Ghost Recon
Hint: Medals:
Purple Heart: Get wounded or killed in action.
Bronze Star: Get 15 kills
Silver Star: Get 20 kills
Distinguished Service Cross: Get 25 kills
Congressional Medal Of Honor: Get 30 kills
Hint: Bonus characters:
Complete the special objective in the indicated mission
to unlock the corresponding bonus character.
Astra Galinsky: Mission 9 Blue Storm
Buzz Gordon: Mission 4 Black Needle
Dieter Munz: Mission 11 Dream Knife
Guram Osadze: Mission 7 Paper Angel under
Henry Ramirez: Mission 5 Gold Mountain
Jack Stone: Mission 3 Stone Bell
Klaus Henkel: Mission 6 Witch Fire
Lindy Cohen: Mission 8 Zebra Straw
Nigel Tunney: Mission 2 Eager Smoke
Susan Grey: Mission 10 Fever Claw
Scott Ibrahim: Mission 12 Ivory Horn
Will Jacobs: Mission 1 Iron Dragon
Successfully complete the first twelve missions in campaign mode
to unlock all twelve heroes as playable characters in quick mission
and campaign modes. They include Henry Ramirez, Nigel Tunney,
Will Jacobs, Jack Stone, Guram Osadze, Susan Grey, Klaus Henkel,
Buzz Gordon, Lindy Cohen, Astra Galinksy, Scott Ibrahim, and Dieter
Munz.
If you complete the (X) objective for each mission, you will unlock
a new soldier. These soldiers have boosted stats and have their
own specialist weapons. If these soldiers die, you will not be
able to use them except in quick mission mode. You can also use
their weapons in multi-player mode.
Cat.
Hint: Bonus weapons:
Complete the special objective in the indicated mission
and difficulty during mission mode to unlock the corresponding
weapon for the indicated bonus character.
5.56 Carbine for Susan Grey: Mission 10 Vilnius under Veteran.
7.62 AR for Lindy Cohen: Mission 8 Battlefield under a Quick Mission.
7.62 Carbine for Will Jacobs: Mission 1 Caves under Veteran.
7.62 Sniper for Astra Galinsky: Mission 9 Swamp under Veteran.
A-91 for Klaus Henkel: Mission 6 Castle under Elite.
AK-74 for Henry Ramirez: Mission 5 Embassy under Recruit.
AN-94 for Buzz Gordon: Mission 4 Village under Elite.
Bizon 9mm for Nigel Tunney: Mission 2 Farm under recruit.
M60 for Dieter Munz: Mission 11 POW Camp under Elite.
M98 for Scott Ibrahim: Mission 12 Docks under Veteran.
PKM for Guram Osadze: Mission 7 River, under Veteran.
Silenced Sniper for Jack Stone: Mission 3 RR Bridge under Elite.
Hint: Bonus maps:
Complete campaign mode under the indicated difficulty
setting to unlock the corresponding map.
Map MP09 Wilderness: Elite
Map MP07 Stronghold: Recruit
Map MP08 Creekbed: Veteran
Hint: Bonus game types:
Complete the indicated mission in Firefight under the
Elite difficulty setting using only a sniper to unlock the corresponding
game type.
Siege: Mission 5 Embassy
Cat and Mouse Game: Mission 6 Castle
Domination: Mission 15 Red Square
Hint: Helium mode:
Complete Mission 13 Airbase in Firefight under the
Elite difficulty setting with a full team, and do not lose a soldier.
Hint: Paper mode:
Complete Mission 15 Red Square in Recon under the Elite
difficulty setting using only a sniper with the M24 and frags
kit.
Hint: Black Needle: Easier completion:
Leave Bravo at the insertion/extraction point. Take
Alpha and secure the crossroads and rescue the soldiers in the
buildings. Make sure you only have one soldier remaining (kill
the other two if needed). Go back down the road where about five
soldiers are waiting. Let them kill you. If done correctly you
should have a mission complete.
SemiAutoHunter.
Hint: Fever Claw: Sniping location:
When playing in multi-player mode, find the large building with
a Russian flag flying in front of it. Go through the gate and
take a right, then a left, then another left, then turn around.
There will be a stairway. Go up it into the building and go up
those stairs. Take the first left and you will find a very nice
sniping location.
Bernard Thompson.
Hint: Zebra Straw: Other threats besides
artillery:
When you meet up with the allied tank go forward. The first building
on the left will have several soldiers in it. One man has an anti-tank
rocket. Eliminate him as soon has possible to stop him from destroying
the allied tank.
Bernard Thompson.
Hint: Easy mission completion:
Use the following trick to complete Missions without doing the
objectives. Play the mission like firefight mode. Once you kill
everybody, the mission is automatically complete with all objectives
done.
Start a campaign by selecting "Unassign" to empty all
team members. Choose only one man for one team (A or B) if you
want an easier Medal of Honor, etc. You can keep a second team
as a backup at the insertion point and on hold, suppress and in
the prone position (if desired), if your one man is properly equipped
with the correct weapons to meet all of the objectives. Before
any shooting commences, enter the pause menu and choose "Quick
Save". Then, seek and destroy all enemies using only this
one man team. As soon as you eliminate an enemy or enemies, pause
game play again and do another quick save before continuing your
mission. If you should somehow get killed, do not select "Restart"
during the mission. Instead, select "Reload" and continue
from your last quick save.
L. R. Smith.
On a mission that you are having trouble on, tell the other team
to go to a point then follow them. This will help you find where
you are supposed to go.
OBTrice2008.
If you are stuck on a quick mission, try these teams. Team Alpha:
any three rifleman; Team Bravo: Henry Ramirez (MP5SD, M9 SD),
Nigel Tunney (SA80, M136), and Jack Stone (L96A1, M9 SD). First,
put Team Bravo in a safe place and do not switch to them until
all of Team Alpha gets killed. Try to get as far as you can with
Team Alpha before they die, then switch to Team Bravo. You should
be able to complete the mission this way.
SemiAutoHunter.
Hint: Clearing buildings quickly:
Place a claymore in front of a closed door. Backup
and detonate it. This will not only blow the door open, but will
kill most everyone inside.
MRPull.
Hint: Sniping:
If you are a sniper looking for your enemy when he is hiding in
the trees, zoom in with your sniper gun. Look around the trees
until the crosshairs turn red. When this happens, you can be almost
sure that the enemy is there. You can either shoot him or take
out your pistol to save yourself some ammo for your sniper gun,
since you are already in position.
Swishmaster3470.
When playing in multi-player mode on the city Gold Mt. Level,
there is a nice hidden sniping location. In the mission there
was a shot down helicopter. To the west will be a strip of the
road going down. Go straight ahead. On the front left side is
a door. Enter it and go up the stairs to the end of the building.
You should be looking out a third story window.
Bernard Thompson.
Hint: Recommended weapon:
In multi-player mode, choose a rifleman and get Kit 6 (MP5 SD,
extra ammunition). This kit will almost win every battle because
it has a 30 shot clip and you can walk while looking in the scope.
You will have great accuracy with most of the shots. It really
does not matter what gun your opponent chooses, unless they select
the same kit. The M136 and other powerful weapons take a long
time to aim.
SemiAutoHunter.
Hint: Hidden weapon:
In the multi-player level in the city, go to the second floor
of the bank. Behind either of the doors, facing out of the window
will be a 50. cal.
Bernard Thompson.
Hint: Determining enemy locations:
When you have a difficult time seeing where your enemies are shooting
at you from, send Team Bravo directly in front of you and look
which way they are shooting. You will probably lose many men because
of their bad aim, but can always restart the level after you know
where they are located to easily take them down the second time.
Swishmaster3470.
Turn on your night vision to see all enemies within your line
of sight.
Adam Curtis.
During any day mission, if you cannot see your enemies turn on
the night vision goggles. The opposition will appear as bright
white against the lighter green shades of night vision.
Joe Craigle.
Hint: Enemy calls for backup:
Usually when you kill every enemy except for one, he will either
shoot his gun straight up, or shoot a wall. If you wait about
two minutes, about three or four more people will appear. When
they shoot the wall or straight up into the sky, they are actually
calling for backup. When another soldier far away hears a gun
firing, they will run towards it to aid their friends. If you
find a group of people and they all are killed except for one,
and he begins to sprint away, it is imperative that you catch
and eliminate him immediately before it is too late.
Swishmaster3470.
Strategy guides
from GameFAQs
Published strategy guides: Tom Clancy's Ghost Recon
Published strategy guides: Versus Books Official Guide for Tom Clancy's Ghost Recon
Action Replay codes
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Copyright © 2003-2006
Al Amaloo. All rights reserved.
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