Note: This game is also titled Fire Emblem: Rekka no Ken.
Completion bonuses: Successfully complete the game to the hard difficulty
setting, Hector mode, Lyn mode, the "Sound Test", "Movie
Gallery", and "Battle History", and "Support
Conversation" options.
Successfully complete the game in Hector's normal mode to unlock
Hector's hard mode.
Information in this section was contributed by Eric Williams.
Special ending: You can access a special ending at the end of Hector's
story. First, get Farina to join you in Chapter 25, and then get
Hector to and her to a "A" Support Level. At the end
(when Hector is talking to you before you leave) Farina will come
in during the conversation.
Information in this section was contributed by orcslayer152004.
Bonus items: Note: This requires a link cable, Gamecube, and the
Mario Kart Double Dash Bonus Disc. You can receive the following
items by connecting your Game Boy Advance to the bonus disc: Dragon
Axe, Silver Card, Wind Sword, Energy Ring, Emblem Seal, Dragon
Shield, Emblem Blade, Body Ring, Emblem Axe, Thor's Ire, Angelic
Robe, Emblem Lance, Secret Book, Emblem Bow, and Goddess Icon.
You will also receive two additions to the sound room: #99 Legend
Of the Dragon God and #100 Royal Palace of Silezha.
Information in this section was contributed by Bloodwing_Kin.
Hint: Defeating the Fire Dragon: Stay out of the Fire Dragon's range. It has a range
of three spaces, the same as a longbow. Hopefully you had the
foresight to transform your other lords into their respective
second class character. (Lyn - Blade Lord and Hector - Great Lord).
Lyn's Sol Katti, given to her by Athos, was fashioned for dealing
with Wyverns; therefore, it can actually deal some damage to the
dragon. If you happen to have Thor's Ire (Nils can use it to raise
critical levels), then use it on Lyn. Her critical percentage
will be raised and you might get lucky enough to see an incredible
show. All of this relies on the fact that you can keep her alive
-- HP in the 40's is best). Keep Eliwood a few paces away from
Lyn in order to rescue her once she has completed her attack on
the dragon. The Elixirs you have will be useful for keeping her
alive. Also, a Druid/Sage/Bishop with Heal/Mend can also aid you.
Keep attacking/rescuing/healing with Lyn until the dragon dies.
This may take some time, but it keeps your company alive. Also,
if Lyn is not a Blade Lord, try using Hector's Armads, if he is
a Great Lord; do not use Eliwood -- the Durandal may seem like
a good idea but for some reason the dragon can attack twice if
you use it. Also, you will need him or Marcus to rescue the attacker.
Information in this section was contributed by psychwardescapee.
The last Boss of the game is obviously a dragon. By the time you
reach him, you should have Athos The Archsage. If you are in the
Eliwood path, you should have obtained some Elixirs in the chapter
with the cave of lava, in which you need to defeat the guardians
to get to the Durandal. Equip Athos with Aureola (the light spell
that he has). This does a good 20 points of damage on the dragon.
The dragon has a maximum of 120 HP. Get into range of the dragon,
end your phase, and let the dragon attack. On your turn, use an
Elixir on him for healing. Get the dragon down to 40 HP, and on
your turn attack with Athos, Lyn, Hector, and Eliwood to finish
it.
Information in this section was contributed by michaelman90.
Have your three strongest characters (Hawkeye, Marcus, and your
third strongest) and rescue your lords, just to be safe. Make
sure that if you attack the dragon, you will still have someone
to heal the attacker. Position Athos directly in front of it and
attack with his light spell Aureola. If you still have Pent/Serra/Priscilla,
have anyone positioned directly behind Athos for healing. The
dragon might do 37 damage to Athos, so Mend might not give him
full health. After you attack first, heal Athos immediately. The
only time you should attack is on counter-attacks. Otherwise,
you will have no time to heal, and Athos will die.
Information in this section was contributed by Metfan4265.
Make sure Hector is a level 20 Great Lord, and his HP is maxed
out. Attack with Armads and you will do a good deal of damage.
Lyn as a level 20 Blade Lord with Sol Katti or Athos will also
work, However, but Hector is the best. It will take about five
hits (if you do not get a critical hit) to defeat the Fire Dragon
with only Hector. Also try to have support characters near him
so that he gets a power bonus. Do not attack with Eliwood; for
some reason the dragon can attack twice, which is a bad thing.
Information in this section was contributed by Fire King.
The best character to fight the Dragon in the Final Chapter is
Athos. However, his best spell is not Aureola. Although it does
20 damage to it, he has a better spell. His best spell is Luna.
When you get Luna, save it for him. He can do 30 damage a turn
to the Dragon, as opposed to 20.
Information in this section was contributed by HahahaHehehe2003.
Equip Athos with the dark magic book Luna, which negates Resistance.
He will do 30 damage to the Dragon. On your first turn, have Nils
use the amulet that can raise allies critical hit %, and attack
the Fire Dragon with Athos. He should get a critical hit if done
correctly. This will do 30 x3 damage to the Dragon, or 90 of its
120 HP. Heal or rescue Athos with a horseback unit such as Eliwood's
second class, then attack on your next turn. This will deal the
remaining 30 damage, defeating the final Boss in two hits.
Information in this section was contributed by Landon Smith.
Have Athos and any healer. Make sure Athos is at full health then
move him within range to attack the dragon, but do not attack
it. Make sure no one else is in range of the dragon's attack,
then end your turn. On the enemies turn, the dragon will attack
Athos, but will not kill him. Then, simply move Athos out of range
and heal him. When he is at full health, just do it again.
Information in this section was contributed by Michael Gutin.
In Chapter 19, you can get Luna magic from a chest in the northwest
corner. Save it. In the final chapter, give it to Athos and you
can do 60 damage to Nergal in one turn. Hit him after he attacks
you, then on your turn, any strong character can defeat him. If
you still have Luna, use it on the dragon to do 30 damage.
Information in this section was contributed by BJSargeant.
Have Canas or Athos use Eclipse on the dragon (with as high skill
as possible), which can do 60 damage. If you miss, have Nils give
him a second chance. When done, attack with Durandal, Sol Katti,
and Armads, but be careful of Eliwood; the Durandal is heavy and
the dragon might attack twice. Then, have Athos, Pricsilla, Serra,
Pent, or Renault use Fortify if the dragon is not dead. Continue
hitting with legendary items and Eclipse until he is defeated.
Information in this section was contributed by Hollidc4.
Hint: Defeating Kishuna: Kishuna has no magic resistance. While you cannot use
magic users, you can still use Light Brand, Rune Sword, and Wind
Sword. They really hurt him.
Information in this section was contributed by FireEmblemMaster.
Hint: Defeating powerful enemies: Use the following tricks if you are having problems
defeating a powerful enemy.
Information in this section was contributed by mehicd2.
Look around you and examine the terrain. Try to find any area
where you can stand that will give you a advantage, such as the
woods.
As you go deeper into the game, you will start not paying attention
to the weapons triangle. This is not good. Look at what weapon
the enemy is using and try to use the weapon that is superior
to the enemy's weapons.
Bring a lot of Vulerneirs with you. Healing is important.
If you are fighting an enemy that will not move and is in a castle,
have the most powerful unit move up to him, and bring your bard
on one side and your cleric on one side. You now have total support.
When you are weak, use your cleric on your unit to heal it. Use
your bard on every turn so that you can attack again. The only
threat is if the enemy can use a ranged attack on you. However,
by the time the enemy kills both your cleric and your bard, the
enemy is already weak, and you can use the final blow on it.
Hint: Chapter 7: This trick requires Florina, Nils, and Lucius. Use
Florina to rescue Nils and bring him over the peak. Drop him on
the island next to Heints. Then, do the same with Lucius and have
him knock over the snag. Have Lucius attack Heints and the other
shaman in the way. After Lucius attacked Heints once, have Nils
play for him so that he can attack again. If Heints is not defeated
by now, wait until "enemy phase" for you to kill him.
Information in this section was contributed by Nick Ringelberg.
Hint: Chapter 16: This trick requires need Marcus (most needed), Oswin,
and Princsellia. First, have Marcus rescue Princsellia. Have Oswin
and your lords (except for your best one) go straight ahead. Once
Marcus reaches the gate to Raven, drop Princsellia. Because she
cannot move all the way to Raven, have her move four steps. Once
she reaches Raven, select "Talk" and he will join you.
Have Raven talk to Lucuis and she will join. Have Raven, Lucuis,
and your best lord defeat the enemy reinforcements. Before you
go to the Boss, you will see a square with a knight and two chests.
Crack the wall and kill the knight. He will give you a chest key
that can be used five times. Open the left chest for a Knights
Crest. Give the crest to Oswin and make him use it. The other
chest contains a silver sword. For the Boss, have Marcus attack
with the hammer and Oswin attack one space away with the javelin.
Information in this section was contributed by Mohit Mathur.
Hint: Chapter 16: Lucuis: In Chapter 16 to Chapter 16x, Lucuis does not count
as a green solider.
Information in this section was contributed by Mynameduyen.
Hint: Chapter 16x: In order to unlock the side quest after Chapter16,
you need to keep one of the green soldiers alive. To do this,
have one of your horse riders rescue one of them, and do not let
go.
Information in this section was contributed by Evan Vaeth.
Go towards the top and you will have to defeat a few people. Send
somebody (Marcus recommended) over to Fargus, but stay very close
to the top or the really tough pirates will come after you.
Information in this section was contributed by Troybar730.
This chapter is probably the easiest in the game when done correctly.
When setting your formation, place Marcus as far up as you can
and Dorcas in the bottom left. When you start, send Dorcas to
the house with the red roof closest to the left, to get the Devil
Axe. Next, send someone to the red house beside the inn to get
Canas. Send Marcus ahead up, around, and along the wall with about
four of Fargus' pirates. Then, send the rest of your fleet at
the end of the wall. Fargus tells his men to attack you. Then,
get Marcus to talk to Fargus.
Information in this section was contributed by simon may.
To easily and quickly win Chapter 16x without fighting, go to
all the houses and get all the items. Have one of your characters
place a mine anywhere on the field. When an enemy unit walks on
it, while they are taking damage, reset the game. Turn it back
on and open your file again. You should see the enemy unit blowing
up again. You now have control of the opposite team. Have a member
of the opposite team talk to Fargus and you will win Chapter 16x.
Information in this section was contributed by hiei504.
Hint: Chapter 16x: Easy level gain: In Chapter 16, keep one green soldier alive. This will
allow you to try Chapter 16x. Defeat all of the enemies except
for Fargus. It is recommended to allow Marcus do the fighting.
Once everyone else is gone, visit all of the villages there. If
you do, you will get a new character (Canas), a Devil Axe, Lancereaver,
Sleep Staff, and a Short Bow. Then, have a character go into the
arena. You get a lot of experience when you win. It is possible
to get every character up to level 20 by doing this, but be careful.
If you have to fight a Myriddion or a Swordmaster, quickly press
B repeatedly, as there is chance are that they will kill
you. This really is a gamble, but it is the easiest way to level
up weaker characters, such as Raven, whom you get in the chapter
before at level 5.
Information in this section was contributed by Scott2587NY.
Hint: Chapter 22: For a sure win on Chapter 22 (in which you protect
Nils), you need a long bow with either Rebecca or Will. You need
also Marcus with 2 Light Runes if possible, Oswin preferably as
a general, Erk Best as a Sage, someone with a javelin or hand
axe, and all the other units allowed. Leave the Ostia units at
the bottom of the stairs followed by two (two by two) Paladins,
then Erk and the person with a javelin or hand axe. For the second
long bow, get Rath (the green nomad). Deploy Merlinus and in that
small area where Nils is put, the rest of your units for substitutes
while you heal the six needed units.
Information in this section was contributed by autom8.
Hint: Chapter 30x: If you complete Chapter 30 in twenty turns or less,
you will unlock the side quest. You will fight Edinusha the magic
seel created by Nergal. He is very difficult to defeat, but you
will get good items in the level. You cannot use magic to defeat
him. You must have very strong non-magic people to battle him.
Information in this section was contributed by wannabyoyo.
Hint: Side quests: There are certain things you must do in order to unlock
all the side quests. Some Chapters can be different; it all depends
on what you have done.
Information in this section was contributed by Metfan4265.
Chapter 7x: Complete Chapter 7 in less than 15 turns.
Information in this section was contributed by Metfan4265.
Chapter 13x: Visit the northwestern village on Chapter 13.
Information in this section was contributed by Metfan4265.
Chapter 16x: Keep one green soldier alive in Chapter 16.
Information in this section was contributed by Metfan4265.
Chapter 18x: Finish Chapter 18 in less than 16 turns.
Information in this section was contributed by Metfan4265.
Chapter 19xx (Hector's Tale) In order to get to this stage, you
must defeat the magic seal Kishuna on Chapter 19x, the Prisoner
of Magic on Hector's tale. He is very difficulty to hit. Bring
Dart, Barte, Marcus, or any strong attackers. Do not bring any
magic users as he will cancel them out. This also includes staves.
Information in this section was contributed by wackycam.
Chapter 22x: Recruit Hawkeye in Chapter 22 and have him gain 700
experience points.
Information in this section was contributed by Metfan4265.
Chapter 23a: Lord's level sums equal 49 or less.
Information in this section was contributed by Metfan4265.
Chapter 23b: Lord's levels are 50 or more (Chapter 23b will allow
you to recruit a new character).
Information in this section was contributed by Metfan4265.
Chapter 25a: Level of units upgradeable via Guiding Ring/Hero
Crest.
Information in this section was contributed by Metfan4265.
Chapter 25b: Level of units upgradeable via Hero Crest/ Guiding
Ring.
Information in this section was contributed by Metfan4265.
Chapter 26x: Recruit Jaffar in Chapter 26 and have him live.
Information in this section was contributed by Metfan4265.
Hint: An Eclipse Of Time level: Train Nils to level 10 or higher on Lyn's quest. You
will unlock a new level on Eliwood's quest. On Dread Isle, complete
it under twenty turns to get Prisoner Of Magic. On this level,
there will be two Bosses, a Sage, and a Magic Seal. The Magic
Seal disables magic in its area (including the other Boss). Kill
the Sage then the Morph around the Magic Seal. Kill the Magic
Seal with strong characters like Bartre, Dart, and Marcus. If
you do not kill him once you attack him, he will teleport away
-- make sure he is dead. Complete the level. A new level (An Eclipse
Of Time) will be unlocked. This will not work if Nils was not
level 10 or higher.
Information in this section was contributed by robert.soutar.
Hint: Access secret shops: On the "Protect Nils" mission, you can access
one of the secret shops if you stole the Members Card on the top
left. Have a thief with the Members Card walk to the right of
the pillar, then select the secret option to gain access. You
can buy Elfire Physic and other great items.
Information in this section was contributed by mjpaprota.
Go to the chapter with Darin as a Boss. In the southwest corner
of the map there will be a forest tile. Take Matthew, and there
will be a thief with a member card from the stairs near to cracked
walls. Have Matthew steal the member card and break the wall to
go to the forest tile. It appears to be a dead end, but in the
corner in the southwest is the secret shop. It sells useful items
such as Killer Weapon (Killer Axe, Killer Bow, Killing Edge, Killer
Spears) LockPick, Chest Key, Elixir. etc.
Information in this section was contributed by Marc-André Dion.
Before the final chapter (with Limstella as a Boss), there is
a secret shop. You must equip your Member Card near the top-right
corner of the map, over the ruin that you must seize. There will
have a plain tile surrounded with forest tiles. There will be
a secret shop here. It sells very rare items such as Ocean Seals,
Earth Seals and Fell Contracts for 50,000 gold and other items.
Information in this section was contributed by Marc-André Dion.
In the mission where you must protect the throne (when Nils cannot
enter the chapter and there is a sniper Boss), bring your Member
card and also a staff user that can use warp. You will need the
Warp Staff. There will have a lone chest near the Boss, that has
a Body Ring. Below there is a 2x2 plain tile that you cannot reach.
Use warp on a unit to one of the four squares in the 2x2 square.
Somewhere in the 2x2 tiles is a secret shop that items that change
class only, for 10,000 gold each (Guiding Ring, Knight Crest,
Elastian Whip, Hero Crest and Orions Bolt).
Information in this section was contributed by Marc-André Dion.
Hint: Get to secret shops: You must steal the Member Card in the chapter with
Darin as the Boss. Have some of your units to go right, including
Matthew. At the staircase by the crack in the wall, a thief will
appear. You can steal the Member Card from him.
Information in this section was contributed by AngelicDeathLord.
Hint: Building your party: You never know who you can get to join your party.
Always try talking to important people, such as Bosses and people
who you have seen before. This does not put you in danger. Once
you go up to someone, the "Talk" option may appear.
If it does not appear, press B to move your character somewhere
else, or you can just select the "Talk" command. There
are many more characters that can join your party than you may
think.
Information in this section was contributed by Jms041189.
Hint: Special characters:
Canas: You can get him to join in the stage in which you have
to talk to the pirate captain, Fargus. He is in one of the houses
that you start next to. He is a Shaman, who upgrades into a Druid.
When upgraded to a level 20 Druid, the highest he can get, he
is basically untouchable. He is very strong, even with his lowest
spell Flux. With Luna, he can defeat the morph of the Black Fang
mage in one critical hit. .
Information in this section was contributed by michaelman90.
Dart: To get Dart to join your band, do not kill him in Chapter
16x. He is at the bottom left-hand corner. He will then join you
on Chapter 18, the Dread Isle. He has a Hand Axe and a Steel Axe.
He is also one of the best Axe users in the game. He is a Pirate,
which means he can become a Berserker.
Information in this section was contributed by ShOrTySiSsOn07.
Erk and Priscilla: You can get Erk to join you for a second time
by talking to him with Serra sometime in an early 10 chapter.
Erk is extremely useful in the later parts of the game. If you
go to the village south of where you get him to join, you can
find Priscilla. She is a healer, and is another highly useful
character, considering she rides a horse and can get to injured
units faster. She is also required to get another character to
join your game.
Information in this section was contributed by michaelman90.
Farina: You can get Farina by giving her 20,000 gold. She is Florina's
sister and is a Pegasus Knight. She has a good lance and a javalin.
She gains levels quickly and will be at level 12 when you get
her.
Information in this section was contributed by TheKINg.
Fiora: She is Florina's sister. Get her to join by talking to
her with Florina. She is also a Pegasus Knight. She appears on
the first mission on Valor, or Doom Island.
Information in this section was contributed by michaelman90.
Gietz: You can get Gietz by talking to him with Dart. He is a
Fighter. He has a silver ax and a steel bow. He can kill Wyvrens
easily.
Information in this section was contributed by michaelman90.
Guy: He joins if you talk to him with Matthew. He apparently told
Matthew that he owed him his life after being forced to do so
in order for Matthew to give him some food. He will join, not
willingly, but it does not matter.
Information in this section was contributed by michaelman90.
Harken: You must not kill the Sage, Bishop, and Druid in the chapter
with the Boss Kenneth. In nine turns he will appear. Talk to him
with Eliwood for him to join.
Information in this section was contributed by AngelicDeathLord.
Hawkeye: You can get Hawkeye to join by talking to him with your
main character (Eliwood or Hector). He appears in a sandstorm
a few turns later in the southeastern part of the desert in which
you are supposed to help Pent defeat the desert bandits.
Information in this section was contributed by michaelman90.
Heath and Rath: Another Wyvern rider. You will meet him by talking
to him with Lyn in the same chapter in which Rath reappears. You
can also get him to join by talking to him with Lyn or perhaps
your main character (Hector or Eliwood).
Information in this section was contributed by michaelman90.
Karla: You can get her in the side quest battle preparations.
You will talk to her with Bartre. She attacks you, and if you
survive, you get her on your team. She is Karal's sister and is
a Swordmaster on level 5. She has a Woe Dow.
Information in this section was contributed by TheKINg.
Karel: You can get Karel to join by talking to him with Lyn. He
appears in the chapter in which you are attacking the Black Fang
base in the mountains. You may have to wait a little while, but
he eventually appears. Talk to him with Lyn and he joins.
Information in this section was contributed by michaelman90.
An alternate way is on Chapter 25 defeat three promoted enemies
by turn 9. Talk to Karel with Eliwood and he will join your team.
He is a Swordmaster.
Information in this section was contributed by Troybar730.
Legault: Go to the chapter with Darin as a Boss. Talk to him with
Lyn and he will join your team.
Information in this section was contributed by Troybar730.
Nino and Jaffar: If you talk to Nino in the chapter when you are
supposed to defend price Zephiel, she will join you (main character).
You now may be able to get Jaffar to join you by talking to him
with Nino.
Information in this section was contributed by michaelman90.
Pent and Louise: You do not talk to Pent and Louise to get them
to join. They join a few chapters after you first meet them. In
joining, Pent gives you a Heaven Seal, which you can use to upgrade
one of your lords (other than the main character, Hector or Eliwood).
Upgrading Lyn is recommended, as she can use a bow which is very
useful. Pent is a very high official in Bern, and Louise is his
wife. Pent is a Sage when you meet him, and he has Elfire, a very
useful spell. Louise is a Sniper, and is also very useful.
Information in this section was contributed by michaelman90.
Raven and Lucius: When liberating Caelin, you can get Raven and
Lucius to join your cause. To get Raven, talk to him with Priscilla,
who is his sister. Once done, you can then get Lucius to join
you by talking to him with Raven.
Information in this section was contributed by michaelman90.
Renault: Go to Chapter 30 and go to the farthest up village. Select
"Visit" and he will join your team. He is a Bishop.
Information in this section was contributed by Troybar730.
Vaida: Vaida is a Wyvern rider who joins you if she survives in
the first chapter that you encounter her. You later get her to
join by talking to her with either Lyn or the main character of
your path (Hector or Eliwood).
Information in this section was contributed by michaelman90.
Wallace: Get him to rejoin by talking to him with Lyn. He appears
in Bern when you are fighting because he got lost on his way to
Caelin, which happens often.
Information in this section was contributed by michaelman90.
Wallace: Another way to get him is to talk to him with someone
formerly in your party while he was there (for example, Sain,
Kent, etc.).
Information in this section was contributed by Dakaggo.
Karla: After you complete the game, you can unlock Hector Mode.
In Hector Mode you can get Karla to join you. Karla is the probably
one of the most difficult characters to obtain in the game. In
the side quest where your mission objective is to purchase supplies,
you will need a Warrior Bartre at level 5 or higher. On the first
turn, she will come out and attack. Equip Bartre with a bow so
that he does not accidentally kill her. After that, and if Bartre
survived, talk to her so she will join. She has a Wo Dao, which
has a very high critical rate, so Bartre must be able to survive.
He only needs to survive one assault so that you can talk to her.
You only have five turns to get supplies and get Karla, so must
be quick.
Information in this section was contributed by ShOrTySiSsOn07
Hint: Extra characters: Your enemy works for a house or organization. It will
say the name of the characters or the group they are working for.
if it shows a face instead of a symbol you can almost always get
that unit with green units.
Information in this section was contributed by autom8.
Hint: Character upgrades: Note: Your character cannot be upgraded unless they
are at level 10 or higher.
Information in this section was contributed by ShOrTySiSsOn07
Archer to Sniper: Orion's Bolt/Earth Seal
Nomad to Nomadic Trooper: Orion's Bolt/Earth Seal
Knight to General: Knight's Crest/Earth Seal
Calavier to Paladin: .Knight's Crest/Earth Seal
Wyvern Rider to Wyvern Lord: Elysian Whip/Earth Seal
Peg. Knight to Falco Knight: Elysian Whip/Earth Seal
Pirate to Berserker: Conquer's Emblem
Troubeder to Valkrie: .Guilding Ring/Earth Seal
Mage to Sage: .Guilding Ring/Earth Seal
Monk or Cleric to Bishop: .Guilding Ring/Earth Seal
Shaman to Druid: Guilding Ring/Earth Seal
Mercenary to Hero: Hero's Seal/Earth Seal
Myrmidon to Sword Master: Hero's Seal/Earth Seal
Fighter to Warrior: .Hero's Seal/Earth Seal
Eliwood to Knight Lord: Upgraded by Athos
Lyn to Blade Lord: Heaven's Seal
Hector to Great Lord: Heaven's Seal
Theif to Assaian: Fell Contract
Bard or Dancer: Cannot be upgraded
Archsage: Cannot be upgraded
Hint: Eliwood: Eliwood is the second Lord that you get. He has a Rapier
(which is good on Infantry) which only can be used by him. The
Rapier also goes out quick; it is recommended that he also be
given another sword. When you first get Eliwood, he seems like
he is not the best fighter. Train him, because he will become
very good. If you would like him to be strong, get him to level
18 to 20 by the end of Chapter 27. Eliwood, when he gets transformed,
will be a Knight Lord and he will be on a horse and be able to
use lances. Lyn, will become a Blade Lord, and be able to use
bows.
Information in this section was contributed by Blood Ninja.
Hint: Eliwood: Raiper: You will need a unit that can attack from at least
one space away, such as a Sage or Sniper. Go up the right side,
attacking all the enemy. Before you claim a space, there is a
Myridon with a Raiper. Kill him and give the Raiper to Eliwood.
Information in this section was contributed by Casey.
Hint: Florina: Strong fighter: At first Florina is not the best fighter, especially
since most of the enemies have axes. However in the chapter when
you receive Dorcas, take advantage of the swordsman that keep
appearing in the northeast where Lyn meets Dorcas. Put Florina
in one of the trees and get Lyn and Dorcas out of the way so that
they will only attack her. You should get her up by at least one
level by the end of the turn. Then, have her attack the swordsman
in the next chapter. You can also use Florina to finish off Bosses
that have been weakened by strong warriors such as Kent, Lyn,
and Dorcas, and she will gain a massive amount of experience points.
By doing this, when it comes to Eliwood's adventure she will not
be useless and use the first Elyspian Whip you get for her, and
she will be a strong FalcoKnight.
Information in this section was contributed by Jms041189.
Hint: Hector: Hector is the final Lord that you get. He wields an
axe, Wolf Beil, that can only be used by him. It also goes out
quickly. Hector, like Eliwood, is horrible at first because he
has a low percent of hitting anybody except for lance wielders.
To train Hector, fight against only lance wielders. Hector becomes
a Great Lord who can wield axes and swords, which is good because
he can fight axe wielders as well.
Information in this section was contributed by Blood Ninja.
Hint: Legault: Become an assassin: In the Dread Isle, a thief named Legault appears and
wants to steal things. Take Lyn and talk to him whenever you get
the chance. After you finish the chapter, advance until Battle
Before Dawn (Jaffar and Nino). Talk to Nino with Lyn or Eliwood
and take Nino and talk to Jaffar. After you win, accept the side
quest and you will fight Sonia, who is holding something called
a Fell Contract. Defeat Sonia, get the Fell Contract, then have
Legault use it to become an assassin.
Hint: Lucius: Strong magic wielder: When you first get him, is terrible. Be patient and
train him hard in Lyn's story. Have him at least at level 8 when
you begin Eliwood's story. If you do this and use him every chapter,
he can turn into your best magic wielder; perhaps even better
than Pent if you use him enough. This also can be done with other
people that are terrible when you first get them, including Florina.
Information in this section was contributed by frankmary.
Hint: Lyn: Lyn is the first lord you receive. She eventually gets
the Mani Kati, a sword which only she can wield. It is a smart
idea to train her because later in the game you will get what
is called Heaven Seals, for Lords over level 10 that are deemed
worthy (Lyn first, Hector second, and Athos the Archsage automatically
transforms Eliwood). Lyn will be one of your good fighters because
she gets to level 6 before you get more than three people. When
you start Eliwood's campaign, you will get Lyn again. Give her
a steel sword with the Mani Kati, as it goes out quick.
Information in this section was contributed by Blood Ninja.
Hint: Matthew: Strong assassin: When you get Matthew in Lyn's story, he has the highest
gain in experience after killing somebody out of anyone else you
will receive. Use this to your advantage and have him take out
low-level axe wielding foes. Get him to at least level 7 or 8
before Lyn's story is over. This will make him very strong when
you receive him in Eliwood's story with the same experience gain
rate, making him your best choice to turn into an assassin. If
you follow the advice and use him at least twice every chapter,
he should be at least in the high teens before you get the Fell
Contract in Chapter 26x.
Information in this section was contributed by frankmary.
Hint: Nils: Get to level 7 or higher in
Lyn's Story: Kill everyone except the Boss in a chapter, then have
someone wait each turn. Have Nils play for them and end the turn.
Note: This only works on chapters that require Boss kills or seize
the thrones.
Information in this section was contributed by jason stewart.
Hint: Serra: Strong healer:
Take advantage of her healing power over Vulnerary's. Also, use
Nils on her a lot so that she can heal twice in the same turn.
By the time of Eliwood's adventure, she should be up to level
4 or 5 or even 7 if you use her frequently. Continue to use her,
only this time you will not have Nils. However, in several chapters
you will have Ninian. Eventually she will be able to use other
staves, some which give you more experience points. Eventually
she can get up to level 10. As soon as you get your next Guilding
Ring or Earth Crest, use it on her, as she can become a very powerful
Bishop; it will take longer for Erk as a Sage, Canas as a Druid,
or Lucius as a Bishop to reach high weapon levels for the staves.
Also, it is better to train Lucius to the mid teens before you
change his class. However, it is recommended that Canas changes
class as soon as possible, as well as Erk.
Information in this section was contributed by Jms041189.
Hint: Easy experience: When in a chapter that requires you to kill a Boss,
and the Boss is on a throne or other healing tiles, do not try
kill him immediately. Instead, put a unit with high Defense or
Resist (depending on the type of Boss you are against) within
attacking range of the Boss. Let the Boss keep attacking you,
and heal the unit when needed. After the Boss' weapon breaks,
move in whoever you want to gain easy experience with. Give that
person an Iron weapon and get them to keep attacking the Boss.
If the Boss gets low on HP, stop attacking him and let the throne
keep healing him. When he is at high HP again, resume the attacks.
This is an easy way to maximize your characters' levels and get
them to "A" or "S" skill with the weapon that
they use.
Information in this section was contributed by Andrew Hanam.
In a Chapter that requires you to kill a Boss on a throne (such
as Chapter 13), kill all the enemies except for the Boss. Continually
attack the boss with indirect weapons (for example, the bow or
hand axe). Since the Boss heals every turn but does not move,
your characters will not take any damage and the Boss will never
die. You can just keep leveling up. Chapter 13 is recommended
for this trick, as the armory is directly above the Boss allowing
you to buy another weapon if the one you have breaks.
Information in this section was contributed by Cvghv85.
This trick requires Ninian, two rescuers who can move after rescuing,
(for example, Florina or Fiora and Heath), and any low level characters.
Place Ninian two spaces under the Arena, the two rescuers to the
diagonal left and right, and the low level person one space below
the Arena. Have Ninian play Ninis Grace on the low level person.
Have the low level person enter the Arena and they will be almost
invincible. When the low level person exits, have one of the rescuers
rescue the low level person. On the next turn, have the rescuer
drop the low level person. The person will still have Ninis Grace
on them. Have the low level person enter the Arena again. When
the low level person exits, have the other rescuer rescue the
low level person. End your turn. Then the person who rescued the
person should drop the low level person and have Ninian Regular
Dance for the low level person.
Information in this secion was contributed by BELN64.
Use the following trick to gain easy experience for Florina. An
easy way to train Florina is to equip her with a Javelin. Then,
put her behind a unit that has strong attacks, but does not attack
twice. A general is recommended (Wallace or possibly Oswin). When
the defending unit attacks, Florina can kill the enemy unit. This
also works with other characters (Fiora, Dorcas, Bartre, etc.).
Information in this section was contributed by Nick Ringelberg.
In the chapter with Oleg as the Boss, bring in some low level
characters, such as Dart or Raven; and also a healer such as Serra
or Priscilla. When you get to the Arena, wait until no one is
attacking you, then stick your low level character into the Arena.
If he or she gets hurt, use the healer to heal them. This is useful
when trying to get low levels into their next form, such as Guy
into a Swordmaster. This also works with lords.
Information in this section was contributed by EmoinaboX97.
Hint: Easy money: Enter a coliseum with any of your characters and ask
to make a wager. When the man asks the price of your wager, wait
until he gives you a wager of 560G or less. Anything below 560G
is an almost guaranteed win for your character. You can get very
high levels and lots of money by doing this.
Information in this section was contributed by Joey Schulteis.
Hint: Easy support: At the end of chapters such as 13, 18x, or any other
where at the end you only need to seize a gate or kill the last
enemy, put everyone close to each other. Then, in every player
phase, choose unit under the "A options". Choose page
6, "Support Chance". If any of your units can support
another unit, it will be shown there.
Information in this section was contributed by Sebastian Johansson.
Hint: Max out stats: Before a class change, get your characters to level
20. Then, if you have it, use the character's Seal/Crest. Note:
This is easiest done when you use the Afas Drops Athos gives you
in Chapter 22, however it only works on one character.
If your unit is level 20 when they change classes, their stats
will go up more. Note: This does not work with the Earth Seal.
Information in this section was contributed by Joshua Adams.
Hint: Weapon level: If your weapon level is "S", the critical
hit % will increase by 5.
Information in this section was contributed by Marc-André Dion.
Hint: The Delphi Shield and the Iron Rune:
These special items have effects when a unit is equipped
with them. The Delphi Shield protects flying units from arrows.
The Iron Rune protects units from critical hits. You find the
Delphi Shield by opening a chest in the mission where you must
protect Zephiel. The Iron Rune can be retrieved by the chapter
where you must defeat Linus or Lloyd (when one of them is already
dead).
Information in this section was contributed by Marc-André Dion.
Hint: Earth Crest: In the mission just before you can get Neo and Jaffar,
where Wallace shows up, in the first village an old man will talk
with you. When you are finished, he will give you an Earth Crest.
This crest will allow you to upgrade any character higher than
level 10. It is useful, but it is recommended that you go in with
an a strong flyer such as Heath the wyvren rider. You must contend
with an archer that has a silver bow. In the other village, you
will get a Silence Staff to help you fight the Queen Of The 4
Fangs.
Information in this section was contributed by Debbie4860.
Hint: Fell Contract: You can make your Thief transform into an Assassin
by giving it Fell Contract. You can get Fell Contract in Chapter
26x.
Information in this section was contributed by TAITRAUMANH.
Once a Thief becomes an Assassin they cannot perform many Thief
actions, such as stealing from the opponent. Therefore it is recommended
to get Legault so you can choose which thief (he or Matthew) that
you want to change class. Alternately, you can just sell it for
25,000 if you do not want to upgrade any of you Thieves, or if
you only have one and do not want to lose his stealing ability.
Information in this section was contributed by Jms041189.
Hint: Ocean Seal: In the mission where you get Hawkeye, you can obtain
a very unique item found nowhere else in the game called an Ocean
Seal, which can be used to upgrade pirates, (DART) making them
a Berserker like Hawkeye. The item is buried in the sand at the
last row of spaces near Hawkeye's entrance. Get a Thief to stand
on top of the right space to get it.
Information in this section was contributed by Daniel7777.
Hint: Thorre's Litany: Get Florina to a high level. Use the Elaysian Whip
in Chapter 20 to level her up. The Elaysian Whip is in the northeast
village. Get the Spear from the Boss in Chapter 21. Equip Florina
with it. In Chapter 22, fly Florina over to the lower pair oif
bones. Put her on top of the one on the left. When she attacked
the hammer-wielding bandit, it will not kill him, but Florina
will find a ring called Thorre's Litany. It raises attack power.
Information in this section was contributed by ~Scar~.
Hint: Assassin: Killing strokes: An Assassin is known to make killing strokes. It is
the same progress to make a critical hit, but if you are lucky,
the critical hit will turn into a killing stroke, which automatically
kills the target, instead of tripling the damage done. You can
increase the chance of this by equipping a Killing Edge.
Information in this section was contributed by Marc-André Dion.
Hint: Quick Paladin: In Lyn's story in hard mode, you can get a Paladin.
Because you do not have to class-up Wallace, train either Sain
or Kent until they are level 20. The easiest way to do this is
to take your time on Lundgren. Make sure he does not die until
you reach those levels -- let him heal for a few turns in between
attacks. When your Cavalier reaches level 20, use the Knight's
Crest on him. Then when you go into Eliwood's or Hector's story
and meet up with Lyn, you will have a Paladin who is much better
than Marcus.
Information in this section was contributed by DODIATP.
Hint: Thief: Traversing lakes: Thieves can traverse lakes.
Information in this section was contributed by Marc-André Dion.
Hint: Purchasing supplies: On the same side quest where you get Karla, check out
the shops. Any and every weapon is available. If you have Jaffer,
you might want to get a few Killing Edges and any type of Weapon
Triangle Reverse Weapon as well as Killer Axes, Lances, and Swords.
There are also Silver Weapons. It is recommended that before you
go in, that you take four of your soldiers who can use different
weapons and trade their items away. Units on horseback are desirable.
Then, take a total of how many and what kind of Lances, Swords,
Axes, and Bows you need. Next, take the four soldiers that can
purchase these weapons and have them stock themselves with the
number of weapons needed. Before the next Chapter, trade all the
weapons back, then trade the ones you purchased away. You do not
need to worry about money, as Hector withdraws a a lot of money
from the treasury before the mission.
Information in this section was contributed by ShOrTySiSsOn07
Hint: Triangle attack: To use this powerful attack you will need Florina,
Fiora, and Farina. First, put two of the Pegasuses or Falco Knights
next to the enemy and do not attack. Then, have the third attack.
This is very powerful and it never misses.
Information in this section was contributed by craig bernard.
Hint: Determining village content: When going in a village, note the color of the roof.
If the roof is yellow you will get advice, If the roof is red
you will get a character or item.
Hint: Support: Whenever a character dies, they will usually say the
name of a character. That character is usually someone who you
can support with. This is useful before Nils does Auguries.
Information in this section was contributed by Tracy Baker.
Hint: Random sound test: After unlocking the "Sound Test" option,
choose it then press Select. A random music track will
begin. Press Left or Right to cycle through the
songs. Press B or Select to return to the normal
sound test.
Hint: Maximize use of coliseums:
Enter a coliseum with any of your characters and ask to make a
wager. When the man asks the price of your wager, wait until he
gives you a wager of 560G or less. Anything below 560G is an almost
guaranteed win for your character. You can get very high levels
and lots of money by doing this.
Information in this section was contributed by .
Hint: Know the future in battle without
paying: When you first start the battle in "Preparations",
go to "Fortune" and select "Augury". Pay the
50 gold. After listening to what she says, cut it off and select
"Restart Chapter". When you play, you should have the
same amount of gold.
Information in this section was contributed by Cripceeper22.
Glitch: Beyond The Borders: Disappearing
archer: When Erk fights the archer, he will rarely get a critical
hit. When this happens, the archer will still be on the field
with 0 HP. If you attack him there will be no damage, but afterwards
he disappears as if he was killed.
Information in this section was contributed by Nednarb1289.
Glitch: Control enemy units: Place a mine anywhere on the field. When an enemy unit
walks onto it, and while they are taking damage, reset the game.
When you continue the game, it will shows the enemy being damaged
again. You can then control your enemy units. Use this to your
advantage by making them discard all of their items, retreat,
or attack units that you want to level up. Note: Enemy units can
only be controlled for one turn.
Information in this section was contributed by PsychodelicFuzz.
Glitch: Wrong description: Hector's Wolf Bane is described as good for infantry,
but it is actually good for cavalry (people riding on a horse,
pegasus, etc.).
Information in this section was contributed by Nintendokd92.