun Course: Easy Precursor Orbs:
For example, do the Blaster Gun Course. When you start,
keep doing the jump, spin, shoot combo by pressing X, Circle
and R1 until the course is over. Note: This will also work
with the Vulcan Fury. However, it will not work with the Peace
Maker. Just shoot at the enemies and you will not hit the civilians.
You must do the Scatter Gun the hard way.
Hint: Haven City: Steal Krimson Guard car:
When you are in the Haven City and see a Krimson Guard
Hell Cat in the car, steal it. You can now use the weapon all
the Hell Cats use by pressing R1. Note: If you try to kill
other Hell Cats with it, you will find this weapon is not that
powerful for destroying other cars.
Usually once in awhile you will see parked hovercrafts throughout
the city. Go around town as long as desired until you see an empty
Krimzon Guard Cruiser out in the open. Take it and you will not
get in trouble.
If you go into the docks of Haven City, sometimes you find a squad
car you can take and no one attacks you.
Hint: Haven City: Hit Krimson Guard without
getting into trouble:
When anywhere in Haven City, hit a guard in the back
with a Zoomer. Note: This also works with guard cruisers.
Hint: Haven Forest: Samos still waiting:
After completing the game, go to Haven Forest. Samos
will still be sitting by the tree that you had to defend him at.
Hint: Haven Forest: Defeating Combat Metalheads:
When you go to Haven Forest to kill the Combat Metalheads,
they have "active camouflage" that prevents you from
seeing them. However, you can see their Skull Gems floating in
the air. Shoot at the Skull Gems. It usually takes two or three
shots to destroy them with any gun. Try not to die, as when you
resume the game so do the dead Metalheads, who no longer have
Skull Gems. You will not be able to find them anymore. If this
occurs, take out your Scatter Gun and shoot in the direction of
the enemy fire. You will usually hit them.
Hint: Haven Forest: Easy Precursor Orbs:
When you go to Haven Forest to kill Scout Metal Heads,
look in the water. there are about eight orbs in the water.
Hint: Hip Hog Heaven: Lurker Shark on plaque:
Go to Hip Hog Heaven (the bar place) and look on some
of the plaques. There will be a Lurker Shark on one of them.
Hint: Hip Hog Heaven: Daxter in Whack-A-Metalhead
In the Hip Hog Heaven, crouch and crawl under the Whack-A-Metalhead
game. Move around and Daxter's head will poke through the holes.
Hint: Hip Hog Heaven: Jak with dark horns:
Walk to the mirror at the back of the Hip Hog Heaven
and press against it. You will see Jak with his dark horns.
Hint: Hip Hog Heaven: Precursor Shark trophy:
Go to Krew's Place saloon. Turn around and look towards
the door to see the Precursor Shark that annoyed you in the original
Jak And Daxter on a trophey rack.
Hint: Get Seal Piece at Water Slums:
Try getting on the jet-board and ride the docks. Be
careful not to fall off and avoid the Krimzon Guards. It is slightly
tricky, but once you get ahead of the guards coming down it is
not so bad.
When you get ambushed after getting the Seal Piece, turn evil
and do a Dark Blast (Square + X) into the water.
Normally, a little thing pops up and kills you, but the Dark Blast
destroys it. You can then hop on your JETboard and cruise to the
finish, get back on the docks, then run to the beam of light to
successfully survive. If you somehow die on the way there, just
quit the game and reload it from the main menu. You will start
back at the beginning, and be able to turn go into dark mode again.
As soon as the intermission sequence ends, run forward until Krimson
Guards start dropping out of their dropship. Hang off the right
ledge until the dropship disappears and the guards are in a tight
group directly above you. They will be trying to either hit you
with their guns or electrocute you. However, they cannot hit you.
Hold Analog-stick Up and start tapping X. When the
group of guards thins out a little, Jak will climb up. Just melee
all the guards twice. Most, though will fall off the edge. If
a guard stands up on the very edge, on top of a pylon, or exactly
in the crack between two boards of wood, he will die slowly as
if you had just hit him with the Vulcan Gun. Keep doing this repeatedly
all the way to the Oracle's building. Once you get there, you
will have to do it the hard way, as you will have guards shooting
at you from all directions. Either run straight into everything
and keep doing the Square + X attack until everything
is dead, or just hang back slightly and blast away with the Vulcan
Fury. The Square + X attack will dodge all the shots
that the dropships fire, unless you are directly underneath them.
You can also just run through everything with Square +
X without trying to kill anything. Note: If you hang off
a ledge with another ledge perpendicular or parallel to it and
a guard is there, he will shoot you and you will fall and die.
Also, if you hang on the edge for long enough, all the guards
will walk away and disappear from your map. This counts as killing
them, although the dropship will come back and put more in. However,
due to the complexity of programming, each dropship will come
back no more than twelve times. This method is extremely slow
and boring, but works. You may still die a few times, as Jak will
not always hang off the ledge; he will sometimes just fall and
be shot by the Jak-Killer. Make sure that you try to always hang
off a wide board, and not a space or a thin one. Even so, this
is not guaranteed. Just keep trying.
When at the Water Slums you can get to the seal piece easily.
Before you go to get the piece, collect Dark Eco. When it is filled,
collect the piece. When the guard starts after you, turn into
Dark Jak and jump in the water. As soon as you hit the water,
press X + Square and you should destroy the robot
and be able to swim away.
Hint: Destroy Five Hellcats mission: Easy
Get one of the twin-hulled hover crafts and locate
a Hellcat. Use either the Vulcan Fury or the Blaster to shoot
it down. Then, try to find an airlock or a place to hide. The
airlock going into Dead Town and the water slums are recommended.
Make sure that the Krimson Guards are not following you and wait
for the alarm to go down. Repeat this until all Hellcats are destroyed.
This may require a few attempts.
The best way to defeat the five Hellcat Cruisers is to either
fill the Vulcan Fury ammo to the maximum or get unlimited ammunition
for it. Its higher rate of fire allows you to destroy the Cruisers
Hint: Eco Ore Delivery mission: Easy completion:
When you are on the mission where you have to bring
Krew the Eco ore, once you get to the beginning of the city, go
to the lower hover zone. This will make things easier, because
the Krimson Guard ships will never go down. Also there are some
locations where you must go under objects.
When delivering the Eco Ore, when you first make it to the red
part of the city go up on to the walking ramps. You can drive
the cars up there. Stay up there until you cannot do so any more
then just keep driving until you need to leave to go to the saloon.
By doing this you do not have to worry about the roadblocks.
When you are delivering Krew's Eco Ore, drive until you see a
blockade of Krimson Guard cruisers. Then, ride to the right and
go up the walkway. Just follow that and the Krimson Guard cruisers
cannot get you. Also, the Crimson Soldiers will not appear that
Hint: Get The Heart Of Mar In Weapons Lab
mission: Easy battle:
When the first swarm of Krimson Guard balls appears,
hop down to the ledge where the switch is located. The balls cannot
roll down to you. Equip the Blaster gun and keep shooting at the
top of your jumps. They will die and explode if you hit them enough,
and you will not reduce any damage.
Hint: Protect Site In Dead Town mission:
When you get up to the first ledge with the wooden
stairs, equip your Blaster gun and kill the Metal Heads. Once
you have killed them, look to your right and your left. There
will be three Metal Heads that throw Dark Eco balls at you (two
on your right and one on your left). Shoot them. They will throw
the balls but they cannot reach you. Note: Also kill the regular
Metal Head on your left.
Hint: Torn mission 2: Shortcut:
On the second long jump, when you are on top of the
sewage thing, jump to the left. If you keep going straight once
you hit land, there will be stairs taking you to a new part of
the mission. Go up the stairs. This skips about one half of the
Hint: Skip the drilling platform mission:
When you have the drilling platform and the cargo destruction
missions, do the one for Torn and destroy all the cargo. After
this is done successfully, talk to Torn again and do that mission.
After it is done, check your missions guide. The mission "Destroy
machines at drill platform" should be gone, not appear again.
Hint: Underport: Finding Sig:
After you win the Metal Head Mash game, you will get
a mission where you have to find Sig in the Underport. You will
go underwater with the Titan Suit. There are pads on the ground
with bubbles and light coming out. This refills an air meter in
the Titan Suit, which goes down slowly. In some rooms there are
metal headed octopuses that latch on to the Titan Suit and take
away a big chunk of health. These can be avoided by moving; once
they latch on, it is difficult to get them off. At one point,
you will come out of the water then go back in. After a few rooms,
there is one where you walk into and the next room entrance is
to the left. That room is the last room underwater. You can then
get out of the Titan Suit and you will see Sig.
Hint: Destroy Cargo In The Port mission:
An easy way to complete the mission where you destroy
the cargo in the port, is to steal a Krimzon Guard Hell Cat or
car. You can use the blaster to shoot through the mines and the
Note: You do not have to use the jet board. You can also use a
Hint: Get past the Boxes on the way to
In the mission where you have to get the Three Artifacts
for Onin, on your way to the Shard is a box puzzle to get over
the Dark Eco. The following is what you need to do; just hit the
boxes in directions listed. This will get you to the safe ground
across the lake of Dark Eco.
Ace of Osea.
Box 1: Up, left as many times as possible, up
Box 2: Face left and spin kick, up as many times as possible,
Box 3: Up, right as many times as possible, up
Box 4: Up twice, right, up twice
Box 5: Up twice, right, up twice
Hint: Get past the baby Metal Heads:
In the mission where you have to get the Three Artifacts
for Onin, on your way to the Shard after the three larger Metal
Heads, a number of baby Metal Heads will appear. Make sure you
have full Dark Eco to do this. Take out your Scatter Gun and use
five to ten shots, taking out as many Baby Metal Heads as possible.
Then, run up the path towards where they are coming form. Quickly
turn into Dark Jak and do a Dark Bomb. This will take out most
of the baby Metal Heads. A few will remain, but they are no problem.
Note: In doing this, you will receive some damage. Make sure to
be quick in taking out the Shield Metal Head further ahead.
Ace of Osea.
Hint: Stealing a police car:
In the place where you get the jetboard, take a police
car. The alarms will go off. Take it in a tunnel where water is
at the same place. The police will crowd up. Sneak up behind all
the police, hide under a bridge, and the alarms will turn off.
You now have a car that already has guns. If you try to do this
in another place, it will be difficult; you will have to find
a place where no one will shoot you and find a way to sneak out.
Hint: Stealing a Hellcat:
Hijack a Hellcat and find a good hiding place. The
guards should now be chasing you. Park it directly outside the
hiding place and hide there until the guards go away. Then, go
out and claim your prize.
Hint: Stealing hovercars:
Look on the city map. If you see a white circle, it
is a parked hovercar. To take it over, press Triangle.
Whenever you see a hovercar that you want, go under it and press
Triangle to kick the person off of it. When you see a Krimson
Guard hovercar, do not press Triangle or every other Krimson
Guard will be after you. Krimson Guard hovercars are always red.
Hint: Surviving ambush when getting the
When you are at the part when you have to get the seal
piece and get ambushed by Krimson Guards, get on your JETboard
by pressing R2. Ride along the platform and do not fall
in the water or you will be killed, just hover down the path.
When you get to the part where the camera changes so you cannot
see where you are going, change back quickly so you can see then
jump up and do a spin trick (X + R1 + Left
or Right) to hit the guards when needed. Be careful or
the spin trick will end with you in the water where you will be
killed. This may require a few attempts.
Hint: Collecting money for Krew:
The most difficult part of the mission is not getting
your bike blown up. You will have to go through the mission a
few times trying to learn where all the money bags are located.
This is not too difficult if you slow down a bit when you collect
one and look for the next one on your mini-map. The easiest way
to get through the mission is to stay low and run over the Krimson
Guards whenever possible so that they do not shoot at you when
you are passing by. Also, plan an switching vehicles at least
once. Although it is possible to make it through in one vehicle,
it is very difficult to do so. Practice switching vehicles in
mid-air. This technique will help you avoid losing the time needed
to get to the next money bag.
Amin Haeri Kermani.
When you have to collect the piece of the seal from
the slums (in the mission you get from the Lurker) and are ambushed
by the Krimson Guards, run to the edge just by a corner near the
guards. Use a roll jump to jump the gap and avoid the guards and
gun turrets. If you are fast, you can get through without a single
hit, though this may require a few attempts.
Hint: Fun Krimson Guard kills:
Stand in the stadium where the vehicles cannot go and
shoot a guard. It will suddenly attract many guards to you. However,
they can only go through about two at a time; you can sit there
forever just killing Krimson Guards.
Hint: Avoiding Krimson Guards:
When on foot in the city and being chased by guards,
get out of sight and press the Left Analog-stick towards
a wall. You will get stealthy until the panic is over.
When you are being chased by the Krimson Guard, go to the highway
thing near Onin's tent. Stay there until the alarm shuts off.
Only the Hell Cats and Zoomers can get up there easily, so you
can take them down easier.
If you are being chased by the Krimson Guard, go to the area where
the weapons training place and Krew is located. Get into a vehicle
(not controlled by the Krimson Guard) and fly on top of the water.
Go close to the edge, where there should be a sort of wall. You
must be in high mode to get up and stay close to the wall until
the alert is over.
When you are being chased by the Krimson Guard, quickly go to
the water area and go under a house. When the map in the corner
stops blinking red and the chase music stops, you are safe and
they will no longer be chasing you.
Steal a hovercar and when you see a guard, change to low hover
levels. Go fast, and before you hit them, get off quickly. It
will smack them without them knowing it was you.
Hint: Krimson Guard revenge:
After you defeat Krew, go back to his place. Win the
Wack the Metal Head game. Metal Heads will be loose, and the Krimson
Guards will be chasing only them. You can now kill the Krimson
Guards without them going after you.
Get into red alert at any time. Take out your Vulcan Fury, kick
a guard, and shoot with the Vulcan Fury. Hold Shoot and
the guard will suffer.
Hint: Tick off Krimson Guards:
When you are in Haven City, jump on a Krimzon Guard's
head by pressing X(2). Do not press Circle or Square
or the alarm will go off. When you are on the guard's head, he
will try to swat you with his gun.
Note: When you jump (press X) on a Krimzon Guard's head,
jump on the back. If you jump on the front, he will swat at you
and take one health bar off.
Hint: Drive Krimson Guard vehicle without
getting in red alert:
Borrow a Krimson Guard vehicle and get in "red
alert". Put the vehicle in a location that you will remember
(such as close to where you are hiding). Then, hide (try going
under a bridge or go in stealth mode. When the "red alert"
is over, go to where you parked the vehicle and jump in. There
will be no red alert.
Hint: Destroy five Hellcat Cruisers without
getting in red alert:
Grab a Zoomer and crash it into the wall until the
engine starts to catch on fire and smoke. Drive over to the nearest
Hellcat Cruiser without running into any Krimzon Guards. When
you get near it, go into the high hover zone as fast as possible.
Just before you hit the Cruiser, jump out of the Zoomer and the
Hellcat will explode.
In the "Destroy Five Hellcat Cruisers" mission or the
"Free Three Lurkers" mission, get one of the twin-hulled
hover crafts. Get underneath the Transport of the Hellcat and
press R2 (default) to go straight up and hit them. Press
R2 again to go back down, then do it again. Keep at it
until it is destroyed. Even after you destroy the vehicle, it
will not cause a Red Alert. Note: If you go down and hit a Guard,
it will cause an alert.
Alternately, smash smaller vehicles into the Cruiser until the
small vehicle explodes. Make sure that you are either far away
or have at least three bars of health remaining, as the explosion
will also destroy your ship and cause you to lose two bars of
health, as will the above strategy.
Hint: Defeating the Baron:
When fighting the Baron for the first time, he will
be in a shielded ship attacking you. At first he will fire in
straight lines at you. Dodge these. After three shots, his shield
will break. Shoot him with your Blaster. Repeat until one third
of his health is gone, then get out of the way as he charges to
the next area. Follow him and reload with the ammo in nearby crates.
This time he will fire missiles at you, which follow where you
run. Keep running to avoid these. After two missile attacks, fire
at him. Repeat until another one third of his health is gone.
Then, follow him to the last area. His shield is now gone; fire
when you can. He will send fiery tornadoes at you. Shoot him until
he runs away.
When fighting the Baron in Mar's Tomb, pull out the Scatter gun
and shoot the mech spiders that he sends at you. When all of them
are gone, he will fire bombs at you. Knock them back at him with
a spin attack. Aim carefully to hit him. Four bombs will take
one third of his health away. He will send more spiders at you.
Hide behind the pillars to avoid being shot by the Baron. Knock
four more bombs his way. He will get the Precursor Stone. Again,
stay behind the pillars to avoid him. He will take out sections
of the walkway and shoot only two bombs. If you can turn into
Dark Jak, do so and use a Dark Bomb to finish him. Otherwise,
knock the bombs into him. However aiming will be much harder now;
act fast and the battle will be yours.
Note: When you defeat Baron Praxis (in the Tomb of Mar) and leave
Mar's tomb, you will start to see yellow Krimson Guards. The only
difference is that they take more hits to kill.
Use the following trick to defeat the Baron in hero mode. Once
you have unlocked then "Invulnerability" and Unlimited
Dark Jak" cheats in hero mode, it will be easier to kill
the Baron in the palace. In the first turn you face the Baron,
turn into Dark Jak and do one of his moves. The second time, when
his meter is in the middle, turn into Dark Jak and do one of his
moves again. Continue to deplete his last meter. In the last part
you cannot use Dark Bomb because it will not reach the Baron's
machine. Instead, use Dark Blast to kill the Baron.
Hint: Defeating fortress guards:
Immediately after you defeat the Baron at Mar's tomb,
your next mission is to rescue your friends at the Fortress. Once
you enter, break the boxes to your left and load up on ammunition.
Once you go up the stairs and down the hall to your right, if
you immediately go to the left you will be swarmed by Crimson
Guards. The following is an easier way to kill them all and get
past without losing much health. Once you are in that hall, get
on your Jet-board and quickly zip through the pathway, without
falling into the pits. If you navigate carefully enough, you should
not be shot at. There are a group of Guards at the end. Immediately
get off, and start punching and spin-kicking hard (recommended),
or just use your Scatter Gun to kill them. The Hover-Guards will
follow you into the room. Take out your Blaster and fire until
the three or four of them are gone. If there are any more Guards
on the pathway, they will also follow you. Do whatever is needed
to take care of them. Just go out, and there will be three yellow
Guards on the round columns with the buttons. Eliminate them with
Hint: Defeating the three Blast Bots:
When Samos sends you to destroy the three Krimson Blast
Bots, get a Zoomer Bike (the ones that are very fast). Go to a
Blast Bot. When you see one, change to the high hover zone. When
you are directly in front of it, press Triangle. The bike
should crash into the Blast Bot and explode. Then, take out your
Vulcan Fury and get directly behind it so it cannot hit you. Do
not touch it. Shoot it until you hear a beeping noise. When you
do, run away as fast as possible. The Blast Bot will explode.
Repeat this with the remaining ones. If you run out of ammunition,
use the blaster.
Before you get the mission from the Samos, make sure you have
full ammunition in all of your guns. Go for the ones over by the
part of the city you take to deliver the Eco Ore to Krew. Then,
go over to the other side and you will be able to get to the third
one before it reaches the Hideout. This may require a few attempts.
Hint: Defeating Krew:
When you first start, kill all of the "clones"
of Krew (they only do 1 damage). First, go around in a circle
about three times then turn around and shoot them. If they get
too close, keep going around. After you kill all the clones, Krew
he will come after you on his flying chair and try to shoot you.
Take out your Peace Maker and charge a shot up. When he comes
around, shoot him a couple of times with the Peace Maker. He will
go off in the distance. Repeat this as many times as needed to
defeat Krew. Note: After you shoot Krew with the Peace Maker,
get ammo out of the boxes.
Destroy the clones with the Scatter Shotgun then equip the Vulcan
Fury. Shoot Krew rapidly and his firing will slow down dramatically.
Then, quickly equip the Peace Maker, charge it, and shoot three
times. Repeat this twice to defeat Krew. If you need ammunition,
K.G crates are present.
When battling Krew in the weapon lab, stay in the elevator doorway.
Shoot all of the clones with the Scatter Gun. When there is only
one remaining, run around and collect all of the ammunition. Then,
shoot the last clone. Next, take out your Blaster Gun and shoot
the real Krew. About five hits are required to take down one third
of his health. After doing that. he will go out of your gun range.
Run back to the elevator door and take out your Scatter Gun to
shoot the clones. When there is only one remaining, run around
and collect all the ammunition. Then, shoot the last clone. Next,
take out your Blaster Gun and shoot Krew until he has only one
bar of health remaining. Then, run to the elevator door and shoot
the clones with the Scatter Gun again. Next, take out the Peace
Maker, charge it up, then shoot Krew. It takes about two or three
shots to kill him.
When you must kill Krew, use the Scatter Gun. It will hit more
than one of the strange ghost things, and is stronger than any
other gun. When Krew comes to get you, take out you Blaster mod.
It gets a little more hectic with more guns, but not too bad.
Do this three times and you will win.
Hint: Defeating Metal Heads:
If there are more than one Metal Heads or enemies,
double jump and kick in the air. Then, shoot to send out a number
of shots. Note: This only works with the gun with the laser pointer
Hint: Defeating Metal Kor:
Begin by taking out your blaster and kill all the enemies.
Then, shoot him repeatedly until more Metal Heads appear. Repeat
this as many times as needed until he gets in the red. When he
gets in the red, he will jump off the string things and will be
on the ground. Avoid him until he shoots three lasers at you.
He should now be on the other side of you. Take out the Peace
Maker and shoot him. Repeat this as many times needed to defeat
the Metal Head leader and complete the game.
When the battle starts, take out your Vulcan gun and fire at the
Leader until he charges a shot. Get out of the way. Switch to
your Blaster and run around the area, firing at the Leader occasionally.
Take out the bugs if they get too close; otherwise stay away from
them. When you get to phase two (one third of his health is gone),
continue firing at him until the flying Metal Heads approach you.
If you have enough Eco, turn into Dark Jak. Take some of the lesser
enemies then do a Dark Blast close to the Leader (takes about
half a health bar). Repeat the earlier process until the Leader
starts running around. Continue running until his blasts are coming
from the side instead of behind. Turn and blast him. Repeat to
When you are battling Metal Kor at the end of the game, collect
all the ammunition needed. If there is not enough, keep jumping
through the hole in the middle of the room. Behind you is a ledge
to the very left of the cliff. It may be difficult to get on,
but when you get to the top face Metal Kor with the Blaster weapon.
Keep shooting him until his health bar is in the yellow. He will
then send out flying Metalheads. They will not hurt you. Keep
shooting them until you get his health bar to the red and he will
break out and fly on his own. Wait until you have enough room
to shoot him. He will keep coming up and it will appear as if
he is biting the cliff. Do not go to the edge of the cliff or
he will be able to shoot you with blasts of Dark Eco. Keep shooting
him until he dies.
Use the following trick to easily kill the Metal Heads when fighting
Metal Kor. When you get Metal Kor (Metal Head leader) to yellow
health, little flying Metal Heads appear and fight until you get
Kor's health in the red. When a little crawling Metal Head comes
to attack, punch the crawler. Then, do the spin shot with the
Blaster to hit it.
Before attempting this, make sure you have all ammunition for
the Vulcan Fury, Peace Maker, and Scatter Gun. Also, have the
Dark Giant ability. At the start of the fight, pull out the Scatter
Gun and shoot the eggs Kor lays. Next, switch to the Blaster and
shoot Kor. When he lays more eggs, keep shooting them then turn
your attention back to Kor. When he sends out the flying Metal
Heads, use the Peace Maker to do damage to them when they are
close to Kor. Also shoot Kor with it. if you run out of ammunition,
switch to the Vulcan and continue shooting. When Kor starts walking
around chasing you, turn into the Dark Giant and use punching
and kicking attacks to fight him. Kor may run; be ready for a
chase. If you run out of Dark Eco, use your remaining ammunition
to finish him off.
Before you fight Metal Kor, you will see a scene where Jak becomes
Dark Jak at the end. To remain like that during the fight, hold
R1. You will remain as Dark Jak for a limited amount of
Take as long as you want to fill up on Dark Eco and Blaster ammunition.
When you are full on both, kill yourself and start over. Once
you have restarted, begin by taking out your Blaster and shooting
him until his eggs hatch. Then, shoot the little scorpion things.
Dodge his blasts and when the little things are dead, shoot him
until his first bar of health is gone. Then, shoot him until the
flying Metal Heads appear. While dodging his blasts, shoot them
and the little things. When there are not many remaining, shoot
Metal Kor until he jumps down. Then, shoot him about ten times.
Next, turn into Dark Jak and use a Dark Bomb. This will take a
lot of his health away, but he will release his own Dark Blast
while you are turning into normal Jak. However, it will not hurt
you. Then, just shoot him with your Blaster until he dies.
Press Square a moment before the fight loads. Dark Jak
will swing at nothing. Then, press X to do a Dark Blast
before the fight actually starts. This takes away half of Metal
Kor's green bar.
When you enter the Nest, you will see a FMV sequence where Kor
reveals the kid is Jak and he (Jak) turns into his Dark, insane
self. After this, pull out your blaster (yellow) and shoot Kor
until the eggs hatch. Avoid his Dark Eco blasts. Take out your
Scatter Gun and blast the little scorpions. Repeat this until
flying Metal heads appear. It is best to shoot these as quickly
as possible. Continue with the same routine until Kor jumps off
his supports. Run away from him and shoot at every opportunity.
Get Kor's life about halfway down into the red, then turn into
Dark Jak if possible and do a Dark Blast. This will not work well
if you do a Dark Bomb. You will see Kor die. Note: You will need
full ammunition for the blaster and Scatter Gun.
Hint: Easy kills:
Once you get your second weapon, do the following trick.
Jump in the air, and when in mid-air perform a spin kick. Fire
the second weapon while doing the spin kick.
Hint: Winning Onin's Shape Game easily:
Just as soon as Onin throws a combination of shapes,
(circle, square, x, triangle), quickly pause game play. Then,
take as long as desired to memorize the shapes. This will also
work with all games that require you to hit multiple buttons.
Hint: More ammunition:
To get more ammo for any of your guns without getting
caught, do the following. Make sure you are in a place where there
are Krimzon Guards (for example, Haven City). Steal a zoomer from
anyone. Accelerate (press X) at a Krimzon Guard, and when
it is about to hit him, get off (press Triangle). Keep
on doing this about four to five times to get ammo.
To refill your ammo at any time during gameplay, go to Haven City
and go to the Gun Course. It is in the Port; look for a Zoomer
parked outside a door. Go inside to the first room where there
are several Krimzon Guard Crates. Smash them to find an assortment
of ammo. You rarely (if at all) will find Peace Maker ammo. If
you do not max out your ammo in one shot. Go outside, go to the
Hip Hog Saloon, return to the Gun Course, and the Krimzon Guard
Crates should have regenerated.
To get any kind of ammunition, make sure all your other guns are
fully loaded. Then, go to the Gun Course. Break all the Krimzon
Guard crates to get the type of ammunition the kind that you need.
Punch or hit a guard to start the Red Alert. Punch or hit the
guards and collect the ammunition they leave behind.
Use the following trick to you to gain ammunition for all four
guns without killing the Krimzon Guards. Complete the game and
go to the Port area (with Daxter's bar and the huge lake). Go
to Daxter's place. Put your back to it and turn left. Keep walking
along this path until you see a set of doors. Some type of Zoomer
usually will be parked here. Go inside to find orange boxes. Destroy
them to get ammunition. Leave and the boxes will respawn. This
allows you to easily gain ammunition without setting off the alarm.
If you do not have any ammunition for the Peace Maker and all
your other ammunition is full, just kill the guards without using
the Blaster or Scatter Gun. You will fill up on ammunition very
Set off the alarms near the stadium and run into the alley where
you meet Kiara in the game. Notice that the doors to the openings
to the garage are hanging out. Crouch behind the bottom door of
the opening nearest to the secret curtain. The guards will see
you and try to electrocute you through the doors, obviously failing.
Use the gun of your choice to kill the guards that pile up there.
When you notice that you have a critical ammo level, switch to
the blaster to arm yourself then venture out to collect ammunition.
Return to your hiding spot. When you have full ammunition for
all guns, venture out of the alley, hijack a Zoomer (hopefully
a Krimson motorcycle cruiser), and ride on the ground to a hiding
Hint: Peace Maker:
After you escort the three men down in the sewer, there
will be a icon on your radar. It will take you to the Gun course.
There will be a light shining on a box. Open it to find a gun.
You will see an intermission sequence featuring Jak putting the
front of the Peace Maker on a gun. Then, Daxter will say "Finally,
our own Peace Maker," and you will have the Peace Maker.
Note: It only has ten shots.
Note: When you have obtained the Peace Maker, you can charge it
and the Krimson Guards will immediately start chasing you.
Hint: Multiple Peace Makers:
When you are in the gun course with the Peace Maker,
charge it and hold. Then, enter a course other than the Peace
Maker course while charging. When you enter, that gun will have
a Peace Maker on it.
Hint: Charge the Peace Maker while still
in stealth mode:
Charge the Peace Maker (R1) and the cops will
start chasing you. Keep holding R1 and move the Left-Analog
stick Forward against a nearby wall. Eventually, Jak should
put his back against the wall. This is stealth mode, and if you
kept R1 held, Jak should be against the wall still charging
his gun. Release R1 to shoot, and Jak will put his gun
away enter normal stealth mode.
Hint: Rolling double jump:
Do a rolling long jump (while moving hold R1
then press X). Just as you land, press X again.
You will jump exactly as much as the Super High Jump, only you
will not do that one-hand-in-the-air pose.
Hint: Get ammunition without gun:
When you are sent to turn the water back on, go to
the big pipe with the Precursor Orb in it. Jump on top of it,
then fall off. Swim along the wall to your left until you see
land. Swim ashore. When you break open the Krimson Guard crates,
some of them will have Scatter Gun ammunition in side. You can
also get some Metal Head Skull Gems.
Hint: Dark surfboard:
This trick requires Infinite Dark Jak and Dark Giant.
Morph to Dark Jak and jump on top of a Hellcat and do a Dark Bomb.
If done correctly, you should be riding the Hellcat across the
Hint: Unlimited Skullgems:
After you have collected 200 Precursor Orbs, you can
start a new game in hero mode. In hero mode, you can get unlimited
Skullgems from Metal Heads. Kill the Metal Heads, take their Skullgems,
and after you die or exit, re-enter the level and meet the same
Metal Heads again. They will give you another Skullges. You can
easily collect all the Skullgems needed to give to the Oracle
for the new Dark Jak skills. Then, kill yourself and repeat.
Hint: Easy Precursor Orbs:
Note: The following trick can only be done with the
JETBoard. To get more orbs, go to Dead Town (where the Slums live).
Then get on your JETBoard (R2) and go northeast. You will
find a room full of water and some steps. In order to get to the
room and up the steps, do a trick on your JETBoard (X +
L1 + Left Analog-stick). You will find six Precursor
When you first use the JETBoard, try to get the "Gold"
high score. It will reward you with 9 Precursor Orbs. If you get
the "Silver" high score, it will reward you with 6 Precursor
Orbs. If you get the "Bronze" high score, it will reward
you with 3 Precursor Orbs.
Once you have the JETBoard, go to the level where you find the
gear, the lens, and the fragment. Go through the warp gate to
the top, get the ammunition if necessary, then shoot the platform
on the right and down the lift. Once you are down, go straight
on to the circular room. Go right and you will be in a passage
with lots of Metal Heads. This is a very good opportunity to get
Skull Gems. Keep going until you see the crates which you have
to push along to get across the Dark Eco. Instead of going across,
get on your JETBoard and go right a short distance, then back.
You should reach a sort of cove, where you can find about ten
Precursor Orbs as you go along the passage.
Hint: Precursor Orb locations:
There are a total of 286 orbs in the game.
Escape From Fortress:8 orbs total.
Pumping Station:7 orbs total.
Strip Mine:7 orbs total.
Drill Platform:5 orbs total.
Mountain Temple:17 orbs total.
Palace Rooftop:4 orbs total.
Haven Forest:9 orbs total.
Sewers:1 orb total.
The Dig:8 orbs total.
Mars's Tomb:5 orbs total.
Dead Town:8 orbs total.
Weapons Lab:5 orbs total.
(Mission) Titan Suit In Water:1 orbs total.
Construction Area (when you find out Kor's identity).:2 orbs total.
Metal Head Nest:7 orbs total.
Side Missions:72 orbs total.
Nyfe Races:72 orbs total.
Jet Boarding at Stadium:9 orbs total.
Gun Courses:36 orbs total.
Onin's Game (after completing the game), get over 1m000 points:3
Hint: Daxter holds any gun:
If Jak has equipped any gun (for example, The Blaster),
steal a car with the gun still equipped. You will see that Jak
has given the gun to Daxter. And if you fire the gun, Daxter will
shoot. Or, if you are in a car and equip a gun (for example, The
Blaster), Daxter is holding it. if you fire the gun, Daxter will
Hint: Destroying Bomb Boxes:
When doing a mission for Torn where you have to destroy
Bomb Boxes (the robot spiders that shoot electricity), get directly
behind one and start shooting. The lasers will not hit you, but
instead will hit the guards that are chasing you. When the Bomb
Box starts beeping, run quickly away to avoid getting hurt.
Hint: Exploding Zoomers:
Get into the big Zoomers. Move at full speed toward
a little one. As you hit the Zoomer, look closely and it will
have a little fire before you hit it. When you hit it, it will
fall quickly to the ground and explode. Note: This is useful when
the Krimson guards are after you. Just hit a little Zoomer and
the Krimson Guards under you will all die.
Hint: Bouncing blocks:
Play the level with the first Titan suit. When you
get the Life Seed you can go back into the Titan suit afterwards.
Pick up a throwable block, walk up to Samos' house, and throw
the block at it. The block will bounce back and you will catch
Hint: Faster time in stadium mission:
When the mission where Jak has to race across the city
to the stadium becomes available, complete all other missions
until it is the only mission remaining. You can now receive a
faster time by going from Krew's place north into the square and
through the area with the water. Follow the map to reach the stadium
in time with ease.
Hint: Winning the Class 1 race:
When you get on your race car, there will be an intermission
sequence that shows Erol pulling in next to you, and Baron Praxis
will announce if someone manages to the grand champion they will
get a year supply of Eco and a ticket to get in his palace. When
you start the race, there will be a short cut at the beginning
on the right-hand side. Try to keep your first place lead. Near
the finish line there will be a very brief shortcut tat puts you
somewhat farther ahead. Repeat this three times and use the shortcuts
to win the Class 1 race.
At the first class championship race (where Jak and Kiera make
up), when you start look to your right. There will be a blue tunnel.
Go down the tunnel and you will be ahead of the other racers.
You can make Arol crash in the Class 1 race on the first shortcut
if you bump him on the second lap. He will go too fast, hit the
roof, and explode. This may require a few attempts.
Hint: Winning the Class 2 race:
The jet bike will jump if you press L1. When
the race starts hold back a little and collect the left side boost
icon left by the pack. Use a Jump and Boost combo to clear the
cannon and cut out a hard U-turn. You will see light across the
cannon where you jump. This should have you in front of the pack.
Remain there by taking this shortcut in all five laps.
Hint: Winning the Class 3 race:
On the level that Keira gives you (where you need to
win the third class race), at the beginning of the race try to
get a turbo charge (the purple ball).When you enter the tunnel,
you will see red lights. On the other side there is the track.
If you use the turbo charge (Circle) and jump (R1)
at the correct time, you can reach the other side.
Hint: Sharp turn on racing cruiser:
Note: This trick only works on the Zoomer for the class
races, or when you race Erol around the city. Sometimes you are
racing and you cannot turn in time, you will crash into the wall
in front of you. Use this trick to prevent that from happening.
As you are coming up to a sharp curve, turn your Zoomer in the
general direction, and continuously tap either of the jump buttons
(L1 or R1). This will make you turn sharply to whichever
direction you leaned in. Note: If you tap too much, you may end
up turning around and going backwards.
Hint: Reaching the race garage:
One trick to make it in time to the race garage is
to cross the water as soon as you come out of Krew's place. Get
on the hover craft and make a sort of a slanted line across the
water. Follow the map when you pass the green wall and you will
have at least 30 seconds remaining.
father and son.
Hint: Easier race to the stadium:
When you are about to race Eral to the stadium, turn
into Dark Jak. Stand next to his car until he starts flaming.
Then, jump away very fast so he does not explode. This should
slow him down greatly and make it very easy. Note: If Eral's car
explodes before you start racing, when you get in your hover car
you will be stuck.
Hint: Slow car damage:
Get inside one of those two seated hovercars (with
a rectangular hole in the middle) and start driving around. Crash
into one of the small, one seat hovercars and there will be no
damage to your hovercar. It takes about 10 Zoomers to explode
before the car changes because of damage, and it should take about
30 to 32 one seat Zoomers to make your vehicle explode.
Hint: Swim faster:
To make Jak swim faster, keep tapping the Analog-stick
in the direction you want to go.
Hint: Flip on the water:
Use the jet board on the water. Press X + R1
to do a flip then quickly hold L1.
Hint: Survive large falls:
Press Circle to kick just before hitting the
ground from a large fall.
Hint: Remove alert status:
Enter an airlock for a City exit, but do not leave
the city. The music will end, and the alert will be over when
you walk back into the city.
Hint: Hover on water and Dark Eco with
When keep the JETBoard, you can use it to hover on
water and Dark Eco. This can be very useful when you want to go
faster on water if you do not have a Zoomer, or if you have to
cross some Dark Eco lakes.
Hint: JETBoard grinds:
You have the ability to do different grinds based on
how many degrees you rotated during a jump. When you are about
to grind on a rail, do a high jump (L1 + X) and
rotate (R1) a certain amount before grinding (Square).
For example, if you rotate halfway and do a grind, Jak will do
Hint: Different JETBoard positioning:
When you get the JETBoard, get on and try to do a trick
along with a spin. Before you land, get off your board. When you
get back on, your board should be twisted in a different position
under Jak's feet. Note: This does not always work at once. Try
different tricks and different timing to get off.
Hint: Blaster combo:
When you have the Blaster rifle and have it equipped,
use the punch attack (Square) on an enemy, then quickly
shoot (R1). Jak will knock the enemy in the air and finish
it with a strong rapid fire.
Press Square, X (before the punch ends), Square
(before you land), Circle (in midair), and use the Blaster
rifle (during the spin kick).
Hint: Spinning rapid fire blaster combo:
When you have the Blaster rifle and have it equipped,
jump (X) then when in the air, spin (Circle) and
fire (R1) while spinning in the air. Jak will start shooting
rapidly while spinning. Use this to easily kill a group of enemies
Hint: Straight rapid fire spin:
Have the Blaster ready. Do a double jump and press
Circle. When almost at the end of the spin, press Fire.
You will fire a group of shots straight instead of all around.
Hint: Big jumps:
Instead of holding L1 then pressing X
to do a big jump, press X(2), Circle, jump twice,
then spin kick.
Hint: Hover Board Challenge controls:
Amin Haeri Kermani.
Nose Flip: Press X, Up, L1.
Method: Press X, Down, L1.
Kick Flip: Press X, Left, L1.
Board Spin: Press X, Right, L1.
Front Flip: Press X, Up, R1.
Back Flip: Press X, Down, R1.
Clockwise Spin: Press X, Right, R1.
Counter Clockwise Spin: Press X, Left, R1.
Need Name 1: Press X, Left, L1, R1.
Need Name 2: Press X, Right, L1, R1.
Super Man: Press X, Up, L1 (requires high
Hint: Jet Board attacks:
When you have the Jet-Board, you can attack with it
by holding R1 and pressing X. Note: You can do this
on guards and zoomers. This may require a few attempts.
Hint: Jet Board high jumps:
When you are riding the Jet Board, press L1
so Jak will crouch then press X to jump. When Jak jumps
high, press L1 + Up. He will do the flip trick.
This highest jump that can be done in the game. This trick is
useful in the ring- bonus mission.
Go to an area where there are no Krimzon Guards (such
as the mountain area). Waste the ammunition for all your guns.
Pull out the Vulcan Fury again by pressing Left, then hold
R1. The Vulcan Fury will rotate, but since it has no ammo,
nothing will fire. Instead, you will hear only the mechanics of
the gun, which sound similar to a blender.
Hint: Destroy produce stands:
Notice the produce stands scattered about the area
of Haven City where Onin is located. You can wreck them. Punch,
spin, shoot, or hover over the boxes and vases. They will break
and the produce will scatter everywhere.
Hint: Breaking the drill:
You have to grind on the poles to break the drill.
Hint: Dark Bomber in mid-air:
Turn into large Dark Jak and jump on one of the Hellcat
Cruisers. You can do the Dark Bomber in mid-air by pressing X
to jump, then Square to execute.
Hint: Gun challenges:
It is more effective to use a combination of physical
attacks as well as gunplay when attempting any gun challenge.
To accomplish this, fire at your target, kick or punch a different
target, then fire again. This allows Jak to attack a target from
any angle without waiting to target enemies that appear at odd
angles. Also, when targets are sparse, conserve ammunition by
using a physical attack to clear the single targets.
Amin Haeri Kermani.
Hint: Shoot people down below while in
Take a single-seat Zoomer (they resemble motorcycles)
and press R2 to go in the air. Take out any of your guns
using the D-pad. Tilt the Analog stick forward all
the way and press R1 to shoot. If done correctly, you will
see your bullets hitting the ground instead of going up in the
air. If you accelerate by holding X and shoot while pressing
or holding (depending on the type of gun) R1, you will
be able to shoot to the ground while in motion. This is useful
when you are being chased and need to take out the Guards on the
Hint: Time Map and Heart of Mar sighting:
When you start a new game, look at the opening sequence
in Sandover Villlage. Pause the sequence and you will see the
Time Map and Heart Of Mar Gem in the Rift Rider.
Hint: Baron Praxis comments:
After you complete the game, go to a radio structure
where announcements are said. If you wait, you will hear Baron
say things like " Victory is ours!" and "It's hard
ruling a city, you know."
Hint: Sig fights back:
On the mission where you protect Sig while he kills
Metal Heads, if you attack him he will either smack you with the
Peacemaker or use his laser. Note: This works when he is "cleaning"
the Peacemaker by raising above his head.
Hint: Daxter breakdancing:
Stop on foot if you are not being chased and allow
the game to idle. Sooner or later, Daxter will do all sorts of
things, including breakdancing.
Hint: Jak and Daxter racing posters:
After winning the Class 1 races, there will be posters
with Jak and Daxter on them all around the stadium entrance.
Hint: Daxter picture:
When you complete the game, there will be a intermission
sequence where Metal Kor's head is in the Hip Hog Saloon, above
the bar. When you go back to it after the sequence, a big picture
of Daxter will be there in its place.
Hint: Daxter with horns:
Before you complete the game, look on the top of the
Hip Hog Saloon to see a lurker fish. After you complete the game,
it will be replaced by a giant Daxter with devil's horns.
Hint: Daxter lays on Jak's arm:
To make Daxter lay on Jak's arm, follow these steps.
Crouch, and do not stop. Take out any weapon. Start to walk forward
while still crouching. While still crouching and walking forward,
put the weapon away. Daxter will lay on Jak's arm.
There are symbols on signs. This is what they mean.
Yellow sign with purple writing: Onin knows
Long orange sign with Krimson guard head and red writing: Praxis
Light blue sign showing girls clothing and blue writing: Fashion
White sign with an old and young person and yellow writing: Doctors
White sign with a Krimson guard and red writing: Peace
White and red sign with yellow writing: Hip Hog
White sign with a man in armor and red writing: Enemy
White sign with Baron Praxis' face on it and black writing: Obey
Blue sign with Erol's face on it and red writing: Erol
Blue sign with a castle on it and green writing: Future
White sign with a bottle and brown writing: Happy pirate
Green sign with yellow arrow and white writing: All mail
Green sign with a red "NO" symbol and white writing:
Red and orange sign with white writing: Krew, heavy industry
Light up signs
Light up red and yellow moving fish sign: Fresh fish
Light up blue and yellow signs: Rugs
Light up purple and yellow signs: Tools
Blue banners: Market
Gray banners: Big sale
Class 3 poster: Class 3
Class 2 poster: Class 2
Class 1 poster: Class 1
Jak and Daxter race winning sign (win all three races): Champions
Lighting up outside: Hip hog
Lighting up over Krew's bar: Hip hog
Lighting up beside door: Morgan
Lighting up on the back of the Wack-a-Robot game: W A C
Daxter's house (unlocked by completing the game)
Lighting up over Daxter's bar: Daxter
Lighting up beside the door: Morgan
Lighting up on the back of the Wack-a-Robot game: W A C
Hint: Jak And Daxter references:
Where "Deadtown" is located used to be
"Sandover Village" in Jak and Daxter. Where the
"Pump Station" is located used to be "The Forbidden
Jungle" in Jak and Daxter. The "Dig Site"
used to be the island where Daxter fell into the Dark Eco and
turned fuzzy in Jak and Daxter.
Hint: Ratchet And Clank: Going Commando
In Haven City, go to the giant garden that has
giant flowers and a water cannon shooting water on them. It is
near the entrance of Haven Forest and the Mountain. From here,
go to the City (not to the stadium area that is nearby). Go past
few small bridges, then you should face a big building. On its
wall, you should see a picture of Ratchet and Clank (the main
characters of Insomniac games' Ratchet and Clank). Ratchet
is wearing his green commando suit from in Ratchet and Clank:
Hint: Naughty Dog references:
Manually translate the writing on Precursor Orbs from
the Precursor Alphabet into English. They read "Naughty Dog".
Manually translate the text on the signs with the black and white
lettering with the red paw mark from the Precursor Alphabet into
English. They read "Naughty Dog" .
Glitch: Frozen Spider:
Play the mission where you run away for the giant spider
in hero mode. Turn invincible and it will freeze since it cannot
Glitch: Flying robots:
Play the mission where you need to rescue your friends
from the Krimson Guard Fortress. Just before you go through the
door to where they are held, there is a room with a hole that
mini electric BlastBots appear from. Get the Vulcan Barrel ready.
When they just come out over the hole, shoot them once with the
Vulcan while they are in mid air. They will fly up through the
roof. The only way to destroy them is to use the Dark Bomb or
Glitch: Level select:
To do this trick you must have at least one scene select
secret unlocked. Go into the very first scene in the game, where
you go through the rift gate. As soon as Samos speaks, open the
PlayStation2 disc tray and press Triangle. A sign will
appear, stating that the disc was removed. Allow the disc tray
to go back in and choose "Continue" on the screen. You
will now be in Sandover Village with Metal Heads flying out of
where the rift gate should be. You cannot move until you restart
the mission. There are Krimzon Guard boxes in three different
houses, which is slightly strange. Do this with any other scene
and you will go to the level before that scene happened.
Glitch: Slow motion:
After you learn the Dark Bomb and Giant Dark Jak techniques,
do something to get the guards to chase after you. Turn into Dark
Jak and keep killing people until the guards send out the heavily
armed vehicles (not the single seat guard Zoomer). Then, turn
into Giant Dark Jak (press L2 again when in Dark Jak mode)
and do a double jump so that you land on top of the vehicle. Press
Square before hitting the top of the vehicle and you will
be performing your Dark Bomb on top of the vehicle. Where you
position your Dark Bomb will determine how long you "surf"
on top of the demolished vehicle. Notice that when you are doing
this, the game will drop to a very slow pace. Also, the game can
freeze or you can die (even with invulnerability turned on). Only
try this when you do not want to advance farther in the game.
Glitch Dark Jak does not raise alarm:
Transform somewhere outside of the city, such as Dead
City or the pumping station near the entrance. Then, go to the
main city and run around. Notice that there are no Krimson Guards
Go back in Baron Praxis' palace after escaping from it. Make sure
the door completely shuts behind you. When it is completely closed,
become Dark Jak. Leave through this door. If done correctly, the
guards will not chase you unless you knock down or kill someone.
Note: You must have the full Dark Jak Eco for this to work. Go
to any place where there are Krimzon Guards (for example, the
industrial place between the Slums and South City). Then, press
L2 very lightly. Jak will transform into Dark Jak and will
change back to Jak. Although this makes people run away, this
does not alert the Krimzon Guards. Note: Do not do this in front
of the Krimzon Guards -- the Red Alert will come on.
Glitch: Dark Jak holding Peace Maker:
Charge the Peace Maker and enter stealth mode with
it. .Then, turn into Dark Jak. If possible, try turning into giant
after you turn into regular form. You will then see Dark Jak holding
a gun. Do not jump or use a Dark Power, or Jak will put the gun
away. Note: You cannot hold any other gun except the Peace Maker.
Glitch: Super Jak:
When you are in the first level where you need to get
out of jail, you will reach a port with a hatch on it. You cannot
open it. However, if you jump above the hatch and press the Square
for a head dive, you will hit and remain that way for a few seconds,
in a Superman-type pose.
Glitch: Empty horizon:
When you start at the dig (the place where you break
the cables), go to the right then over the bridge. Go down the
hill and find a cave that goes to the right. It is difficult to
find. You must have your Hoverboard for this. You will reach some
lava. Jump over it and get off just when you land. This may require
a few attempts. Look forward to see a grayish green horizon. If
you walk on it, you will die.
Glitch: Reverse racing causes game not
able to be completed:
If you do the reverse races before the Metal Heads
invade Haven City, you will not be able to go past the part where
you have to talk to Keira. The game is supposed to tell you to
protect both Samoses, but Keria will not appear so you can not
do it. Also, on the map the wrench that symbolizes Keria will
disappear and be replaced with the symbol that tells you that
you have to race. If you worked hard to get the Precursor Orbs,
you now cannot get any more. You will have no choice but to restart
you game or attempt to get 200 Precursor Orbs and get hero mode
if it has not already been unlocked.
Glitch: Go through wall:
When you are near the stadium section of the map, follow
the little "canal" on your mini map until it ends. On
your left will be a little pocket of space where cars turn around.
There should be a little blue light on the wall. Steal a car and
drive just to the left of the blue light on the wall. When you
hit the wall, you will go through and end up on the other side
by the stadium. If you examine the glitch a little closer and
maneuver your vehicle correctly, you can make your way in between
the walls and explore the level a little bit more than usual.
Note: If you change to the lower hover zone you will fall into
the blackness and die.
Go towards the Mar Memorial Stadium (the race area). Go to the
place with water just outside of the stadium area. Steal a car
and run into the corner that is back towards the race track. You
will go through the wall. If you go too fast you will end up back
at the race track area. If you go sideways into the wall you will
be between two walls. You can fly through there and go to different
parts of the city. If you go straight for a long time you will
fly over nothing and can go into the mountains in the background.
Glitch: Fall down a wall:
In the first mission against the Baron (where Daxter
sneezes when the Baron and Kor are talking), go to the last location
where he shoots fire tornados at you. Turn into Dark Giant, jump
over the wall where the health crate is, and you can walk through
the right side wall and into the building below. Note: When you
fall through the floor there will be a line through the middle
of the screen. You will not be able to leave the building, and
will have to restart the mission to exit.
Glitch: Fall through the palace:
After you have the Jetboard go to where you fought
the Baron. Jump up on the objects on the building that slide down.
When you land on one, pull your board out and ride toward the
Glitch: Jak falls from platform:
When you are entering Haven Forest, stand on the edge
of the platform. Just before it starts to move, walk off the platform.
If done correctly, Jak will be on the platform for a bit, then
fall just before you get to the forest entrance. He will be standing
on nothing when he reaches the bottom and should still be alive.
Note: It is difficult to get out of when he reaches the bottom.
Just Jetboard around until you fall to your death.
Glitch: Jak stands in water:
Get the green security pass from Krew, then fail the
mission. Go to a bridge n the green section and walk on the slanted
thing. Just barely go in the water. Jak will stand in the water.
You can kick in the water. Note: Do not punch or you will start
to swim. This may require a few attempts.
In the "Protect Site In Dead Town" level, after you
hop up the steps to get to a higher concrete level, you will find
two Metal Heads. Kill them. Then, you should see three pillars
sticking out of the mud and one Metal Head standing on the middle
one and two on the land ahead that shoot energy balls, Kill them
all. Once you reach the land after the pillars, walk straight
up until you touch the wall. Then, turn right and walk all the
way to the rubble. Turn the camera to the left about 90 degrees
and stop. You will see Jak standing on the mud and not receiving
damage. If you do not see this immediately, continuously toggle
the camera until it appears.
Glitch: Jak on fire:
Go near the entrance to the Baron's castle, across
from Mar's tomb. Climb into the water near the big fountains.
Crouch and walk into the bottom of the fountain. When you are
fully in the bottom part, remain crouched and do a high jump (L1
+ X) twice. Press R3(2) and Jak should be on fire.
Glitch: Slow motion Jak:
Turn into Giant Dark Jak and go to the long fountain/pool
near Mar's Tomb. Walk into the water and you will begin walking
as slow as normal Jak walks in water.
Glitch: Dark Jak surfing:
Morph into Giant Dark Jak and find a big Hellcat cruiser.
Do a double jump and press Square as soon as you are hovering
over the cruiser. Perform "Dark Bomb" on the cruiser
and you will surf until you morph back into normal Jak then die
Glitch: Swim with Peacemaker:
When you are somewhere with water, take out your Peacemaker.
Do not do anything with it; just jump in the water. While you
are swimming, jump in the air, pull out your Peacemaker, and charge
it by jumping and holding R1. When you come back down in
the water you will be swimming with a charged Peacemaker.
Glitch: Tomb Of Mar: Peacemaker:
Note: This trick works best with the "Unlimited
ammo" cheat. Go to the Tomb Of Mar and go down the elevator.
You should be on a little pathway. Take out your Peacemaker and
rapidly tap R1. Be patient, as this takes awhile. You will
hear a ringing sound.
After completing the game, go to the area where you
need a green security pass. Find the palace support tower that
has the elevator you used to reach the Baron earlier. Follow the
path around until you get to the end where the health pack is
located. This is where you need Dark Giant and preferably unlimited
Dark Jak. Transform into Dark Jak and get up on the red roof.
Do a double jump high enough the clear the invisible shield. You
will see another wall in front of you, but do not jump it as there
is nothing behind it. To your right is a curved wall that you
can walk through. There will be a little ledge. If you look around
facing Jak, everything will disappear. It will appear as if he
is floating. Jump out as far as possible using X(2), Circle.
If done correctly, you will land on the top of the giant door
that you go in to explore the palace after completing the Class
1 race. You can see the buildings, but they will be in very low
resolution. Do not walk off the ledge. If you jump in toward the
palace you will land inside the little room with the control panels
in it, but there will be a thin pink or green layer about halfway
between the ceiling and floor you can jump through it. The only
way to exit is to restart the mission as the door does not open.
Glitch: Shoot in first-person mode:
Take out your Peacemaker and charge it. Then, press
R3 to enter first person mode. Aim at whatever desired
and shoot. Note: If there are Krimzon Guards nearby, the shot
will go off and kill them.
Glitch: Fall forever:
Note: This can only be done after you have defeated
the Baron the first time. When you get on the roof of the palace,
there should be a roof piece in the first part of the three part
area. Take out your Hover Board and ride up it. When you get at
the top, you should be where it meets the wall. Jump off of the
Hover Board and you will fall. You can see Haven City and blackness.
After you fall for awhile, you will keep falling into blackness.
To leave this you must reset the PlayStation2.
Glitch: Hover hump:
Go on top of a building on the docks where you first
start out and crouch. You should be going up and down while in
Glitch: Destroyed cars keep moving on the
Unlock and enable the "Invincibility" cheat.
Find a car (single seat Zoomers not recommended) that is parked.
Begin hitting it with punches (Square) and kicks (Circle)
until it begins to shoot out fire. Then, jump in the car (do not
press Triangle) by pressing X and start kicking
(Circle) while inside the car. The car will soon crash
to the ground, and if you are still in it, will still be moving
on the ground even though it is destroyed. Note that the car only
shakes around in a circle and you cannot control it. Also, if
you jump out the car will immediately stop moving.
Glitch: Dark Bomb freeze:
Jump onto one of the boats located in the area with
lots of water. Turn into Giant Dark Jak and face the part with
the box-like place for the driver to see. Do a Dark Bomb (X
+ Square) and make sure your fist hits the windshield part
of the box. All the cars will be moving normally, and so will
the people. The changes are that Jak will be frozen in place and
the music stops until he morphs back. However you can hear the
guards perfectly while you are frozen.
Glitch: Swim under wall:
Go to the end of the walk way, where there are four
spheres coming out of the wall, located where there is some water.
Get on your Jet-Board and count the big pillars as you go by until
you get to the seventh one. Note: This is the third pillar away
from the side with the box house used for the Sig mission. No
other pillars allow it, but you can swim under the wall by swimming
underneath that pillar.
Glitch: Flying boats:
Go to the location with lots of water. Turn into the
first Dark Jak and start doing the jump spin (X + Circle).
The boat will start thrashing and sometimes fly. By doing this
glitch, you will get launched vert high in the air or the boat
will fly in the air and you will fall through it.
Glitch: Chase music continues to play:
Go to the Port area at the building where you can practice
shooting and pick up ammunition. Look for a set of doors with
a Zoomer parked near them. Do something to get the Krimson Guards
after you then go inside the building. Wait for the doors to close
then exit. If done correctly, you will still hear the chase music
playing, but the guards will not be after you.
Glitch: Younger Samos:
After completing the game, go to the place in Haven
Forest where you protected Samos. He is still there, even though
he went back in time.
Glitch: Disappearing Metal Heads:
When you are fighting Metal Kor, when he jumps down
all the Metal Heads that were there will have disappeared.
Glitch: Krimson Guards hate Yakows:
In the level where there are Metal Heads in the city,
go to the area where there are Yakows. The Krimson Guards will
attack the Yakows.
Glitch: Strange ledge:
Do the mission for Onin to get the three artifacts.
When you get the second artifact, the machine that is holding
it breaks. Go back slightly and jump to the left. You will fall
to a glitched ledge. Remain still and the game responds as if
you are on an island to get the third artifact.
Glitch: Frozen boulders:
Play the mission to get artifacts from the temple.
At one point you must go up a hill while dodging boulders. Jump
of the ledge about twenty times. All the boulders will freeze
and you will be able to walk around them. However, if you touch
a boulder it will still take off a life bar.
Glitch: Green Eco:
When you roll into a wall, Jak will bounce back and
small dots of Green Eco will be floating around his head.
Glitch: Disappearing fire:
Go to the stadium entrance and steal a car (preferably
the one with a big rectangular grille). Smash it up until it catches
fire. Then, drive it towards the left entrance of the stadium.
Park it directly under the little arch-like thing next to it.
When you get out, walk away a few steps. If done correctly, it
will not be on fire. However, when you either walk into the back
of it or jump under it, it will catch fire again.
Glitch: Box of Super Gravity:
Steal one of the small Krimson Guard cruisers. Then,
drive to the exit of the Under Port while making sure a Krimson
Guard cruiser is following you. Then, get off the cruiser and
walk around the box-like building. The cruiser will follow you.
Keep walking until you get to the front of the building then turn
to watch the cruiser. It will either move and blow up due to the
increased gravity, or will keep turning around and fall and blow
up. The alarm will go off almost immediately after the cruiser(s)
are destroyed. Note: You can take as many cruisers with you as
you can get to follow you.
Glitch: Talking Machine survives:
Go near one of the talking machines that are spread
all over the city. Morph into Dark Jak or Giant Dark Jak and press
Square + X without hitting the machine. Everything
around you will die, except for the machine. This is odd because
if you morph into one of the Dark Jaks and walk into it, it will
Find a small hover car and drive it on the long stretch
between the place with lots of water and the place with a second
floor for walking. There are three locations on it where there
are slanted ground vents. Go to the third one (closest to the
location with the second floor) and there should be a long and
a short vent put together. Make sure you are on the lower driving
lane and go to the end of the longer vent. Then, drive as fast
as possible into the short vent where it looks like you will crash
into the wall. Press R2 as soon as you hit the short vent
and you will fly into the air instead of crashing. When the hover
car is as high as possible, press Triangle to jump off
and fly over the wall with no roof. This may require a few attempts.
When you are flying over, press Circle to land safely and
to help avoid hitting the wall. If you hit the wall, you will
fall through and have to start again. Look around until you see
a small cut-off wall near you. Double jump around it and press
Circle to land (this is extremely difficult). If you land,
you will be in "glitch land". Some walls may appear
to stand in the way of your journey, but they are not really there;
just walk through them. The first slanted wall you will see is
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