Strategy The Fire Emblem Thread

Discussion in 'General Game Help & Discussion' started by Rick52, Jan 14, 2015.

  1. Rick52

    Rick52 ... Super Moderator

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    The Fire Emblem Thread
    A new chapter in GameWinners Fire Emblem discussion!
    (The Fire Emblem Series Forum: April 2004 - July 2010)
    (The Fire Emblem Club: May 7th, 2002 - December 30th, 2014)


    I wanted to wait until the forum switch to make this thread, but a new Fire Emblem was just announced, and now I feel compelled to make this now. Will add color to this post at a later point.

    What is Fire Emblem?
    Fire Emblem is a widely popular Strategy RPG series in Japan dating back to 1990 developed by Intelligent Systems, a development group under Nintendo's wing. It is arguably the best Strategy RPG series out there, and definitely one of the longest-lasting SRPG series still around. Outside of Japan, the franchise first gained notice thanks to the presence of Fire Emblem characters Marth and Roy in Super Smash Bros. Melee. As such, demand for a Fire Emblem to be released stateside rose, and in short time the seventh game in the series (for the GBA) was released outside of Japan. The popularity of the series outside of Japan continues to rise thanks to the releases of now six Fire Emblem games stateside as well as more Fire Emblem cameos in Super Smash Bros. Brawl and Super Smash Bros. for Wii U/3DS. Its popularity did faded somewhat with the Wii and DS games not being the exact same thing as the GBA installments (nostalgia goggles have that strong an effect), but strong sales from Fire Emblem: Awakening has rekindled interest in the series, seen with the inclusion of two Awakening characters in the new Smash Bros. game (Robin & Lucina), and an upcoming sequel (FE If).

    How many games are there?
    There are now a total of sixteen games, though just six of these games have been released outside of Japan at this point (two are probably on the way). They are:

    1. Fire Emblem: Ankoku Ryu to Hikari no Tsurugi
    RD: 4/20/90 (J) for Famicom (the Japanese NES)
    The title roughly translates to "Dark Dragon and Sword of Light". The original game that started it all, it sees one Prince Marth lead an army to reclaim land stolen by the armies of a dark dragon. The game is mechanically outdated now, but can be downloaded and played on any modern Japanese Nintendo system via Virtual Console.

    2. Fire Emblem Gaiden
    RD: 3/14/92 (J) for Famicom
    "Gaiden" is basically "sidestory". You ever notice how NES sequels are often much different than the originals? Zelda II, SMB2 (the US version anyway), Final Fantasy II, and so on? Gaiden was the same way. It featured world map travel (something only two later FE games would feature), civilians who could promote into different classes multiples time, optional and unbreakable equipment, and more. The game takes place in the same world as the first game, even featuring a few characters from the first game, but the plot is otherwise unrelated. Also playable on the Japanese Virtual Console.

    3. Fire Emblem: Monshou no Nazo
    RD: 1/21/1994 (J) for the Super Famicom (the Japanese SNES)
    Title roughly translates to "Mystery of the Emblem". This game is basically two games in one: an SNES remake of the original Fire Emblem (featuring fewer maps, units, and characters), and a sequel to the original game in which one of Marth's powerful allies has gone rogue. Unique to this game is that all mounted units can unmount and fight on ground with swords (being forced to on indoor maps). Also playable on the Japanse Virutal Console, but only for Wii or Wii U (3DS VC doesn't have SNES games).

    4. Fire Emblem: Seisen no Keifu
    RD: 5/14/96 (J) for the Super Famicom
    Title roughly translates to "Genealogy of the Holy War". One of better Fire Emblems of its day, this game is completely unrelated to the previous three. The game introduces the weapon triangle the series is now known for, and features massive maps that have multiple objectives and plot points, nothing seen in a Fire Emblem before or since. The game also features a love mechanic in which you can pair your male and female units together (save for a few key characters), and then play as their offspring in the second half of the game (or some crummy replacements if you fail to match ladies up in the first half). Playable on the Japanese Virtual Console. This was the final Fire Emblem game produced by the legendary Gunpei Yokoi before his death.

    5. Fire Emblem: Thracia 776
    RD: 9/1/99 (J) for the Super Famicom
    Thracia is the name of a location in the game, 776 is a year. This game, released initially as part of some promotion and then later as a standalone release, was (I believe) the final game to be released in the Super Famicom's lifecycle. The game is a midquel to Seisen no Keifu, taking place following the events of the first half of that game but just before the events of the second half. This game introduces the "rescue" mechanic used in multiple games since (as well as a "capture" mechanic where you can capture enemies and take their items before leaving them to die, which the enemy can do to you as well), but that was never brought back. It was also the first Fire Emblem game to feature the "escape" mission condition, though if you have the main character Leif escape anytime but last, any units left on the map are lost until much, much later. Considered the hardest game in the series by many, it too is available on the Wii and Wii U Virtual Console in Japan.

    6. Fire Emblem: Fuuin no Tsurugi
    RD: 3/29/02 (J) for Game Boy Advance
    Title roughly translates to "The Sword of Seals", though Nintendo has given it the localized title of "Binding Blade", which just sounds way worse. The first of three very-similarly playing Fire Emblem games on the GBA, this game features Roy as the main character as he leads a ragtag group of people against a power-hungry country led by a mad king with a secret. It's the first Fire Emblem to feature full blown support conversations, a well-loved mechanic in the series. As far as I know, its not available on any Virtual Console service as of yet.

    7. Fire Emblem
    RD: 4/25/03 (J), 11/3/03 (U), 2/20/04 (A), 7/16/04 (E) for Game Boy Advance
    Known in Japan as "Fire Emblem: Rekka no Ken", roughly translated as "Blazing Sword". This was the first Fire Emblem to be released overseas, and acts as a prequel to Sword of Seals. The main character, Eliwood, is Roy's father, but the game takes place like 15-20 years before Sword of Seals. The game was developed with the western audience in mind (even though its a prequel of a game that would never see the light of day in Western markets), and features an 11-map long tutorial scenario before getting into the main game. Available on the Wii U Virtual Console in most regions.

    8. Fire Emblem: The Sacred Stones
    RD: 10/7/04 (J), 5/23/05 (U), 11/4/05 (E) for Game Boy Advance
    Known in Japan as "Fire Emblem: Seimi no Kouseki". The third and final GBA Fire Emblem, this game is unrelated to the other two, but features mostly the same mechanics. The game features more promotion options, and a world map system like Gaiden (and the ability to fight monsters forever like Gaiden). With such low stats for enemies even on "Hard" mode, Sacred Stones is considered by many to be the easiest Fire Emblem. Available on the Wii U Virtual Console in Japan and Europe, early 3DS ambassadors can also play this game on their device.

    9. Fire Emblem: Path of Radiance
    RD: 4/20/05 (J), 10/17/05 (U), 11/4/05 (E), 12/1/05 (A) for Nintendo GameCube
    Known in Japan as Fire Emblem: "Souen no Kiseki". The first Fire Emblem to be developed with 3D graphics, you can tell Intelligent Systems hadn't had much experience with it (though they did develop two Paper Mario games prior to this, so I dunno). Even so, the game's storyline, where Ike, the son of a leader of mercenaries, has leadership forced upon him when a neighboring war forces them to take sides. This and the next game are the only two to feature the "laguz", units which can transform into beasts, birds or dragons, as the plot does focus on them somewhat. The game seems cut off near the end, perhaps in preparation for the sequel.

    10. Fire Emblem: Radiant Dawn
    RD: 2/22/07 (J), 11/5/07 (U), 3/14/08 (E), 4/10/08 (A) for Nintendo Wii
    Known in Japan as "Fire Emblem: Akatsuki no Megami". The sequel to Path of Radiance, the game's storyline splits up into several parts, first starting with a group of young rebels known as the "Dawn Brigade", before hastily throwing everything together at the end in an attempt to tie up plot points from this and the previous game. Despite the narrative mess, the game is still very solid, and most difficult Fire Emblem released overseas at the time.

    11. Fire Emblem: Shadow Dragon
    RD: 8/8/08 (J), 12/5/08 (E), 2/17/09 (U), 2/26/09 (A) for Nintendo DS
    Known in Japan as "Fire Emblem: Shin Ankoku Ryu to Hikari no Tsurugi", which is the same title as the original game but with Shin (new) in the title. This is basically a faithful remake of the original game. Though, other than adding in the weapon triangle, and "updated" graphics, barely anything else from the newer games is present here, including support conversations, rescuing, magic elements, and so forth. Frustratingly, the game does feature new sub-chapters with new characters, but they can only be accessed if too many people in your army are dead. Considered by many to be one of the worst games in the series, Metroid Zero Mission it ain't.

    12. Fire Emblem: Shin Monshou no Nazo ~Hikari to Kage no Eiyuu~
    RD: 7/15/10 (J) for Nintendo DS
    Title translates roughly as "New Mystery of the Emblem ~Heroes of Light and Shadow~". Perhaps due to Western backlash from Shadow Dragon, this game, a remake of the third game and essentially the sequel to Shadow Dragon, was never released outside of Japan. Which was a shame, as this took everything wrong with Shadow Dragon and made it much better (except maybe the graphics). This game greatly expands upon the original storyline, including new plot points and while support conversations are not back, side characters get their moment to shine in new ways. This game introduces two notable mechanics: the option to turn off "perma-death", basically allowing players to recover fallen units for the next chapter (though the game still ends if Marth or another key unit dies), and the "Avatar" character which the player can customize as they see fit and becomes a critical part of the story.

    13. Fire Emblem Awakening
    RD: 4/19/12 (J), 2/4/13 (U), 4/19/13 (E), 4/20/13 (A) for Nintendo 3DS
    Known in Japan as "Fire Emblem: Kakusei". Featuring the same difficulty and Avatar options as the previous game, and a similar marriage/children mechanic from the 4th game, and a world map mechanic from the 2nd/8th games, and incoporating lore and legend from basically every game before it, Awakening has been, financially, the most successful Fire Emblem yet. This is also the first Fire Emblem to feature DLC, paid DLC at that, featuring maps that expand upon the story, offer fun side diversions, offer items or rewards, or provide extreme challenge.

    14. Fire Emblem Fates
    RD: 6/25/15 (J), 2/19/16 (U), 5/20/16 (E), 5/21/16 (A) for Nintendo 3DS
    Known in Japan as Fire Emblem If, this game will feature basically the same team that made Awakening. Fates is broken up into two different full retail games - Birthright and Conquest, which feature different scenarios, with each giving you the option to pay/play the other scenario later on. A third scenario, Revelation, offered only via download, is perhaps the "canon" storyline and is, itself, a full Fire Emblem in length. Like Awakening, Fates is full of paid DLC but also feature many Streetpass/Spotpass features.

    15. Fire Emblem Echoes -Shadows of Valentia-
    RD: 5/19/17 (regions unspecified) for Nintendo 3DS
    A full, robust remake of Fire Emblem Gaiden, expect everything about the original to be completely fleshed out.

    16. Fire Emblem (working title)
    RD: tbd for Nintendo Switch
    No data known at this point.

    Spinoff Fire Emblem Games
    BS Fire Emblem
    RD: September-October 1997 (Japan only) on the Super Famicom addon Satellaview
    Four individual maps based on the gameplay and world of Mystery of the Emblem, meant to bridge the gap between the two scenarios in Mystery of the Emblem. Satellaview was a download service, meaning that once the service came to an end, these maps were also lost. Eventually, they were remade as extra maps in the remake of Mystery of the Emblem.

    Tokyo Mirage Sessions #FE
    RD: 12/26/15 (J), 6/24/16 (U/E), 6/25/16 (A) for Wii U
    Once upon a time, there was an announcement that a game was in development that would be a crossover between Fire Emblem and Atlus' Shin Megami Tensei series. Years later, that title had morphed into a Persona game with a Fire Emblem theme.

    Fire Emblem Heroes
    RD: 2/2/17 on Android, tbd on iOS (regions unspecified)
    A mobile spinoff of the series, featuring a new storyline between a heavenly and demonic kingdoms who have summoners that can summon Fire Emblem heroes of the past to come and fight for them. A free-to-play title, the game promises to offer some of the series' classic gameplay.

    Fire Emblem Warriors
    RD: tbd for Nintendo Switch
    Koei Tecmo, the developers behind Dynasty Warriors, also develop Dynasty Warrior-like games (otherwise referred to as 'Musou' games) using licenses like Gundam, Fist of the North Star, and more recently, The Legend of Zelda. Now, Fire Emblem is getting the Musou treatment.

    Fire Emblem and Super Smash Bros.
    Fire Emblem first gained notice outside of Japan not because of any of its games, but because two of its characters appeared in Super Smash Bros. Melee for the Gamecube, this despite there being no Fire Emblem games outside of Japan at that point. Due to this inclusion, however, interest in the series grew immediately, prompting Nintendo to finally release the 7th Fire Emblem game overseas. Here are the notable Fire Emblem references from each Smash Bros. game:

    Super Smash Bros. Melee
    Characters
    Marth - The main character of the original game, as well as the third game and the two subsequent DS remakes of these games. Marth wears his sisters tiara, as she spends most of both games captured by the enemy. As perhaps a nod to the series' Japan-only status at the time, Marth's dialog in Melee is left in Japanese.

    Roy - The main character of Sword of Seals, which was released after Melee in Japan by a few months, subsequently making Roy a playable advertisement for what was then an unreleased game. Roy fights similarly to Marth in Melee, but slower, stronger, and his sword deals the most damage at a different spot. He, too, speaks only Japanese in Melee, as his game has never been released outside of Japan.

    Other
    Music - One piece of music was made for Melee, a medley remix of the recruitment theme of the original game and the theme song of the same game, which serves as an alternate song on the Hyrule Temple stage. No other references to Fire Emblem are present in Melee.


    Super Smash Bros. Brawl
    Characters
    Marth - Like in Melee, Marth speaks only in Japanese as at this point he still hadn't been in a localized game.

    Ike - Ike is the main character in Path of Radiance and plays a major role in Radiant Dawn as well. Ike is basically Roy's replacement in Brawl, but fights significantly differently than both him and Marth. Since Ike's two games were both localized, he was given an english voiceover, but keeping in line with tradition, Ike's english voice actor remains miserably terrible.

    Other
    Assist Trophy - Brawl introduces "Assist Trophies", which basically work like pokeballs, but with non-Pokemon characters. One Fire Emblem character is an assist trophy: Lyn from the 7th game, who pops up, says a single line of poorly-voiced dialogue, then after a short time slashes a nearby opponent for decent damage/launching potential.

    Stages - Brawl introduces Fire Emblem's first stage: Castle Siege. A three-part stage, the first portion takes place near or above the castle's gate, in a small area. Soon, the stage transitions to an indoor area, near a throne, and then a second time to a volcanic area with a single, teetering platform.

    Music - Several pieces of music were remixed from this game, or brought back from previous games, including the attack theme from Gaiden, the preparations theme from Sacred Stones, a remix of music from the original NES game, and more.

    Trophies - Unlike in Melee, which had trophies just for Marth and Roy, Brawl introduces trophies for multiple characters. These include Ike and Lyn, as well as multiple characters from Path of Radiance or Radiant Dawn, the two games featuring Ike.


    Super Smash Bros. for Wii U / Super Smash Bros. for Nintendo 3DS
    Characters
    Marth and Ike - These two characters return, but now Ike is in his Radiant Dawn form rather than his Path of Radiance version like in Brawl. Marth still speaks in Japanese, Ike still has his awful english VA.

    Robin - A default "avatar" character from Awakening, Robin primarily fights using either magic or a Levin sword, but is subsequently slow and somewhat heavy. The game offers Robin in both male and female varients. Additionally, Robin's final smash is a team-up attack with Chrom, the protagonist of Awakening.

    Lucina - Chrom's daughter from the future, and may or may not be related to or intimate with Robin depending on how you wanted to do it in Awakening. Lucina basically plays like Marth, but has slightly different sword mechanics. That's pretty much it.

    Other
    Assist Trophy - It's Lyn again, same attack, same awful VA.

    Stages - These vary depending on which version you get. The 3DS version features Arena Ferox, a stage based from Awakening. The Wii U version brings back Castle Siege, and introduces Coliseum, a stage based on the Coliseum mechanic from multiple Fire Emblem games.

    Music - The games, especially on the Wii U version, bring back multiple songs from Brawl, and bring in several songs from Awakening as well. There are a couple of new remixes, including a medley of a few different "Together We Ride" type themes.

    Trophies - The Wii U and 3DS versions have hundreds of unique trophies. The 3DS version features trophies of various Awakening characters, while the Wii U version features nothing new in particular for Fire Emblem characters.


    Current News
    The January 18th, 2017 Fire Emblem direct announced the following, upcoming Fire Emblem titles:
    1) Fire Emblem Echoes -Shadows of Valentia-, a FE Gaiden remake for 3DS
    2) more info on the Musou game Fire Emblem Warriors for Switch
    3) announcement of a traditional Fire Emblem game for Switch
    4) details about the upcoming mobile title Fire Emblem Heroes
     
    Last edited: Jan 19, 2017
  2. Rick52

    Rick52 ... Super Moderator

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    @Fire King there is a legit thread too

    also, yeah that was some crazy direct yesterday
     
  3. Jawneh

    Jawneh ² ∞ & → Premium Member

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    Is there any Fire Emblem game that I should play above others? I had the Path of Radiance on my GC and enjoyed that. I never "perfected" anything in it and were slowly getting into the harder difficulties before I kind of... forgot I had the game and stopped playing. I don't know what happened really.
     
  4. Rick52

    Rick52 ... Super Moderator

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    Path of Radiance was a good starting point. Radiant Dawn is a direct sequel, its harder (especially at the beginning) but there's less balance and the story starts to go crazy near the end. I still enjoy it, though.

    Awakening is good starting point as well if you have a 3DS. If you can manage it, either of the localized GBA Fire Emblems would be good to play, I know the 7th one is on the Wii U eShop.
     
  5. Fire King

    Fire King hey Moderator Premium Member

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    for me awakening and FE7 (just "Fire Emblem" in the states) are deffo good starting points.

    wrt the direct, oh my god. as of right now im on board the double game for FE14, and i have no idea where the board even is for SMT x FE which isnt even called that anymore
     
  6. Rick52

    Rick52 ... Super Moderator

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    its officially "Fire Emblem Fates" though no word on how they're going to release the game overseas
     
  7. Fire King

    Fire King hey Moderator Premium Member

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    theyre taking questions via twitter and are allegedly going to answer them at some time soon so maybe we'll find out then

    MORE IMPORTANTLY (not really) ROY IS BACK IN SMASH!!!!!!!!
     
  8. Warp

    Warp Loves Everything Moderator

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    You're crazy, Roy in Smash is the most important thing ever.

    If/Fates looks solid, still can't imagine they'll get away with the whole two (three-ish) version thing outside of Japan though.

    And I don't think Illusory Revelations #FE is what either fanbase was wanting/expecting there, but uh... sure. Will give it a whirl. :chuckle:
     
  9. Fire King

    Fire King hey Moderator Premium Member

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    roy being in melee was quite literally what got me into fire emblem so it's very heartening to have him back.

    i think they'll do just fine with the multiple versions thing, they just need to be clear about it and they're doing a bad job about that so far. the localized titles are Birthright (Hoshido) and Conquest (Nohr), and if each of them has the contents of a full game, which i believe they do, that should be nice. i mean, pokemon gets away with the same thing basically

    as for #FE...considering that out of of the two trailers they've shown us so far only 10% of that has been actual gameplay, i still dont quite know what to think. at least we know some more details, though: it's basically persona but instead of summoning personas you summon "mirages" which are stylized off of fire emblem characters., thus far we have chrom (voiced by sugita, who voiced him originally), caeda, and cain, and aversa and gangrel confirmed as enemies. should be interesting to see how that all plays out.
     
  10. Warp

    Warp Loves Everything Moderator

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    Yeah, but I've never had have any reservations about the gameplay anyway. Atlus and Intelligent Systems are both top-tier developers. I trust Intelligent Systems will keep the Devil Survivor team in check if they're even involved; both Survivor games ramp up pretty heavy on the bulls**t about midway, with all the out-of-combat actions available and multiple boss turns with extreme range and whatnot. :chuckle: Just, as the resident MegaTen cultist fanboy lover, going from envisioning "Shin Megami Tensei x Fire Emblem" to being shown (sorta) "Persona x Fire Emblem" is... jarring. Always sounded like the most surreal mixture with Nintendo's (of America's) avoidance of all things religious and their single-minded desire to keep things as penis free family-friendly as humanly possible.

    We'll see on the Fate thing. Watched Dragon Quest crash, burn and be placed on an extremely painful no localization spree. Would hate to see Fire Emblem suffer a similar fate since I'll probably actually play Radiant Dawn and the ones that came after at some point. They were preordered and reside in the backlog, so I'm doing my part! :paranoid:
     
  11. Warp

    Warp Loves Everything Moderator

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  12. Rick52

    Rick52 ... Super Moderator

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    so they are gonna Oracle of Ages/Seasons it

    oh well
     
  13. Rick52

    Rick52 ... Super Moderator

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    >the last post in here was just after the games that ended up being Fates were announced

    well, more Fire Emblems were announced:



    1) Fire Emblem Echoes: -Shadows of Valentia-
    Basically a remake of Fire Emblem Gaiden, for 3DS

    2) Fire Emblem (working title)
    nothing about the game is known other than its a title for the upcoming Switch and that it isn't...

    3) Fire Emblem Warriors
    A spinoff game with gameplay similar to that of Dynasty Warriors, I think its for Switch.

    4) Fire Emblem Heroes
    The mobile game, featuring some elements of Fire Emblem and some elements of basically every mobile free-to-play. Android on Feb. 2nd, iOS sometime after.

    Anybody excited for any of these? I am for the first three (not so much Heroes).

    inb4 nobody replies
     
  14. Jawneh

    Jawneh ² ∞ & → Premium Member

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    I want to get back into Fire Emblem games. I just haven't had the chance and then just forget they exist. Maybe the mobile game wont be too horribly ridden with micro-transaction BS.

    Alternatively, I do have a shiny new 3DS that needs games...
     
  15. Fire King

    Fire King hey Moderator Premium Member

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    if theyre remaking and localizing gaiden all bets are off. jugdral in english 2k19