King's Quest 5
| Status (with new items)
| Score
| Password
|
| Beginning (Wand, fish, cake) | 12
| 2T3CPJXF1C80KT0 |
| Desert (Coat) | 22
| 1929FJWF0V80GSJ |
| Temple (Old shoe) | 32
| DC20VHD90V80XCJ |
| Gypsy Camp (Brass bottle, gold coin) | 42
| 1D6D1C490V80DB0 |
| Witch (Amulet, honeycomb, emeralds, wheel, heart)
| 66 | 2KLC56N90280L28
|
| Gnome's Hut (Wax, elven shoes, harp, puppet)
| 90 | 122891L91080J38
|
| Inn (Tambourine, hammer, sled) | 104
| 0K2C50J51000DF8 |
| Mountain (Rope, leg of lamb) | 115
| 3026JZ010J008GS |
| Eagle) | 135
| 3N2BW-C53J8JCWB |
| Beach (Crystal, locket) | 156
| S00K0PC51RF0V50 |
| Harpies (Iron bar, fish hook) | 172
| 6Y0C8L341R90QVS |
| Modrack's Isle | 184
| 4D0CQH141R90CWS |
| Labrynth | 195
| JT500F155R30R18 |
| Labrynth Exit (Hairpin) | 200
| KB3DSC155R501KJ |
| Pantry 2 (Bag of peas, cheese) | 216
| 4Z1748015Q50PJJ |
| Mordrack's Lab (Mordrack's Wand) | 227
| 5W0CN8010J50D7D |
| Final Battle; take the flashing wand | 240
| 630287000058MQN |
Hint: Labyrinth:
When in the labyrinth, the screen perspective will
change depending on Graham's position. Up is not always north.
Use the compass on the bottom of the screen to find north. Use
the following compass directions to pass through the maze: Starting
at the entry (grate) screen, move S, S, W, S, W, W, W, N, N, N,
E, N, W, N, E, N, E, E, E, S, W, S, W, N. Play the tambourine
to attract the monster. Give the monster the tambourine and collect
the hairpin. Then move S, E, N, E, N, E, S, E, N, E, E, S, S,
S, S, S, W, S, E.
Strategy
Strategy: by Harald Eide-Fredriksen
Strategy: by jdavid
Published strategy guides
UHS file
Note: The Universal Hint System
reader must be used to view this file.
Copyright © 1998,
1999, 2000 Al Amaloo. All rights reserved.
|
|