Lost Kingdoms
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Use the Analog-stick to move the text on the loading
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wibcy.
Hint: Easy experience:
To get experience early in the game, complete the first
two stages (the starting castle plus the training stage). You
should now gain access to the Apothecary and Blessoon. Go to the
Apothecary and talk to Guru. After speaking with her, Dahl-Nok
Valley will become available. Go to Dahl-Nok Valley and go to
the right. There should be bee hives there. Select them to fight
the Giant Bees. To kill them easily, send out your Man Trap. Have
it attack the Bee once, then call it back. Finish off the bee
with any desired character to gain the experience. Note: Bees
cannot be captured. Each time you kill a Bee, you should gain
about 100 to 140 experience. After killing about three Bees, return
to the main map then go back and repeat until you get the desired
amount of experience.
SoOoDaMnGoOd1602.
After completing Castle Grayl, talk to Gurd. She will tell you
of a mission where you need to collect three herbs that are guarded
by Yetis. Go to the mission and keep to your left. You will soon
find a Yeti. Battle him, Sand Golems help (you can find one in
the Bridge to Saravan), and defeat him with the card you want
experience with. Each Yeti gives 600 experience and is not very
hard to defeat. After defeating the Yeti, abort the level and
repeat as many times as needed.
StuShorty.
Go to Dahl-Nok Valley (the level gained after the first two missions
are completed and you have heard Gurd's story). Follow your goal.
Destroy all but the last of the bee hives. The easiest way to
kill a Bee is to have at least three Mandagoras and two SeaMonks.
Throw out a Mandagora. Keep away from it, but lure the Bee close
to your trap. If your Mandagora's high-pitched keen hits the Bee
it should kill it, giving the Mandagora 100 experience; or use
other cards. Note that LizardMen do not hurt it much (about 4
damage). Also at the top of the second plateau are three Cockatrice
eggs. Destroy all three eggs to bring out the two parents. The
first egg is in plain sight after you climb the ladder near on
the right. One is near the end of the plateau at the ledge where
the Orc cut down the bridge. The last is to the left at the start
of the second plateau up a dirt hill at the top. After all eggs
are broken, a rock should explode near the middle of the dirt
road hill. When you enter the middle, a battle should start. The
two Cockatrice have a lot of power and can paralyze you. Kill
both with any card and get 240 experience. All the petrified trees
(gray fallen trees) will vanish, allowing you to get some treasure
that was previously blocked. Then, abort the mission and you should
have earned 1040 experience in that level. You can attempt this
trick as many times as needed. Note: A rare card called a Blood
Bush can be found in Dahl-Nok Valley but it is difficult to catch.
HydralisksDen.
Hint: Easy money:
A very easy way to gain money early in the game is to go to Blessoon
as soon as it becomes available. Catching most of the creatures
and selling them will give you more than enough money. The easiest
way to get money is to catch and sell the Rats. You will get about
40 gold per rat sold to the Apothecary. The most expensive card,
the Guro only costs about 210 gold.
SoOoDaMnGoOd1602.
Duplicate any desired card then sell that card for money.
Randy Littlechild.
Use Banshees to do the killing move on any creature and the experience
will be doubled. Banshees change into Mind Flayers at 3000 experience
and they sell for 2400 gold. Make many copies of your Banshees
to get a lot of Mind Flayers, and therefore, gold.
Ryan McElroy.
Hint: Early strong or rare cards:
An easy way to get an extremely rare and strong card early is
to use Lizardman. Get him 6000 experience then transform him into
the Red Dragon. The Red Dragon is extremely strong, but may cause
you to lose HP early in the game since you have a inexperienced
character. Another rare card to get early in the game is the Hydra.
In order to get the Hyrda, you need to use your Man Trap and gain
sufficient experience to turn it into the Catoblepas. Next, use
the Catoblepas and get sufficient experience (about 2000) and
it can transform into the Hydra.
SoOoDaMnGoOd1602.
Hint: Legendary cards:
There are four legendary cards in the game. To acquire them you
need to complete the game, then return to the Ruh-Arok Temple.
Once inside the Ruh-Arok Temple, find the white and black gem,
open the floating stone wall, but this time go to the left or
right, not forward. There are four sealed rooms, each bearing
the color of an attribute: Fire-Water, Wood-Ground (Red, Blue,
Green, and Gray). To open the doors, you have to have a certain
card. To open the Fire door, you need a Demon Fox card. It can
be purchased at the Apothecary. Put it in your deck and try to
open the Fire door. To open the Water door, put a Kraken card
in your deck and try to open the Water door. If the "Mysterious
Voice" approves your strength, then the door will open. Enter,
approach the candle altar, and press A. You will exit the
stage and return to the world map. A new stage will be there.
When you enter, you must complete some sort of test such as flicking
switches or defeating enemies to advance. Eventually, you get
to the Boss. Defeat him and you will get his card. One of the
cards is the Blue Dragon. It is found in the Water stage. It restores
all used and disposed cards and heals Summoner to full health.
Another is the White Tiger. It is found in the Wood stage. It
is one of the most powerful summoned cards and deals immense damage.
Note: Use the God of Destruction card on the Boss and attack him
quickly with any monster without getting hit yourself; or heal
yourself first with a card, then attack. The Golden Phoenix card
can be found in the Fire stage. It makes you invulnerable as long
as it is in the field.
~ MÏK£ ~.
There are four doors in the Ruh-Arok Temple; Water, Fire, Wood,
and Earth. Once you have twenty cards of one of those types, talk
to the door and it should let you in and take you to another level.
Go in, complete it, and fight the Boss. The Boss of the Water
Temple is a Kraken. The Boss of the Fire Temple is a Demon Fox,
The Bosses of the Earth Temple are two Sphinx and the Great Turtle.
The Boss of the Wood Temple is the White Tiger. When you complete
each level, you will get one of the legendary cards: White Tiger,
Great Turtle, Blue Dragon, and Golden Phoenix.
Information in this section was
contributed by KERRY NOORMOHAMED.
Hint: Capturing enemies in a card:
If you see a powerful enemy that you like, get its life down to
about 2 or 3 then hold L and either A, B,
Y, or X to capture it in a card. Note: Use a weaker
card so you do not waste any good ones.
Mastrofdark11.
Hint: God of Destruction card warning:
If you use the God of Destruction card with cards in
your deck, it will destroy them and take your heath down to 1,
even if you have the correct amount of stones.
portsaint.
When you use the God of Destruction card, make sure you also have
a healing card in your hand. Immediately after using the God of
Destruction card and your HP drops down to 1, quickly use the
healing card, such as Blue Dragon.
SStreetFighter0.
Hint: Doppelganger card warning:
The Doppelganger can kill you if you touch it.
portsaint.
Hint: Rare Dragon cards:
To get the good Dragon cards, get a Dragoniod at 4,000 experience
points. There will be a Black Dragon Zombie Dragon and a Red Dragon
of your choice to get.
noelkc77.
Hint: Extra cards:
In Castle Wyht, turn right at the start and continue on the path.
Eventually you will find an injured soldier who will give you
the Running Bird card. Abort and talk to him again. He will give
you a different card. Keep aborting after you get the card and
he should stay there, and allow you to get a large number of cards
that you can keep or sell.
zidane340.
In the training stage with Gurd after you leave your castle, you
will find an old broken down stagecoach along the path. A battle
will take place here. During the battle, destroy the stagecoach
and there will be a card underneath it.
Eboney N. Wilhite.
Go to Bernden Field. In the second field, check the bodies of
dead soldiers for cards.
Eboney N. Wilhite.
Hint: Unlimited use of a card:
Take a very powerful summon card, such as a Red Dragon or a White
Tiger. Put it in a small deck including two or three copies of
the card, and four Sea Monks. Go to a difficult level. Use the
card, restore it with a Sea Monk, then use it again, then use
another Sea Monk. It should restore the Sea Monk you already used
and the powerful card. This allows you to use the same card repeatedly,
even if you only have one of it.
Cheeze Orb.
You can actually complete the game with a five card deck. Equip
yourself with two Mind Flayers, one Water Bird, and two Attack
cards (such as Dragonoids). When you go into battle, use the attack
cards until you run out. Then, use a Mind Flayer and the Attack
cards will be back. Use them again until you run out, then use
the second Mind Flayer. The first Mind Flayer will also return,
along with the Attack cards. Use the Water Bird when your health
is low; as it will return with the use of a Mind Flayer. Dragonoids
are recommended because at 2000 experience it can be a Zombie
dragon, and at 4000 experience a Red Dragon or Black Dragon.
Supermoo.
Put two or more Blue Dragons in your deck. If you use a Blue Dragon
then use the other Blue Dragon, it should restore the original
Blue Dragon card. This also works with Sea Monks.
Basketballboy935.
Get at least two Mind Flayers and some Sea Monks, or any other
card that brings back used cards. When you use up a very good
card, use a Sea Monk or a Rheebus to bring it back. As long as
you have Sea Monks, Mind Flayers, or Rheebuses, you will have
your strong deck last for a long time. Note: This may be difficult
if all you have are Sea Monks, Mind Flayers, or Rheebuses that
you can use at the time.
Daniel Wells.
Hint: Master the Cards:
To become one with your cards, you must learn to throw and control.
To throw a card farther than normal, hold A, B,
X, or Y for the independent cards or hold L
+ any of the buttons that activates the card you want to throw
(also called a capture throw).To always catch a fast moving monster,
you must first execute a capture throw (L+ any button),
hold the button to make it go farther, and use the Control-stick
to direct your card in the desired direction. Note: The card that
caught the wild monster will receive experience.
HydralisksDen.
Hint: Duplicate cards:
This trick requires two memory cards and controllers.
Save a file (the one you want to keep) on a memory card. Next,
on a second memory card, create a file that is temporary. Get
considerably far or as far as you would like. When you get a card
you really like and you cannot get more of them because of lack
of experience, copy your file that you want to keep on the first
memory card as many times as desired. Then, go to two player mode.
Place your first copied file as player one and the temporary file
(on the second memory card) as player two. Bet the cards you want
to copy from player one, then lose the match. Switch to the file
that is (non-copied on the first memory card) and have player
two bet the cards that they just won. Win the match for player
one. Repeat this as many times as desired. To copy a file, go
to single player and save under open slots.
ssj3goku.
Assume you have a Red Dragon card that is to be duplicated. First,
in your main game (with the Red Dragon), save it in two separate
files (hereafter know as 1A and 1B). Then, start a new game, and
name the character with a different name than in 1A and 1B. Save
it in a separate file (known as 2). Start a multi-player game.
For player one, load save 1B. For player two, load save 2. Bet
the Red Dragon in player 1B's possession. Then, have player 1B
intentionally lose to player two, so that player two gets the
Red Dragon Card. Then, start a new multi-player game and have
player one load save 1A and player two load save 2. Then, have
player two bet the Red Dragon card. Have player two intentionally
lose to player 1A, so that player 1A wins the Red Dragon. Now,
go to one player mode and load save 1A. Player 1A now has the
Red Dragon card. To do this trick multiple times, while in one
player mode have player 1A save the game in save slots 1A and
1B. Now, player 1B has the card as well. You can repeat this as
many times as needed. Note: The Red Dragon is transformed from
a Lizardman or a Red Lizard after getting 6000 experience points.
Phantom.
Use the following steps to copy cards without two memory cards.
To copy a desired card, put it into your current deck. Then, copy
that deck. Note: You must write down all of the cards in your
current deck. Once done, that take all of the cards out of your
copied deck except for the card that you wanted in your current
deck. Then, delete your current deck. Next, go to the deck with
only one card in it. Take the list of your current deck and add
them into the deck that had only one card. You will now have a
copied card without having to get any experience.
JOHNWFELDMANN.
Hint: Getting the second rune:
Send out a few independent cards to take out any summoned
monsters of hers. Caterpoker works well against most of her independents.
Then, use Red Lizards and Lizard Man to attack her. She will often
use Lycanthrope, which is easily dodged. For other close counterattacks,
she will use Dark Raven and Lizard Man. However, unlike you, she
can backflip out of the way of most attacks. You mainly only have
to worry about Lycanthrope. Run back away from her when she summons
it.
Saposaur64.
Hint: Defeat the God's body:
Get a Vampire card and go to the God. Stand directly
in front of it and use the Death spell. It will not work all the
time, but when it does the God will be destroyed and you will
have won the level.
SpeedFreeeker.
Hint: Defeating the God Of Destruction:
Have two or three Cotoblepas cards sent out around
the God Of Destruction, and perhaps a few powerful summon or weapon
cards to speed things up.
Brad Zylstra.
Hint: Defeating the Puppet Master:
When fighting the puppet master (second Boss), make
sure you have at least three Caterpokers in your deck. Use any
fire weapon or summon cards. Use them on the two Caterpokers that
are attacking you. Chimera can take them out with single hits.
Then, if you have any available, send a Caterpoker out to distract
the Puppet Master. Get close and use summon cards (such as Sand
Worm, Bird Man, and The Elephant). Also, weapon cards work extremely
well against the Puppet Master. He moves slowly and there are
many obstacles. You can easily win this battle without taking
a single hit.
Saposaur64.
Hint: Easy win:
Each card has an attribute, such as "Wood"
or "Water". By doing the following you will have an
easier time in a battle. Earth is stronger than Water, Water is
stronger than Fire, Fire is stronger than Wood, Wood is stronger
than Earth, and Neutral is evenly balanced with every type.
WarMachineXtreme.
Hint: Freeze opponent:
Use a Gold Butterfly and a Running Bird at the same
time to make the your opponent and opponent's monster's to freeze.
The time that the opponent freezes goes by quickly, so take advantage
of the situation. For example, freeze the opponent, then use Doppleganger
next to it.
DEOGRA DEGRACIA.
Hint: Get to Dahl-Nok:
When you complete Blessoon, you can go talk to Gurd
at the Apothecary. She will tell you of a place with giant bees.
You must eliminate them in Dahl-Nok Valley to complete the level.
Mastrofdark11.
Hint: Tomb stone combination:
In the Burial Ground, the tombstone combination is
"A,C,B,D" as follows.
P Chadwick.
IIIIIIIIIIIIIIIIIIIIIIIIIII (gate)
a> # #<b
c> # #<d
In the Burial Grounds, the tomb stone combination is: Yellow,
Green, White, Red.
Wolfe Masters.
Hint: Faeries:
In some levels there are blue things that resemble
comets with a tail that fly around. They are called "Faeries"
and they usually initiate a battle. However, sometimes there are
special ones that make your health 100/100. However, both types
look alike.
P Chadwick.
If you are low on cards or just like to get items, follow the
Blue Faeries. Follow, and do not catch them. Almost always, they
will lead you to a treasure chest, hidden switches, or sometimes
your objective.
DragonLanceFreak007
and betha-m.
Go to the Hupon-Jen level(unlocked after you get twenty Forest
cards and go to the green altar in the Ruh~Arok temple) and go
through each area. A gate should close behind you in every field
and a battle will start. After a battle you will not fight anymore
until you get to another plain with a gate. In each plain are
returning Blue Faeries. You can keep catching them until all your
cards and HP are restored. They will no longer give you any battles
and there will be no enemies roaming around. You will not have
any trouble except in the arena plains.
HydralisksDen.
In most levels, you will see strange, blue creatures flying around
with sparkles trailing behind them. These are called Blue Faeries,
which are special creatures that do different things if you run
into one. When you touch a Blue Faerie, you will either get full
health restored, full magic stones restored, get one random card
returned to your deck, or enter a battle. These will appear and
disappear at random however, and can be hard to catch. Try not
to waste time chasing them down, unless you are far from a deck
point.
modawg411.
Hint: Easy Mind Flayers:
Go to Dahl-Nok Valley with as many Banshees as desired.
Defeat the Giant Bees with Banshees. It only takes one hit to
kill a bee. Because of this, use one card for two bees. When a
Banshee does a finishing blow, it doubles the experience. You
will get 200 experience points per bee.
Hint: Powerful character:
Use the duplication trick to make about four Blue Dragons.
Then, get about three of a powerful summon card. When you get
into a battle (this is a good way to defeat the God of Destruction),
send out the summoned creature. It is probably best to use a Black
Dragon if possible because it shares your health for the most
part. If you use a Black Dragon, only use one to avoid losing
health in big groups. When you lose a little health, use a Blue
Dragon to heal you and your Black Dragon. This also brings back
all your other cards that you have lost. This way you actually
do not need magic stones. Note: Black Dragons do not have 300
health -- use a Blue Dragon after your are hurt only about 50
to 75.
Hint: Staying alive:
To stay alive in any level, get many Faries and Mind
Flayers and/or Sea Monks. If you do not have a lot of room in
your deck, swap some weapons with these cards.
BOBEDORBILL.
Hint: Recommended deck:
The following deck works extremely well in two player
versus games.
Ryou Bakura.
3x Kraken (Card No. 222)
2x Blue Dragon (Card No. 069)
3x Banshee (Card No. 033)
4x White Tiger (Card No. 083)
Note: You must first complete the game and get the God Of Destruction
card. First, make the deck so that it is never ending by adding
two Mind Flayers. Add one healing card, such as Water Bird and
for the two attack cards use God Of Destruction and either Dark
Raven and Banshee. These are cards that are good far ranged. Use
the God Of Destruction immediately when the battle begins. Then,
use the Water Bird as fast as you can. Once you do this, your
opponents will have 1 HP and you have full HP. Use a Dark Raven
or Banshee to kill them with one hit.
Battousai.
The following deck requires that the game first be completed and
that you have the God Of Destruction card. The Dark Raven is very
cheap, requires only one crystal to cast, has good range, and
can be used three times. The Water Bird heals you 100% and is
easy to get by leveling up the Fairy. The Mind Flayers restore
cards.
Jackbob.
1x God Of Destruction
1x Dark Raven
1x Water Bird
2x Mind Flayers
Try the following deck. You can get the Decoy Pillar when your
Sand Golem has 4,000 experience. The Decoy Pillar is a decoy card;
it has 80 health but 80 defense. Use the Sphinxs to hit the enemy
and the Water Bird to heal yourself and the Decoy Pillar if needed.
Jackbob.
2x Mind Flayers
2x Sphinxs
1x Decoy Pillar
1x Water Bird
Try the following deck. The Black Dragon is the ultimate independent
card. The only problem is that when it is hit, you will lose health
as well. That is what the Water Bird is for. You can get three
Black Dragons out and constantly heal them with the Water Bird
and Mind Flayer. This is also a very easy way to defeat the evil
princess on the Coliseum level.
3x Black Dragons
2x Mind Flayers
1x Water Bird
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Al Amaloo. All rights reserved.
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