Banjo-Tooie
Cheat mode:
Enter the witch's head on Spiral Mountain to find Cheato.
One cheat will be revealed for every five Cheato pages that you
find. Other cheats are revealed by finding the various mystery
eggs hidden throughout the game or are rewards for doing certain
actions. The cheats are entered in the Mayahem Temple near Wumba's
Wigwam. Note: Grenade eggs are required to enter the temple. Spell
out one of the following cheat codes inside the temple to activate
the corresponding effect. Note: Cheats prefixed with CHEATO
are unlocked immediately without collecting the required number
of Cheato pages.
| Effect |
Code |
| Level select | CHEATOJIGGYWIGGYSPECIAL
|
| Double feather carrying capacity | FEATHERS or CHEATOSREHTAEF
|
| Double egg carrying capacity | EGGS or CHEATOSGGE
|
| Unlimited eggs and feathers | CHEATONESTKING
|
| Unlimited air and health | HONEYKING or CHEATOKCABYENOH
|
| All mini-games, Bosses, and movies in replay mode
| CHEATOPLAYITAGAINSON |
| Banjo moves faster | CHEATOSUPERBANJO
|
| Enemies move faster | CHEATOSUPERBADDY
|
| Music test unlocked in Jolly Roger Bay jukebox
| JUKEBOX or CHEATOXOBEKUJ |
| Unlimited health | CHEATOHONEYBACK
|
| Unlimited Glowbos | GLOKING
|
| Unlimited Mega Glowbos | SUPGLOKING
|
| No damage when falling | FALLPROOF or CHEATOFOORPLLAF
|
| Eggs home in on nearest target | HOMING
|
| Jiggy hints given by signs in Master Jiggywiggy's house
| GETJIGGY or CHEATOYGGIJTEG |
| All replay sub-options unlocked | CHEATOPLAYITAGAINSON
|
| View ending sequence; only if you currently have less than 90 Jiggies
| CHEATOJIGGYSCASTLIST |
Some information in this section was contributed
by Matt Dravich,
AaronCastle, Trey Dieterich,
and Cyclone9R.
Mystery Pink Egg:
To find the location of the mysterious Pink Egg from
Banjo-Kazooie, go back to Spiral Mountain. Just above the
tree stumps where the speed shoes are located is a hole. In the
hole are metal bars enclosing in a Banjo-Kazooie Game Pak.
To destroy the metal bars, you will have to learn about Grenade
Eggs. Use them to blow up the bars. Go up to Gruntilda's Lair
to find a Flight Pad so you can fly to the hole and break open
the Game Pak to find the Pink Egg.
Information in this section was contributed by AaronCastle.
Mystery Blue Egg:
Go back to Spiral Mountain and use the Flight Pad to
fly up to a waterfall with a hole in it. Jump all the way through
the rushing current to find the Game Pak. Go to where the Game
Pak is located, then do a backflip near the waterfall inside there.
You should hang from a crack -- slide to your right, go under
the waterfall, and press A. If done correctly, you can
get up and just walk through that tunnel to find it.
Information in this section was contributed by AaronCastle.
Ice Key:
The Ice Key is hidden inside another game pak. You
will have to learn the Grip Grab move to get it. Go to Jinjo Village,
go behind the Green Jinjo's House, and find the sandy spot. You
will see a crack in the wall. Go up on the platform near there
to reach it and climb your way across to a hole. Be careful, because
there are plants that will bite you. When you reach the cave,
you will see the Game Pak.
Information in this section was contributed by AaronCastle.
Using codes sooner:
Start a single player game. In the first world when
you are able to use Mumbo Jumbo, control the Golden Goliath and
lead him to the huge doors near the entrance of the world. Kick
the doors open. Make a left in "Jade Snake Grove" then
make a left into the muck. Collect the Jiggy that is there, and
continue to the right. You will find an area with two dart spitting
enemies. Walk of the temple that they are protecting and kick
the door. That is the "Code Chamber" where you can enter
Cheato's codes.
Information in this section was contributed by Bowsersbud1.
Swim faster:
Press A + B to swim faster in water.
Note: This will only work after you save the fish who is stuck
under a rock.
Information in this section was contributed by HiirouX
and IBoRdSaSwEsT89.
Double jump:
Banjo can jump twice when he is alone. To do this he
has to know how to swing his backpack around. Press A to
jump in to the air, then press B to swing his backpack
around in the air. Then immediately after this, press A
again. If done correctly, Banjo will jump again in the air.
Information in this section was contributed by UltraGamer2001
and dragon lord nyte.
Character Parade movie:
Finish the game with a 100% completion to unlock the
"Character Parade" movie in the Replay Mode menu.
Hint: Double Honeycomb:
Run up to an opponent (most the small green ones) and
if you accidentally get hit by him, run and do a barrel roll on
him. He should be propelled in the air. Jump through him while
your Honeycomb count is still onscreen and he is still in the
air. Your meter should go up by one Honeycomb. Then, get the Honeycomb
that you receive for defeating him.
Information in this section was contributed by Coolsax634.
Hint: Four Honeycombs:
Once you have Dragon Kazooie, find a Beehive with red
eyes. Shoot it with an Ice Egg and walk up to it. Stand still
and press B to use your Fire Breath technique on the Beehive.
This is very useful if you do not have much energy remaining.
Information in this section was contributed by Dillbrain.
Hint: Easier Code Temple entry:
In Mayahem Temple, summon the Golden Goliath with Mumbo
and use him to go just outside the Code Temple. Stand directly
in front of the door and press B to kick the cracked door
(or vent). The door should break open, revealing the entrance
to the temple. This gains you faster entry to the temple, rather
than playing until you get grenade eggs in WitchyWorld.
Information in this section was contributed by Livinglegend5144
and Zac Rodgers.
Hint: Caldron Keep: Restore eggs and feathers:
After winning the Tower Of Tragedy quiz, go to the
gun chamber and find Dingpot. Jump inside of him and he will restore
all your eggs and feathers so you will be ready to defeat Grunty.
Information in this section was contributed by dippoli.
Hint: Cloud Cuckoo Land: Tooty appearance:
In the block of cheese in Cloud Cuckoo Land is a milk
carton. On one of the sides there is a missing person notice.
That missing person is Tooty, Banjo's sister.
Information in this section was contributed by Dmr52787.
Hint: Cloud Cuckoo Land: Jellycastle:
Use Sack Pack to get in the Jellycastle.
Information in this section was contributed by Jeffandkids.
Hint: Glitter Gulch Mine: Mega-Glowbo:
The Mega-Glowbo is located in Glitter Gulch Mine. Go
to Mine Entry 1 and walk over the wooden plank above the yellow
water. Then enter the next door and jump into the water. Perform
the Talon Torpedo on the rock with Kazooie's image on it, then
enter that hole to find an Ice Chest. The Ice Key is located on
the cliff above the sand in Jinjo Village. Inside the Ice Chest
is the Mega-Glowbo which you can give to Humba Wumba to receive
a transfomation that changes Kazooie into a dragon.
Information in this section was contributed by HiirouX.
Hint: Glitter Gulch Mine: Kazooie as a
Dragon:
Get the Ice Key from one of the Banjo-Kazooie game
paks. Then, go to the waterfall caverns in Glitter Gulch Mine.
Use Talon Torpedo on the rock with Kazooie on it and you will
find a safe. Use the Ice Key, and a Mega Glowbo will appear. Go
to Wumba's hut in Pine Grove and you will turn Kazooie into a
Dragon.
Information in this section was contributed by Wyx01.
Hint: Glitter Gulch Mine: Easy Cheato Page:
When you first enter Glitter Gulch Mine, you will notice
a Cheato Page on top of the wooden entryway. As you climb down
the rope, you will also notice the Springy Step Shoes. These are
not available for use yet, so you must wait until you get to Terrydactyland.
There is, however, another way to get this Cheato Page. As you
climb down the rope to enter Glitter Gulch Mine, climb about half
way down, place your back towards the Cheato Page, jump off towards
it, then use Kazooie to help make a perfect landing on top of
the wooden entry way. You should then be able to retrieve the
Cheato Page without ever having to use the Springy Step Shoes
(learned in Terrydactyland).
Information in this section was contributed by Richard Cheffer.
Hint: Grunty Industries: Cheato page:
Go to the Workers Quarters In Grunty Industries and
shoot a grenade egg at the bathroom door. You will find the toilet
from Banjo-Kazooie. Do a Bill Drill to unclog him to get
a Cheato page.
Information in this section was contributed by dippoli.
Hint: Grunty Industries: Train:
Once you get into Guntry's Industries, go to the right.
Look for the train switch. Once you open he train station, take
the train inside to the building -- there is no other way in.
Information in this section was contributed by dippoli.
Hint: Grunty Industries: Mumbo Jumbo wallpaper:
Go to the Workers Quarters In Grunty Industries and
go to area with the bunny on it and look on the wall to find Mumbo
Jumbo wallpaper and a picture of Mumba Wumba.
Information in this section was contributed by dippoli.
Jump through the Mumba Wumba picture to find a hidden sign.
Information in this section was contributed by DaRKJuNGLeKiTTeN
and DeTwiztidJuggalo.
Hint: Grunty Industries: Bathroom conversations:
Use the Split-Up Pad near the main entrance and go
the workers corridors. Destroy the camera to remain safe, and
walk up to the female bathroom. A worker rabbit will ask you to
get her out because the door is jammed. However, there is no way
to help the poor rabbit, because the door cannot be opened. Note:
The comments made by the female rabbit get slightly crude if you
continue to listen to her constantly. Also, you can only talk
to the female worker rabbit if you go there as Kazooie (not Banjo
alone, or Banjo-Kazooie together).
Information in this section was contributed by Bowsersbud1.
Hint: Hailfire Peaks: Transport Holes in
Mumbo's and Wumba's Huts:
In Hailfire Peaks, there are transport holes in a breakable
wall in Mumbo's hut and an invisible passage through Wumba's blue
cloth hanging on the wall. The two passages lead to each other.
There is also a secret passage in Mumbo's hut in Jolly Roger's
Lagoon.
Information in this section was contributed by HiirouX.
Hint: Hailfire Peaks: Reaching Chilly Billy:
As soon as you get in the fire side of Hailfire Peaks,
look to the left. There should be a big square stone. On top of
it is a big crack. Make sure you are on top of it and that Chilly
Billy is mad and is throwing fireballs at you. He will blow up
the big square stone, revealing a flight pad. Go on it and fly
to the mountain. There should be a platform there. Go on it, making
sure you have some Ice Eggs. Enter the door in front of you.
Information in this section was contributed by Deceptionrocks.
Hint: Hailfire Peaks: Jinjo doll:
Go to the icy side of Hailfire Peaks. Get Mumbo and
warp to the lower icy side. Go in front of Wumba's Wigwam, but
do not enter. You will see a path to your right. Walk up that
path, but be careful since it is slippery. Break the ice cube
with the Mumbo pad in it. Use Mumbo's magic to revive the alien
father. He will ask you to find his children. Then, go back to
play as Banjo. Warp to the lower icy side. Climb down the "hill"
you are on. At the bottom, turn right. You will see a hole in
the wall. Go through it. Grip-grab The ledge and go across. Then,
at the end of the ledge, drop down. There will be an ice block
there. Break it with Bill Drill. An alien child will jump out
and will be holding a doll. The doll is a Jinjo.
Information in this section was contributed by tom-cat5.
Hint: Hailfire Peaks: Jiggy into Grunty
Industries:
Go inside Wumba's Wigwam where you will turn into a
snowball. Then, go on a Warp Pad to the upper area of the fire
side. Go left, then up a ramp a little farther ahead on the right.
Next, go down the ramp on the ice side until you reach a building's
roof. Go on a button that you can step on and watch a Jiggy go
into Grunty Industries.
Hint: Hailfire Peaks: Jiggy:
Turn yourself into Banjo only. Then, go to any Warp
Pad and go to the upper area of the fire side. Go left until you
run into a body of hot water. Hold Z then press C-Down.
Jump into the water and get the fish. Take a Warp Pad to the upper
area of the ice side. Go directly to the pad, turn right, go down
the ramp, climb up the first stairs, and go into igloo. Feed Boggy
the fish to get a Jiggy.
Hint: Hailfire Peaks: Giant Banjo:
Enable the "Unlimited health" code. Go to
Hailfire Peaks and turn into a snowball at Wumbas. Go out, grow
a little, and burn yourself on the fire outside her house. Go
back in and wait until you grow to full size. Jump back into the
pool and Banjo will be big.
Information in this section was contributed by For4mario.
Hint: Jiggywiggy's Temple: Behind the temple:
Go to Jiggywiggy's Temple and walk behind him. Go through
the carpet on the wall behind him and you will be behind the temple.
There is nothing special there -- just three signs.
Information in this section was contributed by Piccolo60000.
Hint: Jiggywiggy's Temple: No time limit:
Fail a puzzle three times. Every time you fail, he
will point out he is disappointed with you and ask you to redeem
yourself. Answer "Yes". After the third time you fail,
answer "Yes" and allow the game to set it up again.
Before you start he will say "You have failed many times...do
you want me to aid you by taking away the time limit?". Answer
"Yes".
Information in this section was contributed by Evan Willette.
Hint: Jinjo Village: Treble Clef:
There is a hidden Treble Clef on top of the red Jinjo
house.
Information in this section was contributed by Gary.
Hint: Jolly Roger Lagoon: Make the pirate
Black Eye fall out of his chair:
Press B two or three times and he will say "One
more push of that button and I will run ye through". He will
then fall out of his chair and give you two doubloons.
Information in this section was contributed by dippoli.
Hint: Jolly Roger Lagoon: Pictures:
In the back room where Captain Blackeye is located
are a picture of Shark Island with a hole in it and a picture
with a Pink Egg.
Information in this section was contributed by Dmr52787.
Hint: Jolly Roger Lagoon: Grunty's sister:
Go to Pawno's Emporium in Jolly Roger Lagoon. There
is a box with a B-K on it. Behind that is Grunty's sister.
Information in this section was contributed by Dmr52787.
Hint: Jolly Roger Lagoon: Pigs:
Look closely at the pig with two arms in Jolly Roger
Lagoon. He will drop his tube and his underweae will be showing.
If you go in the Temple Of Fishes there will be another pig and
his name is Chris P. Bacon (crispy bacon).
Information in this section was contributed by dippoli.
On the fire side, if you take the snowball from the icy side you
can cool down the hot water at the very beginning and give it
to the pigs in Jolly Roger Lagoon:
Information in this section was contributed by Joe Kingsbury.
Hint: Jolly Roger Lagoon: Hidden doubloons
and empty honeycomb:
In Jolly Rogers Lagoon, there are doubloons under rocks.
On the ground where the monument is or split up pads (if you already
blew it up) there are larger rocks than normal. Do a Bill Drill
on them to find hidden doubloons. Some also reveal shock spring
pads. On the shock spring pad in front of Jolly Roger's store,
spring up onto the roof. Use your Talon Trot (where Tooie walks
up steep slopes) to walk up the roof. Then, go onto the chimney
to find a second spring pad. Spring up to the groove in the mountain,
shimmy across until you get to a pipe, then drop down on the pipe
to find an empty honeycomb you can later trade for extra health.
It may require a few attempts to get to the empty honeycomb
Information in this section was contributed by jules.riverrat.
Hint: Jolly Roger Lagoon: Get to Smuggler's
Cavern:
When you enter the Inn, turn to your left to find a
window. Look in first person view through the window. Shoot a
grenade egg at the barrel that is marked gun powder. A door will
blast open. Go into the door at the side of Jolly's Inn. You will
find a hole in the ground that leads to Smuggler's Cavern.
Information in this section was contributed by Richard Morrisseau.
Hint: Jolly Roger Lagoon: Dancing Jolly:
Save Jolly's partner and fix the jukebox. Play any
song and eventually he will begin dancing.
Information in this section was contributed by For4mario.
Hint: Mayhem Temple: Silver egg:
Enter the treasure chamber, where a person is worrying
about a gold statue. Go to where the crazy honeycomb hive with
red eyes chases you. You will see a red spot in the wall. Approach
the red spot, and you will see a narrow path. After you walk down
this path, you will end up in a chamber with a silver egg. Note:
This is one of Terry's eggs.
Information in this section was contributed by vkern
and banjomaster.
Hint: Mayhem Temple: Easier flight pad:
Do the Golden Goliath spell and give the rock by the
first dart-shooting stone a kick. The flight pad will be open
before Grenade Eggs or Bill Drill.
Information in this section was contributed by Felipe 8a V.
Hint: Mayhem Temple: Jiggy:
To get the Jiggy from the snake in Mayhem Temple, climb
up the temple near Wamba's Wigwam. You will see a sleeping snake
guarding a Jiggy. There will be some areas in the bottom right
corner that you can step on without waking up the snake. Then,
tiptoe over to the snake and grab the Jiggy.
Information in this section was contributed by Jewett4.
Hint: Spiral Mountain: More bubbles (air
underwater):
Go back to Spiral Mountain after learning the Beak
drill maneuver. Then go to the rock that is near one of the path's
around Spiral Mountain. Perform the Beak Drill on the rock and
a fish will be inside of it. Pick up the fish by walking over
it and then jump in the water.
Information in this section was contributed by DDPETTY
and CommanderPommy.
Hint: Witchy World: Get past electric fence:
First, turn just into Kazooie. Go to the jump pad with
Kazooie's foot print behind the closed ticket booth (near the
mother bear that is looking for her children). Jump on it, but
head towards the fence and go around the ticket booth. When you
reach the full point of the jump, have Kazooie flap his wings
and go towards the fence. This may take a few tries, but it will
eventually work. You have to go to one of the posts. Note: This
will not work when Banjo has Kazooie on his back.
Information in this section was contributed by BBGrl7.
You do not have to use Kazooie to get past the fence. Just shoot
a grenade egg at the center fence and it will blast off.
Information in this section was contributed by DRJ4MVP.
Hint: Witchy World: Hitting the bell:
Go to the Cactus of Strength. It takes three different
strikes to hit the bell. Those three different strikes are "The
Bill Drill" , "The Beak Buster" (learned in Banjo-Kazooie)
and "The Grenade Eggs" (only use one).
Information in this section was contributed by dbzboy.
Hint: Multi-player mode: Jinjo:
Once you have found the Mystery Eggs, go to Herry's
egg (which is left after using the wooded hollow silo). You may
not see it at first because it is hidden, and almost invisible
in the wall. Go inside with both eggs and Herry will ask you to
put them in one of the nests. Do this and you will acquire the
Homing cheat and the Banjo-Bash-Kazooie on the floor move. Then,
if you have learned the Egg Hatching move and Bill Drill, Bill
Drill the board covering the split-up pads. Go over to the egg
above Herry and hatch it to unlock the Jinjo in multiplayer mode.
Information in this section was contributed by DDPETTY.
Hint: Multi-player mode: Stealth:
Start a multi-player match with player four being Banjo.
Have Banjo wander to the yellowish lit area of Clanker's Cavern.
Put him with his face in a corner. This will make Banjo very hard
to find if your friends do not look carefully.
Information in this section was contributed by Bowsersbud1.
Hint: Multi-player mode: Choosing a character:
In order to choose a multi-player character by yourself,
select a single mode game and pick a shoot-out match. Note: This
will not work if you choose "All the Games" or "Some
of the Games" before you start playing. Also, this will not
work in a game that requires Humba-Wamba's magic or requires you
to fly. Some others such as "Hoop Hurry Challenge" or
"Twinklies Packing" require you to be Banjo-Kazooie
(the game will automatically select them for you).
Information in this section was contributed by Bowsersbud1.
Hint: Multi-player mode: Colors:
There is a mini-Nintendo 64 at the bottom of the screen
for multi-player. The controller connectors are different colors
depending on where you put in your controller. That is what color
your player will be as you move around in multi-player modes.
Information in this section was contributed by Bowsersbud1.
Banjo
Player one: Brown Banjo with a Red Kazooie.
Player two: Green Banjo with a Blue Kazooie.
Player three: Blue Banjo with a Green Kazooie.
Player four: Yellow Banjo with a Purple Kazooie.
Gruntilda
Player one: Red Grunty with Yellow Hawk.
Player two: Green Grunty with Red Hawk.
Player three: Blue Grunty with Green Hawk.
Player four: Yellow Grunty with Blue Hawk.
Mumbo
Player one: Red Mumbo with Green Tuki Bird.
Player two: Green Mumbo with Yellow Tuki Bird.
Player three: Blue Mumbo with Pink Tuki Bird.
Player four: Yellow Mumbo with Blue Tuki Bird.
Jinjo
Player one: Red Jinjo with Green Tuki Bird.
Player two: Green Jinjo with Pink Tuki Bird.
Player three: Blue Jinjo with Yellow Tuki Bird.
Player four: Yellow Jinjo with Blue Tuki Bird.
Jamjars
Player one: Red Jamjars with Green Robin.
Player two: Green Jamjars with Light Blue Robin.
Player three: Blue Jamjars with Red Robin.
Player four: Yellow Jamjars with Purple Robin.
Hint: Avoid being shocked on metal tubes:
When climbing vertical pipes that have obstacles such
as electric shocks coming out of them, you can avoid these by
going to either side of the pipe.
Information in this section was contributed by HiirouX.
Hint: Getting items without Glide:
During the game you occasionally need to use Glide
to get certain Jiggies or other prizes. Instead of waiting to
learn Glide to get those items, use the following trick. If you
have Clock Work Kazooie eggs, you can shoot them at just the correct
angle so that they will go where desired without exploding. For
example, in Grunty Industries, after you shoot all the "Rare"
blue barrels in the Quality Control room, the Jiggy will go behind
the production line and you will need to use Glide to reach it.
But if you use a Clock Work Kazooie egg, on a crate just below
the platform that you stand on when you get into the room, and
shoot it at just the right angle, it will break on the wall releasing
a Clock Work Kazooie that you can use to pick up the Jiggy.
Information in this section was contributed by Bowsersbud1.
Hint: Unlimited Fire Eggs:
Simply get Dragon Kazooie and try to shoot Fire Eggs.
You will never run out for obvious reasons.
Information in this section was contributed by Blaid.
Enable the "Double egg carrying" code and go to "Madame
Grunty's Fortune Telling Booth" with full Fire Eggs. Keep
going in until she has given you extra Fire Eggs five to six times.
Then, go to the Inferno as Kazooie alone. Kill your self two to
three times. You should now have unlimited Fire Eggs.
Information in this section was contributed by nonameguy.
Hint: Unlimited ammunition for fighting
Lord Woo Fak Fak:
Enter his locker as the sub, and use your torpedoes.
Information in this section was contributed by Alex N.
Hint: Defeating the Dragon Brothers:
In Hailfire Peaks, make the fire dragon destroy the
block to find a flight pad. Fly up to the volcano. When battling
the fire dragon, make sure you have lots of Ice Eggs. Hide behind
the canon while he shoots flames at you and fire an Ice Egg into
the small hole in it to attack him. He will then stick out his
tongue and drive it around the arena. Just jump to dodge it. The
canon can only take three turns of firing; move on to the next
one. Repeat the process until he gives up. For the ice dragon,
make sure that Kazooie is a dragon so that you can get infinite
Fire Eggs. Start the battle the same way as you did with the fire
dragon. Shoot into the hole of the canon with fire eggs to damage
him. He will stick out his tongue and drive it around the arena.
Eventually the canon will lose power. Move on to the next one,
but be very careful. His aim is extremely accurate.
Information in this section was contributed by Stinkytaco.
Note: The first dragon you fight is easier than the second, whether
it be the fire or the ice dragon. If you fight the ice dragon
first, the fire dragon will be more difficult, and vice versa.
Information in this section was contributed by lokoike.
Hint: Defeating Mingy Jongo:
Use invisibility feathers and keep running into him.
Information in this section was contributed by Alex N..
Hint: Differentiating Minjos and Jinjos:
Stand away from the Minjo or Jinjo and shoot it. If
it moves, it is a Minjo. If it does not move, grab it. If you
have 9/9 black Jinjos, you will get a Jiggy. There is a different
number of each Jinjo color.
Information in this section was contributed by dippoli.
Hint: Jiggywiggy's Super Special challenge:
After you complete all of Jiggywiggy's challenges he
will let you play his Super Special challenge. The puzzle is of
his house. You do not need a specific amount of Jiggies to play
it.
Information in this section was contributed by dippoli.
Hint: Random Jinjos:
For random Jinjo colors in different locations, start
a new game after already completing one. For example, complete
a game with Banjo's picture at the game select screen, then start
a new game on the picture with Kazooie's face. All of the Jinjo
colors will be randomized. For example, the white Jinjo may be
relocated on top of the water pipe in Glitter Gultch Mine instead
of its previous location in The Mayan Temple level.
Information in this section was contributed by Duke Nukem.
Hint: Get out-of-reach items:
To get items such as Cheato pages, Jiggys, and empty
honeycombs that are out of Banjo's and Kazooie's reach, fire a
clockwork egg on whatever ledge the item is on, then collect it
with the remote-controlled bomb.
Hint: Longer jump with Detonator:
When using the Detonator, start walking around. When
he is in the air and going back down to the ground again, jump.
This will give you an extra-long jump.
Information in this section was contributed by LilMac3789.
Hint: Jet Force Gemini posters:
Look carefully inside Bottle's House, inside his little
sister's room and his brother's room, to find pictures of the
stars of Jet Force Gemini on the walls.
Information in this section was contributed by AaronCastle
and canderson.
Hint: Unfriendly Bottles:
After you defeat Gruntilda and the credits roll, continue
on your file and go to Bottles's house. You will find that the
door is closed. No matter how many Grenade Eggs you throw at it,
it will not open. The other way to get into his house through
the back door, the gate near the entrance to the Plateau (close
the Master Jiggywiggy's temple and the entrance to Mayhem Temple)
will also be closed. King Jingaling, however, still likes to keep
in touch but will not reopen the gate/door to Bottles's house.
Information in this section was contributed by Bowsersbud1.
Hint: Boss rush:
Defeat all the Bosses, including Hag One or enable
the CHEATOPLAYITAGAINSON code. Go to the "Replay"
option. Select "Bosses" and fight the first one, then
the next. Repeat this process until all the Bosses are defeated.
Note: In Boss mode your strength will be drained.
Information in this section was contributed by Stinkytaco.
Glitch: Float in Atlantis:
Shack pack underwater in Jolly Roger's Lagoon. Once
you get to Atlantis, you start floating up.
Information in this section was contributed by jonathan wong.
Glitch: Float in Grunty Industries:
Get the Sack Pack move in Cloud Cuckoo Land and go
to Grunty Industries. On the second floor, enter the large room
with a cylinder in the middle and neon green toxic waste surrounding
it. Use the Split-Up Pad on top of the cylinder then use Banjo's
Sack Pack move in the green toxic waste. Hop up to the metal grating
slowly, then stop midway when you are about to hop on top of it.
You will begin floating up and will stay elevated at the top of
the room until you release Z.
Information in this section was contributed by HiirouX.
Glitch: Float in Halfire Peaks:
Go to the icy side of Halfire Peaks and split with
Kazooie. Use the "Sack Pack" in the water and try to
jump on to the border between the water and the land. If done
correctly, you should slide from the water up the slope and start
floating into the sky. You will eventually land on the fire side.
Information in this section was contributed by David Power.
Glitch: Black Mumbo:
In Witchyworld, play as Mumbo and go to that electric
place near the entrance. Where the Mumbo pad is found, go on the
light object with the green light. Then, go directly in front
of the light. Mumbo will turn black.
Information in this section was contributed by Shadowages.
Glitch: Floating Ice:
Use the snowball in Wumbas in Hailfire Peaks Ice Side
to get into Icicle Grotto. Note: Try using the warp pad to get
in there. Make sure the snowball is not so big to use the warp
pad. Once at Icicle Grotto, go all the way up with the snowball.
While going up, there will be two icicles that come to life. If
you are a big snowball, this trick will work. Do not come up being
real small. Try hitting one of the icicles, then stop as you hit
one. Notice that the ice will drop once. If done correctly, the
ice will bounce back up and float in mid-air.
Information in this section was contributed by Dave Edwards.
Glitch: Golden feather:
Go anywhere with steep hills. Get on the top of the
steep hill. Use Golden Feathers then walk down the hill. Kazooie
will stick her head out of the backpack, but not covering Banjo.
Information in this section was contributed by mariothomas.
Glitch Fall in Glitter Gulch Mine:
When you enter Glitter Gulch Mine for the first time,
hold C-Up and you will instantly be in the air above Gruntry
Industry's moat. You will then plummet to your doom.
Information in this section was contributed by Billy Bob Joe Sam Alex Bob Billy.
Glitch: Walk on water in Smugglers Cavern:
Go to Smugglers Cavern in Jolly Rogers Bay from underwater
(not the building entrance). Turn right and you will notice that
darker areas that are lines. Go to the second one to the right
of the underwater entrance. Get up against the dark part. Go up
and down it while touching the wall. You will soon begin to walk
as if there is no water.
Information in this section was contributed by George Sullivan.
Glitch: Return to entrance in Terrydactyland:
Grip grab onto the "To Witchyworld" sign
in Terrydactyland. Climb up and walk forward. If you walk forward,
you will hear the "uh-oh.Wwhhooaa" sound end up back
at the entrance.
Information in this section was contributed by jonathan wong.
Glitch: Cloud Cuckoo Land preview:
At Sprial Mountain, go to the flying pad at the top
of the mountain. Keep flying higher, and you will eventually catch
a glimpse of Cloud-Cuckoo Land before you suddenly appear down
on the ground.
Information in this section was contributed by PudzSwim.
Glitch: Waterfall swimming:
This may require several attempts. There is a way to
swim in the waterfall in Spiral Mountain. Fly to the top of the
waterfall. Face the opposite direction that the current is going.
Let yourself drift toward the edge. Just before you fall, press
B and hold Joystick Down. Then, hold A +
B. Note: If you are not careful you will fall, which is
why you must hold Joystick Down. [Screenshot]
Information in this section was contributed by Seventhson080754.
Glitch: Aiming sight on while still moving
in Mayahem Temple Shootout:
Select multi-player mode, and when selecting the mini-games,
pick Mayahem Temple. You must have at least one Proximity Egg
and one Clockwork Egg. Go to the room with the two Proximity Nests
(go to green room with four paths to choose from, then go to the
tunnel with the Golden Egg Nest, then take the door to the right.)
In there, get fairly close to the wall and tap C-Down(2).
Next, switch to Proximity Eggs and shoot one. Hold Analog-stick
Down for a moment to back up. Now, wait for the Proximity
Egg to turn invisible, then switch to Clockwork Eggs. Hold R
to bring up aiming sight, but do not move it. Keep holding R
and fire a Clockwork Egg towards the Proximity Egg. Keep holding
R until the Clockwork Egg explodes. If done correctly,
the aiming sight will still be on, even after you release R.
This trick will guarantee a hit to another player, and you can
run around with it. This effect ends when you hold R or
after you die. This is difficult to do, and may requires several
attempts.
Glitch: Unlimited Fire Eggs throughout
game:
In Grunty Industries, go the top of floor 4 and the
sewer access tunnel. Play the TNT game to get rid of the Clinkers.
While playing, use up all of your regular eggs, and switch to
fire eggs. Do not shoot any fire eggs, and lose the challenge.
Leave the game and try out your fire eggs.
Information in this section was contributed by DDPETTY
and jkoontz.
Glitch: Phantom Banjo steps:
While in the entrance to Clinker's Cavern fire a Clock-Work
Kazooie Egg and walk around, its face towards Banjo. As you walk
around the game will think Banjo is doing the walking and drops
of sewage will splash around him.
Glitch: Glowing Banjo:
Go to the Wasteland after you unlock Cloud Cuckooland.
Activate your invincibility feathers. Stay like that until you
are at the entrance to Cloud Cuckooland and jump in the bubble.
While invincibility is still on, you will glow until you get in
the level.
Information in this section was contributed by Mario 64 Man.
Strategy: Jamjars Mole Hill locations: by Daniel Petty
Strategy guides
from GameFAQs
Published strategy guides: Banjo-Tooie: Prima's Official Strategy Guide
Published strategy guides: Banjo-Tooie Official Strategy Guide
GameShark codes
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Al Amaloo. All rights reserved.
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