Community Final Fantasy Series Thread

Discussion in 'General Game Help & Discussion' started by Warp, May 10, 2015.

  1. Warp

    Warp Loves Everything Moderator

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    This is a thread. It is for a series called Final Fantasy. If you do not know what Final Fantasy is, you are most likely suffering from amnesia.
    In which case, welcome home! We missed you.

    The Final Fantasy series made its debut in the December of 1987, and nearly three decades later is still synonymous with the RPG genre and Japanese games as a whole. While each game, unless specified otherwise, is a completely standalone experience with wildly varying design philosophies and mechanics, the series has many reoccuring themes, elements and characters that help establish its identity. For example, the first 14 mainline entries were turn-based in nature, with most games between Final Fantasy IV and Final Fantasy XIV using variations of Hiroyuki Ito's "Active Time Battle" (ATB) combat system.​
     
    Recent News
    Episode Duscae 2.0 has been delayed into June
    Before Becoming Final Fantasy XV, Final Fantasy Versus XIII Was Announced Exactly Nine Years Ago
    Square Enix has brought back Agni's Philosophy for a technical demonstration of Luminous Engine and DirectX-12's highend capabilities
    Final Fantasy XV Episode Duscae 2.0 Planned For Release This May
    March 17th: Final Fantasy Type-0 HD released for PlayStation 4 and Xbox One
    Archived News
     
    Thread Changelog
    May 10th: Posting a skeleton for the thread, will add meat when I've got more time





    Flagship Entries
    [​IMG]
    Final Fantasy XIV: Online - A Realm Reborn
    Final Fantasy XIII
    Final Fantasy XII
    Final Fantasy XI: Online
    Final Fantasy X
    Final Fantasy IX
    Final Fantasy VIII
    Final Fantasy VII
    Final Fantasy VI
    Final Fantasy V
    Final Fantasy IV
    Final Fantasy III
    Final Fantasy II
    Final Fantasy

    Miniseries Entries
    Final Fantasy X-2
    Final Fantasy Grandmasters

    Final Fantasy IV: The Complete Collection
    • Final Fantasy IV Interlude
    • Final Fantasy IV: The After Years

    The Compilation of VII
    • Before Crisis: Final Fantasy VII
    • Crisis Core: Final Fantasy VII
    • Last Order: Final Fantasy VII
    • Final Fantasy VII: Advent Children
    • Dirge of Cerberus: Final Fantasy VII

    The Ivalice Alliance
    • Final Fantasy XII: Revenant Wings
    • Final Fantasy Tactics
    • Final Fantasy Tactics Advance
    • Final Fantasy Tactics A2: Grimoire of the Rift
    • Vagrant Story

    Fabula Nova Crystallis: Final Fantasy
    • Final Fantasy XIII-2
    • Lightning Returns: Final Fantasy XIII
    • Final Fantasy Type-0

    Notable Spinoffs
    Final Fantasy: The 4 Heroes of Light (Precursor to the Bravely series)
    Final Fantasy Adventure (Precursor to the Mana series)
    Theatrhythm Final Fantasy
    Theatrhythm Final Fantasy: Curtain Call
    Final Fantasy Mystic Quest

    Final Fantasy Crystal Chronicles
    Final Fantasy Crystal Chronicles
    Final Fantasy Crystal Chronicles: Echoes of Time
    Final Fantasy Crystal Chronicles: My Life as a Darklord
    Final Fantasy Crystal Chronicles: My Life as a King
    Final Fantasy Crystal Chronicles: Ring of Fates
    Final Fantasy Crystal Chronicles: The Crystal Bearers

    Dissidia Final Fantasy
    Dissidia Final Fantasy
    Dissidia 012 Final Fantasy
    Dissidia Final Fantasy (Arcade)
     
    Last edited: May 26, 2015
  2. Rachel

    Rachel Dragonfly Catcher

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    so, have you played the demo? I did...it was...okay, probably would have been better if I had played the game up until that very point.

    Also, was trying to figure out the VAs. Only Noctis's VA didn't really sound like it "fit" him. Also had to turn on the Japanese audio partway through the demo. >____________________> Ignis sounded just like Gideon Emery and it was driving me nuts to figure out whether that was him or not. Prompto sounded familiar too, but maybe not, just sounds similar to someone else.

    The English VAs though...I just...they haven't learned from XIII...NOBODY TALKS THAT WAY.

    Will make a separate post about my Type-0 experience soon.
     
  3. Warp

    Warp Loves Everything Moderator

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    Okay is... a little less enthusiastic than they were going for, probably. :chuckle: Haven't played it myself; bought Type-0 of course, but not gonna pick up a PS4 until Black Friday. Give Persona 5 and Star Ocean 5 time to get a little closer and such, not really sure anything save Bloodborne interests me too much so far.

    But yeah, so, as someone that hasn't played it or watched videos of it -- how's the game? Did they correct that float-y momentum thing from the initial XV gameplay reveal trailer, or is it still there but not an issue for flow? Is it a reskinned Kingdom Hearts game, or does it have more in common with Crisis Core/Type-0? Is there a bro-style fist-bumping action?!

    Well that's not a good thing. XII went too far into Ye Olde English for me, while XIII of course had tons of fluff/retread and awkward/cringe-worthy nonsense (worst birthday ever, mkay?). Think it's more an issue with the actual dialogue, or is it really just some poor VA choice?
     
  4. Northern Lights

    Northern Lights Perfection '11 Moderator Premium Member

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    I need to get back to my FF4 save. I was quite enjoying it, but I ended up getting an Xbox One and have been using that exclusively since. I also started XIII-2 and got a couple of hours into it before realising that I was kinda just playing it for the sake of playing it.
     
  5. Rachel

    Rachel Dragonfly Catcher

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    lol this is so weird, if anyone in this forum should be the one to play it, it should be you Warp

    But...

    But you still haven't played Demon's Souls yet and you never will D:

    They somehow made Ramuh look badass so that's all you need to know

    The what

    I kept saying "so basically, Kingdom Hearts" during the tutorial and some more revealed gameplay down the line

    Want to be fair though, KH was the only action RPG I had played for awhile there, so it is my best frame of reference

    I-I liked how they talked in FFXII D:

    Is it EVER the VA's fault? Well, sometimes yes, but no, like usual it's weird translations/cultural differences and phrases that need to fit inside the lip syncing. That's why dialogue is always so much better in static-image games like FE or Valkyria Chronicles.

    Also I thought you would enjoy this image:

    http://img1.wikia.nocookie.net/__cb...ges/2/2b/FFXV_Episode_Duscae_Title_Screen.png

    Notice the credit at the very bottom

    It's not "lead director"

    It's
     
  6. Warp

    Warp Loves Everything Moderator

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    {cough}
    {silence}

    I... totally, absolutely have no idea what you're talking about! :paranoid:
    Oh? Given XIV's version this is pretty hard to imagine! :chuckle: I don't remember him being especially dorky before, though dark clothing certainly suits him better than lights/whites.
    (actual video entirely unrelated! just something a friend happened to pass along yesterday)
    Like, everything just seemed overdone in the initial reveal. Noctis squatting a bit and figureskate-running, then gradually standing upright and jogging to a stop. Seemed like something that might interfere with actual combat, like it does in Infinite Undiscovery or... something. Drawing a blank for a second example at the moment! Let's roll with (my loose understanding of) Demon's Souls and equate it to the animation commitment there: Once the animation starts, you can't cancel out of it and get punished. Except applied to something as basic and nonsensical as movement.
    Thought as much, but I wanted to believe we'd get some quality writing that was just delivered badly. Ah, well... maybe it gets better. :( I'm weirdly conflicted though, 'cause I want a good game while also not wanting XV to succeed and give Square the justification to further dumb down the series and strip out more RPG mechanics.
    Just pouring salt all up in that wound, Square. Poor Nomura.
     
  7. Rachel

    Rachel Dragonfly Catcher

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    can I post it

    I want to post it


    (the music adds at least 30% to his badassedness)

    This is probably how he was always MEANT to be, a "wow" Zeus guy, but instead for years he languished as the weak, first summon you get in a game.

    Kind of wonder about this mechanic though, he clearly obliterates everything once your health gets low so I am interested to know more about that balancing

    Anyway: another couple of things about my experience. One, once the sun goes down you are encouraged to make camp. When I did NOT make camp, the enemy the party's been running from up through this point would spot me from their airship and swarm in from above. Usually I died. So you've got to pause from doing whatever it is you're doing so that you can find a campsite and rest until morning. I'm thinking I will not like this mechanic, it's probably going to be annoying. Unless sidequests and the like don't take very long. We'll see, I suppose.

    Then another thing is that every time you rest, you choose what your dinner is, based on the enemy drops you have collected. Certain combinations will give you boosting effects, which will last until it's sunset again. I'm sure that will be a major strategy as part of the game.

    You get invincibility frames in DS...I never remember that being much of an issue

    I'm trying to think back. I initially had tons of issues because the camera stick was inverted for some reason and I didn't get a chance to fix that for awhile. It was terrible lol, I couldn't hit anything.

    You DO get punished if your HP hits zero. Noctis won't move as fast, he'll start limping.

    Which is funny because it reminds me of something else. If you rest--don't attack, just stand there--you will start to recover HP. What happened was, I got ambushed by those enemies I mentioned earlier. I intentionally wanted to get a Game Over so I could just reset my party. However...once Noctis's HP got to zero, it's like the enemies stopped attacking (I guess since it's the demo?). So I had this situation where I was trying to limp him over to one of the robots to end it already, but he kept recovering and the process happened over and over again. It was weird. I think it's pretty hard to get a Game Over, at least for now.
     
  8. Warp

    Warp Loves Everything Moderator

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    Indeed, badassery confirmed! :chuckle: Incidentally...

    if whatever enemy you're being chased by wasn't the Behemoth, and you summoned Ramuh, I'm pretty sure they could easily find you...
    XIII would've solved this by having you summon Chocolina instead, already looking good for XV!

    It's probably the KH fan in me, but given what the video shows it seems like it might be similar to how Mickey Mouse worked in KH2. For the uninitiated: Sometimes, when you'd die, Mickey would come and save you. But not always. And he wouldn't kill everything you were fighting, so since the Behemoth there is taking actual amounts of damage (instead of 9,999 or 99,999), perhaps later in the game the enemy's HP will have scaled to such a point that he would just deal a small portion of their HP instead of outright killing them.

    That does seem pretty irritating, yeah. How is the passage of time handled, though? Is it on a timer (like, 1 real life hour = 1 XV day?), or like a series of checkpoints -- either by doing actions/sidequests or passing certain travel milestones -- or something? I never bothered to buy or play Lightning Returns, but recall there being a fair amount of backlash against its timer mechanic (mostly in that it was trivial and wasted your time, IIRC).

    Pfft, invincibility frames? That's something only a competent developer would implement! ...Poor choice with Demon's Souls then; I assure you Infinite Undiscovery just let you get knocked around like a ragdoll until you died. :shake:

    Heh, this reminds me a lot of an experience I had in Crisis Core and may not be due to it being a demo, but rather just something that Tabata insists upon putting into his games; haven't played Type-0 or The 3rd Birthday to know if they behave similarly. Don't quite remember why, but I wanted to reload my save in CC and there wasn't a soft reset option via the PSP's commands or in-game menus, so I got into a fight with some nearby soldiers and left the PSP alone to grab a drink. When I came back, that one slot-machine mechanic was activated and stopping the reels itself... which matched up, activated a Limit Break, and won the battle I was trying to lose without a single button being pressed.

    So, I dunno, maybe you can only get a "real" game over during boss fights? Are there any bosses present in the demo?
     
  9. Rachel

    Rachel Dragonfly Catcher

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    you can practically hear Destati in the background btw

    Also I love how he only grabs Noctis?? Like hello, your friends are still down there lol

    PS did you catch his staff head, sure looks familiar huh

    Not actually sure. I think it's a timer but I started the main story first thing so I never found out whether it would go dark mid-quest.

    Do you want me to spoil everything lol

    But no, Behemoth was it

    You also have to do an annoying follow quest with him, you have to follow him to his lair without being spotted.
     
  10. Warp

    Warp Loves Everything Moderator

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    Clearly, his hand isn't big enough for all of them! ...Actually on that note, what Noctis says after-
    Hard to tell if he's completely ignoring the fact that Ramuh was a thing and commenting on the Behemoth, or if he's just nonchalantly talking about Ramuh grabbing him outta nowhere and zappin' the hell out of the Behemoth. :chuckle:
    Does the demo bother trying to establish the story and such, or is it more like... I dunno, FF8's demo back on the PS1 where it's really just about the gameplay and you get dropped in?

    Nope, totally didn't catch that. Nice throwback!

    I-It's not like I read all about a KH game's story the day it comes out... in Japan...
    Haha, but yeah, I think the demo's download period supposed to expire in a few weeks. So realistically not going to get a crack at the game without buying it, 'cause y'know, Square. :(

    Ick, do not want. Guess it's a good sign that it's not just all run from Point A to Point B, though.
     
  11. Rachel

    Rachel Dragonfly Catcher

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    lmao I used Judgment Bolt on dingo-equivalent enemies

    Like, picture that video but instead of him wailing on the behemoth...dingos

    Haha what that was Prompto

    Noctis's voice sounds deeper

    There is some beginning exposition. They wake up in their tent, mention in passing that the car is totaled and they are being chased.

    Just..skim over this

     
  12. Warp

    Warp Loves Everything Moderator

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    Oh god, two and a half hours... Will probably semi-watch that while browsing news on Wednesday Thursday.

    It's a Japanese Boy Band simulator, I'm sure they'll sound similar to me and I'll continuously get them confused! :tease:

    ...I honestly don't remember what Noctis sounds like. Media blackout/playing MMOs seems to be working well, heh.
     
  13. Rachel

    Rachel Dragonfly Catcher

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    his lips were clearly not moving lol

    But tell me, do those VAs sound familiar? Especially Prompto and Ignis? It is driving me nuts but it also could be my imagination because some VAs sound like others.

    Anyway, in the first 10 minutes of the video you should see what I'm talking about with the dialogue. Especially Prompto: "Can't stop Noct!" "Woooaah, look at THIS guy!"

    (Side note...whhhhy do they call him Noct. It's terrible. His name does not lend well to a nickname)
     
  14. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    I get bundling the demo at first, but I'd like a delayed release eventually.

    I'm hoping this game delivers though I don't have that high of hopes. My hopes have been given to games like Witcher 3 and Persona 5.

    Also, not FF exactly, but if you haven't played Lost Odyssey, you really should. Amazing jrpg and done by the father of Final Fantasy!
     
  15. Warp

    Warp Loves Everything Moderator

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    Details, details! I didn't see the big hulking unicorn head on the staff either... :paranoid:

    Not any that I recognize immediately at least, but then that's really just saying that I'm 95% sure it's not Johnny Yong Bosch, Yuri Lowenthal, Laura Bailey or Wendee Lee. :chuckle: Speaking of, have they stopped putting those four into absolutely everything ever yet? Even having only played ~8 non-MMOs in the last two years I've come across 'em once or twice.

    Nevermind Noct, I'm still not really on-board with "Of Night" Noctis. Or Prompto. The others are pretty standard though.

    Guess this goes back to the whole Tina/Terra thing... or Lightning and Snow. Eh, someday these names will work. ...And one day I'll be able to pronounce and properly spell more than half the location names in a Japanese RPG. Probably.


    About 10 minutes into this video, and yeah, Kingdom Hearts through and through as far as sound effects and music are concerned. Gameplay doesn't seem too far removed yet either, as you said. And yes, there's a lot of lines during gameplay that are just mindless filler to make the group feel "alive" -- and, predictably, end up coming off as hamfisted and annoying.

    Makes too much sense, man. This is the company that hasn't even made Crisis Core available digitally, while routinely trying to sell their demos (XII inside Dragon Quest VIII, XIII inside Advent Children Complete, XV inside Type-0 :tease:). They're going to actually update the demo in June (delayed from May) though, so maybe they'll change their tune... or ship more copies of Type-0 with download codes.

    Absolutely! I've been saying for years it's worth buying an Xbox 360 just for Lost Odyssey, Blue Dragon (Sakaguchi's take on Dragon Quest) and Tales of Vesperia.
     
  16. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    Blue Dragon has never been one that has struck my fancy, I've heard mixed things, perhaps if my deep backlog of games didn't exist I'd give it a shot
     
  17. Warp

    Warp Loves Everything Moderator

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    But... but... Quaggy, you're killin' me. You're killin' me! It shouldn't be possible to like Eternal Sonata and dislike Blue Dragon (although the opposite is very possible! ;)).

    Blue Dragon's admittedly in the vein of a Saturday morning cartoon from the 90's, but that's not necessarily a bad thing. The combat and job systems are pretty awesome and should be the main draw, though. People often compare it to Final Fantasy V, but as that's one of the two FF games I haven't played at all I wouldn't really know.

    Also, reminder that Blue Dragon has the single best boss theme of all time:
     
  18. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    Just because I like Eternal Sonata doesn't mean I would want to play it right now, or that I wouldn't like Blue Dragon. If I had never played Eternal sonata, I would be in the same situation with it right now, too many more critically acclaimed games to play before getting to games like ES and BD that have gotten mixed reviews. I wouldn't call ES great, but it is solid, especially when my back log wasn't very big or didn't exist at all
     
  19. Warp

    Warp Loves Everything Moderator

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    Haha, yeah, just haven't ribbed you about Eternal Sonata in a while. ;) Simply assuring you that Blue Dragon really is a solid game; aside from one very specific area of the overworld having framerate dips (you're near a forest, the console can't handle the number of detailed trees being displayed), I'm drawing a blank as to what critics would find fault with save the standard "hurp durp this is cartoony childish rubbish and you're a nerd" with regards to the aesthetic and plotline, or the game's difficulty level which contrary to its Dragon Quest inspiration is pretty forgiving.

    It actually has a bunch of really nice features that should be more widespread amongst JRPGs too, like a shield-type overworld ability that instantly kills monsters weaker than your party while granting you the EXP you would have received from wasting time with the battle. Stuff like that and the Bravely Default encounter rate adjustment slider blow my mind. As does a few of Wild ARMs's systems, Shadow Hearts's Judgment Ring and Grandia's take on the ATB (specifically, turn delaying/canceling)... but so it goes, I suppose. Just makes these more special.

    Not-quite-an-Edit since I forgot to click Post Reply: I checked its Metacritic standard because I was curious (and expecting worse, like with Operation Darkness), and it's sitting at 79. Sounds about right. I'm amused its score is higher than Lost Odyssey, which is 78. :chuckle:
     
  20. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    Oh I know you do Warp! And I wouldn't have it any other way!

    Lost Odyssey only has a metcritic of 78??!!
     
  21. Warp

    Warp Loves Everything Moderator

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  22. Rachel

    Rachel Dragonfly Catcher

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    that was interesting...it's funny how everyone assumed it was because of the financial reasons. Makes me wonder what else I have assumed for...anything really

    And I truly can't imagine it being called anything but "Final Fantasy."

    I still wonder why he thought Spirits Within was a good idea. The technology just wasn't there yet...

    So I guess I'd like to finally talk about Type-0 (almost said Agito....lol). You know, the game that comes with the XV demo.

    It's interesting. There's a lot of mechanics to keep track of (in my opinion). Pretty much play as Ace for each major mission, to me he seems to have the best all-around abilities. I also think that this game is on the harder side. One mission I decided to try out summoning. I didn't realize that once you summon something and it goes away, your character is instantly KOed. You basically have to sacrifice someone to summon. Lame.

    It's also REALLY violent. Which is a strange juxtaposition because they are all students. The plot is somewhat predictable...blah blah blah, crystals. And, I HAD to switch back to Japanese audio. There's this one guy that says "yo" after everything.

    Trying to think of what else. You can only equip one item at a time. So let's say that you need a Remedy but you have Hi Potions equipped. You have to go into the menu, find the Remedy, and use it--all while being attacked, it's like Dark Souls in that opening the menu won't take away the live play. Occasionally challenges will also appear. When that happens you have the option to accept; if you do but fail, there's a good chance of death.

    Buying equipment gets really expensive since there are like fourteen characters.
     
  23. Sigs Minock

    Sigs Minock Truth is a lie... Premium Member

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    I hated Blue Dragon. It reminded me of Draggin'On Quest VIII- boring, linear, and predictable. I have always hated games that allow 10-year-olds to go on a quest to save the world. Seriously, what mastermind villain gets thwarted by little kids?
    Good thing I don't remember much about the game, but a giant pile of shit for a secret boss just tells you the maturity level of the game.

    And Warp, WHAT JOB SYSTEM? You have Shadows that have different styles of attack and skills... That's not a Job System, imo.

    Anywho... after forcing myself to finish the ungawdly overhyped FFX [FF7, while also being overhyped, had a decent story and a good cast... unlike FFX.], and kicking myself in the crotch playing FFXIII, i'm not holding my breath for any new FF games, nor will i be spending my money.
     
  24. Warp

    Warp Loves Everything Moderator

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    He's gonna drop the other shoe and say that The Last Story was named what it was because he was going mobile, not as a nod to Effu Effu. The circle will be complete!

    That summoning restriction sounds pretty irritating, for sure. Is there a way to revive people in battle, or do they basically just get taken out the rest of the fight when you wanna pop one out for giggles?

    Was talking with a friend shortly after launch who briefly mentioned there being a ton of game mechanics being thrown around as well, not really looking forward to that. Wondering if Square's gotten better about balancing that kinda thing, or if it's still going to be a matter of figuring out which of them are actually important and ignoring all the others.

    Ugh. Just... ugh. Is the item menu at least concise? Does it support manually ordering things? Maybe it has compartments?!
    Infinite Undiscovery had none of those. Dig through multiple menu layers to get to the item sack, then scroll through hundreds of item names to find what you need. Invaribly,: Die if you ever find yourself needing to use an item.


    I'm assuming that failing the challenge deals damage to you, or summons additional (powerful) enemies to contend with?

    Yeah, about that -- while presumably still pretty early on, is the number of characters hurting their story development so far?

    Yeah, I'm pretty sure anyone that didn't like Dragon Quest VIII would find many of the same faults in Blue Dragon. BD is significantly weaker than DQ8 in the area of characterization to be sure (although not really because of age), as DQ8's characters are chatty in a more meaningful (charming) way, and both follow the same plot progression style as well. Which is to say they both introduce the primary story arc and then put that on the backburner while each city you come across has a self-contained, and not necessarily related or important, ministory, dropping little hints and clues about the Big Bad along the way until that finally takes center stage towards the end. Both have... interesting plot twists around the same point in their progression, too. DQ8 goes and expands upon its, while BD set itself up for a potential sequel that Microsoft didn't greenlight.

    The first Grandia is still the best implementation I've seen of a very young child (ultimately) saving the world, though I've always preferred the first half/three-quarters where the world wasn't in danger and it was just about watching some kids explore and learn about their world.

    [​IMG]
    (I feel like the Poo Snake enemy type was an in-joke/Japanese culture joke that they never bothered to explain to us...)

    But it is a job system! :tease: Equipping, say, your Shadow with the Black Mage class would cause your character to have less HP and defense, and if you tried to cross-ability something from Warrior or Monk those abilities would deal less damage* due to lower strength and attack power.

    * Cross-abilities existing that remove damage penalties or otherwise increase attack effectiveness exist -- there's even a job that exists solely to increase the number of accessory slots and cross-ability slots available to you -- but they're not unlocked until that job is pretty significantly advanced. This is further compounded by your character having a level that exists independently of your job's levels (see: Final Fantasy III), resulting in you being able to get away with far more later on in the game. It's a very well-done, if not wholly original, system that compliments the combat well.
     
  25. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    Ouch! I loved FFX, FFX had a great story, the characters were mostly meh other than Yuna, and Auron, the overall story was neat. I find VII's cast to be just as lack luster other than Barrat and Vincent, but they aren't as deep as Yuna and Auron.
     
  26. Rachel

    Rachel Dragonfly Catcher

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    this thread has taken some strange turns

    FFX will always be one of my favorite games. Was the first RPG I'd ever played. Despite Tidus, I'd love to buy the HD remaster one of these days and play again, if nothing else for the nostalgia. Also don't think I've played a game that has as good of music as FFX. Remember how much traffic these forums got because of that game. For years.

    And Auron will always have a special place in my heart. After all, he was the first one that made me start realizing that I'm probably an atheist.

    I haven't actually figured that out? Like at one point I possessed a single Phoenix Down but couldn't figure out how to use it. Eventually, an NPC wanted one in exchange for something so I gave it away.

    It supports ordering but can't remember if it supports manual.

    lol no you die. I have never actually had this happen so I don't know what this involves. Apparent doors or gates come at you and you have a chance to dodge them...?

    ....

    ....

    Oh great. As I was doing research about this I just stumbled upon the fact that there is a "bad" ending and a "true" ending that can only be unlocked once you finish the game. Sooo that's nice.

    SPOILER SPOILER I am going to talk about the game's ending!!

    They apparently all die alol that's great, haven't finished it yet and it's nice to know that's what's coming

    Except not really because they released a new trailer that shows Ace

    So basically they have no balls anymore

    The best way I can describe it is that it reminds me of FFXIII's character development. It happens but it's really dumb and I don't care. Also, again, translation issues, they don't act like how actual people would act.

    Perfect example is Rem and Machina. I'm not too far but Rem is clearly visibly sick, she coughs all the time. Machina notices this and acts concerned; Rem assures him that it's nothing but she keeps coughing. Machina just goes "hm okay" while giving her a side eye. Like, just saying if it were me I would be like "no you're not okay, tell me what's going on."

    There is also a huge war going on, World War II levels, several of their classmates have died and they still act like typical Japanese manga high school students.
     
  27. Quagmire

    Quagmire UofL Cardinals, NY Yankees, NY Giants Premium Member

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    It was the first traditional jrpg I ever played. Before it Kingdom hearts and before those KOTOR, though not jrpg
     
  28. Sigs Minock

    Sigs Minock Truth is a lie... Premium Member

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    One of my biggest gripes about RPG's are "Tag-Along" characters, ones that don't have any impact on the over all story, or any reason to truly join the party- like Quina from FFX, and Lucia in Shadow Hearts: Covenant.
    Since Yuna was obviously pivotal character and Tidus being the hero, everyone else- especially Khamari and Rikku were Tag-Alongs. Auron, sure, he had more a reason to be there fighting Sin [blah blah blah "tragic hero" blah blah blah "redemption" boo hoo, sob story]- but everyone else had the "we're here as Yuna's bodyguards" reasons. I regretfully remember Khamari at the end being revealed as the equivocal "runt of the litter" in that fight- so being out to prove himself more a selfish reason, imo, to being one of Yuna's bodyguards. But i'm still drawing a blank onto why Wakka or Lulu was there...
    Hell, Rikku's saving grace getting Yuna to learn the "Use" skill, though she was undoubtedly a tag-along character. "Oh, hey- you're going to save the world?! Can I join!"

    I could go on, but simple fact remains- we have different tastes. I hated FFX, and will never play it again, nor shall i bother with X-2.
     
  29. Warp

    Warp Loves Everything Moderator

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    HahahahahahaHarsh. The sound will never, ever leave my mind. I can hear it even now!

    Two things about FFXHD though-

    1) Absolutely buy the PS4 port instead of the PS3 or PSVita versions. PS4 includes both the original soundtrack and the redone score from PS3/V, the latter of which is... if not completely inferior, at least 95% worse. I can't think of any PS3 songs I preferred to their original off-hand, and the battle theme is one of the worst on top of that.

    2) The Calm Lands. Hooooly shit the Calm Lands. It was my biggest complaint during that PS2 group playthrough years ago, so I was super excited to see what they'd do with it. Exceeded all expectations.  And made the super wonky Chocobo Racing controls even more infuriating, somehow. 0:0:1?! F**K YOUR GOD*** ** * **** *** COUCH, SQUARE!! /fume /seethe 

    I don't even know why I expected something straightforward there. Flying gates, deadly doors, Demon Walls! ...Actually that last one makes Effu Effu sense. There's too much sense in this thread now.

    Knew what that spoiler was going to be before clicking. :chuckle: Don't remember how I found out anymore, exactly, but think it was in some random localization begging thread for the PSP version. It's some sort of minor miracle that some 20 years on I still know absolutely nothing about Final Fantasy Tactics, I reckon. Either that or FFT fans don't remember the story anymore or no longer exist...

    But yeah- (actual spoilerz)  In the last 10 years, I can still only think of a single major character from an internally developed game that Square has permanently killed off. And she was replaced, in the very next cutscene, by her physically identical (save being slightly younger looking) daughter. 

    Can't say I'm a fan of random tag-alongs myself, but this is actually one of the reasons FFX's plot and characters were so endearing and relatable to me. The entire group is, without exception, a dysfunctional, highly disturbed and strangely tight-knit family before the game even starts. Tidus' journey is  as much about trying to get home (and save Yuna) as it is him finally getting to know the family he's always wanted, whereas for Yuna it's her journey towards ultimately pointless death -- that she, and everyone else save Tidus, is aware of -- while being surrounded by the only family she's ever known. 

    The reasoning for each being present is pretty solid, if not entirely clear to the player (or I guess, Tidus) from the onset:
    Tidus - Jecht's selfish son. Jecht, through his journey with Braska and Auron, finally overcame the alcoholism that destroyed his relationship with his wife and son... only to offer his life alongside Braska so that Spira could be at peace for a few years. And I guess in some really f**ked up way, doing the only thing he could to reunite with and mend some of the damage he inflicted upon Tidus while at the same time forcing him through an entirely different nightmare scenario. Tidus finds out really quickly that Jecht is Sin and there's no going back for him after that.
    Auron - A stubborn man whom, in his despair and fury, was mortally wounded before being able to keep his promise to either of his friends. Auron is, for all intents and purposes, Tidus' adoptive father and the only constant person in his life for 10 years. He intentionally reveals nothing about the Pilgrimage so that the group will press on until the end, together, and not run off half-cocked and repeat his mistake.
    Kimahri - A disgraced tribesman given new purpose, by Auron, to become the adoptive father of Yuna in his stead. Kimahri takes Yuna far from the city that cost her father his life and the mountain that he himself once called home.
    Yuna - Big shoes to fill, and not nearly enough courage to tell people to fly a kite. She really does need guardians... just not exactly for the reasons initially given by the game.
    Wakka & Lulu - Effectively Yuna's adoptive brother and sister, and who are themselves in-laws (and eventual life partners) through Wakka's brother Chappu. Devout followers of Yevon's teachings and former guardians (twice, in Lulu's case) for another Summoner besides. Aside from Kimahri, there wouldn't be anyone more worthy to escort Yuna around.
    Rikku - Yuna's cousin and kidnapper. Also a firm believer (as all Al Bhed are) that martyrdom is really, really stupid and doesn't change anything except hurt the ones you've left behind.

    Cried like a baby during the final sequences, man. Like a baby.
     
  30. Northern Lights

    Northern Lights Perfection '11 Moderator Premium Member

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    I jumped back into FF4 (Cecil, etc.) and I'm really struggling. The characters seem to be jumping about too much, so I can't get a consistent line-up. Palom and Porom have just left the party and I've now got Cecil, Yang, Tellah and Cid. Tellah is awful and getting worse, to be honest. You can't carry anywhere near enough items, either, and the names aren't long enough to be able to quickly work out what everything is. I've loaded up a walkthrough - I'm just before the Mythril Cave and it's suggesting my characters are level 28. They're around 21 at the moment, but I'm just not interested in leveling them up. :(