Final Fantasy XV: the thread

Discussion in 'General Game Help & Discussion' started by Quagmire, Aug 14, 2016.

  1. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Moderator Premium Member

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    I got a tip on the hopping thing before I got the game that if you ease off the analog stick moving towards the thing you want to use and then press X, it responds.

    Since doing that, I haven't had the problem of it not doing what I want it to do. It's like circumventing a flaw in the game.
     
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  2. Jon

    Jon Official Thread Killer Premium Member

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    I'm not 100% sure, but this sentence didn't make a lot of sense to me. It can be taken one of two completely different ways. Could you rephrase for me? I think I know what you meant, but if I'm wrong, I've got it completely backwards, lol.

    I misspoke. It's not really instrumental, but the version of Suteki da Ne that's in the game is the more whimsical, non lyrical version heard throughout FF10 as opposed to the sung version that plays in the infamous love scene in Macalania Woods.

    I'm not saying that the VA did a poor job of conveying it, just I don't like the character's personality, and the VA seems to exude the same personality. No real reason other than personal preference honestly. A lot of people love Vivi, I did not. A lot of people liked Squall, I did not (much the same reason I don't particularly like Noctis). There are other examples I can come up with, but some characters reach people more than others.

    Hehe, I know that. I just meant that the VA for Gladio doesn't really fit the character. It appears he doesn't even get into the character the way say Prompto's or Ardyn's does. VA work is a lot like playing a role in a movie, only you aren't on screen. If you can't deliver the lines convincingly, then you've failed (think back to the laughing scene in FF10 right before they hit the Mi'hen Highroad for an example of missed execution). So, while the script for Gladiolus may be weak (I can't really determine that), the VA doesn't do a good job conveying the emotions, either. That is his fault. Hopefully it gets better.

    I agree. I understand why they changed his personality (that character has NO need for his friends). But it was so much better than what we got. I still reserve Lunfreya because I've not seen her much. See below for a bit of elaboration...

    I've tried this, as well. But I find I still have to manipulate the camera more than I should need to to get it right. If he's not jumping about, he's standing there like an idiot lining up the camera.

    The thing I notice more and more as the game progresses, is that the "brotherhood" thing they tried to institute is really a weak point in the game. The characters have even said they are there because they are servants to the crown. I don't know if you've gotten to that point, but it's around when they meet Luna's servant (drawing a blank on her name for some reason). Prompto basically asks who she is, and when Gladio and Ignis are telling him, they basically say she's a servant to the oracle as they are the king. Gladio has said many times his family is protector to the king (with him specifically assigned to Noctis) and that Ignis is basically a chamberlain to the prince. Which again strengthens my feeling they are there because they have to, not that they want to (unlike Prompto who is the opposite). I feel like, as I said above, they were still writing to the effect that Noctis was that robotic loner from his original iteration, and they didn't have time to rewrite everyone's role. I think the story could be MUCH better is they were promoting Gladio as a bodyguard and Ignis as a consigliere, as opposed to saying they are this "brotherhood." They seriously have nothing to do with each other if they were not servants. Except Prompto. :shrug:
     
  3. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Moderator Premium Member

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    I just read on Kotaku that they are planning another large patch soon-ish, I didn't see a release date for it but it will be adding some cutscenes in the later chapters to help clarify some plot holes and motivations of certain characters that people are complaining about. I didn't read anything about it since I'm only in chapter 2, but apparently they will also be fixing some gameplay issues in a certain later chapter that people have been calling terrible and the worst part of the game.

    So... there is that. I'm sure the patch will be out before I even get to the middle chapters anyway.
     
  4. dimmerwit

    dimmerwit Tremendously High Energy Member Premium Member

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    From what I've read, it's that one of the later chapters is just boring to play. Perhaps they accidentally released a bit of FFXIII in there by mistake.
     
  5. Jon

    Jon Official Thread Killer Premium Member

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    Well. I've noticed that the chapters are exceedingly short. I've been doing all side quests I can find to elongate my time played, rather than tearing through. If I venture to guess, the game can be around 20 hours if you did nothing but main quests.
     
  6. Rachel

    Rachel Dragonfly Catcher

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    I heard about that too. I'm on chapter 6 right now and I hear chapter 13 is the infamous one (without knowing why so I don't spoil myself). So, uh, I guess I'm glad I'm taking my time. I wonder what the additional cutscenes are, were they in the queue? Were they meant to be DLC originally? Do they have VA lines already made?

    Edit: I just learned the patch is going to take awhile to come out, probably past when I am finished playing. So now I'm not sure how I feel, I'm hearing the last half is rushed...it's weird, I've noticed each chapter is like, one boss fight.

    Has this combat bug happened to anyone else? It's REALLY annoying. So, sometimes when I'm fighting a group of enemies, one of the enemies will step out of the "red combat zone" and will no longer aggro if I go after it. So I can hit away at the thing but the health bar just regenerates because I'm not in the zone. This is really annoying if there's a treasure item within the combat zone--I can't pick it up because the enemy hasn't been taken care of. Anyone else?

    Treasure. I miss XIII where you could clearly hear the orb thing hovering in air. The treasure in this game is SUPER easy to miss, why did they make it a little sparkling dot???

    Another random thing: I'm doing hunts right now that involve a rain requirement for the monster to show. It's super tedious because I have to wait for it to rain, sometimes the rain doesn't last long. Is there a way to trigger rain? Like in XII?

    I pretty much never manually drive the car

    Former FFX mod here...it's the song from Kilika

    Edit: Some other nitpicky things

    It would be nice if I could take on more than one hunt at a time. I don't know why I have to return after finishing one hunt. It would also be nice if there was a central way to know which outposts/diners have hunts available

    It would be nice if pathfinding was a little better. I hate running into all these bushes, not knowing when fencing ends, not being able to jump and pull yourself up.

    A bestiary would be cool
     
    Last edited: Dec 7, 2016
  7. Jon

    Jon Official Thread Killer Premium Member

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    Yes, this happened to me once. To fix the bug, I got in the Regalia, drove about 1000 feet away (until the enemy in question despawned from view) and then returned. He returned to the area he should be in and I killed him. It was incredibly frustrating, though. Because I spent a good 10 minutes until I thought of this "fix."

    That I'm aware of, no. But I also have not encountered this hunt yet. If I find something, I'll let you know, but it is likely a moot point by then.

    I see. I don't really either. Unless I'm going a very short distance and setting the end point is a hassle. I like that you can manually control the car even when Ignis is driving. I've often waited until Noct sits on the back seat and then randomly hit the brake to see the reaction. It's actually amusing. :devil:

    I'd assume you meant in game, as I can find you one outside the game. I agree though, as it would make planning a fight easier.
     
  8. Rachel

    Rachel Dragonfly Catcher

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    so I realized something last night as I was wandering through Lestallum. Something had been bothering me about Lestallum but I couldn't put my finger on it.

    Lestallum--I think--is meant to be a fairly large city, right? So I'm comparing it to previous FF cities and I realize what's wrong with it. First though, they obviously listened to the FFXIII city critique. You can shop! With real vendors! It feels more alive!

    But then I realized there are two things that bother me, which extends into the game in general.

    First, it dawned on me that FFXV has NO mini games in this city. Yeah, it has chocobo racing and the pinball game in other spots, but it's not like Luca with Blitzball or Treno with a ton of stuff to do besides shopping. All you can really do in this huge city is talk with vendors and sleep at the hotel. There's not any NPCs that start you on a sidequest within the city.

    Second, I think this game relies too much on past FF soundtracks because the city has NO music! I think of something like XII's Rabanastre. I can't imagine it with no music!

    Now to be fair, I hear that Altissia might fit this bill more. Haven't gotten there yet. But I think Lestallum is meant to be a good sized city and I think it should have these things.

    Another topic: I watched Rick get to a main story boss last night. It's one where you have to do a QTE block and you can't advance until you pull it off successfully. The problem was, the QTE notification shows up like five seconds before the boss actually delivers the strike. And he has been trained all this time to ONLY block at the last second. So he had no idea when he was actually supposed to press the block button and he got pummeled, almost died just for that. Basically I still think the block timing sucks in this game, you never know when you're supposed to trigger it.
     
  9. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Moderator Premium Member

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    I haven't played since Sunday... which has been typically with me and gaming lately. It took me 4 months to finish Uncharted 4 in 14 hours and slightly over a year to finish the Witcher 3 and expansions, both games that I enjoyed very much. I was hoping that this game would get me out of my funk in which I really only desire to pick up the controller twice a week at most.

    Now I'm wondering if I'll even finish the game before Persona 5 comes out.

    Also, by that time maybe I can get the Last Guardian for cheap.
     
  10. Jon

    Jon Official Thread Killer Premium Member

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    Not entirely true. Three vendors in the market place offer side quests and several follow ups. They are all simple snatch and grabs, but they do offer SOME sidequests. I completely agree with your assessment though.

    I think I know what boss you're referring to (Dragoon?). The thing I noticed about blocking in the game is that it is a hold situation (hold X/Square to block/dodge). However, to be able to parry, you need to wait until the moment before the hit lands, and that activates the counterattack. With this boss, you need to do so because you have to counterattack to damage because the boss is very... shifty?
     
  11. Rachel

    Rachel Dragonfly Catcher

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    I said "within the city" meaning you go do the sidequest IN the city

    Titan, his attack connects like five seconds after the QTE message so you can't wait until the moment before the hit lands (which is what Rick was doing I think)
     
  12. Jon

    Jon Official Thread Killer Premium Member

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    I gotcha now. I misread what you said. The quests I refer to start within the city, but are completed outside. Now we're on the same page.

    I see. I didn't actually have any issue with that. I simply held the block button until the attack connected and once it did, Noct blocked it and the parry command clicked over. Strange though. Because your situation seems like a bug. Perhaps a console difference, since I'm on the X1 as opposed to PS4?
     
  13. Rachel

    Rachel Dragonfly Catcher

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    and see, I think this goes back to not understanding the block mechanic. When you HOLD L1, you phase through it, you can't do a counterattack (normally). Is it different for bosses?
     
  14. Jon

    Jon Official Thread Killer Premium Member

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    I'm not entirely sure. At least for that battle and the one I originally referenced, it appears so. They are scripted events though, not random battles. The screen actually shifts to a scripted scene as opposed to an actual fight. Does that make sense? It is like those games where you have to press a corresponding button from an on screen prompt during a scripted event. Just, in FF15, the button happens to be the blocking and counterattacking buttons.
     
  15. Rachel

    Rachel Dragonfly Catcher

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    it does make sense but it sucks because that's not really what the game trained us to do until that point. Because in regular battles, you're not supposed to hold the button and you're not supposed to press it until the attack is about to connect. What Square should have done for QTEs was have a "hold" button or a "press" button dialog. At least there I would know either way.
     
  16. Jon

    Jon Official Thread Killer Premium Member

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    I agree, completely. And you're right. So I get the frustration. I don't typically go for counters because I find it too difficult to trigger them. So now I'm just holding the button and phasing to dodge everything instead. On top of that, I've found that if you go for counters when there are multiple enemies, it mostly fails because you get hit from everything else around in the process. As, unlike during techniques, you're not immune to damage while trying to block and counter. I've sort of given up on that mechanic. If it happens, great. Otherwise, meh.

    The issue I have is that when they want you to hold, as opposed to press, there is a little orange arrow pointing down. It's hard to see and have your brain connect it that quick.
     
  17. Rachel

    Rachel Dragonfly Catcher

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    wow I had no idea about that. It would be nice if the game explained that. I'll pass that info along and I'll probably keep a watch out for the difference tonight.

    boy I bet you sports forum guys will NEVER be able to guess who changed the thread title

    it sure is a mystery huh
     
  18. Jon

    Jon Official Thread Killer Premium Member

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    So I had that backwards. The orange arrows are to press for a counter attack. There is no arrows when they want you to hold. Here's the screenshots/video proof:

    The video is a spoiler, so don't watch unless you're through Chapter 4, or don't care! Picture is just a combat still. No spoiler.

    Around the 1:40 mark is the scene with Titan. As you can see there, the block button has no arrows. Their indication they want you to hold the button through the attack to parry. It's a QTE.



    As opposed to a normal battle that has the orange arrows (two of them, on either side of the button), which is their indication that you can press or hold and pressing at the right time can trigger a parry/counterattack. I don't know how I noticed this, but I did...

    [​IMG]
     
  19. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Moderator Premium Member

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    I played a few hours last night and unlocked Chapter 3 and Duscae area. It looks overwhelmingly large but should be fun. I did a few higher level hunts and had a great time. Still really enjoy the fighting. The boss at the end of chapter 2 was fun as well. No idea who that random character was in the cutscene. He seemed important enough to have his own cutscene but all you do is fight him...

    Anyway, still fun. I thinned out their offenses in the beginning with a powerful Quadcast spell I'd been holding onto. Did some serious damage to the mech and then picked off the snipers on the boxes with warp.

    I've actually not had much trouble with the block/counterattack. I got used to it during that actual screenshot above - that was a reasonably tough hunt but the enemies telegraphed themselves enough that I could phase at the last second and often get a counterattack.
     
  20. Rachel

    Rachel Dragonfly Catcher

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    wow, that screenshot is very helpful. So just to make sure I'm understanding this right:

    If you're in a regular battle and you see those triangles, you are supposed to hit the button and not hold. If you don't see the triangles you are supposed to hold.

    If you're doing a boss QTE and you see the same thing the clip shows, you need to HOLD the button through the notification.

    Is that right??
     
  21. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    Really hating that one I can't hide quests I have no interest in completing from my quest list and the find x amount of thing quests in an area. I'm doing the trap ones, and I've done the frog ones, it is just so hard to find these fucking things, they don't stand out at all
     
  22. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Moderator Premium Member

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    My daughter helped me with the frogs one. It ended up being easy that way. Also, I unlocked chocobos so that is my new way of traversing.

    The behemoth side quest before that was tough until I was able to make enough space to not constantly be hit by him.

    Started messing with other techs for Ignis and Gladio, I really like one of Ignis' that basically is an all out attack by the party. It's fun to watch.
     
  23. Jon

    Jon Official Thread Killer Premium Member

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    That was my original understanding of the mechanic, yes. However, I played with it a little bit over the weekend to see if I had it right. The QTE, you certainly need to hold it, or at the least press it perfectly times because it's like a sequence prompt as opposed to a battle mechanic.

    However, during normal battles, I've found it's more or less irrelevant whether you press or hold. The parry mechanic isn't static. It doesn't happen every time it's pressed, even successfully. So, as I am understanding it, holding the button will just continually phase through attacks. I've not tested if you hold the phase from PRIOR to the block appearing, THROUGH the block if it can trigger parry. Which will be my next test. However, whether you hold the button from when the block appears or simply press it seems to be irrelevant. What is relevant seems to be the flashing red circular line (that halo effect looking thing around the block button in the screenshot I posted above). I've noticed your chance to parry increases the closer it is to the middle (smaller). How much of a change? I can't mathematically say. I've just gotten to the habit of holding the button. It seems the safer, more consistent, bet.

    Sorry, this is a really long way of saying, "I've no bloody idea how the thing works anymore." LoL.

    Yeah, I wish there was a drop mechanic. But I also tend to go back and finish quests, so it's nice to not have to go pick them all up again. Especially since loads are enormous due to the size and graphics in the areas. I'm in complete agreement about the hunt quests because finding shit is so hard.

    I found the frog one easier than most others... I noticed the frogs croak when you're near them. Especially since I use a headset, it made finding them a lot easier than the fucking maps........

    He's a pain. Another fight I had to use some magic on because he's fast and hits like a tank. It was pretty much just magic, warp-strike, point warp, warp strike, phase warp... use magic on CD. Ignis hated me because he was being lambasted by the magic (melee character with low HP... Gladio plowed through it and Prompto was at range), but whatever, I won, lol.

    I don't think I've touched that one. I've found that Regroup is now becoming less relevant because the later the game goes, the more enemies crush your max HP, making regroup less useful. My thought was keep Prompto and Gladio with one tech moves so save two for regroup. I may start playing around. But Piercer is really underrated. Dunno if I'm willing to drop it.
     
  24. Jon

    Jon Official Thread Killer Premium Member

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    Of note, does anyone else feel like Ignis and Prompto are reversed? Prompto should be the more rogue like character with daggers and fighting in close with low health (the glass cannon), with Ignis the more range-like charater with slightly more heath and more magic use?

    Just seems backwards to be from what I expect of RPGs.
     
  25. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Moderator Premium Member

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    Yeah, I was thinking the same thing. Ignis' whole thing is being tactical and smart, I figured he'd be the gun toting sniper. I guess that would have been a little too by the books. I kind of like that he gets down and dirty in the fights since he clearly is not that way in anything else.

    Prompto is a lot of fun. I generally dislike that character in the series but at least for the road trip portion, he's awesome to have around when finding new things.
     
  26. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    Someone else mentioned that on another board...my problem is I'm usually listening to music, a podcast or a show on netflix when I'm playing the game and pausing those for story segments so I won't pick up sounds like that very often.

    Anyone found fun side quests? They've all been boring, kill this or find these things. I've enjoyed the bounties and thats about it. Fishing is more fun than I would have thought. I guess the witcher spoiled me for sidequests
     
  27. The Eye in the Sky!

    The Eye in the Sky! That guy eating pie Moderator Premium Member

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    Yeah, that game is a curse on everything I play now. Even if I enjoy something, I always compare it to W3 and it ends up disappointing me a little bit. I've come to terms that it is the best game I've ever played. Chrono Trigger, older FF's be damned, nothing I've played has ever simultaneously been incredible to play, engage my interest for so long and completely trash any other gaming experience I've had outside of it like W3 did.

    But to answer your question - no, the only side quest that had any kind of substance to it that I've found is the behemoth fight that I think was in the Duscae demo/chapter 3.
     
  28. Jon

    Jon Official Thread Killer Premium Member

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    Agreed 100%. Prompto is the Cait Sith, Zell, Zidane*, Wakka, Sazh (I leave out 12 because I don't even remember the similar character), of 15... Generally, those characters annoy me. Prompto actually has substance. And I think that's a rarity for this type of character. His Brotherhood story is one I can personally empathize with and relate to, so I may be a little bias. But, it's also the only one I think has ENHANCED him within the game.

    * = I know his the main protagonist, but he fits the mold of that secondary character the most.

    On the first part, I get you. I mean it's not hard to pause the background stuff for a 5 minute side quest, but I also don't hold that against you. I like the music and sounds of the game and get immersive that way.

    As for the side quests, not really. The travelling holds back a LOT of the side quests, not to mention, they are exceedingly boring. I like fishing except against rare fishes. Even with good line, the fish's "attacks" are stupid powerful and snap the lines easy.

    I wonder if CDPR knows how many game companies hate them based off that same fact? Because I completely agree. Each and every aspect of W3 is so good, that you can't help but say things like "Well, this was so much better in Witcher 3." I mean, I think we all accept that no game will touch that for a long time, I think we all hope for just a little bit more innovation from companies to see what worked so well for W3...

    Yes, the Behemoth was in the Duscae demo, and it was really the culmination of the demo. But it wasn't polished and buggy. It was good in the actual game, but it should have been a main mission, not a side quest. So I don't count that, personally. I'm waiting for a sidequest that's fun. I like the tombs, but they are main quests. And I like them to the temples in FF10. And at least those were puzzles. Where are the puzzles, challenges and games in 15? I really hope Altissia offers something... because I'm overall disappointed the more I play the game. I actually haven't played in a few days because I've been busy, and I really don't have an issue with it. Normally I can't wait for the kids to go to sleep to play a game like this (especially FF)... but I was more content watching the Bruins/Patriots last night...

    I've gotten by giving this game a fair shake by saying it isn't FF (as I've said many times above)... but that same reasoning is making lose interest in what is a good game otherwise. And I'm barely halfway through.
     
  29. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    By rare fish, do you mean the ones that one guy wants you to catch? I've one two of those when finding this guy near a spot, both went pretty easy for me, and no line issues, yeah it depleted more, but not too bad once I figured out not to reel at all in when the words tension show up.

    I'm sure quite a few dislike Witcher 3 because of it. I much rather have fewer side quests with more depth to the characters giving them and the problems that it causes them. Mass Effect series has had some good ones too, so its not just Witcher 3. I feel like boring fetch or go kill quests are more a jrpg thing that they need to shed, were wrpgs like Mass Effect, Fallout 2, W3 (a stretch, but its in that style), Elder Scrolls (hit or miss depending on the title), and Shadowrun Dragonfall all have fun side quests.

    Yeah, they usually break down to fetch or kill, but its set up so much more interesting because of the characters, or what you find or who you meet, or and this might be the big thing is that they don't have too many. FFXV feels like Xenoblade Chronciles in that there are just too many lazy side quests.
     
  30. Jon

    Jon Official Thread Killer Premium Member

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    Honestly, the ones that Navyth asks you for aren't rare. They are scripted. And while tougher than normal fish, they aren't hard with a little patience. I'm referring to when you snag fish with circles around them, which reuire the specific lures and an amount of patience to just get them to bite. These rare fish... if you don't change directions immediately, will destroy half your line. Now I'm sure this gets a lot easier the more fishing is leveled and the better gear you get, but in the mean time, they are hard and can take sometimes 10-15 minutes to catch it. That's really stupid for what is supposed to be a mini-game. Not to mention, it's not really fun. Left, right, reel, occassionally pushing the left thumbstick to block... there's no innovation. It also doesn't have worthwhile rewards. The most common reward I've seen? Ignis learns a new recipe... So level one mini-game for another mini-game.

    Oh, and let's not forget that to get the best reel... gotta do... *GASP* ANOTHER MINI-GAME! It's not a very good design.

    I agree with you, though I feel ME2 was better than ME for that. ME got very redundant, very quick. ME3 wasn't bad, but it was more linear. W3 and ME2 are my top two games ever. FF10 is always going to hold a special place in my heart and will be 3rd (even though it isn't even my favorite FF, still 7). W3 and ME2 were so well done in every aspect. For that matter, so was FO3. Thos are the types of games we need more of. What's awesome? All are different developers (CDPR, EA/Bioware, Bethesda). I just think, reading a letter from Tabata, that he honestly thinks he made the perfect FF game. Does he really think he nailed it? If so, FF is dead.