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Final Fantasy Tactics Advance

In game reset:
Press A + B + Start + Select during game play.
Information in this section was contributed by Mike Kelley.

Movement range:
Press B on your opponent or any other character on the field to see where they are able to move (blue squares).

Hint: Expert missions:
Upon completion of the game, wait for the credits to finish rolling. A screen will follow, stating that it is saving a game completion file over the most recently saved game. When you load the game, your file will have a star, marking that you have completed that file. When you accept missions at the pub now, the bartenders will offer the expert missions that they had been holding back.
Information in this section was contributed by Chris Burris.

Hint: Bonus missions:
After clearing story mode and getting the star next to your save file, continue to complete all 300 missions. After you clear these missions, go to Bervenia Palace to see an intermission sequence with Judgemaster Cid. Afterwards, there will be a new mission at the pub. Clear the mission to have him join. With Cid on your team, about another ten missions will be unlocked with their own story. When you complete all the missions, there is another ending, and the credits roll. Nothing is gained from this except the many special clips and some fun and sometimes difficult missions.
Information in this section was contributed by Kyle Lesniewski.

Hint: Changing the missions:
Once you see missions that you do not want to do, move around for a month (until it goes to Sagemoon, Madmoon, etc.). When its the next month, the missions will change when you go to the bar.
Information in this section was contributed by Stephen Diablos.

Hint: Ending credits:
Win all 300 standard missions and the bonus Judgemaster Cid missions.

Hint: Zombie and ghost names:
The three zombies in the Save The Prof mission are named Lyle, Colin, and Guiness, after the kids who picked on Mewt in the school yard.
Information in this section was contributed by stratos.

The names are also the same for ghosts in the Mortal Snow mission, where Ritz joins your party.
Information in this section was contributed by Brian F.

Hint: Change the laws:
When you go into a battle or mission and you do not like the laws, reset the game and load your file. Walk around the map until the "month" changes (Sagemoon, Madmoon, etc.). When you go into battle, the laws will be changed.
Information in this section was contributed by Robert.

Press L while on the main map to access a list of the laws. The ones with arrows to their left are the ones currently in affect. You should only see two of them, but if you press Up you will see the other one. Every day the law farthest down the list (that as an arrow beside it) changes to the law below it. If you do not like the laws, just move around the map until they appeal to you.
Information in this section was contributed by Noah McCann.

Hint: Get Babus:
Clear the Left Behind mission, then enter a town and clear the With Babus mission.
Information in this section was contributed by Andrew Campbell.

After you have completed the game and finished some of the new missions, Babus will appear at the pub asking for Marche to accompany him to find an item Mewt had left in Ambervale. Go there and you will see a reincarnation of Remedi and two Ahrimans. Kill her and them, and a scene featuring Babus staring at Mewt's stuffed bear will appear. Marche then offers to be clan mates with Babus, and he will then offer to join you.
Information in this section was contributed by Lynx Wind.

Note: Babus may not offer to join and a new mission may not come up if you complete both the Left Behind and A Maiden's Cry missions at the same time.
Information in this section was contributed by Spencer.

Hint: Using Babus:
Babus (and Ezel, for that matter) are unique characters. Status ailments are almost impossible to inflict on them, as is Time Magic. Babus has a 0% chance of being poisoned, slowed, put to sleep, immobilized, disabled and stopped, among other things. If he is surrounded by enemies, you can cast Stillness and he will not be affected. Also, if desired, give him an item that either nulls or absorbs Fire Magic. This is useful because when you cast Explode and are in range, you are healed while your enemies take damage. Give him the Lotus Mace to enhance Explode even more, or choose another mace if you desire better attack for his Counter. Give him the top items you can spare for magic power. Explode looks similar to Giga Flare, but is not as powerful. His MP is high, so do not worry about running out of magic.
Information in this section was contributed by Spencer.

Hint: Get Cheney:
To get Cheney (Hunter), bring the mission item Snake Shield on any mission.
Information in this section was contributed by firesloth.

Hint: Get Cid:
Clear all three hundred numbered missions (not including link or reserve missions)
Information in this section was contributed by Andrew Campbell.

Hint: Get Eldena:
Clear the Mission with Elda's Cup as a Mission Item, but not a mission that requires Elda's Cup (or you will never get the chance to have Eldena). She will appear randomly. If she does not appear, do another mission with that item. Note: It will be easier if you dispatch someone with a required number of days; if it left only one day to complete, save your game. Then, walk another space. The person you dispatched may clear the mission. If Eldena still does not appear, reload your game and retry until you get her. Eldena has two abilities already learned, DoubleCast and Barrier.
Information in this section was contributed by Marc-André Dion.

To get Eldena (Red Mage), bring the mission item Eldena's Cup on any mission. Note: It helps to also bring the mission item Ally Finder when getting new members.
Information in this section was contributed by firesloth.

Hint: Get Ezel:
Check your rumors often after some of your main missions. Go to Ezel and gossip with him. One time Ezel, will ask you to help him defend peace talks, and he will put a job (Reconciliation mission) in the pub. Go to the pub, take the job, and go to it. When you complete the job of defending the talks, Ezel will ask to join your party.
Information in this section was contributed by Lynx Wind and Andrew Campbell.

Hint: Using Ezel:
Ezel is also apparently immune to most status ailments. Ezel is only good for his Azoth ability, meaning that unless you really need to, he can act like an Illusionist would -- get him as far away as possible. Try giving him the highest attack-powered Mace possible, such as the Cactus Stick. By doing this, if all enemies are sleeping from Azoth, he can move in and inflict a bit of damage to finish someone off. He is also extremely lucky to have the Block Arrows Reaction, because lots of units like sniping him out if they can. Increase his Def. and Res.
Information in this section was contributed by Spencer.

Hint: Get Lini:
Lini is one of the special characters in the game. He was one of Gaol's assistants and trusting friend. He is also shown in many mission screens. As you do mission 32: Tower Ruins, make sure you use the item "The Hero Gaol" and fight the battle against the enemies there. As you finish the battle, a recruitment box appears, and you get Lini the Moogle Knight. Lini has two great abililities, Mog Guard and Ultima Charge.
Information in this section was contributed by Stephen Diablos.

To get Lini (Mog Knight), bring the mission item The Hero Gaol on any mission. Note: It helps to also bring the mission item Ally Finder when getting new members.
Information in this section was contributed by firesloth.

Hint: Get Litlevili:
To get the semi-secret character Litlevili, you have to win the clan tournament (with the Brown Rabbits, etc.) that is held at the palace twice.
Information in this section was contributed by Soccermanjay.

To get Littlevili (Sniper) finish the Clan League Tournament. Note: It helps to also bring the mission item Ally Finder when getting new members.
Information in this section was contributed by firesloth.

Hint: Get Palanza:
To get Palanza (Gladiator), bring the mission item Wyrmstone on any mission. Note: It helps to also bring the mission item Ally Finder when getting new members.
Information in this section was contributed by firesloth.

Hint: Get Quin:
To get Quin (Sage) compete the mission Missing Prof. Note: It helps to also bring the mission item Ally Finder when getting new members.
Information in this section was contributed by firesloth.

Hint: Get Ritz:
After completing the main storyline missions, the Mortal Snow mission will appear at the pub. Take it, and Ritz will show up to help. After completing the mission, she will request to be invited on your clan.
Information in this section was contributed by Kiros The Glitch and Andrew Campbell.

Hint: Get Shara:
Clear a Maidens Cry mission, then enter a town.
Information in this section was contributed by Andrew Campbell.

Do a Maidens Cry mission after you get the star on your save file.
Information in this section was contributed by Cristy Moore.

Hint : Semi-secret characters:
Special characters such as Lini the Mog Knight do not require that you use the item needed to recruit them in any specific mission. As an example, bring "The Hero Gaol" which is needed for Lini or "The Wyrmstone" which is required for Pallanza on any mission except one that it is required for (which would use it up). If you do not get a recruitment screen with the character you want after the mission, just try again on a new mission. This will work with all the different kinds of missions (dispatch, clan, battle, etc.)
Information in this section was contributed by Pelmen.

Hint: Getting characters to join:
On a dispute mission, you can get a certain type of person or creature that will join your clan. However, only send someone that is jumping. For example, send out a Banga, and if he is successful then a Banga will want to join your clan.
Information in this section was contributed by Tom hoang.

Hint: Get rid of Montblanc:
To get rid of Montblanc permanently, first you must complete the first 24 main missions. Then, wait for a clan to show up on the map. You must engage this clan at a Jagd. At the beginning of the battle, kill Montblanc, then complete the fight. At the end of the fight, Montblanc will disappear and will be gone from your clan forever.
Information in this section was contributed by Zac Stevens.

Hint: Get any job:
Go to any month in the game. Bring your party down to five or less units. Go into a battle and flee. Go to a pub. Choose the mission "??? Help" or "??? Wanted". The ??? will be Moogle, Viera, Human, Nu Mou, or Bangaa. Go on that mission. After moving four spaces, save the game. Move one space and you will get a unit with a jobset of whatever the mission was. You can get any job in the game. If you get something that you do not want, reset the game and try again. A Blue Mage (Human), Mog Knight (Moogle), Sniper (Viera), Alchemist (Nu Mou), and a Defender, Gladiator, or Dragoon (Bangaa) is recommended.
Information in this section was contributed by Dragonfireruler.

Hint: Illusionists:
Although not noted in the manual, humans can be illusionists.

Hint: Controlling character stats:
For example, make a Black Mage then switch him to soldier. He can now have many HP and MP.
Information in this section was contributed by Brent Lee.

Hint: Easy experience:
Have Marche learn the skill First Aid as a Soldier. 2. When in battle, use First Aid on Marche. He will gain 10 experience points. Keep using this until he is at a high level, such as 15 or higher. Get in an engagement and KO every enemy except for one. Make sure it is an enemy that is no threat to you. Have all the characters that you want to level up attack Marche, being careful to watch his health and healing when necessary. They, will get good experience because Marche is at a higher level than they are. Note: If you attack an enemy one level lower than you are, you will get 8 experience points. If you attack one that is a level higher than you are, you will get 12 experience points, etc.
Information in this section was contributed by Kevin Walker.

Engage in a battle. Kill all the enemies except for one. Make sure he/she is no threat to your characters. Try to box them into a corner. Then, take your highest level character(s) and have lower levels use potions on them. If the weak character and the strong character are 10 levels apart when the little one uses a potion on the big one you should get 30 experience points. This is an easy way to level.
Information in this section was contributed by crazyarmymen013.

Make Marche a Thief with the EXP Steal item. Then, go to a store and buy lots of Phoenix Downs. Engage with a clan. When you kill someone, have someone use the Phoenix Down on the character. Then, kill them again, or Steal EXP. Repeat until you are ready to quit, then finish them all off.
Information in this section was contributed by Zachary Spell.

Get a Human or Moogle and make sure its at least level 15. Change it to a Thief, and give it a Khukuri so that it learns Steal: Exp. Fight a very weak clan such as Clan Shalo or Clan Dip. Make an opponent attack the thief on purpose from the back, so that the opponent gets about 36 experience. Then, use Steal EXP on that same opponent from behind (if possible), and it will steal most of the experience. Keep doing this; the higher the level it is, the easier it becomes.
Information in this section was contributed by David Chen.

When you are looking for a mission at the beginning of the game, look for a mission called Frosty Mage. Buy about ten Phoenix Downs and make sure that your main character has learned First Aid. Start the mission with some laws such as Forbidden Rapiers Recommended Great Swords. Kill every enemy but do not touch the two nodes that are the main target of this mission, Instead, have your main character use First Aid. It gives him 10 experience points each time, regardless of level, allowing you to get him up to level 50. Then, revive another character and have them attack him until they are level 50. Continue to do this until you get six characters to their maximum level.
Information in this section was contributed by phoenix Wolf.

Have at least two Moogles that know the Jugglers technique Smile. Then, have them cast that on the other Moogle who knows it. Do this repeatedly to get unlimited experience.
Information in this section was contributed by XGP9000.

A Beastmaster is required for this trick. When the Flan Breakout mission appears, take it. In the mission you will see a lot Of flans. Kill all of them except for the one with the greatest level. Then, control it and try to kill him just with the action "Fight". You will receive a lot of experience points, and the damage will always be "1". You will receive more experience if you are at a low level. Continue doing this and you can get about four levels ups very quickly.

Go to the second Totema battle (Hot Awakening) on a day when Charm is forbidden by law. The Ultima crystals can now only attack your characters with very weak damaging attacks. If you do not go directly next to them, they will not be able to attack you at all. You can now use first aid or other skills to gain unlimited experience points without fear of being killed.
Information in this section was contributed by Monkeygk.

When you have an Assassin that knows Shadowbind, K.O. all of the enemies except for one. Use Shadowbind on the last enemy and start leveling your characters up. When the last enemy can move, etc., again, repeat the process and continue leveling up. Note: Your characters will stop learning abilities at level 50. If you want them to continue mastering abilities, stop leveling your characters up at the appropriate level.
Information in this section was contributed by animegirl45208.

Use the following trick to not waste any move for soldiers and anyone else who can learn First Aid. After you move and you have nothing else to do (if you have not attacked), go into action and choose "Tech" then "First Aid". This gives you 10 experience points each turn (a level up every 10 turns).
Information in this section was contributed by kahrj.

Use the following trick to get your main character to level 50 at the start of the game. First, make sure to kill Montblanc and the Red Bangaa. Then, find a corner where your opponent can only attack you from two sides. Just stay in the same place and heal with First Aid. Remain facing towards him at the end of your phase. Do not move from the corner, and make sure the corner is not on top of a building. Keep healing with First Aid and you will gain 10 experience points per heal, until level 50. The other character you are fighting will still gain levels. Note: This may take an extremely long time, but will be worth it in the long run. This makes completing missions much easier, and other characters can attack your main character in clan battles to gain levels quickly.
Information in this section was contributed by Flux.

Hint: Easy AP:
Limit your clan team members to only the ones you use, which should be about one of each race. Then, Montblanc will put up a mission asking for help to patrol and get a new member. This takes only five days and you will get 20 AP. All you need to do is decline him/her and a new one will soon appear.
Information in this section was contributed by Panic004.

Hint: Easy money:
Notice that when you get Shara or Ritz, they come equipped with Ribbons which can be sold for 20,000 gil or equipped for protection from all status ailments (but for Viera only). Get Shara and Ritz, unequip their Ribbons and any other expensive or desired items, then dismiss them. Later on, a mission in the pub will appear to get Shara or Ritz back. Take that mission and get one of them back. They will be equipped with Ribbons again. Take the Ribbons off and dismiss them again. The mission in the pub will never go away.
Information in this section was contributed by Jim Antonaglia.

Hint: Easy kills:
Get a Viera to a Sniper. Give it a Hades Bow and teach them Death Sickle. This does work frequently, but requires about three or four turns. It will be a one hit kill. Use this skill under Sharpshot and if it hits, they will be dead quickly.
Information in this section was contributed by Mark.

To kill enemies easily, first get a Moogle Animist. Get the War Trumpet to teach him Sheep Count. This move puts them to sleep. Next, get a Human Ninja and teach it Last Breath. This kills the enemy instantly. When you see the enemy that you want to kill, put it to sleep. Next, have the Ninja use Last Breath. When the enemy is asleep, the hit % is always 100%. This also works with a Gladiator with Beatdown.
Information in this section was contributed by JackDaRippa853.

Have someone use any move that can stop someone in time on an enemy. Then, have someone with an instant death move such as the Alchemist move Death on a enemy. The attack will have a 100% accuracy every time. Note: This might not work on Bosses.
Information in this section was contributed by J4D0I69.

Get an Assassin in your party. Equip a Petalchaser. This will give it the Last Breath ability, which if successful, will kill most enemies in one hit. After Last Breath is mastered, equip a Kotetsu. This will give the Assassin the Rockseal ability that petrifies the victim so they cannot fight for the remainder of the battle. After you have mastered Rockseal, eguip a Kikuichimonji. This will give the Assassin the Nightmare ability, which is a combination of Doom and Sleep.
Information in this section was contributed by joshua offil.

When you have a Gunner in your party, line up with an enemy, and attack a person behind it. Note: This only works with an ally or enemy directly lined up with you. You can also do this with Archers if you aim correctly.
Information in this section was contributed by Expert_Gamer.

This trick requires a person with an ability to Doom (Sniper or Assassin) and a person with the move Haste (Time Mage, Templar). Use the person with the Doom ability, for example, the Sniper's Death Sickle. Then, get the person with Haste to use it on the Doomed person. This will make the enemy's turn come around quicker, thus killing them sooner. Note: It is best to disable or immobilize the enemy so that they do not attack you when their turn comes around quicker.
Information in this section was contributed by dR. cHaD 101.

If you have the Support Double Sword on, keep it on with the Assassin or Ninja class, and equip the Nagnarok and Excalibur 2 or Sequence (Paladin); or for the Ninja, Masamune 100 and the Silkmoon. Then, learn Bonecrusher or Strikeback. The attacks will do intense damage if at a high enough level.

For an easy kill, change your Nu Mou's job to Alchemist. Have him learn the ability "Death" (using the weapon Life Crosier). This results in a one-hit kill if it hits them.
Information in this section was contributed by animegirl45208.

Give as many characters as possible the move "Concentrate". This will improve their hit percentage (about 95% for each normal attack). Give the move to Montblanc (if you kept him a Black/Time Mage), a Summoner (with Doublecast), and an Assassin (with Last Breath). Note: You can only give Concentrate to Moogles (Longbarrel Gun), Humans (Target Bow), and Verias (Target Bow). Also, Concentrate is a support move, so you cannot give it to characters with Double Sword, half MP, etc.
Information in this section was contributed by Ryan Noblet.

Hint: Easy recruiting:
Use the Ally Finder or Ally Finder2 on any mission to dramatically increase your chance of finding a recruit or ally. You will have about a 90% chance of getting a recruit. The Ally Finder 2 appears to increase you chances even further. Note: If you are trying to get a semi-secret character that requires an item for them to become unlocked, Use the Ally Finder(2) as your second mission item. For example, to get Lini bring 1: The Hero Gaol, 2: Ally Finder(2).
Information in this section was contributed by julian.jocque.

Hint: Defeating the Totemas:
There is a trick to defeating the Totemas that guard the crystals. They usually summon a variety of monsters. They sometimes summon the dragon-like ones which are impervious to melee. When this happens you can either use an all mage team to kill them (also White Monk or Gunner, etc ) or use an all melee team to kill the Totema, ignoring the minions he summoned. If you kill the Totema, the mission is cleared. The first technique is recommended if you want to level up some non-melee characters. Use the second technique if you want to destroy the crystal and complete the quest.
Information in this section was contributed by NickosarusRex.

Hint: Defeating the Totema Ultima:
It is best to use characters with range, such as Monks with Air Render, Black Mages, etc. You should also get the White Charm Card (which makes it illegal to use Charm). This will stop the Avatars from using the Logos move. From there, you can just strike from afar, with no fear of a counterattack. You can also use Moogles to summon Famfrit. By doing so, you should be able to complete this mission without taking any damage.
Information in this section was contributed by JGonzalez248.

Hint: Defeating the final Boss:
Get all of your characters up to level 50 and get Ramza to have two swords. Keep using Lightning Stab at the Boss. If you do not have it, keep attacking it with your best characters.
Information in this section was contributed by Anthony James Concepcion.

There are three battles. The following characters and equipment were used. Marche: Level 45, Chirijiraden and Bracers (can attack with a little over 200 damage to any character); White Mage: Level 43, Brigandine and Fairy Shoes; Fencer: Level 41, Last Letter, and the "NightHawk" ability; White Monk: Level 40, Tiger Fangs, and either the "Earth Render" or "Far Fist" ability; Gunner: Level 40, Outsider, and "Stop" ability; and Black Mage: Level 40, Chill Rod, and extremely good MPower (can be done by giving good accessories, such as Scarab and Magic Ring). For the first battle, there are only a few things you need to keep in mind. First, have all your characters carry Totemas (10 JP each). Second, do not use any of the Totemas for the first and second battle. Third, have at least three of your characters with a distance attack. Fourth, you must have a white mage in your party. The opponents are going to be far away from you, and because you need to only defeat Llednar, focus your attacks on him. Use your Fencer and White Monk do NightHawk and Far Fist (or Earth Render) on him, respectively. This takes away a large portion off his life. Also use your Black Mage and cast a powerful attack on him. However, stay away from them, or at least let them come to you. You can also take a chance and let Marche attack him as well, which makes him kneel. Finish him off with another NightHawk attack. For the second battle you can bring in five characters other than Marche. If your characters were all at a high level, then this should be an easy victor. Again, stay as far away as possible, and do not use the Totemas. Just keep using the distance attacks on Remidi and you will be be fine. She is very slow; all your characters should be able to move before she attacks. Before doing any of that, let your White Mage cast Protect and Shell on all your characters at the same time. Do this by placing a character in the middle and encircled him or her with four other characters. This will allow you to cast Protect on all five of them. Note: Remidi only has 450 HP. For the third battle, let all your Totemas be cast on "The Wish Monster" and her two Matus. The Nu Mou (White Mage) and the Viera (Fencer) Totema is very good, as it sucks all of their MP and cannot even touch you if you are far enough. The rest of the Totemas kill them easily, especially the Marche Totema which takes slightly under 300 HP because of his high level. She has about 550 HP.
Information in this section was contributed by Hadeer El-Hindawi.

Hint: Allmighty card:
To get the ultimate antilaw card clear the mission where you kill OGMA. You get an antilaw card that dispels all laws in the battle.
Information in this section was contributed by Brian F.

There is a mission where Ezel will ask you to get him Amber. You will get another Allmighty law card.
Information in this section was contributed by Brian F.

There is a mission where Ritz asks you for a Blue Flower. Give it to her and you will get the Allmighty card from Ritz.
Information in this section was contributed by Stephen Diablos and Steve Smith.

Hint: Estreledge:
Place three mountains next to each other to receive the Estreledge as a treasure hunt item. It is a sword with 72 ATK.

Hint: Excalibur2:
Complete the "The Hero Blades" mission. Excalibur2 is a powerful blade that has Weapon ATK 87, Magic Pow 3, Speed 4, and Evade 5.
Information in this section was contributed by Raina Hikari.

Hint:Gastra Bow and Zues Mace:
Place Ozma in between Nargai and Cadoan for a treasure hunt. You will receive the Zues Mace and the Gastra Bow, two good and rare weapons.
Information in this section was contributed by JAMES CAINE.

Hint: Ice Prism:
Before you take the Snow Fairy mission, make sure you have the Cyril Ice. Give it to her and she will give you an Ice Prism.
Information in this section was contributed by Marc-André Dion

Hint: Seventh Heaven:
To get the item Seventh Heaven easily, complete the A Maiden's Cry mission to get Shara (Ritz's clanmate). She will have Seventh Heaven equipped when you get her. Use it to teach a Hunter Ultima Shot.
Information in this section was contributed by Astronut225.

Hint: Star Armlet, Max's Oathbow, Bracers:
To get these rare items, play the Clan League mission and steal everything form Vili. She will also have her attack lowered and be vulnerable to Stop.

Hint: Bonus intermission sequences:
There are a few intermission sequences that appear after the game is completed, when you do extra missions. For example, one shows Ritz talking to you, Shara, and Babus; and after you do the missions it lets them join your team (although Ritz, Shara, and Babus are a lot weaker than when you had to fight them.
Information in this section was contributed by Brian F.

Hint: Double Swords:
If a human learns Double Swords then equips two of the same weapon to learn a skill, they will learn it twice as fast. They will gain AP for each weapon.
Information in this section was contributed by Brian F.

Hint: Completing "the cheetahs" mission:
Recommended members are Soldier (or Fighter if possible) with First Aid, White Monk with Whirlwind, Gunner with Boltshot, and Fencer with Swarmstrike. You will be fighting a level 4 Fighter, a level 4 White Monk, a Thief, a Black Mage, and an Archer. The Fighter is incredibly strong; take him out first. Have the White Monk, FENCER, and Soldier (or Fighter) rush in and attack. Let the Gunner stay back. Once you have defeated the Fighter, take out the Black Mage. After that it should be easy.
Information in this section was contributed by James Ferguson.

Hint: Completing dispatch missions:
When selecting a character to send out on a dispatch mission, watch the characters actions carefully. If they sit down or just walk, do not pick them. However, if they jump up and down, select them. You will successfully complete the mission. Note: Watch out for Moogles, as they tend not to be able to complete the missions.
Information in this section was contributed by Bryan Lamoreaux.

Hint: Make other clan members talk:
When you place your characters at the beginning of a fight where Marche would talk (any mission, but no encounters with other clan/groups), do not place Marche at all; or both Marche and Montblanc (if you do not want Montblanc or Marche to talk, because Montblanc will talk no matter what if placed at all, just like Marche). At the beginning of the fight, the character you placed first will talk and say something different than Marche would say; even Bangaas talk with the doubles.
Information in this section was contributed by OrbX9.

Hint: Accepting clan members:
You should not often accept members into your clan who are an expert job. It is always better to train them from the beginning. Also, when a new unit is requesting membership, do not only look at their level. Also look at their stats.
Information in this section was contributed by Firesloth.

Hint: Equipping abilities:
At one job you learn certain abilities for that job, such as Marche as a soldier learning First Aid, Provoke, Speedbreak, etc. Then at another job, such as Marche as a Fighter learning the Fighter abilities, you can still use his Soldier abilities. This is the same for all the other characters such as Montblanc. Montblanc starts out as a Black Mage, and you can change his job. For example, if you change his job to Time Mage, you can still use his Black Mage abilities while also learning and using Time Mage abilities.
Information in this section was contributed by Svtubamnan2002.

Hint: Stealing abilities:
This trick requires an Assassin with Shadowbind, and a Thief with Steal: Ability (obtained with the weapon Cinquedea). A Time Mage with Quicken is recommended, but not required. This trick can be used in a link battle, clan battle or any mission with units that you can steal from. Find the best unit on the enemy side. Look at its abilities just to see if they are good. If not, look for another unit with a good ability or two. Assassins are fast, and are usually the first ones to move. Get your Assassin to the unit with the good abilities and use Shadowbind, to "stop" him. Then, get your Thief to use Steal: Ability on him. Because he is stopped, you will always be successful.If you have a Time Mage with Quicken, use it on the Thief to let him steal another ability.
Information in this section was contributed by firesloth.

Hint: Extra damage:
In a level with high elevation differences, if there is an enemy by a drop off, use a pushing attack like Rush, Mog Rush, or Tremor. This attack will force the enemy over the edge and it will take damage from the fall.
Information in this section was contributed by wedgeantillies61.

Hint: Stop moving on the map:
When you are moving a long way on the map screen and want to stop somewhere before your destination, press B. You will stop at the next place on the map. For example, from Cyril to Ozmonfeild, when you press B you will go to the next town or place before your destination.
Information in this section was contributed by Stephen Diablos.

Hint: Gunner shoots through:
If you have a Gunner, and it is his turn to act and the unit you want to hit is on the other side of one of your clan members or something blocking it, use Gunmanship. Gunmanship will go through whatever is blocking your way, and only hit the target unit.
Information in this section was contributed by firesloth.

Hint: Predicting Dispatch missions:
When you are selecting a unit to send on a Dispatch mission, the way they move will tell you a bit about how well they might do on it. A unit that starts jumping up and down will have an easy time with it; a unit that goes into a walk animation may or may not succeed; and a unit that goes into a crouch (low HP stance) will probably fail.
Information in this section was contributed by Artscrafter.

Hint: Defeating Li-Grim:
Make sure everyone has no Holy weapons, as they will help Li-Grim. Have Dark weapons, as they will be more effective. Go on a day when the law is forbidden to target all, as she can summon random Totema. She summons two Matues at level 30. As Queen Remidi, she summons a level 28 Adrammelich and a level 28 Famfrit. Just focus on attacking Queen Remidi and Li-Grim.
Information in this section was contributed by yrahcaz tweas.

Hint: Defeating Matues:
Have everyone learn a combo that your allies can help in long range (for example, Bow Combo Gageteer combo). Then, get someone to do a combo. They will do over 400 damage, almost killing Matues. Try to do this with every Totema.
Information in this section was contributed by yrahcaz tweas.

Hint: Copy trading:
Note: This requires two games, two Game Boy Advances and a link cable. Have both you and a friend save on each save block before trading. Then, trade your friend the item that he wants that you have. After the trade, load up your other file and you will still have the item you traded.
Information in this section was contributed by Tyler Vossler.

Hint: Easy rare items:
Note: This requires two games, two Game Boy Advances and a link cable. After you have done a link battle, or trading an item or character with your friend, go to any town and save. Go into the shop and select "Trade Items" and you will get a list of unusual items. Buy every item in stock, and if you do not get a good rare item, or the desired item, reload your game from before your save and return to the shop. The items will have changed.
Information in this section was contributed by Tyler Vossler.

Make a Thief that knows at least Steal Accessory and Armor. Once learning those, make him a Ninja and give him the Thief Hat, Thief Gauntlets and Dash Boots. Then, take your Ninja to most of the main missions. Before you start the fight, use the View command (L) to check what all the enemies have. By using this method you can get some good armor, such as Bringandine, Wygar, Dark Gear, Ninja Gear, Mirage Vest, White Robe, and Black Robe.
Information in this section was contributed by Sammy Rios.

Hint: More items on Treasure Hunts:
When Marche gets a Treasure Hunt in an area, go to it. Click on the area and go to "Treasure Hunt". Start the Treasure Hunt, and as soon as Marche says that he has found something, start tapping A rapidly. If done fast enough, Marche will say that there appears to be something else here. You can repeat this, but each time you must tap A faster. The rarity and value of the items increases each time.
Information in this section was contributed by Xristos.

Hint: Powerful weapons:
Note: This requires two games, two Game Boy Advances and a link cable. Whenever you do a battle with a link cable and are victorious, you will either get an item, or power up the item you already have. If you and your friend play the same link mission repeatedly, your weapon will power up time and time again. The items you get are: Arcia Hat, Sequence KnightSword, and the Sequa Rod. The Sequence KnightSword and the Sequa Rod will power up their power by +1 or +2 every battle, and the Arcia Hat will power up its Def and Res by +1 or +2 with every battle.
Information in this section was contributed by Tyler Vossler.

Hint: Mythril weapons:
All Mythril weapons teach combos, and are the only weapons that can do so. Mythril weapons cannot be bought except through the trade goods shop (look for an item called "Metal"). Mythril weapons can be obtained through the Clan Wars. Mythril weapons are more commonly given as rewards from clan engagements (the little red soldiers on the world map) than from anywhere other than the trade goods shop.
Information in this section was contributed by blkscorp16.

Hint: Ultima move:
Use the following trick to get the Ultima move for your main character. First, turn him into an Archer . Learn three moves for Archer then turn him into a Hunter. Equip Seventh Heaven and let him learn Ultima Shot . Turn him back into a Solider and pick Hunt ability. You will have an Ultima Sword instead.
Information in this section was contributed by SStefanMart.

Use the following trick to make a very strong Ultima move. First, turn your Bangaa into a Gladiator then give him the Materia Blade so that he can learn Ultima Sword. Then you have to master it (requires 999 AP points). Once done, turn him into a Dragoon and give him the Chirijiraden, because it has a very high attack. If you have a stronger sword, equip it. At level 30 you should be able to do at least 600 damage.
Information in this section was contributed by bouda_149.

There is an Ultima ability for each race from the following weapons:

Human: Ultima Shot (Seventh Heaven)
Nou mu: Ultima Blow (Mace Of Zeus)
Viera: Ultima Masher (Zanmato)
Moogle: Ultima Charge ( Adaman Blade)
Bannga: Ultima Sword ( Adaman Blade)

The weapons are easily bought through the "Trade Items" option at shops.
Information in this section was contributed by ethan gibson.

Hint: Combos:
Note : This trick requires the Mythril Rod. Give Montblanc the Mythril Rod until he masters Black Combo. Then, change him to a Mog Knight. When you are in battle, keep Marche and Montblanc close. When Marche does a combo, Montblanc will help.
Information in this section was contributed by Zachary Spell.

When you only have one person using a combo on an enemy, it only does the normal damage. However, if you have more people with combos, you can do massive damage. For example, surround an enemy with four combat people, and have two archers. Have one person use combo and they will all chip in and do more damage.
Information in this section was contributed by Roupe.

Hint: Leveling up:
A good way to level up a Nu Mou is to turn him into a Morpher and give him a Soul. Souls are obtained when a Hunter captures a monster. If you attack your team with the Soul, it will heal them but do damage to the other team. The same thing goes for their monster techniques.
Information in this section was contributed by Soccermanjay.

Hint: Get out of jail and do Battle(?) missions easier:
Wait for a clan to appear on the map. Once the clan appears, you can flee from the battle. This counts as a finished battle and affects the jail sentence, and any dispatch mission that reads Time-(?)Battles.

Hint: Cure Stop:
Esuna does not work with Stop. Try Quicken from a Time Mage or Smile from a Juggler. Use it on a stopped unit. On the next turn you should see the message "<unit name> is back in time".
Information in this section was contributed by Marc-André Dion.

Hint: Cure Doom:
Hit a Doomed unit with a White Staff and the unit should no longer be Doomed.
Information in this section was contributed by Marc-André Dion

Hint: Scouring Time 2 mission: Easy completion:
First, get Marche to have any of these classes: Ninja, Fighter, Thief, Blue Mage. For example, try a level 19 Marche as a Ninja with a Nosada, and therefore also had another weapon to increase his attack; and the best defensive items. When the fight starts, use Ninja Skill Metal Veil to blind Babus, then move in and use Fight repeatedly to attack two times per turn. Also, give Marche an Angel Ring if you have one, just in case. The Fighter Skill Air Render or Far Fist might also work for long distances if you are nervous about the gamble with Metal Veil. Alternately, make him either a Fighter or Ninja, then give him the Steal abilities as well. Make sure he knows Steal: Armor. You can get Babus' Lordly Robe this way. It is very rare.
Information in this section was contributed by Spencer.

Hint: Exodus battle:
Before the Scouring Time mission, make Marche master one Black Mage and one White Mage ability so that he becomes a Blue Mage. Note: You can also use another person that can learn Damag>MP from the Judo Uniform. Give him a Judo Uniform and teach him Damage>MP. Then, complete the Scouring Time mission, which leads to an intermission sequence before another Totema battle (Exodus). When fighting, focus all of your energy on the Exodus Fruit. Do not attack Babus as it is a waste of time. When Babus attacks, you will lose all of your MP instead of your HP. The ability Damage>MP will give you 5 MP when it is your turn. Whenever Babus attacks, you will lose 5 MP instead of almost (or all) of your HP. Note: It may not be possible to win this battle without a Blue Mage.
Information in this section was contributed by Dragonfireruler.

Equip Marche with Mirror Mail. If Babus tries to cast a spell on you, it will just reflect back at him instead of hitting you.
Information in this section was contributed by Zeronic Ravenshadow.

The Exodus fruits cannot attack and move. Only Babus is the obstacle. Take fire-resistant equipment and Babus can only damage you by removing half or a quarter of your HP, and use Stillness to stop you. Explode and his Lotus Mace will not effect Marche.
Information in this section was contributed by Marc-André Dion

Make Marche a Paladin and equip him with a Cross Helm, Mirror Mail, Lion Hart, Flame Shield, and another accessory of your choice. The Mirror Mail will deflect Babus's Demi spell and the Flame Shield will have Marche take no damage when he uses his fire attack that normally does 100 damage. First, kill Babus then destroy all the fruits. This technique will give Marche no damage except for Babus' counter attack.
Information in this section was contributed by Driftin_Speed.

Hint: Ultima battle:
For the battle against Ultima, before taking the mission get the Law Card for Charm. Use it immediately when the battle starts. It also helps if Montblanc, or any other Moogle that you might have, has 10 JP and uses Famfrit.
Information in this section was contributed by Zeronic Ravenshadow.

Hint: Alchemist: Item ability:
An Alchemist has an item ability no matter what. You can have a second ability such as Sage and the item ability as well.
Information in this section was contributed by dR. cHaD 101.

Hint: Animist: Easy red cards for enemy:
Have your Animist to learn the move Catnip, which berserks the target (obtained with the weapon War Trumpet). Enter a battle where a certain kind of weapon is forbidden. If one of the enemy units has that kind of weapon, use Catnip on them. On every turn, they will attack if they can, giving them yellow card, and eventually red.
Information in this section was contributed by firesloth.

Hint: Animist: Arrow defense:
If you have an Animist with the S-ability Block Arrows (Green Berrete), make him a Juggler and equip him with Power Sash to learn the much better S-Ability: Return Fire. This throws back any arrows shot at him. Alternately, you can do this before giving him Block Arrows as an Animist.
Information in this section was contributed by firesloth.

Hint: Archer: Increase chances of hitting target:
Have someone to master Concentrate, received from the Target Bow. Even if the person is not an Archer, make them an Archer until they master it, then change them back. The Target Bow has long range and good weapon attack. Also, after mastering Concentrate, you almost always hit the target.
Information in this section was contributed by firesloth.

Hint: Assassin: Powerful character:
If you have an Assassin that knows Ultima Masher, make her a Sniper. Give her "Corner" as her secondary A-Ability. You can now use Ultima Masher at a Sniper's distance.
Information in this section was contributed by MRe1068041.

Have your Viera become an Archer and equip them with the target bow, which allows the character to learn Concentrate. The Concentrate ability increases to accuracy of any attack. After the Archer learns Concentration, turn them into an Assassin and teach them Rockseal and Last Breath. As long as you have Concentration equipped, these attacks have a 30% better chance to hit than usual. Even a Last Breath attack from the front has a 70% chance. Make sure to have your Assassins take levels as Mages or other high magic jobs so that they have a lot of MP to use these abilities.
Information in this section was contributed by Gumrl483.

Hint: Black Mage: Powerful character:
Use a Numou or a Human (not a Moogle). First, make him a White mage, and learn the Turbo MP Support ability (with a White Robe). When you have finished learning the Turbo MP Support Ability, switch its job to Black Mage. Make his support ability the Turbo MP. Then, equip a Black Robe to him. It boosts Fire, Thunder and Ice. When you attack with a spell, it will inflict great damage. Note: If you make his reaction ability the Return Magic (to counter attack with the same spell), you can deal a great damage by only counter-attacking.
Information in this section was contributed by Marc-André Dion.

Hint: Blue Mage: Def Less:
Master level 3 Def Less before you reach level 49. Level 48 is the last level that you can get this; level 50 is the maximum in the game.
Information in this section was contributed by jacquewj.

Hint: Cheney: Get heavy damage with a sword:
Get Cheney the hunter (by bringing a Snake Shield on a mission). Turn him into a soldier. Equip him with a sword that has a high attack power. Then, make his Secondary A-Ability Hunt. Instead of an Ultima Shot, he will have an Ultima Sword that does a lot more damage than you can imagine.

Hint: Dragoon: Powerful character:
Dragoons and Templars are known for their very high weapon attack. Teach him Sacred Tech and Dragon Tech or Spellblade Tech. Teach him Cheer and Ultima Magic and get the most powerful sword or spear available. He will have the highest attack possible.
Information in this section was contributed by Brent Lee.

Hint: Elementalist: Give status affliction to enemy:
Eldena is perfect for an Elementalist since she already has Barrier and Double Cast. Use Good combos (A-abilities); Paladin and White Magic (full support and some offensive magic); Dragoon and Sacred Tech (high attack on dragons); Call and Charge (combination of summoner, healer and offensive abilities); Phantasm Skill and Black Magic (Black Robe, Turbo MP and the most powerful wand with very high M-atk); Pandora and Gunmanship (all-long range attacks); Fencer and Sharpshoot (long range attacks); Stunt and Charge (trick abilities with offense); Defend and Sacred Tech (combination of defense and offense).
Information in this section was contributed by Brent Lee.

Hint: Gladiator: Powerful character:
Have any of your Bangaas become a Gladiator. Learn Meltdown and Aura. First cast Aura which brings you back to life. Then, get next to as many enemies as possible. Use Meltdown. Even though you die, Aura will bring you back. You will still get your JP and experience. This does not kill all the time, but will injure them. Repeat this as needed. Note: Have as much health as possible.
Information in this section was contributed by Danny Mattler.

Hint: Mage: Powerful character:
To get a powerful mage, pick a Nu Mou (or a human), and change him to White Mage. Equip a White Staff (to learn Cure), a Bless Staff (to learn Life), a Pure Staff (to learn Esuna), a Cure Staff (to learn Cura), a Spring Staff (to learn Curaga), a Cheer Staff (to learn Auto-Life), a Nirvana Staff (to learn Full-Life) and a White Robe to learn Turbo MP. Next, change him to Black Mage and equip a Rod (to learn Fire, Thunder and Blizzard), a Firewheel Rod (to learn Fira), a Thunder Rod (to learn Thundara), a Sleet Rod (to learn Blizzara), a Flame Rod (to learn Firaga), a Thor Rod (to learn Thundaga), a Chill Rod (to learn Blizzaga), and a Black Robe to learn Return Magic. Next, go to "Pick Abilities". In the first and the second addles, put Black Magic and White Magic. Next on "Reaction", put Return Magic and in "Support" put Turbo MP. Note: You can equip a Mithril Staff or a Mithril Rod to learn the White and Black combos. Also, you cannot buy the Spring, Cheer, Nirvana Staffs and Flame, Thor and Chill Rods in shops. The same goes for the two robes (White and Black).
Information in this section was contributed by Afonso Cruz.

Hint: Marche: Powerful character:
Make Marche a Hunter and teach him Sonic Boom. Then, make a Paladin. Because Double-Sword allows him to hold the Excalibur2 and Nagrarok, he will have a 563 weapon attack. Give him "Hunt" as his secondary A-Ability. He can now use Sonic Boom as a Paladin. It is a long-range area attack, which does about 400 damage to all targets.
Information in this section was contributed by MRe1068041.

Train Marche (or any human) as a Black Mage until he has mastered at least one of the very powerful black magic moves (Thundaga, etc.). Then, make him a soldier. Go to the party list and select your character. Select "Pick Abilities". Make him have his old Black Magic ability. Train him. It will soon be as powerful as when he was a Black Mage. Make him a Fighter/Paladin. You can do this with any unit, although in different ways (for example, Montblanc a Time Mage with Black Magic).
Information in this section was contributed by cmgord.

Level Marche up as a soldier. Then, get the Knightsword Sequence and do the Battle Tourney. Link battles to build up strength. When this is done, Marche should be able to easily do 500+ damage to any level. To add on to this, equip him with Bangaa Helm, Peytral, and Gengi Armlets. Note: Also make his move at least 8 to give him the ability to move anywhere quickly. It is recommended that Ninja Tabi be used for this.
Information in this section was contributed by Johnnyquesto.

Hint: Marche: Easy experience:
In the Exodus battle, kill Babus and have all of the fruit destroyed except for one. Note: Before you go into battle, make sure Marche knows either First Aid, Nurse, a form of Cure, or any other ability that will allow him to heal himself. After all the fruit has been destroyed, keep using the healing ability to gain 10 experience until you reach the desired level. Then, destroy the last fruit and win the battle.
Information in this section was contributed by Fifih8r3.

Hint: Mog Knight: Longer survival:
Equip them with as much defense as possible, such as Peytral or Gold Armor. Make his second ability Call, his Reaction ability should be Last Quicken, his Support ability should be Concentrate (in case he becomes blind so that he can still cause some damage), and his Combo is any (preferably one that reaches two to four tiles such as Black Mage or Gunner combo). If he kneels on the floor, his Last Quicken ability will allow him to take the turn first, allowing him to use Cuisine (Call) to fully recover his health. He will recover lost MP over time.
Information in this section was contributed by Brent Lee.

Hint: Mog Knight: Powerful character:
If you have a Mog Knight with Ultima, make him a Gunner. Give the Gunner "Charge" as his secondary A-Ability. When you now use Ultima Charge as a Gunner, he will use it at a Gunner's range, effectively creating a long-range Ultima user.
Information in this section was contributed by MRe1068041.

Hint: Red Mage: Powerful character:
If you have a Red Mage that knows Doublecast, make her a Summoner. Give the Summoner "Red Magic" as her secondary A-Ability. You can now Doublecast summon spells for large area damage.
Information in this section was contributed by MRe1068041.

Hint: White Mage: Powerful character:
Use the following trick to get a White Mage that does over 30 damage. Get your first Veira or Bunny to level 11 and get it to learn every job but Assassin and Summoner. Give it these items: Circlet, White Robe, Judge Staff.
Information in this section was contributed by DarkTooth9600.

Hint: Recommended classes and abilities:
Information in this section was contributed by Odin_The_Oped.

Human
Ninja: 2x Thief Ability
Hunter: 2x Archer Ability
Paladin: 2x Soldier Ability
Fighter: 2x Soldier Ability
Blue Mage: 1x Black Mage / 1x White Mage
Veira (Bunnies)
Assassin: 1x Sniper Abilty / 2x Elementalist Ability
Sniper: 2x Archer Abilty
Elementalist: 1x Fencer Abilty / 1x White Mage Ability
Red Mage: 1x Fencer Abilty
Summoner: 2x White Mage Abilty / 2x Elementalist Ability
Banga (Lizards)
Warrior 2x: Dragoon / Defender / Gladiator
White Monk 2x: Bishop / Templar
Moogle
Gunner: 1x Animist Ability
Mog Knight: 1x Animist Ability
Juggler: 2x thief Ability
Gadgeteer: 2x thief Ability
Time Mage: 5x Black Mage Ability
Nu Mou
Morpher: 5x Beastmaster Ability
Sage: 2x Beastmaster Ability / 3x White Mage
Illusionist: 5x Black mage Ability / 3x White Mage Ability
Alchemist: 5x Black mage Ability / 3x White Mage Ability
Time Mage: 5x Black Mage Ability

Also try the following combos.
Information in this section was contributed by Kyle Bradford.

Viera: Summoner / Red Mage (Double cast summons)
Human: Paladin/ Ninja (Two swords and Sword skills)

Create the following hybrid characters (described with Race, Job, Second Ability, R-Ability, S-Ability, and Combo).
Information in this section was contributed by Spencer Cawston.

Human Paladin, Fighter Tech, Counter, DoubleSword, Knight Combo. This class has one of the highest Weapon Defense, and excellent attack if it knows Double Sword. Start with a Soldier or Fighter for attack bonuses, or a Thief for a speed boost and decent MP levels.
Viera Assassin, Sharpshoot, Reflex, Concentrate, Assassin Combo . With Sniper Ability Conceal, she can move around undetected unless the enemy knows Reveal (Panthers, Couerls) and using Concentrate's boosted hit rate, she can KO people 90% of the time from the back, 80% from the side, and 70% from the front. Required Assassin abilities are Nightmare, Last Breath, Rockseal, and Ultima Masher. Start with an Archer; it has decent speed and attack ratings, or a Fencer for better speed and defense.
Moogle Gunner, Charge, Counter, Concentrate, Gunner Combo. With Charge ability Ultima Charge, he can shoot Ultima Magic from halfway across the battefield. Both Counter and Gunner Combo are also effective at long range. Concentrate is a must, as is the Gunner ability Stopshot. Start with an Animist or Black Mage for best use of Ultima.
Bangaa Dragoon, Sacred Tech, Dragonheart, Weapon Attack +, Dragon Combo. Using Dragoon Abilities, it is a fighting force, especially with Templar S-Ability Weapon Attack +. It can also provide good support with Astra and Haste. The Dragonheart is a requirement, as almost any attack is a weapon attack. After one of those, he automatically gains Auto-Life. Start with a White Monk for best results.
Viera Summoner, Red Magic, Reflex, Magic Pow +, Summoner Combo. Using Doublecast she can summon two times per turn. Magic Pow + makes her deadly. Start with a White Mage to make it the best.
Human Black Mage, White Magic, Return Magic, Geomancy or Turbo MP, Black Combo. A great offensive force with healing and support abilities. Start with a Black Mage, then go to White Mage after.
Human/Nu Mou Illusionist, White or Black Magic, Return Magic, Geomancy, Illusionist Combo. Either a powerhouse or a decent mix of power and support. Similar to the Black Mage hybrid described above.
Moogle Time Mage, Black Magic, Return Magic, Geomancy, Black Combo, Again, support mixed with offensive might. Start with a Black Mage to get the best Magic kickstart.
Nu Mou Morpher, Control, Damage > MP, Immunity, Morpher Combo. He can control or imitate monsters. Starting with a Beastmaster works best because of the high attack ratings. To get souls, let a Hunter capture monsters. Note: Only captured monster's abilities can be used (for example, if you have two Dragon Souls and have caught an Icewyrm and Firewyrm, you still cannot use Thundrake abilities). Start with a Beastmaster.
Human Blue Mage, Fighter Tech, Strikeback, Learning (or if all skills are mastered for Blue Mage then Double Sword or Weapon Atk +) Blue Combo. This mixed class gives decent Magic and Physical mix, from the Fighter and the Blue Mage. Note: To get a lot of the Blue Mage abilities, equip the S-Ability Learning, then have a Beastmaster control the monster you want to learn from and make it attack him. Also, enemy Blue Mages can attack you if you are lucky, and you will learn it also. Start with a Soldier, Fighter, or Thief, to get decent ATK ratings.
Nu Mou Sage, Alchemy Skill, Return Magic, Magic Pow +, Sage Combo. Giga Flare from the Sage and the Alchemist's Death are a strong combination. Start with a Black Mage.

Try the following six person team:
Information in this section was contributed by Michael Ye.

Marche
Race: Human
Job: Ninja
A: Ninja Skills: Throw, Wood Veil, Water Veil, Fire Veil, Metal Veil, Earth Veail, Oblivion, Unspell
A: Chivalry: Nurse, Defense, Cover, Drop Weapon, Parley, Saint Cross, Holy Blade
S: Double Sword
R: Strikeback or Last Haste or Bonecrusher or Reflex
C: Any (preferably Ninja Combo)
Eldena (semi-secret character)
Race: Vierra
Job: Assassin
A: Corner: Shadowbind, Last Breath, Aphonia, Nightmare, Ague, Rockseal, Oblivion, Ultima Masher
A: Red Magic: Barrier, Fire, Thunder, Blizzard, Cure, Sleep, Poison, Doublecast
S: Concentrate or Magic Pow+ or Half MP
R: Reflex
C: Any (preferably Killer Combo)
Cheney (semi-secret character)
Race: Human
Job: Hunter
A: Hunt: Sonic Boom, Oust, Advice, Aim: Vitals, Hunting, Addle, Ultima Shot, Sidewinder, Capture
A: Black Magic: Fire, Thunder, Blizzard, Fira, Thundara, Blizzara, Firaga, Blizzaga, Thundaga
S: Weapon Def+ or Weapon Atk+ or Geomancy or Concentrate
R: Auto-Regen or Reflex
C: Any (preferably Hunt Combo)
Lini (semi-secret character)
Race: Moogle
Job: Mog Knight
A: Charge: Mog Attack, Mog Guard, Mog Lance, Mog Rush, Mog Shield, Mog Peek, Mog Aid, Ultima Charge
A: Pandora: Red Spring, Blue Screw, Green Gear, Silver Disc, Gold Battery, Black Ingot, Chroma Gem, Yellow Spring
S: Concentrate or Damage>MP
R: Auto-Regen
C: Any (preferably Charge Combo)
Pallanza (semi-secret character)
Race: Baanga
Job: Gladiator or Dragoon
A: Dragon Tech: Jump, Lancet, Wyrmtamer, Fire Breath, Bolt Breath, Ice Breath, Wyrmkiller, Bangaa Cry
A: Spellblade Tech: Rush, Wild Swing, Beatdown, Blitz, Fire Sword, Bolt Sword, Ice Sword, Ultima Sword
S: Weapon Def+ or Weapon Atk+
R: Dragonheart or Bonecrusher or Strikeback
C: Any (preferably Dragon Combo if Dragoon, Sword Combo if Gladiator)
Quin (semi-secret character)
Race: Nu Mou
Job: Sage
A: Sagacity Skill: Drain, Blind, Water, Aero, Raise, Giga Flare, Bio, Ultima Blow
A: Astra, Death, Meteor, Rasp, Flare, Poison, Toad
S: Magic Pow+ or Weapon Def+
R: Damage>MP
C: Any (preferably Wise Combo)

Try the following team.
Information in this section was contributed by Voltronkd.

Marche: Paladin, White Mage ability, Double Sword, Combat combo.
Montblanc: Mog Knight , Time Mage ability, Counter, Time Combo.
No Mou: Alchemist, Phantasm skill. Return Magic, Turbo MP, Gold Combo.
Viera: Red Mage (double cast), Summoner ability, Catch, Half MP.
No Mou: Sage, Reflex, Shieldbearer.
Human: Hunter, Auto-Regen.

The best moves for a Nou Mou are: Morph, Control, Immunity, and your choice for the two remaining slots.
Information in this section was contributed by Dustin Droddy.

For magic protection, equip your party with robes, like the Thunder, Blaze and Flurry and Mistle. Also, try to find a Rubber Suit (nulls Lightning) or Fire Mitts (null Fire.). You can also equip the Mirror Mail which reflects magic. For example, use the following equipment if you have a party like this: Viera; Red Mage. Equip: Femme Fatale, Rubber Suit, Acacia Hat, Sacri Shield, Fire Mitts. Second A-Ability: Try Assassin Skills. R-Ability: Return Fire. S-Ability: Turbo MP. You will have a party member who is not affected by fire, lightning, or arrows, and holy attacks will not be as effective due to the Sacri Shield, which also protects you from many status aliments. Also, she will be able to offend as well as defend. Also, try this combination: Human; Paladin. Equip: Excalibur2, Nagnarok (using Double Sword) Materia Armor or one of the four robes, Bangaa Helm, Sacri Shield (not using Double Sword). Ninja; Tabi. Support: Geomancy, or Double Sword. Reaction: Return Magic, or Strikeback. You will have a character who is very defensive (White Magic, Materia armor resistance, Sacri Shield status and holy protection, one of the four robes, Geomancy, or Strike back) or offensive (Black Magic, Return Magic, Strike back, Excalibur2, Strikeback and Paladin strength is also recommended). Also, for either defensive or offensive use, the Ninja Tabi can provide a quick getaway or a way to get to the enemy to offend.

Hint: Combos:
In order to get the combo techniques you have to get the Mythril weapons for that job. They are as follows.
Information in this section was contributed by TTR709.

Alchemist: Mythril Mace
Animist: Mythril Bell
Archer: Mythril Bow
Assassin: Mythril Epee
Beastmaster: Mythril Bell
Bishop: Mythril Staff
Black Mage: Mythril Rod
Blue Mage: Mythril Saber
Defender: Mythril Brand
Dragoon: Mythril Spear
Elementalist: Mythril Rapier
Fencer: Mythril Rapier
Fighter: Mythril Blade
Gadgeteer: Mythril Claws
Gladiator: Mythril Blade
Gunner: Mythril Gun
Hunter: Mythril Shot
illusionist: Mythril Rod
Juggler: Mythril Knife
Mog Knight: Mythril Blade
Morpher: Mythril Soul
Ninja: Mythril Epee
Paladin: Mythril Brand
Red Mage: Mythril Rapier
Sage: Mythril Mace
Sniper: Mythril Shot
Soldier: Mythril Sword
Summoner: Mythril Staff
Templar: Mythril Brand
Thief: Mythril Knife
Time Mage: Mythril Rod
Warrior: Mythril Sword
White Mage: Mythril Staff
White Monk: Mythril Claws

Hint: Recommended team:
Information in this section was contributed by Matthew Dunton.

Marche: Soldier
Montblanc: Black Mage
Banga: White Monk
Human: Soldier
Vierra: White Mage
Someone else: Black Mage

Try the following team (described with Class, Second Ability, R-Ability, S-Ability, and Combo).
Information in this section was contributed by Spencer Cawston.

Marche: Soldier, Chivalry, Strikeback, Double Sword Combat Combo
Montblanc: Time Mage, Black Magic, Return Magic, Concentrate,Black Combo
Viera (Starting job White Mage): Summoner, Red Magic, Reflex, Magic Power +, Summoner Combo
Any Moogle: Gunner, Charge, Counter, Concentrate, Gunner Combo
Any Nu Mou (Starting job Black Mage): Sage, Alchemy Skill, Return Magic, Magic Power +, Sage Combo
Any Bangaa: Dragoon, Sacred Tech, Dragonheart, Weapon Attack +, Dragon Combo

Try the following team:
Information in this section was contributed by Gamemaster04G.

Marche: Ninja
Montblanc: Gunner with Black Magic
Human: Hunter
Vierra: Assassin
Banga: Dragoon with Sacred Tech
Nou Mou: White Mage with Black Magic

Try the following team:
Information in this section was contributed by Gamemaster04G.

Marche: Solider with Ninja skills
Montblanc: Juggler with Gunmanship
Vierra: Sniper with Assassin moves
Banga: Templer with Dragon Tech
Nou Mou: Alchemist with Black Magic
Moogle: Thief with Animist powers

Try the following team:
Information in this section was contributed by Tom Waltz.

Marche: Fighter with Ninja Skill and Double Sword
Montblanc: Black Mage
Human: Fighter with Ninja skill and Double Sword
Bangaa: Dragoon with Monk Tech
Nu Mou: White Mage with Black Magic
Veira: Summoner with Lunge Tech

Try the following team:
Information in this section was contributed by ShionUzuki100.

Marche: Ninja with Paladin abilities
Ritz: Fencer with Assassin abilities
Eldena: Red Mage with Summoner abilities
Pallanza: Gladiator with Defender abilities
No Mou: Alchemist with Sage abilities
No Mou: White Mage with Black Mage abilities
Note: This party focuses on eliminating all enemies very quickly while maintaining your party's health. No Moogles have been included because they do not play this role well.

Try the following team:
Information in this section was contributed by ffta master.

Marche: Make him a Thief, with the abilities Steal: Ability, and Steal: Armor or Weapon. Change his class to a ninja. Make him master Double Swords, then after that change his class to a Fighter. As a Fighter, he will have two swords. Because he has the Steal ability, he will also be trying stealing abilities from opponents.
Montblanc: Master five Black Mage abilities. Turn him into a Time Mage. Master the Time Mage job. Then, change him to a Juggler and a Thief. Have him also master Steal: Ability, so he can steal abilities from Moogles, which can really help.
Viera: Turn her into a Red Mage/Summoner. You can master Double Cast, then master some summoner abilities.
Bangaa: He can become a "tank" that can protect an archer if available. Make him into a Warrior, then a Gladiator. Switch over to a Templar, master Weap Atk+.
Nou Mou: Change him to either a Beastmaster/Morpher, or an Alchemist with Illusionist abilities, or Sagacity skills.
Then, make an extra character into a "tank" (a paladin, dragoon, or any other melee fighter that has high HP and good defense); or you could make two Mages.

Try the following team:
Information in this section was contributed by tonyrocks67.

Marche: Paladin/Ninja, R ability- Strikeback, S ability Double Sword (change to Paladin at level 30 or after you have gotten Excalibur 2).
Human: Hunter/Fighter (early on use Fighter to learn most abilities and receive high attack growth) R ability Strikeback, S ability Concentrate.
Bangaa: Dragoon/Defender, R ability- Strikeback or Dragonheart, S ability Weapon Def+.
Viera: Summoner/Red mage, R ability- Reflex or Block Arrows, S ability Concentrate.
Nu Mou: Alchemist/Illusionist, R ability- Absorb Mp, S ability- Geomancy or Magic Pow+.
Moogle: Gunner/Mog Knight, R ability- Damage>Mp, S ability- Concentrate.
or
Viera: Assassin/Sniper R ability- Reflex, S ability- Concentrate
Note: With this team you have Marche as your Powerhouse with unbelievable damage with a double sworded Paladin. The other human uses the attack strength of a fighter and gives it to a long range specialist. A long range Beatdown with Concentrate is a low levels Ultima Shot. The Bangaa is basically the tank. With Dragonheart or Strikeback, he can go on for awhile. Also, if you prefer Strikeback (or even Bonecrusher), a Defender has the ability Aura which gives them a auto raise. The Viera is the main attack force. With the Red Mage ability Doublecast, you are able to cast two summoning spells at one time. Madeen is already powerful enough, but casting it twice is just amazing. If you choose Magic Pow+ as your S ability, you will have a higher attack. However, Concentrate almost guarantees two hard blows from Madeen. The Nu Mou is your killer. With one cast of Death, enemies will be terminated. Also, Flare is great attack. For the last member, you either have a Moogle or another Viera. If you choose the Gunner/Mog Knight, you have another long ranged poweress. If you think Charm shot and Stop shot are amazing, a 9 panel ranged Ultima is even better (with the Outsider Gun). If you choose the Assassin/Sniper (arguably the fastest and best character of the game), you will have another killer except more deadly and faster than the Alchemist/Illusionist. Last Breath, Rockseal, Nightmare, the Assassin's abilities are amazing. However, combined with conceal, you have a hitman. The Gunner is also useful.

Try this powerful team. It consists of six people (mostly Bangaa and Viera).
Information in this section was contributed by Boredom_set_in.

Dragoon (Bangaa): Item, DragonHeart, Sheildbearer, Dragon combo, with any spear.
Defander (Bangaa): Item, Last Berserk, Weapon Def+, Defend combo, with a strong Knight or Broadsword.
Templar (Bangaa): Item, Bonecrusher, Weapon atk+, Sacred combo, with a Knightsword or Spear (recommended).
Assassin (Viera): Item, Return Fire, Sheildbearer, Killer combo, with Max's Oathbow or your most powerful Greatbow.
Sniper (Viera): Item, Auto-Regen, any S abillity, Sniper combo, and Arbalest or Max's Oathbow.
or
Assassin (Viera): See above but with Arbalest
Gunner (Moogle): Item, Auto-Regen, Concentrate, Gun combo, with Blindsnipe or Calling Gun.

Hint: Weapon references:
Information in this section was contributed by Penguinflying, Stephen Diablos, NMOLDHUNTER, Kyle McPherson, and derrick.

Save The Queen: Kingdom Hearts and Final Fantasy 9
Buster Sword: Final Fantasy 7
Lionheart: Final Fantasy 8
Lance of Kain: Final Fantasy 4
Tomberrian: Tonberry, famous Final Fantasy enemy
Materia Blade: Final Fantasy 7
Kikuichimoji: Final Fantasy Tactics
Odin Lance: Final Fantasy 7
God Hand: Final Fantasy 10
Masumune: Final Fantasy 7 and Final Fantasy 10 (Celestial Weapon)

Hint: Summon references:
Information in this section was contributed by Penguinflying, NMOLDHUNTER, and Artscrafter.

Exodus: Final Fantasy 5
Ultima: Final Fantasy Tactics
Famfrit: Final Fantasy 3
Adramalech: Final Fantasy Tactics
Ifrit: Final Fantasy 6, 7, 8, 9 and 10
Ramuh: Final Fantasy 6, 7 and 9
Shiva: Final Fantasy 4, 6, 7 and 8
Carbuncle: Final Fantasy 6 and 8
Phoenix: Final Fantasy 6 and 7

Hint: Name references:

Judgemaster Cid: Every Final Fantasy game
Information in this section was contributed by Penguinflying.
When you are on the mission where you must rescue the professor, note the names of the enemy zombies. They are the same names of the bullies from school.
Information in this section was contributed by SpatulaMan5055.
The Falgabirgs Maliris, Tiamat, Kraken, and Lich are also the Chaos Guardians to Planet Terra in Final Fantasy 9.
Information in this section was contributed by Dterrymikejustin.
Ultima: Every Final Fantasy game.
Information in this section was contributed by Kylesplace.
Tiamat: Castle Pandemonium in Final Fantasy 2.
Information in this section was contributed by Kylesplace.

Hint: Legend Of Zelda reference:
In the Fabled Sword mission, here is the mission description: "I found the designs for making the same sword used by a legendary swordsman! But, the ingredients are hard to find. Please help. Rewards: 12600 gil, Master Sword, 80 AP". The Legendary Swordsman is Link, and his weapon is the Master Sword.
Information in this section was contributed by Paden Brown.

Hint: Final Fantasy 6 reference:
In the Magic Wood mission, one of the Moogles is called Bismark, which was an Esper in Final Fantasy 6.
Information in this section was contributed by jbudge.

Hint: Final Fantasy 8 reference:
Save the Queen is also noted in Final Fantasy 8 as Quuistis' final weapon.
Information in this section was contributed by JAMES CAINE.

Hint: Mewt's alter ego:
Mewt's alter ego is named Llednar Twem. Read it backwards and you will get "Mewt Randall".
Information in this section was contributed by JGonzalez248.

Glitch: Two Sharas:
Make sure not to go on the S.O.S. mission. Complete the game, then get Shara, (Ritz's best friend). Now that you have her in your clan, play the S.O.S. When you get into battle, notice that Ritz and Shara are fighting some monsters. You can also use the "other" Shara in your clan. Thus, there will be two Sharas on the battlefield.
Information in this section was contributed by Deathscythe68.

Glitch: Duplicate items:
This trick requires two saved game files, another friend with the game, and a GBA link cable. Have both players save your current saved game over both files. Then, link up in the second file and go to trade items. Trade the items desired and quit. Resume the game and save your first file over both saved game files. The other person and you will now have the item. This trick can be done as many times as desired.
Information in this section was contributed by Travis Mazzy.

Glitch: Misspelling:
Look at the description of the Li-Grim's descent ability, it reads "Summmons random totema", with an extra letter "M".
Information in this section was contributed by Fludd Master.

Look at the description of the Tonberry and the Masterberry Knife ability. It reads "1/10" instead of "9/10".
Information in this section was contributed by Fludd Master.

When you get a Bishop by getting the White Monk ability X2, equip your Bishop with the Judge Staff and learn Aero. When in battle, make your Bishop use Areo. However, before you use it, press Select to read its description. It reads "A whorl of wind that causes damage to the enemy", with the word "whirl" misspelled.
Information in this section was contributed by Sebastian Rios.


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