Final Fantasy 10 cheats: Locations
Aeon Temple: Secret:
After you get all the Aeons from the temples, wait until you are
about to fight Sin while on top of the airship. Then, go back
to all the temples you got the Aeons from. Go through the trials
again. Enter the door that Yuna came through earlier when you
first got the Aeons. The fayth Will talk to you. When the Fayth
is done talking, you will get an item. Then, search the room for
a chest containing items. Note: Only two temples do not have secrets.
One is Baaj Temple (the one containing Anima) and the temple where
you got Bahamut.
Besaid Island Village: Hidden Overdrive:
Go to the left of the temple. Talk to the kid and he
will go to the shop. Follow him. When he enters the shop, talk
to him and he will give you Valefor's second Overdrive, Energy
Bickanel Island: Cactaur games:
Go to Bickanel Island. Go to the farthest screen right before
home. There is a stone similar to the ones in the Thunder Plains.
Talk to it and it will tell you to find a Cactaur and then another.
There are ten in all. When you play their games, try to catch
them then use magic on it when you fight it. Do not hit it with
physical attacks -- it will dodge them.
Bickanel Island: Special items:
When you reach "Home" on Bikanel Island, follow Rikku
down to the corridor. Do not go through the door on your left
until you have gotten the items. First, go to the right and you
will find an seemingly empty hall. Go up to get the first treasure,
six Al Bhed potions. Come down and go to the right some more and
to find two doors on your right. You cannot go through the malfunctioned
door. Your only choice is the other door. Before going inside,
get the Al Bhed Primer in the corner just beside the door. Go
inside and defeat the Guado Guard and Chimeras. There are two
treasures there (one is hidden). First, go to the one that you
can see. It will ask for a combination and give you hints on what
the numbers are. Next, find the hidden one, just beside the flames
on the ground. It will ask a series of questions. For the first
question, "Are You Al Bhed?", select the third choice.
The second question is "Name the son of the Al Bhed leader".
Answer "Brother". The third question is "On what
island do the Al Bhed live?". Chose "Bikanel Island".
The last question is "What is Al Bhed in Al Bhed". Choose
the first choice to obtain the treasure. Next, go back up the
steps and enter the room on the left. Fight the Guado Guard and
Dual Horns to progress. The first treasure box will say something
about being the "Treasure Chest of Dreams". Choosing
an item is up to you. At the second chest you will be asked to
translate a series of words in Al Bhed. Answer accordingly: Sorry
(second to last choice); Wait (last choice on second row); Pardon
(second choice on second row).
Bickanel Island: Alternate way to find
Al Bhed Primer I:
Once you have full control of the airship, go to Bikanel Island
and look around until you find a small book. Pick it up and it
says "Al Bhed Primer I".
Besaid Temple: Hidden treasure:
Go to the right and touch the glyph, then go downstairs and get
the Glyph Sphere. Put it in the door at the lower level. After
the door opens, go down the hall to the second slot and touch
the wall across form the small altar. Take the sphere out and
put it in the first slot down the hall. After the section opens.
take the Destruction Sphere out and put it in the large room where
you got the Besaid Sphere. A section will blow up. Get the treasure,
then proceed to the Chamber Of Fayth to get the rest of the treasures.
Bikanel Island: Cactaur games:
Go to the farthest screen right before home. There is a stone
similar to the ones in the Thunder Plains. Talk to it and it will
tell you to find a Cactaur and then another. There are ten in
all. When you play their games, try to catch them then use magic
on it when you fight it. Do not hit it with physical attacks --
it will dodge them.
Bikanel Island: Home message:
As you proceed through the Al Bhed home, a constant message is
blaring through the loudspeaker. The message sounds like it is
saying "I'm annoying, huh?".
Calm Lands: Easy AP:
In order to do the following trick, you must have the airship,
all of the Thunder Plain monsters, the Overdrive=AP ability on
your weapons, a lot of Phoenix Downs, the overdrive mode on "Stoic"
or "Comrade" (or you will not get the experience), and
Auto-Phoenix (recommended). Go to Calm Lands and make sure you
have your Overdrive=AP weapons on. Go over to the arena, and play
against Cactuar King (in Zone Conquer). When the battle starts,
immediately cast Hastega on your party. Cactuar should make his
first attack. If not, have the character use a move that will
hit Cactuar King, and that character is set for the battle. If
Cactuar King attacked, use a Pheonix Down on whoever died, then
attack. Watch your timing -- If he has a turn immediately after
yours, fix anything you have to, but do not attack. This will
make this match very difficult, because he will kill two characters.
Make sure your Limit setting is either on Stoic, or Comrade, so
his 100,000 damage translates into that much AP. Assuming that
you hit him with all the characters you want to gain levels, continue
to do a Phoenix Down, Guard, Phoenix Down, Guard, and after you
have had enough, you can run, you can kill him, or he will run.
You should have at least 100,000 AP after the battle. After the
battle, buy more Phoenix Downs, save, use levels, and then do
Calm Lands: Easy monster captures:
Find the Monster Arena owner. Buy a weapon from him. Go and fight
lots of Anacondours and steal 60 Petrify Grenades from them. Customize
the weapon with Stonestrike. Capture all the monsters that you
need in the Calm Lands. Talk to the Monster Arena owner. He will
give you a chest with Nirvana, Yuna's legendary weapon. You cannot
open it without the Celestial Mirror. Talk to the man. He will
give you 60 Farplane Winds. Customize your weapon with these to
get Deathstrike. Now almost any monster can be captured in one
Chamber Of The Stolen Fayth: Items:
After Master Mika "leaves", fly back to every
Cloister Of Trials in the game, and make your way to the Chamber
Of The Fayth. Once there, you will get new intermission sequences
and at least four very rare and useful items in the treasure chests.
and Bill Johnson.
In the Cavern Of The Stolen Fayth, there are pots. You choose
an eye to hit, and it may or may not give you a prize. If you
choose a wrong eye it will self-destruct. To get all the prizes
easily, summon the Magus Sisters and have them fight. They will
choose an eye, and most of the time it will be the correct one.
If it is not, you need to raise their accuracy.
Djose Temple: Hidden treasure:
Solve the bottom floor as normal, then before going
to the next floor, go left and touch the glyph there to take the
Destruction Sphere. Take it to the next floor and put it in the
small column directly in front of you. A section will blow up.
Take the treasure, solve the rest of the puzzle, then go upstairs
to get the rest of the three treasures.
Djose Temple: Blitzball practice:
When you are allowed to go back to the temples, go
to Djose temple. Go in the left or right doors on the side of
the Cloister Of Trials staircase. You can see a Minister trying
to master the Jecht Shot.
Kilika: Hidden items:
Go to Besaid Village at any point in the game. Then,
go to the bushes between the shop and Luzzu and Gatta's place.
Walk in the bushes and you will be in a small clearing. There
will be three treasure chests there, and a man who can give you
some items. To get there, use the airship or just go in when you
first visit Besaid.
Kilika Temple: Hidden treasure:
Solve the entire puzzle including the last door, but
do not go to the Chamber Of Fayth yet. Get the Destruction Sphere
and put it in the second (movable) altar. Step on the shiny spot
on the floor on the right side, then move the altar on top of
it. A section will blow up. Take the treasure, proceed to the
Chamber Of Fayth, and get the rest of the treasures.
Luca: View CGMs:
Go to Luca and go down. On the next screen go up and
talk to the man in red. Buy Movie Spheres, then talk to the receptionist
to view them.
Luca: Movie and Music Spheres:
You can buy the Music and Movie Spheres at Luca. Go
to the theater and talk to the women inside the counter. The Movie
Sphere costs 2,000 gil and Music Sphere costs 1,000 gil.
Go to Luca and go down. On the next screen go up and talk to the
man in blue. Buy Music Spheres, then talk to the receptionist
to listen to them.
Luca: Win first Blitzball game:
Use the following tactic to defeat the Luca Goers on
the first attempt. First, it is absolutely essential that Tidus
complete the Jecht Shot Challenge offered on the boat ride from
Kilika to Luca. This will give him the infamous Jecth Shot, which
is the most reliable way to beat the Luca Goners tough defense.
As the match begins, place Tidus in the front and place the other
players at the location of your choice. During the first half,
Tidus will be unable to use techs as his level is too low (and
the game gives no chance to set techs). Focus on keeping the ball
away from the Goers. Make long passes in the Auroch's territory
to burn the clock, and be sure to have Tidus get plenty of time
on the ball passing and dribbling. Avoid shooting because the
Goers will have a good chance to score if they get the ball. At
half time, if Tidus has done enough ballhandling he will obtain
level 3. This allows him to set the Jecth Shot in his tech slot.
As the second half starts, hopefully you will have held the score
to 0-0 by passing between defenders. Have Tidus break toward the
Luca goal with the ball. Swim him as close as possible (using
manual mode, watching the overhead map, and not the actual players).
If there are two or less defenders on him, break out the Jecht
Shot and the Luca Goers will be powerless to stop it. Keep in
mind you will only have the first three minutes of the second
half before Wakka is substituted back in. If you are finding it
difficult to get Tidus to the goal with two or less defenders
(he must shoot from almost point-blank range due to his low level),
simply have a defender swim toward the Luca side and then swim
away toward the Aurochs territory to lure Luca's aggressive players
away from their goal. Then, pass and attack. With these techniques
you should be able to bring home the big blue trophy (which you
will see Wakka carrying as he bids farewell to the Aurochs after
the game)/ For your efforts you will be rewarded with a Strength
Sphere, which will make the upcoming battles considerably easier.
The post-game reaction from Luca residents will be different as
well, after Tidus and crew upset their home team.
Luca: Another Jecht Shot chance:
If you missed the Jecht Shot the first time, after
you have defeated Yuunalesca and have the airship, go to Luca.
Take the regular ship that is in port. Once on it, go to the forward
deck and there will be a Blitz Ball there. Walk up to it and press
X. Note: You can also get the Wizard Ball on the ship by
counting the sea gulls (11 of them) and talking to the man on
the upper deck that is sitting down.
Macalania Woods: Celestial Mirror:
After obtaining the Cloudy Mirror in the Calm Lands,
get on the Airship and go to the Macalania Woods. Go straight
until you see a mother and son. Speak to them to find out that
the father is late. Go to the fork (where the guards are patrolling).
Take the north fork and you will see the father. Speak with him,
and he will run over to the rendezvous point. Go back and speak
to the couple, now without a son, until they mention the son being
gone. Look around for a sparkling path and go up. Locate the north
end of it (where a women was blocking it) and go to the plant
at the end. Press X to examine it, and it will charge the
Cloudy Mirror into its final form, the Celestial Mirror. The mirror
is needed to get the Ultimate Weapons.
Carl Crowley, and
Macalania woods: Double Overdrive for final
Go to the tree where you found the child of the missing
couple in the Macalania woods. After you have obtained a couple
Ultimate Weapons, go to that tree and press Action to upgrade
Macalania Temple: Easy experience:
Note: This trick requires a controller with an auto-fire
feature. When leaving the Macalania Temple, you are chased out
by a certain group. Set your cursor in the game configuration
to "Memory". Place Yuna in your party and set her up
on "Pray". Bring in at least one heavy hitter and set
him on "Attack". Choose the third member of the group
by simply selecting a person you would like to also level up.
After selecting your character's movements (avoid attacks with
MP Cost and do not use Item), set your controller to fire the
X repeatedly. The angry group will continue attacking while
the party gains experience. Your characters may not be strong
enough on your first pass through the temple, but it can be reached
again once you gain the airship, or reached on foot once on the
Macalania Temple Hidden treasure:
Solve the entire puzzle (three slabs of ice) then recognize
the three floors. The first floor is the one with the three big
ice slabs and the shiny object; the second is the big floor with
the three poles; and last is the small floor. Step on the shiny
object on the second floor, which should bring an altar to your
right. Take the Macalania Sphere and place it in the slot that
makes a ramp. Then, go to the last floor and take the Glyph Sphere.
Bring it to the altar on the second floor and put it in. Go to
the first floor and step on the shiny object there, which will
make the altar appear to the left of the screen. Push it and watch.
Get the pink Destruction Sphere and go down to the last floor.
Insert the sphere in the slot you have not used and a treasure
box will appear. Get the treasure and go to the second floor.
At the three big altars, take out the Macalania Sphere from the
one to the left. Put it in the slot to the far right to make a
big ice thing appear. Push the moving altar to the right, then
take the Macalania Sphere from the slot to the far right and put
it in the moving altar. Push it so it goes to the last floor.
At the last floor, push the altar right again to activate an ice
slab. Then on the second floor, take the Macalania Sphere and
put it in the left large altar. Then, go to the Chamber Of Fayth
and take the treasures located there.
Monster Arena: Keep items:
When fighting in the Monster Arena, even if you die,
you still keep any items you may have stolen.
Monster Arena: Easy Gil:
Have an attack that does at least 50,000 damage. Quick
Hit is recommended. Release One-eye in special contest by capturing
at least four of each species of One-eyes in all Spira. You can
get between 300,000 and 1,000,000 gil by defeating One-eye. Also,
sell the items he drops (such as those with Triple AP Auto-ability),
to get more.
Mt. Gagazet: Get a lot of Kimahri's skills:
When you are fighting Biran and Yenke on Mt. Gagazet,
just keep using Lancet on them until there is no more to steal.
Kimahri will have a lot more skills than before.
Omega Ruins Easy AP:
Find Omega Weapon (this can also be done with Ultima
Weapon). Have Rikku Mug from him and you will get 10 Doorway Tomorrows.
Do not waste these -- they can give your weapon Overdrive >
AP, which gives you AP every time your Overdrive meter fills,
then set the Overdrive of the owner of the weapon to ally, which
will charge the Overdrive meter. Next, go to the Cavern Of The
Stolen Fayth and fight a Pot. The Pot will not do anything until
you attack it. Put the owner of the weapon with the Overdrive
> AP ability in your party. Keep Triangle held for at
least half an hour (use a rubber band), then flee. The person
will get one Sphere level up. This works best with Lulu and her
weapon Space Master, which has the ability Triple Overdrive.
Omega Ruins: Easy gil:
Get Rikku's Legendary Weapon and use the specified
crest and sigil to power it up fully. It will then receive the
Gillionare ability. Go to the Omega Ruins and find and a Zaurus
and treasure chest to fight. Steal from the treasure chest with
Rikku. Do not Mug it, as this will kill it. Assuming that the
treasure chest has nothing in it, it will turn out as a Mimic.
Defeat the Mimics to get 100,000+ gil each time.
and Carmelo Porcelli.
Run around in the Omega Ruins and you will encounter treasure
chests in battle. Steal from them and about 75% of the time they
may become Mimics. If you defeat them, you will get 50,000 gil.
In all the other encounters there, you can get some valuable four
slot equipment to sell or customize.
When you see a chest in battle and attempt to Steal, it is sometimes
a Mimic. Use Mug instead of Steal and you can still get the treasure
if it is an actual chest, or kill the Mimic if it is not.
Omega Ruins: Make the Spirit your ally:
Have Tidus provoke the Spirit and it will perform White
Wind on your party when it is attacked, or if a character steals
Thomas L. Huxley II.
Omega Ruins: Treasure boxes:
In the first map of the Omega Ruins, there are twelve
treasure boxes in four rooms, each divided in the number of two,
three, three, and four. Opening the boxes will give you different
items depending on how many treasure boxes you have opened within
the twelve boxes. For example, if you have opened five boxes,
you will get two Friend Spheres. However, opening the box sometimes
summons the monster, which results the number of boxes opened
being reset to zero. Saving the game or going to the next map
will also reset the number of boxes opened to zero. To get the
item within the twelfth box, you must open all the boxes without
encountering the monsters within the boxes, saving, or going to
the next room. The following are the box numbers and the corresponding
1: Level 4 Key Sphere
2: Protect Wrist
3: Dual Counter
4: Two Level 3 Key Spheres
5: Protect Gauntlet
6: Two Friend Spheres
7: Level 4 Key Sphere
8: Mystic Ring
9: Cactaur Mage
10: War Mania
11: Two Teleport Spheres
12: 99 Warp Spheres
Remiem Temple: Cloudy Mirror:
Fly in the airship (obtained immediately after you
finish the Zanarkand Ruins) to the Calm lands. Go to the Chocobo
rider standing still directly out of the Al Bhed location where
the Airship dropped you off. Take the Chocobo to the southern
entrance and go east to where you see a Chocobo feather. Press
X over it and the Chocobo will jump down. Go into the entrance
that you see. You will see a huge temple and bridge leading to
it. Go across the bridge and move to the left side, not through
the door. Examine the sphere you see and then go to the opposite
side. Press X near the Chocobo and race it. Win this race
and get the Cloudy Mirror (which is the Celestial Mirror's first
Remiem Temple: Entering
Ask the Chocobo girl to ride a Chocobo. Ride it all
the way down were you usually start out races with her. Go all
the way to the end to find what resembles a yellow Chocobo feather.
Press X on the feather and the Chocobo will back up, jump
off the ledge, and land on a new section of land. Go to the exit
of that section of land. The next screen will show the Remeim
Get a Chocobo and go to the southwest corner of the Calm Lands.
You will see a Chocobo Feather. Stay on the Chocobo and press
X. You will fly to the other side and go in the passage
to the west. Then, go across the bridge and go in the door.
Spira: Chocobo Feathers:
Around Spira, in the locations when you can ride a
Chocobo, there are Chocobo Feathers on the ground. These feathers
are easily spotted due to their semi-open location and out-of-place
Thunder Plains: Items:
If you can dodge the lightning a certain number of
times in a row, you will be rewarded with items. Additionally,
if you get struck by lightning 30 times, you get an Ether. If
you get hit 80 times, you get an Elixir.
|20||Two MP Spheres
|50||Three Strength Spheres
|100||Three HP Spheres
To dodge 200 lightning bolts easily, use the airship to get to
the Thunder Plains, and go to the northern part. Dodge enough
lightning bolts consecutively to make the chest appear but do
not open it yet. The amount of times needed to dodge for the chest
to appear will be different for almost everyone attempting this
trick. Stay close to the exit so that you can leave quickly before
lightning strikes again. After dodging, go back past the treasure
chest and enter the southern part, then immediately leave and
go back up past the chest to the northern part and get hit twice
by lightning. Go back to the chest and open it. It should say
that you dodged 200 consecutive lightning bolts or more. Make
sure to stay close to the exit when dodging or getting hit by
lightning so that you can leave immediately before lightning strikes
Thunder Plains: Invincibility:
When you are in the Thunder Plains, have the two best
hitters and Yuna in your party. Have Yuna summon Ixion if the
enemy is electric, such as Larva. Every time the enemy hits you
with a Thunder, Thundara, and Thundaga, Ixion will absorb the
attack. If the enemy hits you with a physical attack and you run
low on HP, cast Thunder or Thundaga on Ixion and he will be healed.
Note: If the enemy is not electric, attack with the two hitters
or summon another Aeon. This will work with other Aeons such as
Ifrit and a Bomb.
Thunder Plains: Kimahri's legendary weapon:
Activate three of the Qactuar stones. Stand at any
stone that seems to be glowing and press Square to see
the spirit of a Qactuar released. After activating three stones,
find the Qactuar ghost flying in the south part of the thunder
plains. He is slightly transparent, so look very carefully. Follow
it to a small ruined lightning tower on the right side of the
screen and press Square. A treasure chest should appear,
containing his legendary weapon.
Thunder Plains: More lightning hits:
When completing the Thunder Plains side quest, run
in the misty or foggy parts of the plains. The lightning tends
to be more frequent there.
When at the Thunder Plains, go to the northern section and walk
around the tip of the divider (the rock formation dividing the
two entrance points). This is best done with the No Encounter
ability. However, if you do not have this ability yet, you can
get hit by lightning two to five times between encounters. This
is faster than roaming the plains trying to get hit by a lightning
Zanarkand Dome: Hidden treasure:
When you go to Zanarkand Dome for the second time,
there will be a hidden treasure. Activate all of the four-space
cubes and the screen will open. Take the Destruction Sphere and
put it in the right slot, which will open the other screen. Take
the treasure then get Anima.
Getting through the Cloister of Trials:
Move to the back of the first area and examine the
glyph on the wall. It will help open a new path. Another glyph
will glow on the right side of the room. Examine it to reveal
a secret chamber. Descend the stairs to the small overhang on
the wall. Examine it for a short explanation on the spheres, then
obtain the Glyph Sphere. Move to the door at the bottom of the
stairs. Insert the glyph sphere to open it. Take the glyph sphere
from the opened door panel and go to the next sphere recess. Insert
the glyph sphere to open a secret room with a Destruction Sphere.
Leave it for now. Enter the next area. Look at the runes across
from the pedestal to find a glyph. Examine the glyph to unlock
a hidden chamber. Enter the chamber and remove the Besaid Sphere.
Insert the Besaid Sphere into the pedestal. This will reveal another
chamber. Tidus will push the pedestal inside. Leave the pedestal
and return to the Destruction Sphere. Place it in the slot where
you found the Beasaid Sphere. This will unlock a hidden chamber
on the far side of the Cloister. Go to the new opening in the
wall. Take the Rod Of Wisdom from the treasure chest. Go back
to the pedestal and push it into the room until it locks into
place then sinks into the floor.
Finding the Cactuars:
Lobivia: In the Oasis section of Bikanel Desert.
Toumeya Toumey: Sunbathing on the beach of Besaid Island beach
past the port.
Lobeira: Inside the treasure room where you found the second half
of the Crimson Sphere in Leblanc hideout.
Areq and Arroja: On the Calm Lands just before you enter Mt. Gagazet.
Islaya: In the northern part of the Thunder Plains, should be
the ninth one.
Ciapa: On the highest point overlooking Kilika Port and Kilika
Wood. Look for a place to climb onto a ledge along the eastern
path through the woods.
Erio: On the snowy mountain trail of Mt. Gagazet.
Bartschella: With Dona on Kilika island.
Frailea: Inside the Cactuar Hollow.
There are several hidden locations on the world map
that you can find by selecting specific coordinates while aboard
the airship. Move the pointer to the approximate coordinates and
press X to search that region.
After defeating Seymour 3, go to the Farplanes in Guadosalam
and talk to the leader. He will not say anything relevant to the
temples, but you will be able to go back in them. You cannot go
back to Bevelle -- if you did not get the hidden treasure there
before completing Bevelle Temple, you cannot get Anima.
and Steven Vale.
There are hidden locations accessible by using the
"Input" feature found in the airship command list. All
passwords are case-sensitive.
Cheat codes, hints, FAQs
Copyright © 2003,
2004, 2005 Al Amaloo. All rights reserved.