Crash Bandicoot: The Wrath Of Cortex
Level select:
Start new game, then enter wombat as a name
to unlock everything, including the secret level accessed by Time
Relics.
taken_182.
Crash Bandicoot Blast mini-game:
Link to a Game Boy Advance to unlock the Crash Bandicoot
Blast mini-game on the Game Boy Advance.
Alternate ending sequence:
Collect all 46 gems.
Hint: Arctic Antics: Extra lives:
After you have defeated the Boss in level 4 and earned
the bazooka, return to level 1, Arctic Antics. Shoot the three
woolly mammoths to get extra lives.
Once you defeat the second Boss and have the "Double Jump",
jump on the heads of the woolly mammoths (you do not have to wait
for the bazooka). You will get an extra life for each woolly mammoth
you jump on. Note: For the one at the end, you can get up the
glaciers if you keep trying.
Go to the bonus platform and go through the bonus level. When
you get back, jump to the right. You should hit a woolly mammoth
and get one extra life if you jumped on it. You have to jump back
quickly because the woolly mammoth vanishes.
At the end of the level, there is a mammoth on top of some ice
towers. Once you get the Double Jump, you can use it to hop on
the ice towers then jump on the mammoth.
susanfish.
Hint: Avalanche: Getting all the boxes:
While riding the snowboard and the avalanche is chasing
you, do not try to get the boxes. The alvalanche destroys them
for you. Just keep boarding.
Hint: Bamboozled: Shortcut:
Start a time trial on the Bamboozled level. When you get to the
parts where the track twists like a slide, turn right sharply
and land on the tracks below .If done correctly, you can take
six to ten seconds off your time.
Hint: Bamboozled: Fall into ground:
In this level, you can fall into the ground, not knowing if you
are dead or alive. Go down a little more than halfway on the first
loop. Roll off directly next to a pole and you should fall through
the ground.
BIGG1991.
Hint: Bamboozled: Extra lives :
If you are careful, you can get about at least seven extra lives
with all the apples, crates ,and Crash Bandicoot boxes. Keep playing
the level to get more.
sivart jim.
Hint: Bonzai Bonsai: Super belly flop power:
After acquiring the Red Gem, go to the Bonzai Bonsai
level. Jump onto the Red Gem, then make your way to the end to
find a gem and the Super Belly Flop power.
After you pass that "maze", jump over the fish, and
kill the magic opponent with the blades, land on the bridge where
the red gem is at. You will be brought to a secret spot. Get passed
the secret. Near the warp, you will see a new power-up. Get it
to be rewarded with the Super Belly Flop. You must have all the
colored gems first. Any other level with Coco should have a gem-looking
platform, but with different colors.
Tumeg1358.
Blue gem: Arctic Antics
Green gem: Wizards and Lizards
Purple gem: The Gauntlet
Red gem: Crash and Burn
Yellow gem: Gold Rush
Hint: The Compact Reactor: Rare gem:
In level 5, "The Compact Reactor", as soon
as you get in the cart tilt it to the left. Tilt your way through
the nitro boxes. When you break through the sign, tilt to your
right. Your cart wiil break the sign and it will continue to move.
Tilt your way through the boxes and at the end you find the rare
gem.
david jarecki.
Hint: Crash And Burn: Red Gem:
Do not try to jump the big gap. The warp zone at the end is an
illusion, and you cannot get there. Instead, use the bazooka and
shoot it. Do not worry if you die, because you will retain the
gem.
When going for the Red Gem, you actually can jump the big gap.
It is a long distance, but it can be done by double jumping and
doing a good Death Tornado Spin.
When you get the the skull and crossbones platform to appear and
go through the area, when you get to the end there is a big pit
of lava. Instead of jumping over the pit, shoot the gem with the
bazooka.
SnoopyGirl25176.
If you cannot get over the hole were the Red Gem is behind, you
can just shoot the gem with the Bazooka and jump into the hole.
Complete the level and you will have the Red Gem.
Dean Kåre.
Hint: Crunch Time: Safe locations:
When Crunch releases the elementals, sometimes there are safe
locations you can use. When he releases Wa Wa, stay at the bottom
of the screen. The water balls cannot get you there. When Crunch
releases Lo-Lo, stay on the metal part where the lasers are at
the top to avoid getting hit.
Hint: Crunch Time: Fire Elemental Pyro:
When Crunch releases the fire elemental Pyrom hop onto
the pipe behind you to avoid getting burned. You can do this by
jumping to another platform, but its much easier to use the tactic
that avoids the steam coming out of the grounds
LANSDOWNE49.
Hint: H2 Oh No: Bonus area:
There is a chain of Nitro Boxes surrounded by TNT Boxes in the
bonus area of this level. Do not worry about detonating the TNT
on the left. Instead "sneak shoe" across the Nitro Boxes,
and on the right side, get ready to jump up and collect the top
Box. Get out of the way after detonating the TNT Box. If done
correctly, you will cause a chain reaction that destroys all the
boxes in the chain.
Hint: Warp Room 2: Extra lives:
In the second Warp Room, there is a little polar bear
cub near one of the doors. You can get extra lives if you body
slam it six or seven times.
tyhobbs1.
Hint: Wizards And Lizards: Green Gem:
Find the green outlined platform. Jump down the hole and you will
not die.
BladerDragoon.
Hint: Wizards And Lizards: Level warp:
Touch the stopwatch icon, then immediately press Start.
You will be warped to the end of the level.
earth2voyager.
Hint: Sea Shell Shenanigans: Box warning:
In the level, you will see a lot of boxes hidden by
plants. Before you smash them, make sure that they are not TNT
crates.
Hint: Defeating Crunch Time:
Every time freezeballs, beams, or fire comes out, jump over the
fence into the inside platform. They cannot touch you there, but
fireballs will land everywhere -- just watch for their shadows.
There is a series of elements you have to avoid. Then shoot Crunch
with the bazooka and spin Cortex. The series is: fireballs, shoot
Crunch, spin Cortex, freezeballs, fireballs, shoot Crunch, spin
Cortex, fire, fireballs, freezeballs, fire, shoot Crunch, spin
Cortex, beams, fireballs, fire, beams, freezballs, fireballs,
beams, shoot Crunch, spin Cortex. If you win, you will unlock
five secret levels for which you must collect a certain amount
of relics in order to open the doors.
Hint: Defeating Lo-Lo:
Watch where the mask floats and shoot there.
The mask floats near certain areas of the creature when about
to do certain assaults. For example, it floats near his left hand
when he is about to throw a wind ball at you. To avoid the wind
ball, particularly at the end when he only throws wind balls at
you, wait in the middle then swerve hard to the right. It will
go straight past you. This also sets you up well (when he only
throws the wind balls) to shoot the mask as it floats around the
hand again. To avoid the flurry of wind balls, swerve hard to
the left, stay low, and just make slight adjustments as you see
the balls coming. Then, return to the middle as they finish to
get the mask. To avoid the "wind blanket", watch the
vibrations he sends out before it comes and note where the gap
is located. Fly as close to the bottom of the screen as you can
near where you think the gap is. You should now have time to make
adjustments when you see it come down. To avoid the "wind
tube", fly in a circular fashion around the tube as it moves
in the direction it is moving to stay ahead of it.
bilibub.
Hint: Defeating Py-Ro:
Hold X to charge the water cannon or you will never hit.
wilson88.
Go near Crunch to hurt him.
Raditz1325.
To defeat Py-Ro, run backwards when Crunch charges at you. Dodge
the flaming rocks that he throws at you until you reach the robot.
You will automatically jump into it. Chase Crunch back up the
path while charging your water cannon by holding X. Charge
for about three seconds, then hold B to activate your water
cannon. Get close to Crunch to kill him. This has to be done three
times. However, every time Crunch will throw more flaming rocks
and be faster. Sometimes the rocks will split into two, and once
in a while he will launch a very big rock that you will have to
double jump over.
not4uFX.
Hint: Defeating: Ro-Ko:
Roll around the side of the area without going in the center.
Every rock will come near you, and Crunch will mostly miss you.
When fighting Ro-Ko, aim for the N on Crush's back. Do this three
times.
del8062.
Hint: Defeating Wa Wa:
When you are facing Wa Wa, crunch will shoot things
at you. He will fire blue beams that you should jump over. When
he fires green things, duck. Hop from one panel to another. When
you reach Crunch quickly spin. Watch out -- the panels will sink.
Try to get a head start on each run. Once Crunch jumps back at
the beginning, run. When you spin him the next two times, do not
stop running.
Hint: Gem locations:
To get the following Gems, jump onto the Skull And
Crossbones and find your way to the end.
Red Gem: Crash And Burn.
Green Gem: Wizards And Lizards
Blue Gem: Arctic Antics
Yellow Gem: Gold Rush
Purple Gem: The Gauntlet
Hint: Earning gems:
In any level, to earn a gem get all of the boxes. This
also boosts your lives and apples.
DJ AKA The Man.
The only way to get to the colored gem areas is to not die on
the level before you get to that area.
JMBOONEKY.
Hint: Easy Gems, Relics, and Crystals:
Do not collect everything at once in a level so you
can get 100% game completion faster. Instead, use the following
little trick to get all powers from the guardians. This is the
order you should do it. First, do not get all Boxes and avoid
Bonus Platforms to get 25 Crystals to defeat the Masks. Then,
if you have defeated Cortex, return for the Gems and collect them
before Uka Uka and Cortex. Next, this is the hardest challenge.
Use all your effort and special powers and be as a quick as possible.
Make sure you use the Freeze Timer Boxes to avoid getting a longer
time in time trial mode. Remember all of them in each section
of the warp room. You will get a secret warp room and extra levels
to find the hidden treasures.
LANSDOWNE49.
Wait until you get the Crash Dash power to get the Relics. This
way, you can move faster.
SeniorCyclops.
Hint: Easy Platinum Relic:
To get a Platinum Relic easily, when you get your Sapphire
Relic, make your time one second before the limit. When you get
your Gold Relic, get the time one second before that. You will
now have an easy chance at getting the Platinum Relic because
your time limit will only be three seconds before the Sapphire
Relic time.
brownfpof.
Hint: Easy apples:
If you do well in the Question Mark level of Jungle
Rumble, depending on the amount of apples (Wumpa Fruit) the game
decides to give, you can get up to 145 to 150 apples.
sivart jim.
Hint: Avoid losing lives:
When you die, quickly pause game play before the screen
turns black then select "Warp Room". You will return
to the warp room without losing any lives.
Hint: Higher jumps:
You can go higher on a jump by sliding then jumping
while still doing the slide.
jnamixon.
Hint: Aim at the screen:
After acquiring the bazooka power-up, hold L
then aim at the screen. You can then be fired at by Crash.
DaaRRRkk.
Hint: Relic times:
Amin haeri kermani.
Level 1: Arctic Antics
Sapphire Relic: 01:15
Gold Relic: 00:50
Platinum Relic: 00:37
Level 2: Tornado Alley
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:00
Level 3: Bamboozled
Sapphire Relic: 01:15
Gold Relic: 00:35
Platinum Relic: 00:25
Level 4: Wizards And Lizards
Sapphire Relic: 01:15
Gold Relic: 00:45
Platinum Relic: 00:35
Level 5: Compactor Reactor
Sapphire: 1:30.00
Gold: 1:10.00
Platinum: 0:55.00
Best time 0:38.96
Level 6: Jungle Rumble
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:12
Level 7: Sea Shell Shenanigans
Sapphire Relic: 01:23
Gold Relic: 01:07
Platinum Relic: 00:52
Level 8: Bonzai Bonsai
Sapphire Relic: 01:30
Gold Relic: 01:00
Platinum Relic: 00:45
Level 9: That Sinking Feeling
Sapphire Relic: 03:30
Gold Relic: 02:20
Platinum Relic: 01:10
Level 10: H2 Oh No
Sapphire Relic: 01:45
Gold Relic: 01:00
Platinum Relic: 00:50
Level 11: The Gauntlet
Sapphire Relic: 01:30
Gold Relic: 00:50
Platinum Relic: 00:40
Level 12: Tsunami
Sapphire Relic: 01:30
Gold Relic: 00:45
Platinum Relic: 00:40
Level 13: Smokey And The Bandicoot
Sapphire Relic: 01:20
Gold Relic: 01:10
Platinum Relic: 01:00
Level 14: Eskimo Roll
Sapphire Relic: 01:25
Gold Relic: 00:45
Platinum Relic: 00:34
Level 15: Fahrenheit Frenzy
Sapphire Relic: 02:00
Gold Relic: 01:20
Platinum Relic: 01:10
Level 16: Avalanche
Sapphire 1:35.00
Gold 1:00.00
Platinum 0:44.10
Level 17: Droid Void
Sapphire 2:00.00
Gold 1:25.00
Platinum 1:04.82
Level 18: Crashteroids
Sapphire 1:54.36
Gold 1:25.00
Platinum 1:20.00
Level 19: Coral Canyon
Sapphire 1:14.17
Gold 0:56.37
Platinum 0:48.35
Level 20: Weathering Heights
Sapphire 1:37.34
Gold 1:00.00
Platinum 0:54.08
Level 21: Crash And Burn
Sapphire Relic: 01:45
Gold Relic: 01:20
Platinum Relic: 01:15
Level 22: Gold Rush
Sapphire Relic: 02:15
Gold Relic: 01:45
Platinum Relic: 01:30
Level 23: Medieval Madness
Sapphire Relic: 01:40
Gold Relic: 01:10
Platinum Relic: 01:00
Level 24: Crate Balls Of Fire
Sapphire Relic: 02:20
Gold Relic: 01:55
Platinum Relic: 01:40
Level 25: Cortex Vortex
Sapphire Relic: 01:40
Gold Relic: 01:05
Platinum Relic: 00:58
Strategy: by Martin Phillips
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2003, 2004 Al Amaloo. All rights reserved.
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