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Final Fantasy 10 cheats: Locations

Aeon Temple: Secret:
After you get all the Aeons from the temples, wait until you are about to fight Sin while on top of the airship. Then, go back to all the temples you got the Aeons from. Go through the trials again. Enter the door that Yuna came through earlier when you first got the Aeons. The fayth Will talk to you. When the Fayth is done talking, you will get an item. Then, search the room for a chest containing items. Note: Only two temples do not have secrets. One is Baaj Temple (the one containing Anima) and the temple where you got Bahamut.

Besaid Island Village: Hidden Overdrive:
Go to the left of the temple. Talk to the kid and he will go to the shop. Follow him. When he enters the shop, talk to him and he will give you Valefor's second Overdrive, Energy Blast.

Bickanel Island: Cactaur games:
Go to Bickanel Island. Go to the farthest screen right before home. There is a stone similar to the ones in the Thunder Plains. Talk to it and it will tell you to find a Cactaur and then another. There are ten in all. When you play their games, try to catch them then use magic on it when you fight it. Do not hit it with physical attacks -- it will dodge them.

Bickanel Island: Special items:
When you reach "Home" on Bikanel Island, follow Rikku down to the corridor. Do not go through the door on your left until you have gotten the items. First, go to the right and you will find an seemingly empty hall. Go up to get the first treasure, six Al Bhed potions. Come down and go to the right some more and to find two doors on your right. You cannot go through the malfunctioned door. Your only choice is the other door. Before going inside, get the Al Bhed Primer in the corner just beside the door. Go inside and defeat the Guado Guard and Chimeras. There are two treasures there (one is hidden). First, go to the one that you can see. It will ask for a combination and give you hints on what the numbers are. Next, find the hidden one, just beside the flames on the ground. It will ask a series of questions. For the first question, "Are You Al Bhed?", select the third choice. The second question is "Name the son of the Al Bhed leader". Answer "Brother". The third question is "On what island do the Al Bhed live?". Chose "Bikanel Island". The last question is "What is Al Bhed in Al Bhed". Choose the first choice to obtain the treasure. Next, go back up the steps and enter the room on the left. Fight the Guado Guard and Dual Horns to progress. The first treasure box will say something about being the "Treasure Chest of Dreams". Choosing an item is up to you. At the second chest you will be asked to translate a series of words in Al Bhed. Answer accordingly: Sorry (second to last choice); Wait (last choice on second row); Pardon (second choice on second row).
Richard Tucker.

Bickanel Island: Alternate way to find Al Bhed Primer I:
Once you have full control of the airship, go to Bikanel Island and look around until you find a small book. Pick it up and it says "Al Bhed Primer I".
Stephen Diablos.

Besaid Temple: Hidden treasure:
Go to the right and touch the glyph, then go downstairs and get the Glyph Sphere. Put it in the door at the lower level. After the door opens, go down the hall to the second slot and touch the wall across form the small altar. Take the sphere out and put it in the first slot down the hall. After the section opens. take the Destruction Sphere out and put it in the large room where you got the Besaid Sphere. A section will blow up. Get the treasure, then proceed to the Chamber Of Fayth to get the rest of the treasures.

Bikanel Island: Cactaur games:
Go to the farthest screen right before home. There is a stone similar to the ones in the Thunder Plains. Talk to it and it will tell you to find a Cactaur and then another. There are ten in all. When you play their games, try to catch them then use magic on it when you fight it. Do not hit it with physical attacks -- it will dodge them.

Bikanel Island: Home message:
As you proceed through the Al Bhed home, a constant message is blaring through the loudspeaker. The message sounds like it is saying "I'm annoying, huh?".

Calm Lands: Easy AP:
In order to do the following trick, you must have the airship, all of the Thunder Plain monsters, the Overdrive=AP ability on your weapons, a lot of Phoenix Downs, the overdrive mode on "Stoic" or "Comrade" (or you will not get the experience), and Auto-Phoenix (recommended). Go to Calm Lands and make sure you have your Overdrive=AP weapons on. Go over to the arena, and play against Cactuar King (in Zone Conquer). When the battle starts, immediately cast Hastega on your party. Cactuar should make his first attack. If not, have the character use a move that will hit Cactuar King, and that character is set for the battle. If Cactuar King attacked, use a Pheonix Down on whoever died, then attack. Watch your timing -- If he has a turn immediately after yours, fix anything you have to, but do not attack. This will make this match very difficult, because he will kill two characters. Make sure your Limit setting is either on Stoic, or Comrade, so his 100,000 damage translates into that much AP. Assuming that you hit him with all the characters you want to gain levels, continue to do a Phoenix Down, Guard, Phoenix Down, Guard, and after you have had enough, you can run, you can kill him, or he will run. You should have at least 100,000 AP after the battle. After the battle, buy more Phoenix Downs, save, use levels, and then do it again.

Calm Lands: Easy monster captures:
Find the Monster Arena owner. Buy a weapon from him. Go and fight lots of Anacondours and steal 60 Petrify Grenades from them. Customize the weapon with Stonestrike. Capture all the monsters that you need in the Calm Lands. Talk to the Monster Arena owner. He will give you a chest with Nirvana, Yuna's legendary weapon. You cannot open it without the Celestial Mirror. Talk to the man. He will give you 60 Farplane Winds. Customize your weapon with these to get Deathstrike. Now almost any monster can be captured in one move.

Chamber Of The Stolen Fayth: Items:
After Master Mika "leaves", fly back to every Cloister Of Trials in the game, and make your way to the Chamber Of The Fayth. Once there, you will get new intermission sequences and at least four very rare and useful items in the treasure chests.
dbclark and Bill Johnson.

In the Cavern Of The Stolen Fayth, there are pots. You choose an eye to hit, and it may or may not give you a prize. If you choose a wrong eye it will self-destruct. To get all the prizes easily, summon the Magus Sisters and have them fight. They will choose an eye, and most of the time it will be the correct one. If it is not, you need to raise their accuracy.

Djose Temple: Hidden treasure:
Solve the bottom floor as normal, then before going to the next floor, go left and touch the glyph there to take the Destruction Sphere. Take it to the next floor and put it in the small column directly in front of you. A section will blow up. Take the treasure, solve the rest of the puzzle, then go upstairs to get the rest of the three treasures.

Djose Temple: Blitzball practice:
When you are allowed to go back to the temples, go to Djose temple. Go in the left or right doors on the side of the Cloister Of Trials staircase. You can see a Minister trying to master the Jecht Shot.

Kilika: Hidden items:
Go to Besaid Village at any point in the game. Then, go to the bushes between the shop and Luzzu and Gatta's place. Walk in the bushes and you will be in a small clearing. There will be three treasure chests there, and a man who can give you some items. To get there, use the airship or just go in when you first visit Besaid.
Emma Lennon.

Kilika Temple: Hidden treasure:
Solve the entire puzzle including the last door, but do not go to the Chamber Of Fayth yet. Get the Destruction Sphere and put it in the second (movable) altar. Step on the shiny spot on the floor on the right side, then move the altar on top of it. A section will blow up. Take the treasure, proceed to the Chamber Of Fayth, and get the rest of the treasures.

Luca: View CGMs:
Go to Luca and go down. On the next screen go up and talk to the man in red. Buy Movie Spheres, then talk to the receptionist to view them.

Luca: Movie and Music Spheres:
You can buy the Music and Movie Spheres at Luca. Go to the theater and talk to the women inside the counter. The Movie Sphere costs 2,000 gil and Music Sphere costs 1,000 gil.
robert james.

Go to Luca and go down. On the next screen go up and talk to the man in blue. Buy Music Spheres, then talk to the receptionist to listen to them.

Luca: Win first Blitzball game:
Use the following tactic to defeat the Luca Goers on the first attempt. First, it is absolutely essential that Tidus complete the Jecht Shot Challenge offered on the boat ride from Kilika to Luca. This will give him the infamous Jecth Shot, which is the most reliable way to beat the Luca Goners tough defense. As the match begins, place Tidus in the front and place the other players at the location of your choice. During the first half, Tidus will be unable to use techs as his level is too low (and the game gives no chance to set techs). Focus on keeping the ball away from the Goers. Make long passes in the Auroch's territory to burn the clock, and be sure to have Tidus get plenty of time on the ball passing and dribbling. Avoid shooting because the Goers will have a good chance to score if they get the ball. At half time, if Tidus has done enough ballhandling he will obtain level 3. This allows him to set the Jecth Shot in his tech slot. As the second half starts, hopefully you will have held the score to 0-0 by passing between defenders. Have Tidus break toward the Luca goal with the ball. Swim him as close as possible (using manual mode, watching the overhead map, and not the actual players). If there are two or less defenders on him, break out the Jecht Shot and the Luca Goers will be powerless to stop it. Keep in mind you will only have the first three minutes of the second half before Wakka is substituted back in. If you are finding it difficult to get Tidus to the goal with two or less defenders (he must shoot from almost point-blank range due to his low level), simply have a defender swim toward the Luca side and then swim away toward the Aurochs territory to lure Luca's aggressive players away from their goal. Then, pass and attack. With these techniques you should be able to bring home the big blue trophy (which you will see Wakka carrying as he bids farewell to the Aurochs after the game)/ For your efforts you will be rewarded with a Strength Sphere, which will make the upcoming battles considerably easier. The post-game reaction from Luca residents will be different as well, after Tidus and crew upset their home team.
Tony Brandt.

Luca: Another Jecht Shot chance:
If you missed the Jecht Shot the first time, after you have defeated Yuunalesca and have the airship, go to Luca. Take the regular ship that is in port. Once on it, go to the forward deck and there will be a Blitz Ball there. Walk up to it and press X. Note: You can also get the Wizard Ball on the ship by counting the sea gulls (11 of them) and talking to the man on the upper deck that is sitting down.

Macalania Woods: Celestial Mirror:
After obtaining the Cloudy Mirror in the Calm Lands, get on the Airship and go to the Macalania Woods. Go straight until you see a mother and son. Speak to them to find out that the father is late. Go to the fork (where the guards are patrolling). Take the north fork and you will see the father. Speak with him, and he will run over to the rendezvous point. Go back and speak to the couple, now without a son, until they mention the son being gone. Look around for a sparkling path and go up. Locate the north end of it (where a women was blocking it) and go to the plant at the end. Press X to examine it, and it will charge the Cloudy Mirror into its final form, the Celestial Mirror. The mirror is needed to get the Ultimate Weapons.
FinalFlashX, Carl Crowley, and OnLy_OnE_SoUlJa.

Macalania woods: Double Overdrive for final weapons:
Go to the tree where you found the child of the missing couple in the Macalania woods. After you have obtained a couple Ultimate Weapons, go to that tree and press Action to upgrade final weapons.

Macalania Temple: Easy experience:
Note: This trick requires a controller with an auto-fire feature. When leaving the Macalania Temple, you are chased out by a certain group. Set your cursor in the game configuration to "Memory". Place Yuna in your party and set her up on "Pray". Bring in at least one heavy hitter and set him on "Attack". Choose the third member of the group by simply selecting a person you would like to also level up. After selecting your character's movements (avoid attacks with MP Cost and do not use Item), set your controller to fire the X repeatedly. The angry group will continue attacking while the party gains experience. Your characters may not be strong enough on your first pass through the temple, but it can be reached again once you gain the airship, or reached on foot once on the Calm Lands.

Macalania Temple Hidden treasure:
Solve the entire puzzle (three slabs of ice) then recognize the three floors. The first floor is the one with the three big ice slabs and the shiny object; the second is the big floor with the three poles; and last is the small floor. Step on the shiny object on the second floor, which should bring an altar to your right. Take the Macalania Sphere and place it in the slot that makes a ramp. Then, go to the last floor and take the Glyph Sphere. Bring it to the altar on the second floor and put it in. Go to the first floor and step on the shiny object there, which will make the altar appear to the left of the screen. Push it and watch. Get the pink Destruction Sphere and go down to the last floor. Insert the sphere in the slot you have not used and a treasure box will appear. Get the treasure and go to the second floor. At the three big altars, take out the Macalania Sphere from the one to the left. Put it in the slot to the far right to make a big ice thing appear. Push the moving altar to the right, then take the Macalania Sphere from the slot to the far right and put it in the moving altar. Push it so it goes to the last floor. At the last floor, push the altar right again to activate an ice slab. Then on the second floor, take the Macalania Sphere and put it in the left large altar. Then, go to the Chamber Of Fayth and take the treasures located there.

Monster Arena: Keep items:
When fighting in the Monster Arena, even if you die, you still keep any items you may have stolen.

Monster Arena: Easy Gil:
Have an attack that does at least 50,000 damage. Quick Hit is recommended. Release One-eye in special contest by capturing at least four of each species of One-eyes in all Spira. You can get between 300,000 and 1,000,000 gil by defeating One-eye. Also, sell the items he drops (such as those with Triple AP Auto-ability), to get more.
Carmelo Porcelli.

Mt. Gagazet: Get a lot of Kimahri's skills:
When you are fighting Biran and Yenke on Mt. Gagazet, just keep using Lancet on them until there is no more to steal. Kimahri will have a lot more skills than before.

Omega Ruins Easy AP:
Find Omega Weapon (this can also be done with Ultima Weapon). Have Rikku Mug from him and you will get 10 Doorway Tomorrows. Do not waste these -- they can give your weapon Overdrive > AP, which gives you AP every time your Overdrive meter fills, then set the Overdrive of the owner of the weapon to ally, which will charge the Overdrive meter. Next, go to the Cavern Of The Stolen Fayth and fight a Pot. The Pot will not do anything until you attack it. Put the owner of the weapon with the Overdrive > AP ability in your party. Keep Triangle held for at least half an hour (use a rubber band), then flee. The person will get one Sphere level up. This works best with Lulu and her weapon Space Master, which has the ability Triple Overdrive.

Omega Ruins: Easy gil:
Get Rikku's Legendary Weapon and use the specified crest and sigil to power it up fully. It will then receive the Gillionare ability. Go to the Omega Ruins and find and a Zaurus and treasure chest to fight. Steal from the treasure chest with Rikku. Do not Mug it, as this will kill it. Assuming that the treasure chest has nothing in it, it will turn out as a Mimic. Defeat the Mimics to get 100,000+ gil each time.
Derrek Arce and Carmelo Porcelli.

Run around in the Omega Ruins and you will encounter treasure chests in battle. Steal from them and about 75% of the time they may become Mimics. If you defeat them, you will get 50,000 gil. In all the other encounters there, you can get some valuable four slot equipment to sell or customize.
Giacomo Porcelli.

When you see a chest in battle and attempt to Steal, it is sometimes a Mimic. Use Mug instead of Steal and you can still get the treasure if it is an actual chest, or kill the Mimic if it is not.

Omega Ruins: Make the Spirit your ally:
Have Tidus provoke the Spirit and it will perform White Wind on your party when it is attacked, or if a character steals from it.
Thomas L. Huxley II.

Omega Ruins: Treasure boxes:
In the first map of the Omega Ruins, there are twelve treasure boxes in four rooms, each divided in the number of two, three, three, and four. Opening the boxes will give you different items depending on how many treasure boxes you have opened within the twelve boxes. For example, if you have opened five boxes, you will get two Friend Spheres. However, opening the box sometimes summons the monster, which results the number of boxes opened being reset to zero. Saving the game or going to the next map will also reset the number of boxes opened to zero. To get the item within the twelfth box, you must open all the boxes without encountering the monsters within the boxes, saving, or going to the next room. The following are the box numbers and the corresponding item.
Sho Murooka.

1: Level 4 Key Sphere
2: Protect Wrist
3: Dual Counter
4: Two Level 3 Key Spheres
5: Protect Gauntlet
6: Two Friend Spheres
7: Level 4 Key Sphere
8: Mystic Ring
9: Cactaur Mage
10: War Mania
11: Two Teleport Spheres
12: 99 Warp Spheres

Remiem Temple: Cloudy Mirror:
Fly in the airship (obtained immediately after you finish the Zanarkand Ruins) to the Calm lands. Go to the Chocobo rider standing still directly out of the Al Bhed location where the Airship dropped you off. Take the Chocobo to the southern entrance and go east to where you see a Chocobo feather. Press X over it and the Chocobo will jump down. Go into the entrance that you see. You will see a huge temple and bridge leading to it. Go across the bridge and move to the left side, not through the door. Examine the sphere you see and then go to the opposite side. Press X near the Chocobo and race it. Win this race and get the Cloudy Mirror (which is the Celestial Mirror's first form).
Carl Crowley and darkness.

Remiem Temple: Entering
Ask the Chocobo girl to ride a Chocobo. Ride it all the way down were you usually start out races with her. Go all the way to the end to find what resembles a yellow Chocobo feather. Press X on the feather and the Chocobo will back up, jump off the ledge, and land on a new section of land. Go to the exit of that section of land. The next screen will show the Remeim Temple.

Get a Chocobo and go to the southwest corner of the Calm Lands. You will see a Chocobo Feather. Stay on the Chocobo and press X. You will fly to the other side and go in the passage to the west. Then, go across the bridge and go in the door.

Spira: Chocobo Feathers:
Around Spira, in the locations when you can ride a Chocobo, there are Chocobo Feathers on the ground. These feathers are easily spotted due to their semi-open location and out-of-place color.
Carl Crowley.

Thunder Plains: Items:
If you can dodge the lightning a certain number of times in a row, you will be rewarded with items. Additionally, if you get struck by lightning 30 times, you get an Ether. If you get hit 80 times, you get an Elixir.
Jason Chiu and -FinalFantasyJuNkiE-.

Times Dodged
Two X-Potions
Two Mega-Potions
Two MP Spheres
Three Strength Spheres
Three HP Spheres
Four Megalixirs
Venus Sigil

To dodge 200 lightning bolts easily, use the airship to get to the Thunder Plains, and go to the northern part. Dodge enough lightning bolts consecutively to make the chest appear but do not open it yet. The amount of times needed to dodge for the chest to appear will be different for almost everyone attempting this trick. Stay close to the exit so that you can leave quickly before lightning strikes again. After dodging, go back past the treasure chest and enter the southern part, then immediately leave and go back up past the chest to the northern part and get hit twice by lightning. Go back to the chest and open it. It should say that you dodged 200 consecutive lightning bolts or more. Make sure to stay close to the exit when dodging or getting hit by lightning so that you can leave immediately before lightning strikes again.
Tristan Selby.

Thunder Plains: Invincibility:
When you are in the Thunder Plains, have the two best hitters and Yuna in your party. Have Yuna summon Ixion if the enemy is electric, such as Larva. Every time the enemy hits you with a Thunder, Thundara, and Thundaga, Ixion will absorb the attack. If the enemy hits you with a physical attack and you run low on HP, cast Thunder or Thundaga on Ixion and he will be healed. Note: If the enemy is not electric, attack with the two hitters or summon another Aeon. This will work with other Aeons such as Ifrit and a Bomb.

Thunder Plains: Kimahri's legendary weapon:
Activate three of the Qactuar stones. Stand at any stone that seems to be glowing and press Square to see the spirit of a Qactuar released. After activating three stones, find the Qactuar ghost flying in the south part of the thunder plains. He is slightly transparent, so look very carefully. Follow it to a small ruined lightning tower on the right side of the screen and press Square. A treasure chest should appear, containing his legendary weapon.
Tristan Selby.

Thunder Plains: More lightning hits:
When completing the Thunder Plains side quest, run in the misty or foggy parts of the plains. The lightning tends to be more frequent there.
Amanda Barber.

When at the Thunder Plains, go to the northern section and walk around the tip of the divider (the rock formation dividing the two entrance points). This is best done with the No Encounter ability. However, if you do not have this ability yet, you can get hit by lightning two to five times between encounters. This is faster than roaming the plains trying to get hit by a lightning bolt.

Zanarkand Dome: Hidden treasure:
When you go to Zanarkand Dome for the second time, there will be a hidden treasure. Activate all of the four-space cubes and the screen will open. Take the Destruction Sphere and put it in the right slot, which will open the other screen. Take the treasure then get Anima.

Getting through the Cloister of Trials:
Move to the back of the first area and examine the glyph on the wall. It will help open a new path. Another glyph will glow on the right side of the room. Examine it to reveal a secret chamber. Descend the stairs to the small overhang on the wall. Examine it for a short explanation on the spheres, then obtain the Glyph Sphere. Move to the door at the bottom of the stairs. Insert the glyph sphere to open it. Take the glyph sphere from the opened door panel and go to the next sphere recess. Insert the glyph sphere to open a secret room with a Destruction Sphere. Leave it for now. Enter the next area. Look at the runes across from the pedestal to find a glyph. Examine the glyph to unlock a hidden chamber. Enter the chamber and remove the Besaid Sphere. Insert the Besaid Sphere into the pedestal. This will reveal another chamber. Tidus will push the pedestal inside. Leave the pedestal and return to the Destruction Sphere. Place it in the slot where you found the Beasaid Sphere. This will unlock a hidden chamber on the far side of the Cloister. Go to the new opening in the wall. Take the Rod Of Wisdom from the treasure chest. Go back to the pedestal and push it into the room until it locks into place then sinks into the floor.

Finding the Cactuars:
William Richardson.

Lobivia: In the Oasis section of Bikanel Desert.
Toumeya Toumey: Sunbathing on the beach of Besaid Island beach past the port.
Lobeira: Inside the treasure room where you found the second half of the Crimson Sphere in Leblanc hideout.
Areq and Arroja: On the Calm Lands just before you enter Mt. Gagazet.
Islaya: In the northern part of the Thunder Plains, should be the ninth one.
Ciapa: On the highest point overlooking Kilika Port and Kilika Wood. Look for a place to climb onto a ledge along the eastern path through the woods.
Erio: On the snowy mountain trail of Mt. Gagazet.
Bartschella: With Dona on Kilika island.
Frailea: Inside the Cactuar Hollow.

Hidden locations:
There are several hidden locations on the world map that you can find by selecting specific coordinates while aboard the airship. Move the pointer to the approximate coordinates and press X to search that region.

X coordinate
Y coordinate
Baaj Temple
Sanubia Desert
Besaid falls
Mi'ihen Ruins
Battle Site
Omega Ruins

Jason Chiu.

Revisiting temples:
After defeating Seymour 3, go to the Farplanes in Guadosalam and talk to the leader. He will not say anything relevant to the temples, but you will be able to go back in them. You cannot go back to Bevelle -- if you did not get the hidden treasure there before completing Bevelle Temple, you cannot get Anima.
FinalFlashX and Steven Vale.

Airship passwords:
There are hidden locations accessible by using the "Input" feature found in the airship command list. All passwords are case-sensitive.
Jason Chiu.


Cheat codes, hints, FAQs
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