Discussion in 'General Game Help & Discussion' started by Quagmire, Apr 10, 2015.
My mind and my body are ready!
Oh man I was salivating over this earlier. Honestly the most hyped rpg for me since Final Fantasy 9. I keep checking every day for more info released on this game. If it all comes together, it could be the most complete open world rpg we've ever had. No disrespect, Bethesda and Bioware.
Still need to upgrade my video card from a HD 6850 (and PSU) before I'll be at minimum spec, though I'll probably still try and play it as I suspect the minimum specs are inflated to provide 1080p, ~60fps performance. The intel CPU requirement is definitely wrong though, given the i5 2500 and 2500K poop all over the phenom II X4 940, which even my ancient xeon e5440 can even outpace in synthetics before I get around to overclocking it finally. Could also do with a socket 775/DDR3 motherboard for the performance boost DDR3 brings.
Anyhow, definitely looking forward to it and going to pre-order a physical copy later on this month and if I can get it working, bye bye sleeping :3
I'm trying to read/watch as little as possible about this game because I know it's going to turn out fantastic anyways. I watched about 30 seconds of this and it looked incredible. Can't wait for it.
I totally agree and I think having it focuses on one character instead of a created character does help somewhat. Though I cannot wait to see what the next Elder Scrolls game ends up looking like with new technology!
I always feel a little disconnected from the supporting characters in Elder Scrolls games because they seem so wooden and generic. The one thing I've always loved about the Witcher series is that, while there are some generic townsfolk, most of them have some sort of personality and charisma. Elder Scrolls does a great job building the world and lore but I just feel like interactions with any person almost un-immerses me from the game. Everyone in the Witcher series from Dandelion to Phillipa Eilheart to Radovid feel real and their roles make sense and I believe all of their motives. Just thinking back to Skyrim, the world dwarfs the Witcher 2's areas but I felt more connected to the W2 in every way.
The strongest thing the Witcher series has done is make the world seem lived in and consequences really matter. I have extremely high hopes that they can continue it even in the new massive world. Just reading how even random side quests have a purpose in shaping something in the world, no matter how small just excites me to no end.
Also horseback combat. And a card game. It may not be Triple Triad, but I've been hungering for another solid card game in an RPG.
Also, I'm not linking to it because I don't want to post any type of spoiler for people looking to avoid them before the game comes out.
But... GameStop has leaked the world map of the game on the collector's edition strategy guide page. You can see a fairly high-res detailed map and it looks MASSIVE. It's almost exactly what I thought it would be after looking around at maps of the Northern Kingdoms online.
Plus the recent announcement that two separate expansion packs will add 30 hours of gameplay and two new large areas starting next January is just awesome as well.
Man every day it gets closer I just feel like this is the RPG I've been waiting for since the glory days of RPGs. It takes the strong narrative and pomp of jRPGs and combines it with the massive world and combat of wRPGs but the writing and wits of newer Bioware-type RPGs.
Here is some info from gamestar.de
Ultra settings are impressive, especially the rich vegetation and character models; there can be scenes where difference between high and ultra won't be that noticeable; lighting is impressive: for instance evening light falling on vast flower fields of a parfum-maker
two big cities with Novigrad and Oxenfurt (which is really big as well)
you cannot enter every house in Novigrad but it's cleverly masked if you can't enter one
Novigrad and No man's land are connected, only seperated maps, only loading time between main land and Skellige
Novigrad+No man's land are much bigger than Skyrim alone
no button for opening doors anymore, all doors are swinging doors
extremely lively interiors, every interior tells a different story
There are around 25 "villages" in No mans land and Novigrad *there are towns in the game of the same size of Flotsam
cities have a realistic eco-system and surroundings with real suburb parts in which craftsmen are located like in medieval times
last active skill-slot (12th) at level 50, level cap could be even higher
whole world feels quite realistic and organic
Combat with gamepad very intuitive and fluid
gamepad controls are apparently much better than mouse/keyboard according to the journalist (m/k on TW2 level)
passages with Ciri are like a linear action-adventure, not like a RPG, plays differently and more action-fueled than Geralt's passages (no inventory, no skill tree, depending on the scene Ciri has certain skills)
side quests are great and each tells its own story with people actually reacting to Geralt
high grade of visual violence with dismemberments with a higher gore-level than TW1 or TW2, but still feels organic and consistent
items can be crafted and decomposed
best items in game must be crafted
game world can change based on your decisions
even if you disable markers for quest givers on the map the game gives you audio-visual hints like people screaming for help
the journalist never had the feeling that the world is "empty"
no sudden changes of environments (e.g. desert to humid regions), organic and consistent world
"sandbox elements" and random stuff is limited, so no fights of townpeople against dragons like in Skyrim, you can only influence the world to a certain level
as far as the journalist has experienced it there will be little to no enemy respawning, enemies haven returned during his two days in the game
the game is open world but actually almost everything is "controlled" and "planned" by the developers
The Quests aren't randomly generated, they appear on the same spot
He did not encounter any simple fetch quests
many things are commented by Geralt e.g. when he tracks down leads with the Witcher senses
mutagens can be very powerful, like 40% damage enhancer for signs
very different enemy types that feel and play differently
no "clone" NPCs, every NPC in Novigrad for example looks differently
potions have different quality levels, can be improved, e.g. Swallow can offer more healing and more slots
crafting is extensive
clouds cast shadows
story branching in quests is excessive and impressive with not always "transparent" or easily visible effects, for example one quest had six "decisive" elements that could have gone down in a different way if the journalist behaved differently
"it will be impossible to play Witcher 3 two times in exactly the same way"
different to Bioware games dialogue options are not "obvious" and every possibility makes kind of sense, no sign whether an answer is "good" or "bad", only quest relevant options are marked (opposite to chatter and non-quest related dialogue options)
due to the complex way of story branching it's difficult to find times and locations where "things went wrong" if you want to develop your game in a different way
Ghwent is awesome according to the journalist, great design and entertaining
every item you choose is visible on Geralt's ingame model
Geralts beard will grow. You have to go to a barber after a few days
you can enter and play whatever region you want but you get hints where to start by your main quest (e.g. search Ciri in Novigrad's surroundings) if you want enemies that are on a similar level to yourself, but it's up to the player how he wants to progress
Level 24 Wyvern one-shotted level 7 Geralt
some reactions from NPCs to things you did, but rather small comments, journalist admitted that he didn't play the game long enough for probably bigger reactions
tutorials are integrated into the story/progression and worth the effort due to good dialogues
It's shaping up to be awesome
I have the Witcher 2 on 360 and haven't touched it in months because I didn't love and i got my PC build finished. But after watching some gameplay of this today I think i'm drinking the kool-aid now too. Looks really good and the open world is really exciting, I like the idea of new settlements popping up after clearing an area of monsters. I can also assume they'll do a good job of catching you up on the story like they did in Witcher 2 because I doubt i'll finish it before 3 comes out.
Now I just need to get the case fans on my PC fixed so my computer doesn't overheat playing this. It will be the first game I get that will make my GTX 970 work.
I'm sure they will catch up because while the individual character stuff is strong and indepth, the actual world situation can be easily recapped with some sort of little slideshow-y type prologue.
The main stuff you'd miss is the connection to familiar characters and their history, but I'm sure the game will re-introduce them to catch new players up quickly.
Witcher 2 had these little animated sequences that would pop up after major events in the game and would sort of relay what happened in the past so that the big event that just happened would make more sense or have more impact in its importance.
To properly appreciate the scale of the map.
It's impressive, most impressive.
I also found out that Charles Dance (Tywin Lannister in Game of Thrones) is voicing a character!
Holy crap. That puts into perspective how big Novingrad is.
Nice, looks almost bigger than Skyrim and hopefully the devs pull off their claims of making it more alive.
It is much bigger than skyrim. Running full speed on horseback and barely moves on the map.
I dreamt last night that the predownload was out for Witcher 3, I was just excited to download a good chunk of the files, wasn't even going to play it
I have it set to auto-download as soon as the preload is available May 16th.
Also free Witcher 3 theme on PS4 so I had to grab it.
Bumping this - review embargo lifted and the consensus is that this is the best RPG we've seen in a long time. 92 overall metacritic ranking right now but more so the written reviews or video portions keep touting the game's setting as being the most dense and detailed open world ever seen, characters who act and think like humans rather than videogame archetypes and side quests that feel more intimate than simple fetch quests.
The only real knock I've been reading is that there are some framerate issues on the PS4 review copy that CDPR claim a day one patch should help and some reviewers find the combat a bit clunky.
...My body and mind are ready. BRING ON MONDAY THE 18TH.
The reviews are awesome so far!
I've started downloading the 26gb pre release on GOG! I've never been so excited to download something I can't play for a week!
At first I was thinking "oh thats looks about as big as the GTA V map, not that special". Then is zoomed out at the end and i retracted my statement.
I've only got one game of GoG but are they any better than Steam?
That said is anyone getting a physical copy? I'm sure the PC version is a buttload of install disks but I also like the idea of having a box copy of something, and thats becoming increasingly rare on the PC.
Nope, preordered on PSN and finished preloading it last night. I have only bought 1 disk on the PS4 so far, which is NHL 15 and really wish I downloaded it. I love not hearing the disk drive purring when I'm playing my games. And also not having to swap disks.
Did everyone see the new cinematic they did with Geralt fighting a vampire? I'd post it here but there is some NSFW to it. It's pretty awesome.
Is anyone thinking about getting any of the book companions with the game? They have a hardcover collector's edition guide which I think I'm going to pass on but they also have a compendium called "The World of the Witcher" that is about 150 pages long with the history and lore of the Witcher universe along with an artwork book. I'm might grab that one seeing as it is only $28 on Amazon.
I'll be getting the physical copy. Probably not until late next week though because Amazon doesn't usually deliver release date for me.
CD Projekt owns it, so they get more money.
Pre-ordered a physical copy (NZ$99, still cheaper than buying a key and downloading it), going to pick it up after I get back from an appointment at the sleep centre at Christchurch Hospital, and probably then spend an hour or more waiting for the day one patch to download and messing with settings to get it working smoothly.
I'm so glad I did a digital preorder and preloaded on PSN - it unlocks on the East Coast at 7pm tonight! I can actually play it all the way up until I fall asleep today!
My boxed PC copy will be here tomorrow. Much cheaper than online digital which wasn't terribly feasible with my connection anyway. Still on my solo GTX 460 so not expecting much visually, although GTA V exceeded my expectations in this department.
The internet is a bit up in arms as it turns out that the game doesn't look as good as it did in previews from a couple of years ago. In my book, whilst it's not a big deal they were a bit misleading in labelling it "in-game" footage rather than something more realistic like "target render". That's why I found the reveal of AC Syndicate quite refreshing - it clearly wasn't perfect.
When isn't the internet up in arms about something? I've read so many "60 fps or gtfo" and "downgrade" in the last couple weeks it completely turns me off from ever wanting to talk to a PC gamer ever again. CDPR must have realized at some point that the amount of content and man hours that was being put into the game needed to have a larger audience than the just the PC community, and logically branching out into the console market was the best way to do it. Because of that they had to downgrade to hit all platforms. I understand PC gamers are upset because they were sold on something better looking during development, but come on. It still looks fantastic. I've seen a few uncompressed screenshots on PC and it looks amazing.
They definitely should have labelled them as work in progress footage as that is where the majority of the anger is coming from. But it seems more like semantics to me. If people were improperly informed and decide the final product isn't want they were sold on then they can cancel their preorders. That easy.
But PC gamers more than anyone just make me shake my head at how anal they are about everything. Talking about all sorts of technical visual things that I'd never even notice or care about. From all of the reviews and early access people playing W3, it sounds like CDPR really did everything they could do to make the game as rich and enjoyable as possible, while simultaneously having to make concessions elsewhere (which weren't even that massive, after looking at all old footage as well).
Basically the angry minority of PC Gamers: "The game isn't the 2nd coming of Christ - 0/10."
4 hours left!
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