Hint: Clearing rooms: To clear out a room, stand besides the door, as one
of your teammates would have if you told him to clear out a room.
Make sure that your clip is full and the action icon does not
have the brackets around it, so your teammates will not open it
for you and take fire. Finally, make sure that all of your teammates
are stacked up properly:
Then, rush the room with thermal/night vision (your choice) on
and scan left to right for enemies. Then, strafe to the left of
the door to let your teammates in. Next, walk around the perimeter
of the room and when your teammates say threat neutralized (on
some smaller rooms they do not say anything), your work is done.
m, pa wahlu, i r, ctnand rconti
Hint: Airport: Planting the bomb in the
crates: The first half of this mission requires you not to
be seen. When the mission first starts, go through the door into
the lobby area. If you are lucky, when you enter the area, you
will see a guard with his back turned heading down a hallway.
If you do not see the guard, restart the mission. Follow him down
the hallway he is walking, but make sure not to get too close
or he will hear you and turn around, causing you to fail the mission.
When you reach the turn to the left, wait at the corner of the
wall and watch him. When he gets to another corner and turns in
there, run towards where he was going, except take a right and
go up some stairs. Once you get up them, wait at the top before
you enter a hallway. Be careful here, and listen carefully for
footsteps. If you turn up the volume, you can here them easier.
Once you hear him leave the room, walk up to the door he went
out of (it is around the corner) and peek it open (press Down).
Look to see if there is a guard in there. If there is, wait for
him to leave the room through the door on the right. When the
door he just left through closes, open your door the rest of the
way, then run to the door on the left. This door takes you outside.
Go out that door and you will reach a balcony-like structure with
a ladder on it. Go down the ladder then go to the right. Stay
next to a pole and the patrolling guard will not see you. Wait
for his back to be turned, then follow his patrol path (making
sure to stay behind him far enough so he does not hear you).You
should come to a van with its back doors open. Once you get to
it, plant the bombs on it. Afterwards, you do not have to worry
about being seen and you can fire at will. Kastro187420.
Hint: Garage: Capturing Emilio Vargas:
In order to capture Vargas you need to move quickly.
This will cause you to take some damage, but to take out enemies
quickly use the HE grenade launcher or the Red Phosphorus grenade
launcher. Use it on groups of enemies as you are chasing after
him. This works best on the two guards in the cafeteria style
room; if you have not caught him yet, you can shoot the grenade
off the wall and take both out without stopping.
bacon001
Hint: Meat Packing Plant: Finding hidden
enemies:
After you rescue the second hostage, you have to go into
a giant freezer. Take out the guards on the cat-walk then get
into the crouching position. Turn on your thermal imaging goggles.
There will be guards, but they will be blacked out by mist and
the carcasses of dead cows. However, with the goggles you can
see their feet. Shooting them in the feet or legs enough times
will kill them, saving you and your men from exposure LiLbRoNxAnGeL125.
Hint: Oil refinery:
On the first level that you are in an oil refinery, take an HE
grenade launcher as your secondary weapon. At the end when the
enemies fire RPGs, take it out. Step out from under the roof area
so that enemy fires an RPG. Three enemies will appear. Shoot an
HE round to kill them. Move back under the roof, reload you HE
Grenade launcher, and wait until a second RPG is fired. Move around
the corner and with your HE grenade launcher and shoot the man
that is standing there. Turn around, and when the garage door
opens, shoot the barrels on the right side with your primary weapon.
Kill all enemies, secure the hostage, and the level will be completed.
Note: It recommended that you save the game when you open the
door that leads to the RPG area Benjamin Rabinowitz.
Hint: Penthouse: Easier kills:
Even though you are told "no shooting" in this level,
there is a surprise later where you have to shoot to first save
someone then escape. Because of this, change your secondary weapon
to either the Desert Eagle or SR-2. This way you will not have
to shoot someone four times to kill him with a weak silenced pistol
bacon001.
Hint: Conserving ammunition:
After every fire fight, reload even if you have 22 rounds remaining.
If you keep doing this, you should have enough ammunition for
the long fire fights and levels Prather.
When you have the shotgun or USAS 12 automatic shotgun, instead
of wasting a spot for a breaching charge when you can get a grenade
or something, you can use the shotgun for the breaching charge
by shooting under the handle of a door. tony madden.
Hint: Gun guide:
If you are going into a total building level such as the Crespo
Foundation, take along a shotgun or a submachine gun. The reticule
does not shrink as much when you move with an assault rifle. You
will move around a lot in buildings and room clearing. For places
like an oil refinery, which has big indoor rooms and some outdoor
areas, take an assault rifle that is compact to carry a punch
but is still semi-maneuverable in rooms. In industrial indoor
settings, take a sub that is good for big rooms and is still effective
for small rooms. In total building settings, take along a shotgun.
Its targeting reticule barely shrinks when you move rconti.
The best gun in the game is the G3A3. With its zoom at 3.5 and
its amazing power, it is a very useful gun to take. it is very
accurate and has plenty of ammunition clips. Most enemies will
go down with one shot from the G3A3. lawnferie.
These following weapon line ups seems to do the best job. All
of these weapons excel in accuracy and effectiveness. pjc48.
Set 1: Colt M4 Assault Rifle, IMI Desert Eagle .50ae, Tear Gas
Grenade, Gas Mask
Set 2: H&K MP5SD5 Silenced SMG, H&K USP Socom Pistol,
Frag, Tear Gas