Yoshi's Island
Bonus games:
Hold Select and press L(2), B,
A, R at the level selection screen. A list of bonus
games will appear. If you win the selected game you will get a
prize.
Information in this section was contributed by Nintendude725.
In-game reset:
Hold Select + Start + B + A
during game play.
Information in this section was contributed by sixrope.
Bonus levels:
After completing the game, an extra level for each
world will appear.
Information in this section was contributed by buhrmans.
The ninth bonus (Extra) level in each world is unlocked after
800 points are obtained. You do not need 100% in every level for
the Extra level to become available.
Information in this section was contributed by maniakal101.
Alternate title screen:
Get a 100% game completion to have a night time version
of the title screen.
Hard mode:
Get 1,000 World Score Points and five additional stars.
Alternate ending:
Successfully complete the game in Hard mode.
Hint: Lucky 777:
Get your total points for a world to equal to exactly
777, to get 7 extra lives.
Information in this section was contributed by appel.
Hint: Special Yoshi eggs:
To get special Yoshi eggs with out having to find special
boxes, fire a Yoshi egg in an area that will cause the egg to
bounce off the walls and back to you. When the egg returns to
you, quickly use Yoshis tongue at the egg. If successful, you
should have a special Yoshi egg.
Information in this section was contributed by AngryMDForever.
Hint: Shoot eggs upward:
Press any direction on the D-pad and the target
will stay up.
Information in this section was contributed by Sk8rgurlJ219.
Hint: Defeat Naval Piranha Plant:
When you arrive in the Boss room where that small plant
is located, step on the first block on the platform, then shoot
a egg at him. However, do not go further than the first block
on the platform or Kamek will appear and turn that small plant
to a huge monster.
Hint: Spinning log boost:
When at the start of the second part of Beware The
Spinning Logs, jump onto a spinning log. Use the boost to help
you an extreme boost for your Flutter Jump. Use the Flutter Jump
to go as far to the right as possible.
Information in this section was contributed by Ian Vega.
Hint: Easy lives:
When you see a Bandit, use eggs or a portable green
watermelon on him to first get three coins, then three lives.
Information in this section was contributed by Ian Vega
and rohan schemioneck.
Hint: World 0-0: Choose Yoshi color:
When you start a new game and play through World 0-0
you are normally always a green Yoshi. If you want to choose your
color before the level, you must play another game and complete
a level on that file. If you complete World 1-1 as a green Yoshi
and start a new game, your Yoshi will be pink like the one in
World 1-2. If you complete World 1-7 with the red Yoshi, it will
instead be blue like World 1-8.
Information in this section was contributed by Comix6190.
Hint: World 1-2: Easy lives:
Pick up the shell at the start of the level and throw
it at the row of Koopas. Quit level and repeat for endless lives.
Information in this section was contributed by Gameboy Madness.
In level 2 (the one with the ten red Koopas at the start). you
can get close to thirty extra lives. When you first enter the
level, hold B and run forward. You should run into a shell
and will be holding it. Run back with the shell to the ten red
Koopas and throw it at them. If you hit them all, you get an extra
life. Get a Yoshi out of the block and run forward to the next
block with a Yoshi (by the moles that pop out of the walls) and
hit it. An extra life mushroom will appear. Climb the beanstalk
to the clouds. To get the beanstalk, hit the block on the far
left of the walls that the mole appears from. There is a Dragon
(Yoshi) Coin there. Collect the other four and get another extra
life. Go down one of the blue tunnels near the end of the level.
There will be flying blocks. You can pick up a block and throw
it at them, but an easier way is to simply jump with Yoshi then
jump off in mid-air (press A while on Yoshi and R
at the peak of its jump). An extra life will be in the third flying
block. Leave the tunnel, then run back to the entrance. Go down
the same tunnel again and hit the third block to get another extra
life. Do this until you have about forty seconds remaining, then
sprint to the goal with your extra lives.
Information in this section was contributed by Ralph Hoyakukies.
Hint: World 1-4: Defeating the Boss:
Enter the red door. Hide in the little spaces, and
when he leaves get an egg. Hide back down. When he is on the other
end, shoot the egg at him. Do this five times to win.
Information in this section was contributed by Aang Avatar101.
Hint: World 1-7: Easy lives:
Pick up a Rollie-Pollie Guy with your tounge. Do not
turn him into an egg or spit him out for anyone until you get
to the pipe that spits out Shy-Guys. Once there, spit the Rollie-Pollie
Guy out into a 1 (square) hole on the right of the pipe. Once
placed, jump onto the platform above and to the right of it. Let
the Shy-Guys jump out of the pipe and onto the Rollie-Pollie Guy.
Points will accumulate and will eventually give you 1-Ups continually.
After a few hours, you will have 999 lives.
Information in this section was contributed by blkdck.
Hint: World 1-7: Hidden area:
Immediately before completing the level, there is a
bridge that bends. Get the two Red Coins, then go to the other
bridge. After that go on the piece of land with a log sticking
out of the ground. Stand on the edge of the log, then shoot an
egg straight up. A spring ball should fall. Jump on it and you
will go to a hidden stage through a pipe.
Information in this section was contributed by NNR1961.
In World 1-7 you can go to a secret world which contains many
red coins and stars. To get to it, just before completing the
level (after getting all the red coins, stars and flowers before
the finishing checkpoint), there will be a log sticking out of
the land above the water (where you had to pound the bendable
bridge to get the coins out from below. Throw an egg straight
into the air above you. There will be a bouncy ball. Jump on it
then you will be in the "new secret" world. Make sure
you have some eggs. Hop onto the rolling stone on your left and
try to roll to the right. Once you get to at least to the middle
with the rolling stone you will see a cloud with a question mark
in it. Use your egg. Climb that flower and you will see your "welcome"
to having a perfect score.
Information in this section was contributed by Rachel Anderson.
Hint: World 1-8: Defeating the Boss:
When you get to the red door, hit the monster with
the eggs that you ave. When you hit him, bugs will fly out of
him. Eat them and turn them into eggs. Do not fall off the edge.
Information in this section was contributed by Aang Avatar101.
Hint: World 1-9: Easy lives:
Grab a Melon Bug (the bug that curls when you approach)
and take him to the Shy-Guy Pipe (where the Shy Guys appear from).
Look up and shoot the bug. If done correctly, the bug should fall
in the tiny space on the right side of the pipe, between it and
landscape. Stand on the elevated surface and make sure you have
no eggs. The Shy Guys will pop out towards you, but hit the bug.
You will keep getting extra lives until you have 100. Then, get
a perfect completion on World 5 and you will get the roulette
game. If you get the X3; you will get 300 lives.
Hint: World 2-4: Defeating the Boss:
Bigger Boo is most likely to be one of the easiest
battles yet. Fight him like a normal Boo by bouncing the eggs
off the walls straight into him. He should take a few hits, then
you will win. If you run short on eggs, simply swallow a bat.
Information in this section was contributed by Boo858585.
Hint: World 2-8: Defeating the Boss:
Do not throw eggs at the Potted Ghost, as they will
not do anything. Instead, try to push him off the edge, like a
regular flower pot.
Information in this section was contributed by Boo858585.
Hint: World 3-1: Hidden area:
There is a location in the water in World 3-1 where
you can go beneath a land mass to access a hidden area, by jumping
off of a giant spring arrow. If you curve to the side and go above
the normal hidden entrance, you should enter an area where you
will be falling towards nothing. Keep going right (stay in the
air as long as possible) until you reach the edge. You will be
teleported to World 1-1 (and gain credit toward World 3-1) where
you can gain more red coins and hearts than the maximum. It will
only go to the top, but it will be 10 times easier to perfect
the level.
Hint: World 3-4: Defeating the Boss:
Let the frog at the very end eat you when you enter
the red door. Eat a big Shy Guy and shoot an egg at his throat.
Watch out for the falling objects. Do this eight times.
Information in this section was contributed by Aang Avatar101.
Hint: World 3-8: Defeating the Boss:
When you enter the red door you will fall into the
master room. When you get there, bounce eggs off the wall when
the plant is still. Do this about five times to win. Watch out
-- sometimes he goes half way then back.
Information in this section was contributed by Aang Avatar101.
Hint: World 4-1: Easy lives:
Go up the first steep hill until you get to three pipes
and a Koopa walking around. Two will have Piranha plants and one
will be a Shy-Guy generator. Throw away an egg so Shy-Guys will
start jumping out. Kill the two Piranha plants, eat the Koopa
and stand on the pipe. Spit the Koopa shell towards the Shy-Guys.
The shell will bounce between the two pipes, knocking out the
Shy-Guys. As soon as ten Shy-Guys are knocked out, you will start
getting a 1-Up for each consecutive Shy-Guy. The shell will keep
bouncing around, killing the Shy-Guys that pop out. You can get
up to 999 lives this way.
Information in this section was contributed by Sage.
Hint: World 4-3: Skip half the level:
After entering the second middle ring (the one on land),
shoot directly up to the bouncy arrow bubble. Bounce up on it.
When you reach the second floor, jump on the second bouncy bubble.
You will reach a balloon that is not filled with air. Keep jumping
on the thing it is connected to until the balloon will not fill
up anymore. Jump on the balloon in the middle. Do not get off
it no matter what. Even when the exit appears, stay on the balloon.
Wait until the 1-Up small floating balloon with the 1-Up goes
up. Feel free to shoot it, but you might fall off the balloon,
stopping this cheat. Stay on the balloon. When you see five red
coins, wait until the last one then get off the balloon. You will
go onto a green and red ending platform with the flowers. Shoot
the flying Shy Guys with more 1-Ups and jump into the flowers.
You have now obtained the last five red coins and completed the
secret.
Information in this section was contributed by Molliskobrien1996.
Hint: World 4-4: Defeating the Boss:
Go to the red door and open it. When you enter, get
on top of the Boss and Ground Pound it. He will split into two
more. Every time you do this, there are more. When they are at
the normal size you can eat them for eggs.
Information in this section was contributed by Aang Avatar101.
Hint: World 5-4: Free mini-games:
Go to a door on your left. Use a POW block or "?"
and go to the door and get the secret code. This code will give
you free mini-games when you go to the level selection screen.
Hint: World 6-3: Secret area:
Find the first middle ring. Then, jump onto the spinning
log in front of the two logs over the pit. When the two logs over
the pit start spinning, jump onto the top log and land on the
edge to fly into the air. Go to the right while still in mid-air
to reach a secret area. Collect all the coins and take the door
on the left to find another room full of coins. Then, take the
door to your right to find another room full of coins, which you
catch with the rising balloons. Then, go through the door on the
right again to find a room full of flying Shy-Guys carrying 1-Ups.
Next, go through the left door for the final area which holds
three boxes. Use the bottom one to get the top two, then get the
bottom one.
Informawtion in this section was contributed by ChispD20.
Hint: World 6-8 (King Bowser Castle): Defeating
the Boss:
When you enter and they stop talking, immediately move
out of the way. Every time baby Bowser Ground Pounds, jump then
Ground Pound. Do this three times. He will then get bigger. You
will warp to another place. When you see an arrowm get out of
the way. Grab an egg and when baby Bowser is walking, hit him
with an egg. Do this three times. Then, watch out for the falling
rocks again. Hit Bowser with an egg when he gets up close. Do
not let him get too close. Do this four times to win.
Information in this section was contributed by Aang Avatar101.
Hint: Touch Fuzzy Get Dizzy: Unlimited
lives:
Grab a Melon Bug (the creature that rolls up into a
ball) and go to the pipe with Shy Guys jumping out of it. Spit
the Melon Bug close to the pipe on the left-hand side. When Shy
Guys jump out, after a while you will get a "1-Up" for
each time a Shy Guy hits the Melon Bug when it is in its melon
form.
Hint: Mini games:
Successfully complete a world with at least 700 points
to unlock a mini-game:
Information in this section was contributed by american31.
World 1: Flip Cards
World 2: Drawing Lots
World 3: Scratch 'n' Match
World 4: Match Cards
World 5: Roulette
World 6: Slot Machine
Glitch: World 1-7:
When you get to the last part of the level, you will
see bridges that bend. Ground pounding them will make them collapse,
but if pause game play immediately after you ground pound, you
will continue to fall. When you continue the game, Yoshi will
die and you will lose a life.
Information in this section was contributed by Nickswill.
Glitch: Fall through ground:
Go to any level with lava. Fall in the lava near land
and you will fall through the ground.
Information in this section was contributed by Thomas Kerr.
Glitch: Walk underwater:
Go to a place where there is shallow water. Get high
up, then Ground Pound into the water. If you hit it correctly,
you will not swim in the water, but instead walk. You can also
spit seeds, throw eggs, and crouch.
Information in this section was contributed by Jerid Hennes.
Strategy guides
from GameFAQs
Published strategy guides
Action Replay, Code Breaker, and GameShark codes
Reviews
Copyright © 2002-2006
Al Amaloo. All rights reserved.
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