Mega Man 2
Birds:
Select a starting level, press Start, then immediately
hold A and press the D-pad in the direction of the
displayed Boss. The stars in the background will change into birds.
Information in this section was contributed by Robert Friese..
Longer jumps:
Rapidly tap Start when jumping to remain in
the air longer.
Super passwords:
Enter A5 B2 B4 C1 C3 C5 D4 D5 E2 as a password
for all weapons, items, and four energy tanks.
Enter A5 B1 B3 C4 D2 D3 E1 E4 E5 as a password for the
maximum number of energy tanks.
Quick Boomerang:
Enter A1 E1 D2 C3 B4 B5 E2 E4 D5 as a password
to obtain the energy efficient Quick Boomerang. The letters "P"
and "Q" should appear to the right of the password.
Information in this section was contributed by James Jackson.
Custom passwords:
First, select how many energy tanks you want by putting
a dot in the appropriate "A" box, then follow that column
down and decide how you want each stage Boss (dead or alive):
| 0
| 1 | 2
| 3 | 4
|
| Energy Tanks | A1 |
A2 | A3 | A4
| A5 |
| Bubble Man dead | D1 |
D2 | D3 | D4
| D5 |
| Bubble Man alive | C3
| C4 | C5 | D1
| D2 |
| Air Man dead | E3 |
E4 | E5 | B1
| B2 |
| Air Man alive | D2 |
D3 | D4 | D5
| E1 |
| Quick Man dead | B4 |
B5 | C1 | C2
| C3 |
| Quick Man alive | C4 |
C5 | D1 | D2
| D3 |
| Heat Man dead | B2 |
B3 | B4 | B5
| C1 |
| Heat Man alive | D5 |
E1 | E2 | E3
| E4 |
| Wood Man dead | D3 |
D4 | D5 | E1
| E2 |
| Wood Man alive | B5 |
C1 | C2 | C3
| C4 |
| Metal Man dead | E5 |
B1 | B2 | B3
| B4 |
| Metal Man alive | E1 |
E2 | E3 | E4
| E5 |
| Flash Man dead | C1 |
C2 | C3 | C4
| C5 |
| Flash Man alive | E4 |
E5 | B1 | B2
| B3 |
| Crash Man dead | C5 |
D1 | D2 | D3
| D4 |
| Crash Man alive | E2 |
E3 | E4 | E5
| B1 |
For example, to start with three energy tanks as well as Bubble
Man, Air Man, Quick Man, and Heat Man dead and the other four
Bosses alive, you would enter the following password: A4 D4
B1 C2 B5 C3 E4 B2 E5. When choosing which Boss you want dead
or alive, you need to make sure that you stay in the same column
as your energy tank selection.
Information in this section was contributed by K Bramlett.
Alternate stage select music:
Select your difficulty setting at the title screen
then press Start. Just before the "Start/Password"
screen appears, press Start again. If timed correctly,
you will hear the music for the "Start/Password" screen
instead of the usual stage select music.
Information in this section was contributed by Todd Schoolcraft.
Hint: Defeating Heat Man:
After acquiring Crash Bombs, get to Heat Man's lair.
As soon as you hit him with the plasma cannon and he turns into
a fireball, switch over to crash bombs and hit him with one. He
will stop, open up his top, flame up, and go back and forth in
the explosion one time, then go all the way over to the corner
you are standing in. Watch him and make the jumps necessary to
dodge him. This trick of hitting him when he is a fireball will
inflict damage on him. However, if you hit him with a Crash Bomb
when he is throwing fire, the bomb will replenish his life. Damage
to him depends on how well he travels through the explosion.
Information in this section was contributed by sean wetgen.
Hint: Defeating Quick Man:
The enemy robot clones operate on flat, uninterrupted
rooms in the fifth Skull Castle Stage. Quick Man was specifically
programmed for this room. His room in his own stage has two 2-stage
rises. Due to this, he seems to run in place for about three seconds
on the upside of a step or wall. Use this as an opportunity to
deliver a few well-placed Arm Cannon shots.
Information in this section was contributed by James Jackson.
Hint: Defeating Dr. Wily the first time:
When fighting Dr. Wily the first time when he is in
his ship, use the Atomic Fire to take out the first section of
it. For the second section, use a crash bomb and aim it directly
at the lower gun of the ship just below the cockpit. One perfectly
timed shot will take out the ship, and the one-on-one battle with
Wily can begin.
Information in this section was contributed by Carl Mosier.
Hint: Defeating Dr. Wily the second time:
Most weapons such as the Mega Buster will not work
on Dr. Wily during the second battle with him. Hit Dr. Wily with
the Bubble Lead until he is defeated. Once he is defeated, the
game will end.
Information in this section was contributed by marioparty2.
Hint: Defeating level 4 Boss:
There are two ways to kill the Dr. Willy level 4 Boss.
One way is to use Clash/Crashman's weapon on the walls and the
Boss, but you will not have enough left to defeat the Boss (you
must keep getting hit and die). When you start back at the check
point, find some more weapon energy to fill up Clash/Crashman's
weapon. Return to the Boss. The ones you destroyed are gone, but
the walls will remain. You now should be able to defeat the Boss.
The other way is make sure you have some #1 and #3 remaining.
Use #1 to fly up, shoot the one on the right, jump down, shoot
that one, use #3 on the wall, go up, head to the bottom right,
use one on the wall and the Boss, shoot the ones on the left,
then use #1 and fly up. Use the last bit of energy remaining on
the last one.
Information in this section was contributed by GAMEBOY143.
Hint: Robot Masters' weaknesses:
As with all Megaman games, each Robot Master can take
a certain number of hits from each weapon. Some are impervious
to other weapons (bullet, missile, Atomic Fire). In the fifth
Skull Castle stage (or throughout the game), learn what weapons
do the best damage to a specific Boss.
Metalman can be defeated with one hit from his own Metal Blades
(which only use half of an energy unit each). Metalman is also
easily defeated by about six to fourteen Quick Boomerangs.
Crashman can be defeated by running in an infinity symbol pattern
(an elongated sideways figure 8) and shooting him with either
an Arm Cannon or Quick Boomerang shot fourteen times or the Air
Shooter twice.
Airman can only take two to three Leaf Shields into his intake
valves. Wait until he fires his salvo of 3 Air Shooter attacks.
He then jumps to the other side of the room to continue his assault.
Hit him from behind. His tornadoes are bulletproof.
Flashman can be fooled into walking into a Crash Bomb placed into
the left wall. Wait on the upside the until he reaches you. Place
the bomb when he is two thirds of the way there. If he reaches
you, stay there. Even with the Time Stopper on, the damage you
do to him will more than make up for what he does to you. If it
works on time, it will only take one Bomb. Otherwise, It may take
two or three attempts.
If you make a direct hit with Crash Bombs on Woodman's orbiting
Leaf Shield, you will take him out faster than you would with
the Metal Blades. One to two hits on the shield itself will defeat
him. If you hit him through the leaves, it will take more hits
and weapon energy. If you use Metal Blades, it will take more
than two weapon units worth to blast an unshielded Wood Man.
If you do not mind being birthday cake pink, Quick Boomerangs
will easily take out Metal Man and Bubbleman. Bubbleman can also
be taken out by Metal Blades as he descends from his swim.
Heatman (the giant yellow flip-top lighter) can be cooled off
with the Air Shooter, Arm Cannon (P), or Bubble Lead. Use him
as a toreador or matador uses a bull. After a direct hit, he flames
up and turns into a three-stage fire missile, aimed at your last
spot before his conversion. Leap over him and counter his attack
with an immediate direct hit, which forces him to perform the
same feat again. Continue this bullfighting technique until this
"heat wave" dies down.
Quickman can be defeated by using his weakness (see "Quickman's
Flaw") against him and/or using the Time Stopper (F) in the
room. It hurts him to be slowed down or have his program halted.
If you can successfully "super-charge" up (hold B
until the flashing weapons meter changes from a yellow flash,
to a light blue flash, to an intense white flash) the Atomic Fire
(H) and hit Quick Man with it, he can be defeated in two hits,
removing eight units of white-hot weapons energy each. Do not
worry, as you have twenty-eight energy units in all.
Information in this section was contributed by James Jackson.
Hint: Weapon recommendations:
Information in this section was contributed
by Lucky72999.
Metal Man: Plain
Flash Man: Metal blades
Bubble Man: Metal blades
Air Man: Plain
Crash Man: Air shooter
Heat Man: Bubble lead
Wood Man: Atomic fire (one shot fully charged, leaf shield is
down)
Quick Man: Time stopper/plain
Hint: Recommended order:
The other NES Megaman games have a easiest order in
which to defeat the marauding robots. This one is no exception.
The order is as follows:
Information in this section was contributed by James Jackson.
Bubbleman
Flashman: With two to three Bubble Lead (B) hits.
Quickman: With all of the Time Stopper (F) and approximately seven
Arm Cannon (P) shots.
Metalman: With approximately seven or so Quick Boomerangs (Q).
Woodman: With approximately seven Metal Blades (M).
Airman: With two to three Launchable Leaf Shields (W).
Crashman: With two direct Air Shooter (A) hits.
Heatman: With about four to seven Bubble Lead (B) hits or four
Air Shooter (A) hits.
Another order to use is as follows:
Information in this section was contributed by Robert.
Metalman: Use regular shot and dodge his blades. Learn his pattern.
Bubbleman: Four hits from the Metal Blade.
Heat Man: Two hits from the Bubble Lead.
Wood man: One hit from a fully charged Heat Blast. Hold down the
button and wait until he throws his leaves at you. Jump over it
and hit him as you come down.
Air Man: Two shots of the Air Shield.
Crash Man: Two shots from Air Blast.
Flash Man: Four Metal Blade hits.
Quick Man: Use Flash Stopper to knock off half of his energy,
then fire a regular shot. Be quick and watch his pattern. The
same works for the fifth level of the Dr. Wily stage, when you
fight them again. When you fight Metal Man, one shot from the
Metal Blade will suffice.
The recommended order for defeating the robot masters is as follows,
if you want to get 100% in this game by getting all 1-up Mega
Man lives, all Energy Tanks, all weapon pellets and all energy
pellets.
Information in this section was contributed by marioparty2.
Air Man (uses Air Shooter): Use the Mega Buster.
Crash Man (uses Crash Bomber): Air Shooter.
Metal Man (uses Metal Blade): Mega Buster.
Heat Man (uses Atomic Fire): Mega Buster or Air Shooter.
Bubble Man (uses Bubble Lead): Metal Blade.
Wood Man (uses Leaf Shield): Metal Blade or Crash Bombs.
Flash Man (uses Time Stopper): Mega Buster or Crash Bombs.
Quick Man (uses Quick Boomerang): Time Stopper and Mega Buster.
Another order to use is as follows:
Information in this section was contributed by John Lane.
Bubble Man: Use your average weapon (Mega Buster).
Heat Man: Use Bubble Lead.
Wood Man: Charge up Atomic Fire to full and kill him in one hit.
Air Man: Use Leaf Shield.
Crash Man: Use Air Shooter (two hits).
Flash Man: Use the normal Mega Buster.
Quick Man: Use Time Stopper which will drain half his life, then
pelt him with Mega Buster shots.
Metal Man: Use Quick Boomerang.
Another order to use is as follows:
Information in this section was contributed by Ryan.
Metal Man Use MegaBuster
Wood Man Use Metal Blades
Air Man Use MegaBuster
Crash Man Use Air Shooter
Bubble Man Use CrashBomb
Heat Man Use Lead Bubble
Flash Man Use MegaBuster
Quick Man Use TimeStopper and Megabuster
Alternately, use this order, using each Boss's weapon after another.
Information in this section was contributed by Ryan.
Flash Man: Use MegaBuster
Quick Man Use Time Stopper and MegaBuster
Metal Man Use Quick Boomerangs
Wood Man Use MetalBlades
Air Man Use MegaBuster
Crash Man: Use AirShooter
Bubble Man: Use CrashBomb
Heat Man: Use Lead Bubble
Alternately, use this order:
Information in this section was contributed by Alex Myers.
Metal Man
Flash Man
Quick Man
Wood Man
Air Man
Crash Man
Bubble Man
Heat Man
Use the following trick to complete the game under 45 minutes.
First, start at Flash Man's stage. Defeating Flashman is easy
with your Arm Cannon. Next, go to Airman's stage. For the big
things that appear out of nowhere and the mini version of them
come out of their ears, when you get to the second place where
they appear use Time Stopper. They will appear, but will not harm
you. Killing Air Man will be easy with your Arm Cannon. You should
now have Item 2. Go to Metal Man's stage and proceed through it.
About halfway through there is a conveyer belt that you cannot
jump on that has an extra life at the end of it. Use Item 2 to
get it. Metal Man should be easy to defeat with your Arm Cannon.
Next, go to Bubble Man. His stage should be easy with the Metal
Blades. When you get to the falling crab part, use Time Stopper.
Bubble Man goes down with two to four hits from the blades. Then,
go to Wood Man. Wood Man's stage is also very easy with the Metal
Blades. When you get to the jumping chickens, use your Arm Cannon
(Metal Blades just bounce off). Wood Man goes down very quickly
from your Metal Blades. However, watch out for his Leaf Shield.
Next, go to Crash Man's stage. His levels slightly difficult than
the other ones. When you get to a part with a platform going on
a track, use Leaf Shield. Crash Man is an easy kill; just use
Air Man's weapon. Go to Heat Man's stage. His level is slightly
tricky. Go through it with Metal Blades until you reach the small
things that are like pop up springs. You may have seen them earlier
in Metal Man's stage. Kill them with Bubble Lead. When you get
to a big vertical wall with blocks that appear and disappear,
use Item 3. After that, this next part should be easy with Crashbomb.
When you get to a part with a long stretch of lava, just use Item
2. There is an extra life there. If you are brave enough, get
it. Lighter Man should go down after a few bubbles. Finally, to
to Quick Man. Blast through his level until you get to the vertical
drop with the big lasers blasting from the sides. Use Time Stopper
here. It will not last the entire length down, so you will have
to rely on your own skill from there. After that, Quick Man is
a quick jaunt away. He is slightly difficult. If you have any
Time Stopper remaining, that will do some damage. Finish him with
fire or Arm Cannon.
Information in this section was contributed by KryonMaonaki.
Hint: Alternate versions:
There are two versions of Mega Man 2: Version 1.0 and
Version 1.1. Version 1.0 features Crashman in the stage selection
screen but erroneously refers to Clashman in the instruction booklet.
There is a flaw in Japanese-English translations where Japan has
no equivalent for "R" or "V", forcing them
to occasionally use "L" or "B" as replacements.
This is why in Version 1.1 Crashman, who wears a crash helmet
and whose stage consists of crash stunt-oriented robots, is referred
to as Clashman. This mistake is also made in Mega Man 2 for the
Game Boy.
Information in this section was contributed by James Jackson.
Hint: Unlimited Atomic Heat in Crash Man's
stage:
After you defeat Heat Man, or if you happen to have
his weapon, go to Crash Man's stage. In the very first area where
you are teleported, climb the first two ladders, jump on the highest
pipe, and select the Atomic Heat. Run to the wall and begin pressing
A + B rapidly (try not to charge), jumping and shooting
facing the wall. You must have some Atomic Heat weapon energy
in order for it to work. If it does not work and you cannot fire
anymore, just get a weapon refill from the enemies around that
area and try again. If done correctly, your Atomic Heat will automatically
refill itself and you will never run out no matter how long you
charge. This trick will not work on any other stage or using any
other weapon.
Information in this section was contributed by Roberto G..
Hint: Effective weapon use:
The following videos can be used as a guide to demonstrate
each robot masters weakness (referring to the recommended weapon
the player should use to easily defeat each Boss). Although the
fights are not perfectly executed, they do effectively demonstrate
how to utilize each weapon at Megaman's disposal. They are a compilation
of all original 46 robot master fights, in no particular order.
[Video part 1]
[Video part 2]
[Video part 3]
Information in this section was contributed by Sliider.
| Level |
Password |
| Air Man | A1 B5 C3 C4 C5 E1 E2 E3 E4
|
| Bubble Man | A1 B2 B5 C3 C4 E1 E2 E3 E4
|
| Quick Man | A1 B2 B5 C3 C4 E2 E3 E4 E5
|
| Heat Man | A1 B2 C3 C4 D3 E2 E3 E4 E5
|
| Wood Man | A1 B2 C4 D1 D3 E2 E3 E4 E5
|
| Metal Man | A2 B1 B3 C1 C4 C5 E3 E4 E5
|
| Flash Man | A1 B2 B4 C1 D1 D3 E2 E3 E5
|
| Clash Man | A1 B2 B4 C1 D1 D3 E2 E3 E5
|
| Dr. Wily | A1 B2 B4 C1 C5 D1 E3 E5
|
Strategy: by Colin Moriarty
Strategy: by MetroidMoo
Strategy: by Procyon Lotor
Strategy: by VirgilKX
Game Genie codes
Copyright © 1998-2009
Al Amaloo. All rights reserved.
|