Resident Evil 3
Mercenary mode:
Successfully complete the game one time to unlock mercenary
mode and save the "Next Game" file. Start a new game,
choose that saved game, then select mercenary mode. This mode
involves controlling Carlos, Mikhal, or Nikoli from the train
to the starting room with a two minute timer. Killing the various
opponents and rescuing civilians during the journey will add more
time to the clock. A rank and money will be awarded after the
game is completed. The money can be used to purchase better weapons
for the next mercenary mode game.
uycl meulgsni.
Alternate costumes:
Successfully complete the game under the easy and difficulty
settings with any rank better than "F" to unlock new
costumes for Jill in the Boutique.
Once you have complete the game once and obtained the Boutique
Key, Jill's alternate outfits are as follows: Police Women (miniskirt),
the costume from Dino Crisis, a disco outfit, a biker outfit,
and her S.T.A.R.S. outfit from the original Resident Evil.
The grade you get at the end of the game (ranging from "E"
to "A") will determine how many outfits you unlock.
With "A", you get five new outfits, four for "B",
three for "C", two for "D", and one for "E".
Maxx Alan.
Epilogues:
Successfully complete the game under the hard difficulty
setting to unlock Epilogues. Epilogues are a short diary description
of each character in the entire Resident Evil series which describes
what happened with that specific person after their adventure.
Getting better ratings can unlock the other epilogues. There are
eight total Epilogues that can be unlocked.
Operation Mad Jackal option:
Successfully complete the game under any difficult setting.
Jill's diary:
To get Jill's Diary (a file), collect all thirty files in the
game in order. Then the first file (Instructions Manual, blue)
will become Jill's Diary.
Barry Burton ending:
The only way to see Barry is if ending B is unlocked. To get this
ending, jump off the bridge when fighting Nemesis Type B. After
the jump off decision, the final area of the game will take a
somewhat different path. You will have to fight off Nicholai in
a chopper. It is recommended that you bring a Magnum and Grenade
Launcher (or Rocket Launcher if it has been found). You can also
choose to negotiate with him.
Barry Burton ending 2:
Jump off the bridge. Play until you reach the room with the Radar
Tracker. Take it, and try to leave the room using the door you
entered. Nicholai will call you. After killing him, Carlos will
enter. After talking with him, leave the room (do not use the
hatch to the Rail Cannon). Turn around and get in the radar device
room again. Carlos and Jill will listen to a radio call from Barry
and the game will continue with the final scenes.
Enhanced Weapons/Ammo:
You can only create enhanced ammo while playing under the hard
difficulty setting. When creating ammo with the reloading tool,
save enough gunpowder to mix up the same type of ammo eight times.
On the eighth time, the game will prompt "Do you want to
create the enhanced ammo?". Select "Yes". This
ammo is more powerful, may have slightly different effects, and
once loaded into a weapon will change it into an "enhanced
weapon". You can only create two types of enhanced ammo:
9mm handgun bullets and shot gun shells. The only different effects
the new bullets have is that they are far more powerful.
Hint: Saving A.R. ammunition:
When you are low on ammunition, go to a nearby storage system
and take out A.S. rounds. Combine it with the A.R. and put the
rounds back into storage. You will be restored and still have
space for more items.
Hint: Saving shotgun ammunition:
Wait for a zombie to get close, then aim up and you will shoot
him in the head, killing him with one shot.
Wait for two zombies to line up close to each other. Then, aim
up and fire to shoot both their heads off. Note: This may require
some practice.
Hint: Sneak past monsters:
If you can walk behind a monster, keep tapping Run quickly.
Jill will not make any sound of footsteps and seems to "glide".
The monsters cannot hear you and subsequently will not turn around
and attack. Note: This works best with the Drain Deimos.
Hint: Additional slots:
When you first get to the trolley, Carlos will give you a "fanny"
pack. After you finish the game, you will keep those additional
two slots in the game.
Hint: Starting the trolley:
The oil additive needed to start the trolley is located in a locked
store room inside the sales office. To unlock it, pick up the
flashy remote on a desk to turn on a TV. You will see a commercial
about some product from Ubrella Corp. Make note of that product
(Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer
where Carlos just shot his zombied friend. You will be prompted
for a password. Type in the name of the product to unlocked the
storeroom.
Hint: Fighting Nemesis:
The Nemesis is left-handed and uses that hand to grab you. When
fighting him, shoot him two times and run past his right side.
Shoot twice and repeat the process. Note: This only works when
he does not have his Rocket Launcher and if you are using the
handgun.
To defeat Nemesis in mercenary mode, choose Mikhail. He has the
hardest and best weapons. Before you reach the bar, you will hear
footsteps and two Nemesis with rocket launchers will appear. Equip
your launcher and aim it at Nemesis. The first shot will knock
them down, then fire at the second one. You can now do one of
things; run (be careful as the first Nemesis will be getting to
its feet, or fight it out. If you choose to fight, wait until
Nemesis stands and shoot him. You will get 20 seconds when you
shoot them the second time.
Rob.
In easy mode, if Nemesis has a rocket launcher use the assault
rifle at him. If he aims at you, quickly avoid him. If he does
not have a rocket launcher, use the shotgun. Duck when he tries
to catch you. When he is holding you, press all buttons as fast
as possible because he will kill you. If his body is shaking while
he is lying down, it indicates that he is still alive.
macapanton.
In hard mode, use the grenade launcher to defeat him. If he is
in the ground, look carefully at his body. If it is shaking it
indicates that he is still alive. Shoot him while he is lying
down. If you are in a small room, go to a bigger room to run or
to defeat him in the larger room (for example, the main hall in
the police station or before the entrance to the police station).
macapanton.
If you need some room to fight Nemesis, do the following. When
you fight Nemesis in the restaurant/newspaper building, choose
to fight him in the restaurant. It is a loss of Carlos' help,
but when he appears, hide in the kitchen. After he gets knocked
out from the explosion, if in hard mode, take the package(EAGLE
Parts B), and run out. After you talk with Carlos, go to the shopping
district save point and get ready to fight Nemesis. Bring a handgun.
You can now fight him in the area between the city hall gates,
newspaper office, and alley. There is a First Aid Spray in the
newspaper building and a safe room nearby. You should have enough
room to even defeat him with the handgun.
Aaron Banschick.
When you must fight Nemesis on the train, instead of fighting
him, go back through the door you came in. A short intermission
sequence will start.
thomas bonthelius.
Hint: Nemesis Type 2 in mercenary mode
and 220 second bonus:
Get to the parking garage, then exit out of the door. If you still
have over two minutes left, run to the end of the bus and you
will see Nemisis Type 2. He will jump down and come after you.
You can run around him to avoid his attacks and save ammo or you
can kill him for 220 seconds. Note: This trick best works with
Mikhail.
Hint: Kill regular Nemesis for 60 seconds
of bonus time:
Knocking him down the first time is worth a 20 second bonus. Knocking
him down a second time will cause him to look dead with a pool
of blood around him and is worth a 40 second bonus.
Hint: Destroy Nemesis' Rocket Launcher:
This trick requires a large number of health items
and first aid sprays. When you fight the Nemesis with the Rocket
Launcher, aim up. If he targets you, run and try to make him waste
ammunition. After four to seven shots from him, he will reload,
but the rocket launcher will turn red and explode.
When you hear the reload sound he makes with his launcher and
he aims at you, shoot him when he is about to shoot you. Almost
always, the launcher will backfire and explode.
Hint: Loose parts from Nemesis:
Whenever you kill Nemesis in Hard Mode, you can always pick up
a package that he drops, containing gun parts. Once these are
assembled, they form the Eagle 6.0 STI. This gun is more convenient
than the standard handgun. Once you get close to a zombie, aim
directly at its head and fire. If performed correctly, you will
shoot its head off just like what a magnum regularly would, and
it only consumes regular handgun bullets.
Hint: Help from Nemesis:
When in Sub Station, after getting the fuse the game prompts for
a live selection. Do not do anything. You will have to kill all
the Zombies by yourself. When you get outside, a short intermission
sequence will happen. Zombies will attack you, and Nemesis will
blow them up with his rocket launcher. However, you are his next
target.
Darius Kuizinas.
Hint: Avoiding Nemesis:
To avoid fighting Nemesis, go through the door you
need to enter. When you are in S.T.A.R.S., you will need a key.
To get it without the card go to the password machine (where you
get the blue gem) and enter "4011".
Guillermo Aponte.
Hint: Fighting a Doggie:
Knock down a Doggie, then aim down and you can fire faster on
it. If you do not aim down, you have to wait until the Doggie
stands up.
Hint: Humanoid sighting:
When fighting the Nemesis for the last time in the Rail Gun Room,
you will see a figure in the background, similar to Nemesis. Closely
observe the creature to see that it is the Humanoid, or the Mutated
William Burken from Resident Evil 2. When you press Action,
Jill describes it as "One of Umbrella's New Biotech Weapons".
Hint: Alternate meeting with Carlos:
You can meet Carlos at the top floor of the newspaper building
instead of the restaurant when you first come out of the area
after you fought the first Licker. You will hear Carlos taking
out a few zombies. Ignore that and go to Jill's left. Enter the
door at that location. You will now be at the alley directly behind
the restaurant. From here, make your way to the newspaper office.
After meeting Carlos, Nemesis appears. You will get to make a
choice to "Jump out the window", or "Hide in the
back". Note: To get the green gem, go back to the restaurant
and go down the ladder. Then, check the police officer down there.
He should have it.
Hint: Aqua Hunter caution as Carlos:
When you gain control of Carlos, beware of the Aqua Hunters that
are in the Artificial Environment tank. When fighting them, keep
firing your weapon as much as possible. When they grab you, tap
on the buttons as much as you can or they will eat you whole.
Hint: The Worm:
You actually do not have to fight the Worm the first
time you meet him, when you fall into the sewer. After he pops
out of the wall the first time, just run to your right and hit
the first switch (make sure the worm comes out of the wall). Then,
run to the other side of the sewer and hit the second switch (this
one may be difficult -- also make sure the worm comes out again).
Then, press the button for the ladder and you just saved yourself
some life and ammunition.
Hint: Defeating the Worm:
Use the following trick to defeat the Worm without
wasting good ammunition. Walk slightly into the Worm's little
section slowly until the screen starts to shake and he appears.
Back up to the wall and shoot him with the handgun. If the worm
does reach you, which is not very often, Jill will usually dodge
to the right. Repeat until it is defeated. To defeat the second
Worm, run around for two minutes and try not to take damage. After
that time, the light pole will begin to spark. Use the handgun
to shoot in the direction of the two sparking poles and they will
fall into a puddle. Stand near (not in) the puddle, then wait
for the worm to go into the water and fry to death.
Hint: Custom shotgun:
Play the game under the hard difficulty setting. Defeat
Nemesis for the fourth time and pick up the small silver box that
he dropped. It will contain M37 Parts A. Defeat Nemesis a fifth
time and get the M37 Parts B. Combine these two parts to get a
western custom shotgun with six rounds. This gun uses the standard
12 gauge shotgun shells.
Hint: Grenade Launcher or Magnum:
Your timing will determine whether the Grenade Launcher
or the Magnum can be found at the S.T.A.R.S. Office. If you go
to the cabinet before the radio goes off, when you try to leave
you will get the Grenade Launcher. If you go to the cabinet after
the radio goes off you will get the Magnum. Whichever weapon is
obtained, the other will be found in the power plant.
bigpimpinyahoe.
Hint: Grenade Launcher:
Use the S.T.A.R.S Card in the computer in the main
entrance of the Police Station. When you get the S.T.A.R.S Emblem
Key, go to the S.T.A.R.S Office. When you are in the office, go
to the big locker next to the out-of-commission message receiver.
Open the locker and you will get a Grenade Launcher.
There are two different ways to get the Grenade launcher. There
is one in the Sub-Station when the game is first played. The other
is available after the game has been completed once. Go to the
S.T.A.R.S. office and go were the Magnum gun was originally obtained.
Hint: Rocket launcher:
In the dead factory, go to the machine next to the
water sample puzzle. Use the facility key where that game states
a small plastic card can be inserted. Take the other facility
key that is given and go to the steaming room where the small
card activated elevator is located .Go down and use the facility
key on the door where that game states a small plastic card can
be inserted. You will find a rocket launcher with four shots at
this location.
Hint: STI Eagle handgun:
Kill Nemesis two times under the hard difficulty setting
to get the two parts for it. Combine them to get the STI Eagle
handgun.
XxScorepionxX.
Hint: Assault rifle with unlimited ammo
(hard mode):
Kill Nemesis seven times in your first game and he
will drop the assault rifle. Kill him seven times in your second
game he will drop an infinite ammo case.
Hint: Conserve assault rifle ammunition:
Set the mode to "Manual". Every time you
shoot, only three rounds will be used and the total percentage
of ammo left will decrease by about 1%. Use the assault rifle
like this until you can fire it without wasting large amounts
of ammunition when it is set to "Auto".
Hint: Killing multiple zombies with shotgun:
You can easily blast off the heads of multiple zombies
with a shotgun. Get some zombies close together. Aim the shotgun
up. Get close to the zombies (but not too close). While the shotgun
is aimed up, and you are close, fire. Note: This works well for
Mikhail in the mercenaries mode.
Hint: Get vaccine:
When playing as Carlos in the Hospital 4F, go to the
unlocked Sickroom and look at the corner where the movable cabinet
is located. Remember where it is. Read the note on the dead doctor's
hands in that room. Use the Sickroom Key on the next room over.
In that room, push the cabinet in the opposite corner of where
the cabinet in the previous room was found. For example, if the
first cabinet is in the upper left corner of the first sickroom,
than push the second cabinet into upper right corner of the second
sickroom. A painting in the room will slide, revealing a machine
holding the vaccine base. Enter the numbers that were on the dead
doctor's note in order to obtain the vaccine base.
Hint: Vaccine medium combination:
One of the combinations when making the vaccine medium
in the hospital is I, III, and A.
Hint: Get the S.T.A.R.S. card faster:
This trick allows you to get the S.T.A.R.S. card faster
without having to go further into the police station and wasting
ammo for Jill's card for the computer to get the password to the
drawer where the S.T.A.R.S. Room Key is located. After Brad is
dead near the entrance of the police station, you have choose
between fighting the monster or entering the police station. Choose
to fight the monster. When you do this, remember that Nemesis
is left handed. When he comes at you, run past his right side
and you will not get hurt. You should get near Brad's body so
you can check it. If completed; you can grab his card case and
dodge Nemesis to enter the doors of the police station. When inside,
go into the items menu and check on the card case to get his S.T.A.R.S.
card. You can use it on computer for the password for the S.T.A.R.S.
Room Key.
Hint: Killing Zombies quicker under the
hard difficulty setting:
If you are using shotgun rounds, wait until the zombie
is directly in front of you, then aim up to fire. This will blow
their head off, killing them immediately and save one round of
shotgun ammo per zombie. If you are using handgun rounds, carry
your knife, and only shoot them until they fall. Then, finish
them off with the knife.
Hint: Getting Mikhail to kill Zombies with
the oil drum:
Get everything except the oil, then go to the trolley.
If you destroyed the oil drum, Mikhail will throw a grenade killing
the zombies. But if you did not destroy the oil drum, Mikhail
will kick it towards the Zombies and shoot it with his gun, killing
them.
Hint: Checking zombies:
To tell if zombies are still active after they are
hit, leave the room. If the zombie is still on the floor, he is
still active.
Walk back and forth in front of their head or enable the auto
aim feature and press Aim.
If you are not sure if a zombie or a dead body is present, look
for a shadow. If there is a shadow under the corpse, it is still
alive. When you see no shadow or when it lies in a pile of blood,
it is dead.
If you are not sure if a zombie is dead, walk up fairly close
to it (but not so close that they start chewing your ankles) and
simply back up. If the Zombie is alive, the character will do
a wary backup move instead of the standard backup done when there
is nothing there.
Walk past a zombie on the floor. If its head moves to watch you,
it is alive.
After you shoot a zombie a couple of times and he falls, check
to see if any blood comes from him.
Hint: Opening the emergency door:
The emergency exit door at the sub-station can not
be opened by any means except choosing to open it on the live
selection when the zombies attack when you come out of the door.
Aaron Banschick.
Hint: Stranded zombie:
After you put out the fire with the hose (where the
first Cerebus dogs appeared) go to the first alley ahead of you.
Enter the door and move up so the camera angle changes. To your
left will be a row of windows. Look in the first window to see
a zombie cop. You cannot shoot him, he cannot attack you, and
there is no way into the building that he is in.
Jamie Weir.
Hint: Campaign sign:
Go to the end of the hall with the save room behind
the restaurant to find political campaign signs. Look closely
to will see a sign that says "OTOM for U...S Senat".
Hint: Locker combination:
When entering the Police Station and going into the
door in the top left corner, you will reach a room with zombies.
After killing them, enter the next room, which contains the lockers.
Go to the other side to find a locker with a light on it. The
game will prompt for a code. The code (varies by game) is either
"0131", "0513", "4011", or "4312".
Hint: Park fountain solution:
When using the water control unit in Raccoon Park to
drain the fountain, you have to align the gray and black gears.
The gears need to be moved in the following order to correctly
align them and drain the fountain. Move the bottom left black
gear up. Move the top center gray gear down. Move the top right
gray gear to the left. Move the bottom right black gear up. Move
the top center gray gear down. Move the top left black gear to
the right.
Hint: Water sample solution:
When using the water sample machine in the abandoned
Waste Processing Plant (Dead Factory), you have align the three
lines of the water sample correctly to process the sample. There
are four possible solutions (varies by game): A: 4 Right, B: 2
Right, C: 2 Left. A: 1 Right, B: 1 Right, C: 2 Left. A: 1 Left,
B: 2 Left, C: 2 Right. A: 1 Right, B: 3 Right, C: 4 Left. This
will unlock half of the lock to the door next to the elevator.
Hint: Resident Evil 2
references:
When going to the trolley, look ahead as you climb
the boxes. You can see the truck that crashed in Resident Evil
2 in the opening sequence.
Phantom Stranger.
In the room where you fight Nemesis for the last time (the missile
room), go to the wall behind the first battery. Tyrant from Resident
Evil 2 is caved into the wall. Jill will describe it as "One
of Umbrella's deadly bioweapons".
At the end of the game, look closely when the rail gun is getting
ready to fire. You can see Mr. X from Resident Evil 2 under
it.
Throughout the game, look at your surroundings. You can see multiple
things from Resident Evil 2. In the room where you fight
Nemesis the final time you can see Hunk, Mr. X, and the Tyrant.
Also, in the street just before the trolley you can see the oil
truck that crashed into the police car from Resident Evil 2.
Aaron Banschick.
Hint: Hunk:
Look around in the room with the rail gun to find Hunk
on the ground by the door you would exit through.
Hint: More background information:
When you face Nicholai with the helicopter, it is better
to negotiate with him as you will get more information from the
UBCS plans. It is also wiser to talk with him because it wastes
ammo and health if you fight him.
Aaron Banschick.
Hint: Mercenary mode: Nemesis Type 2 and
220 second bonus:
Get to the parking garage, then exit out of the door.
If you still have over two minutes left, run to the end of the
bus and you will see Nemesis Type 2. He will jump down and come
after you. You can run around him to avoid his attacks and save
ammo or you can kill him for 220 seconds. Note: This trick best
works with Mikhail.
Hint: Mercenary mode: Extra Nemesis fight:
In the parking lot, there will be some zombies. If
you do not kill the last two nearest to the door, when you go
out in front of the bus you will have to face Nemesis as you did
when you were playing as Carlos in the actual game (with all of
his tentacles). If you do not stop running, you probably will
not have to face him. Note: He only comes down when you go to
the viewpoint in which you can see the top of the bus. Also, it
is not smart to fight him because it must be done with a rocket
launcher and some zombied friends.
Aaron Banschick.
Hint: Mercenary mode: Save ammunition against
Nemesis:
When you face Nemesis in the room after the bus (with
the other zombies), try to get a zombie between you and Nemesis.
Nemesis will not hesitate to attack the zombie to get to you,
which takes less bullets to get past that room.
Aaron Banschick.
Hint: Mercenary mode: Unlimited money and
time:
Get to the alley that has three dogs and a crate. Kill
two of the dogs get on the crate. Continuously dodge the remaining
dog for a time and money bonus for dodging.
Hint: Mercenary mode: Civilian locations:
The civilians that must be saved in mercenaries mode
may be found at the following locations. Note: You must save them
in this order or some of them will die. Also, You must kill all
the enemies in the room with the civilians or they will not be
saved.
1. Gas Station
2. Basement of the Restaurant
3. Third Floor of the Raccoon Press Office
4. Sub Station (where you got the fuse)
5. Sales Office
6. The Bar
Hint: Mercenary mode: Item box:
Once you complete mercenary mode with each character
and bought all the weapons you can access the item box, but it
only contains a knife.
Hint: Mercenary mode: S rank:
Get the combat knife, kill many monsters, rescue all
civilians, and do not use healing items. Then kill every monster
with the knife. You should end up with over an hour and some change.
Hint: Mercenary mode: 330 seconds:
Go to the part of the mercenary mission with two Nemeses
and take out your knife. The Nemeses will kill each other, and
you will earn 330 seconds.
Hint: Mercenary mode: 78 second bonus:
As any character, get to the branched zone, directly
after the Raven's nest, You will see a barrel with zombies nearing
your position. Just shoot the barrel -- it does not matter if
you do not kill all of them. However, the more you kill, the more
time you receive. This usually results in a 78 second bonus.
Hint: Mercenary mode: 44 second bonus:
As Mikhail, go past the city grounds gate and towards
the Raccoon City Press. Before you reach the Press building, you
will encounter a swarm of zombies. Equip the shotgun and blast
away towards the densely occupied areas, thus resulting in a 44
second bonus. If you blast more than that, you will get an additional
22 second bonus. Note: Do not use the 44 second bonus if you are
low on ammunition.
Hint: Mercenary mode: Larger reward:
Try to reach the area near the goal (just after the
dimly lit hallway, near the intersection) with more than four
minutes remaining on the game clock. Two more of the STARS-killing
Nemeses will appear, both armed with makeshift rocket launchers!.
This achievement results in a larger reward from the Big Fat Boss.
Hint: Mercenary mode: Saving ammunition
as Mikhail:
When in mercenary mode, it is easy to waste ammunition.
The following is a list of guns and the enemies they are most
effective against when playing as Mikhail.
Magnum: Hunters
Shotgun: Zombie dogs and zombies
Rocket Launcher: Nemesis
Running past: Crows (especially) and most zombies
Note: If you save the civilian in the third floor of the Raccoon
City Press, you will get Shotgun Shells. If you save the civilian
in the basement of the restaurant (which is just a cleaner Brad
from the beginning of the game) you will get Magnum Bullets. Running
past zombies is also a good way to save ammo.
Aaron Banschick.
When in mercenary mode, if you are fast enough, you do not have
to shoot any crows at all, which in return saves ammo for any
gun.
Aaron Banschick.
Hint: Mercenary mode: Identity of the rewarder:
The identity of the fat man who hands out the reward
money in mercenary mode is Brian Irons, the police chief. To confirm
this, look at his shirt.
Hint: Operation Mad Jackal mode: Easy time
for Nicolai:
Equip the knife, then find a zombie on the ground that
will bite your leg. When it does, Nicolai will stomp his head
and this will be counted as a knife kill, resulting in +24 seconds.
Banditfatcat.
Glitch: Aqua Hunters:
When playing as Carlos, get to the room with the two
Aqua Hunters. Sometimes one of the containers will already be
broken, but the Aqua Hunter is not in the room. However when you
complete the puzzle and try to exit the room, both Aqua Hunters
will break out of the containers to attack you, as if the container
was not broken yet.
Roberto Guerrero-Soto.
Hint: Defeating Nemesis on the hard difficulty
Strategy: by Alvin C WebCraft
Strategy: by Brett Franklin
Strategy: by Elite Killer
Strategy: by Game Master
Strategy: by Gasparnt
Strategy: by Henry LaPierre
Strategy: by Kenny
Strategy: by Mark Wynn
Strategy: by Mordruk
Strategy: by Stinger 3:16
Strategy: by Undrtakr
Strategy: Espanol: by Manuel Garcia Cabrera
Strategy: Spoiler-free: by Brett Franklin
Strategy: A rank: by Minesweeper
Strategy: Japanese version: by Alvin C WebCraft
Strategy: Japanese version: by Rann Yong
Strategy: Mercenaries mode: by A. Redfield
Strategy: Mercenaries mode: by ROliveira
Strategy: Mikhail Mercenaries mode: by J.R. Kerr
Strategy: Nicholai Mercenaries mode: by J.R. Kerr
Strategy: Carlos Mercenaries mode: by J.R. Kerr
Strategy: Weapons, ammo, and gunpowder: by K. Teoh
Strategy: Mine launcher: by J.Gour
Strategy: Monsters: by A. Redfield
Strategy: Puzzles: by Ultimategamer00
Strategy: Beginners: by ROliveira
Strategy: Speed handgun: by Vincent Merken
Strategy: Jill's Diary: by Thomas Wilde
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